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Commander
Size: 100Salt sum: 69.52
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ReaperRacer371

151 views6 hrs ago
Commander
Size: 100Salt sum: 69.52

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{"ops":[{"insert":"Siona Multi-Combo Toolbox Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This Siona, Captain of the Pyleas deck is a Selesnya multi-combo toolbox built around "},{"attributes":{"bold":true},"insert":"redundancy rather than one fragile win condition"},{"insert":". The deck contains multiple independent packages capable of producing arbitrarily large creature armies, infinite mana, massive life totals, overwhelming board states, or oppressive locks.\nThe game plan is simple in principle but highly flexible in execution: "},{"attributes":{"bold":true},"insert":"develop mana, draw/tutor, identify the shortest available combo, protect the critical turn, and execute. If opponents stop that line, pivot immediately into another."},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You'll Like This Deck If..."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"You love combo decks but hate having a single point of failure."},{"insert":" Stopping one combo rarely stops this deck. There are multiple independent engines, and the deck is designed to immediately pivot when one gets disrupted."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You enjoy toolbox gameplay and decision-making."},{"insert":" Tutors aren't simply extra copies of one combo piece. They create a decision tree where the correct target depends on your hand, battlefield, graveyard, available protection, and what opponents are representing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You enjoy making opponents answer increasingly ridiculous problems."},{"insert":" Infinite Soldiers, infinite Beasts, infinite mana, thousands of Elves, enormous life totals, and land locks are all available. The deck repeatedly asks the table, \"Do you have another answer?\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You Won't Like This Deck If..."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"You want a straightforward, linear game plan."},{"insert":" There isn't one predetermined sequence to memorize. Piloting the deck well requires recognizing which combo you're currently closest to completing and changing plans as the game develops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You dislike infinite combos, tutors, or oppressive interactions."},{"insert":" This deck unapologetically uses all three. It can produce arbitrarily large armies, generate infinite mana, mill libraries, tutor aggressively, and potentially destroy opposing mana bases."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You prefer fair creature combat and incremental value."},{"insert":" Combat is certainly capable of ending games, but it's usually the final conversion of something profoundly unfair rather than the primary strategy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Primary Combo Lines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Siona + Shielded by Faith"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Siona provides half of this combo directly from the command zone.\nWith Siona on the battlefield, attach Shielded by Faith to a creature you control. Siona triggers and creates a 1/1 white Human Soldier token. That Soldier entering triggers Shielded by Faith, allowing Shielded to become attached to the new Soldier. Because an Aura you control became attached to another creature you control, Siona triggers again.\nCreate another Soldier, attach Shielded to the newest Soldier, and repeat.\nThis produces "},{"attributes":{"bold":true},"insert":"arbitrarily many Soldiers"},{"insert":".\nConvert them through "},{"attributes":{"bold":true},"insert":"Altar of Dementia"},{"insert":" to mill opponents, or use "},{"attributes":{"bold":true},"insert":"Concordant Crossroads"},{"insert":" to attack immediately. Cathars' Crusade and Craterhoof Behemoth provide additional ways of turning the army into overwhelming combat damage.\nImportantly, Shielded by Faith does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" have to begin attached to Siona. It simply needs to become attached to creatures you control to trigger Siona.\nDevoted Druid + Vizier of Remedies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tap Devoted Druid for green mana, then activate its untap ability by attempting to place a -1/-1 counter on it.\nVizier of Remedies reduces the number of counters placed from one to zero.\nDruid untaps without accumulating a counter.\nRepeat for "},{"attributes":{"bold":true},"insert":"infinite green mana"},{"insert":".\nDevoted Druid + Swift Reconfiguration"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Swift Reconfiguration turns Devoted Druid into a noncreature Vehicle while allowing it to retain its abilities.\nTap Druid for green, place a -1/-1 counter on it to untap, and repeat. Because Druid isn't currently a creature, accumulating -1/-1 counters doesn't kill it through zero toughness.\nThis creates another route to "},{"attributes":{"bold":true},"insert":"infinite green mana"},{"insert":".\nOnce infinite mana is available, "},{"attributes":{"bold":true},"insert":"Walking Ballista"},{"insert":" provides the cleanest kill. Alternatively, cast "},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"insert":" with an enormous X to tutor a creature while giving your entire creature board enormous power and haste.\nEarthcraft + Squirrel Nest"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Enchant a "},{"attributes":{"bold":true},"insert":"basic land"},{"insert":" with Squirrel Nest.\nTap the land to create a Squirrel. Tap that Squirrel through Earthcraft to untap the enchanted basic. Tap the land again, create another Squirrel, and repeat.\nThis creates "},{"attributes":{"bold":true},"insert":"arbitrarily many tapped Squirrels"},{"insert":".\nBecause the Squirrels are tapped during the loop, "},{"attributes":{"bold":true},"insert":"Altar of Dementia"},{"insert":" is the cleanest immediate conversion: sacrifice the army and mill opponents out.\nIvy Lane Denizen + Herd Baloth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whenever another green creature enters, Ivy Lane Denizen can place a +1/+1 counter on Herd Baloth.\nBaloth receiving the counter creates a green 4/4 Beast.\nThat green Beast enters and triggers Ivy Lane again. Put another counter on Baloth, create another Beast, and repeat.