tallmancody
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Commander
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{"ops":[{"insert":"Ranger is typically a sub-subtype. We see human rangers, elf rangers, even snake rangers. However, when you get a bunch of rangers together, some fun things can happen. \n\nAt first sight, tribal rangers is pretty midrange. There is a lot of value in rangers. They tend to help you ramp, like "},{"insert":{"card-link":"Skyshroud Ranger"}},{"insert":" or tend to pump up your other creatures, like "},{"insert":{"card-link":"Firebird, Blazing Ranger"}},{"insert":" . When you get them together though, a bunch of midrange creatures begin to work together to bring a lot of value and some pretty unexpected synergy.\n\nWe're running the tribal anthem cards: "},{"insert":{"card-link":"Banner of Kinship"}},{"insert":" , "},{"insert":{"card-link":"Door of Destinies"}},{"insert":" , and the like. We're running the tribal card advantage cards: "},{"insert":{"card-link":"Distant Melody"}},{"insert":", "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":" , and that sort of thing. It only takes getting a couple of these tribal cards onto the battlefield to begin overwhelming your opponents with advantage. \n\nThe deck can pop off in a couple of ways. First any of the enchantments in the deck mark the beginning of the end of the game. We're looking at cards like "},{"insert":{"card-link":"Shared Animosity"}},{"insert":", "},{"insert":{"card-link":"Collective Inferno"}},{"insert":", and "},{"insert":{"card-link":"Molten Echoes"}},{"insert":" . If not suddenly with these cards, than incrementally with the anthem effects on your value driving creatures. \n\nHow does Lara actually help? Well, she's a ranger, first off. And we want to be attacking with this deck, so she's a ramp piece. She does not necessarily need to come down on turn 2 or 3, but probably will by turn 4, when you're certainly swinging into a weak board from an opponent. \n\n*A note about changelings. There are certainly powerful changelings and cards like Roaming Throne that should be auto-includes in tribal decks. That felt a little less fun to include, so I kept the changelings to a minimum and opted against Roaming Throne. \n"}]}
Commander
Lara Croft, Tomb Raider
First strike, reach
Whenever Lara Croft attacks, exile up to one target legendary artifact card or legendary land card from a graveyard and put a discovery counter on it. You may play a card from exile with a discovery counter on it this turn.
Raid — At end of combat on your turn, if you attacked this turn, create a Treasure token.
Whenever Lara Croft attacks, exile up to one target legendary artifact card or legendary land card from a graveyard and put a discovery counter on it. You may play a card from exile with a discovery counter on it this turn.
Raid — At end of combat on your turn, if you attacked this turn, create a Treasure token.
Legendary Creature - Human Ranger

Commander
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Anthem
Anthem
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Artifact
Gathering Stone
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Artifact

Artifact
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Copy
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain

Copy
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Counters
Halana and Alena, Partners
Reach (This creature can block creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Legendary Creature - Human Ranger

Counters
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Creature
Creature
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Draw
Cloaked Cadet
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
Creature - Human Ranger

Descendants' Fury
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Enchantment

For the Ancestors
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Jadelight Ranger
When this creature enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Creature - Scout Merfolk Ranger

Kindred Summons
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Instant

Titan of Littjara
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
Creature - Illusion

Draw
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Enchantment
Collective Inferno
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Enchantment

Enchantment
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Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Landfall
Landfall
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Mill
Lasyd Prowler
When this creature enters, you may mill cards equal to the number of lands you control.
Renew — , Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.
Renew — , Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.
Creature - Snake Ranger

Mill
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Protection
Protection
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Ramp
Ramp
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Removal
Removal
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Sorcery
Celestial Reunion
As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Sorcery

Sorcery
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Tokens
Somberwald Beastmaster
When this creature enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Creature - Human Ranger

Tokens
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Tutor
Pyre of Heroes
, , Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Ranger is typically a sub-subtype. We see human rangers, elf rangers, even snake rangers. However, when you get a bunch of rangers together, some fun things can happen. \n\nAt first sight, tribal rangers is pretty midrange. There is a lot of value in rangers. They tend to help you ramp, like "},{"insert":{"card-link":"Skyshroud Ranger"}},{"insert":" or tend to pump up your other creatures, like "},{"insert":{"card-link":"Firebird, Blazing Ranger"}},{"insert":" . When you get them together though, a bunch of midrange creatures begin to work together to bring a lot of value and some pretty unexpected synergy.\n\nWe're running the tribal anthem cards: "},{"insert":{"card-link":"Banner of Kinship"}},{"insert":" , "},{"insert":{"card-link":"Door of Destinies"}},{"insert":" , and the like. We're running the tribal card advantage cards: "},{"insert":{"card-link":"Distant Melody"}},{"insert":", "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":" , and that sort of thing. It only takes getting a couple of these tribal cards onto the battlefield to begin overwhelming your opponents with advantage. \n\nThe deck can pop off in a couple of ways. First any of the enchantments in the deck mark the beginning of the end of the game. We're looking at cards like "},{"insert":{"card-link":"Shared Animosity"}},{"insert":", "},{"insert":{"card-link":"Collective Inferno"}},{"insert":", and "},{"insert":{"card-link":"Molten Echoes"}},{"insert":" . If not suddenly with these cards, than incrementally with the anthem effects on your value driving creatures. \n\nHow does Lara actually help? Well, she's a ranger, first off. And we want to be attacking with this deck, so she's a ramp piece. She does not necessarily need to come down on turn 2 or 3, but probably will by turn 4, when you're certainly swinging into a weak board from an opponent. \n\n*A note about changelings. There are certainly powerful changelings and cards like Roaming Throne that should be auto-includes in tribal decks. That felt a little less fun to include, so I kept the changelings to a minimum and opted against Roaming Throne. \n"}]}



















































