\nThis produces "},{"attributes":{"bold":true},"insert":"arbitrarily many 4/4 Beasts"},{"insert":".\nAltar of Dementia converts them directly into a mill victory, while Concordant Crossroads gives the entire army haste for immediate lethal combat.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Cactuar Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Jumbo Cactuar represents a separate mini-engine within the deck.\nOnce Cactuar attacks and receives "},{"attributes":{"bold":true},"insert":"+9999/+0"},{"insert":", several otherwise unusual cards become devastating.\n"},{"attributes":{"bold":true},"insert":"Predator's Rapport"},{"insert":" converts its enormous temporary stats into roughly 10,000 life while leaving Cactuar alive.\n"},{"attributes":{"bold":true},"insert":"Wall of Reverence"},{"insert":" can use Cactuar's power at the beginning of the end step to generate roughly 10,000 life and potentially repeat the process on future turns.\n"},{"attributes":{"bold":true},"insert":"Chastise"},{"insert":" can target your own attacking Cactuar after its trigger resolves, sacrificing the creature in exchange for roughly 10,000 life.\n"},{"attributes":{"bold":true},"insert":"Windswift Slice"},{"insert":" takes the package in another direction. After Cactuar becomes enormous, have it deal its power to an opposing creature. The excess damage becomes an enormous army of Elf Warrior tokens.\nThose Elves then connect Cactuar directly to the rest of the deck. They can feed "},{"attributes":{"bold":true},"insert":"Altar of Dementia"},{"insert":", produce tremendous mana through "},{"attributes":{"bold":true},"insert":"Gaea's Cradle or Earthcraft"},{"insert":", receive counters from "},{"attributes":{"bold":true},"insert":"Cathars' Crusade"},{"insert":", or simply attack with Concordant Crossroads.\nCactuar therefore isn't merely a life-gain gimmick. Its temporary 10,000 power can be converted into permanent resources.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Land Lock"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Grand Cenobite + Nature's Revolt"},{"insert":" creates one of the deck's nastiest non-infinite interactions.\nNature's Revolt makes all lands 2/2 creatures.\nElesh Norn gives opposing creatures -2/-2.\nOpponents' lands consequently become 0/0 creatures and die as a state-based action. Future lands they play suffer the same fate while Elesh and Nature's Revolt remain active.\nYour lands instead receive Elesh's +2/+2 bonus and survive.\nWhen possible, establish "},{"attributes":{"bold":true},"insert":"Elesh Norn first and Nature's Revolt second"},{"insert":".\nThis doesn't technically win the game by itself, but it can prevent opponents from meaningfully playing while you assemble the actual kill.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Maskwood Nexus + Realmbreaker"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Maskwood Nexus gives creature cards you own every creature type—including "},{"attributes":{"bold":true},"insert":"God"},{"insert":".\nRealmbreaker, the Invasion Tree can therefore use its final ability to search your library for effectively "},{"attributes":{"bold":true},"insert":"any number of creature cards"},{"insert":" and put them directly onto the battlefield.\nDon't simply grab creatures because you can.\nUse Realmbreaker to deploy whatever package ends the game. Ivy Lane Denizen and Herd Baloth can establish their creature engine immediately, while Craterhoof Behemoth can convert a sufficiently large battlefield directly into lethal combat.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Tutors and Protection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's tutors are what connect all of these packages.\n"},{"attributes":{"bold":true},"insert":"Enlightened Tutor, Idyllic Tutor, Sterling Grove, Moon-Blessed Cleric, and Open the Armory"},{"insert":" can access important enchantment pieces.\n"},{"attributes":{"bold":true},"insert":"Worldly Tutor, Eladamri's Call, Green Sun's Zenith, Chord of Calling, Recruiter of the Guard, and Congregation at Dawn"},{"insert":" provide access to creature-based engines.\n"},{"attributes":{"bold":true},"insert":"Academy Rector"},{"insert":" is particularly powerful because the correct enchantment depends entirely on the current board. Shielded by Faith can complete Siona, Earthcraft can complete Squirrel Nest, Nature's Revolt can complete Elesh Norn, and Maskwood Nexus can enable Realmbreaker.\nDon't expose a combo simply because you can assemble it.\nUse "},{"attributes":{"bold":true},"insert":"Grand Abolisher, Silence, Ranger-Captain of Eos, Veil of Summer, Heroic Intervention, Clever Concealment, Flawless Maneuver, and Teferi's Protection"},{"insert":" to create or defend the critical window.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Piloting the Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mulligan toward "},{"attributes":{"bold":true},"insert":"two lands, acceleration, card advantage, or a tutor"},{"insert":". Mana dorks and fast mana allow the deck to establish itself quickly, while Sylvan Library, Esper Sentinel, Sythis, and the enchantress package keep cards flowing.\nDon't automatically cast Siona. She is a combo piece safely stored in the command zone and can remain there until you're prepared to use her.\nMost importantly, "},{"attributes":{"bold":true},"insert":"don't overcommit"},{"insert":".\nIf you can assemble Siona + Shielded by Faith, protect it and attempt the win. Don't unnecessarily deploy Devoted Druid, Earthcraft, Ivy Lane Denizen, and other combo pieces simultaneously.\nMake opponents answer one problem.\nIf they stop it, pivot.\nDevoted Druid can produce infinite mana through two different partners. Siona provides a combo piece from the command zone. Earthcraft/Squirrel Nest and Ivy Lane/Herd Baloth provide independent creature engines. Jumbo Cactuar can generate enormous life totals or token armies. Elesh Norn can attack opponents' mana, while Maskwood Nexus and Realmbreaker can deploy an entire creature package at once.\nThe deck isn't designed around protecting one precious combo.\n"},{"attributes":{"bold":true},"insert":"It's designed to keep presenting lethal problems until the table finally runs out of answers."},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.35
Siona, Captain of the Pyleas
When Siona enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
Legendary Creature - Human Soldier
Siona, Captain of the Pyleas (woc) 144

Commander

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10k Lifegain

Qty: 5 Price: $10.17
Chastise
Destroy target attacking creature. You gain life equal to its power.
Instant
Chastise (plst) JUD-8
Jumbo Cactuar
10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn.
Creature - Plant
Jumbo Cactuar (fin) 191
Predator's Rapport
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
Instant
Predator's Rapport (gtc) 129
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Wall of Reverence
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
Creature - Spirit Wall
Wall of Reverence (tdc) 139

10k Lifegain

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All the Squirrels

Qty: 2 Price: $350.34
Earthcraft
Tap an untapped creature you control: Untap target basic land.
Enchantment
Earthcraft (tmp) 222
Squirrel Nest
Enchant land
Enchanted land has "
: Create a 1/1 green Squirrel creature token."
Enchantment - Aura
Squirrel Nest (blc) 239

All the Squirrels

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Combo Overkill

Qty: 4 Price: $108.46
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218
Concordant Crossroads
All creatures have haste.
World Enchantment
Concordant Crossroads (2x2) 141
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 138
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (fic) 371

Combo Overkill

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Don't Touch Me

Qty: 2 Price: $1200.48
Moat
Creatures without flying can't attack.
Enchantment
Moat (leg) 28
Sandwurm Convergence
Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
Enchantment
Sandwurm Convergence (dsc) 195

Don't Touch Me

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Elf Warrior Army(pair w/ Jumbo Cactuar)

Qty: 1 Price: $1.49
Windswift Slice
Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
Instant
Windswift Slice (ltc) 45

Elf Warrior Army(pair w/ Jumbo Cactuar)

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Fast Mana

Qty: 10 Price: $421.30
Avacyn's Pilgrim
: Add
.
Creature - Human Monk
Avacyn's Pilgrim (scd) 171
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 240
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (hoc) 205
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Sanctum Weaver
: Add X mana of any one color, where X is the number of enchantments you control.
Creature Enchantment - Dryad
Sanctum Weaver (woc) 131
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 214

Fast Mana

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Find My Stuff

Qty: 15 Price: $310.86
Academy Rector
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Creature - Human Cleric
Academy Rector (uds) 1
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (rvr) 345
Congregation at Dawn
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
Instant
Congregation at Dawn (rav) 198
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (mh1) 197
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 263
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (thb) 24
Moon-Blessed Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature - Human Cleric Elf
Moon-Blessed Cleric (dsc) 69
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (cmr) 34
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger
Ranger-Captain of Eos (h1r) 5
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (mh3) 266
Sterling Grove
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Sterling Grove (mh2) 293
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185

Find My Stuff

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Give It Back!

Qty: 5 Price: $250.05
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (dsc) 283
Regrowth
Return target card from your graveyard to your hand.
Sorcery
Regrowth (plst) A25-187
Replenish
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Sorcery
Replenish (uds) 15
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (soc) 170

Give It Back!

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Give Me EVERYONE

Qty: 2 Price: $2.98
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Maskwood Nexus (drc) 132
Realmbreaker, the Invasion Tree
,
: Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else."
,
, Sacrifice Realmbreaker: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle.
Legendary Artifact
Realmbreaker, the Invasion Tree (mom) 263

Give Me EVERYONE

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Help Me!

Qty: 9 Price: $149.72
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (msc) 125
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (h1r) 21
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (big) 2
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (plst) IMA-177
Silence
Your opponents can't cast spells this turn.
Instant
Silence (m14) 35
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (plst) M20-198

Help Me!

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Infinite Green Mana

Qty: 3 Price: $9.07
Devoted Druid
: Add
.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Elf Druid
Devoted Druid (ecc) 104
Swift Reconfiguration
Flash
Enchant creature or Vehicle
Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
Enchantment - Aura
Swift Reconfiguration (nec) 10
Vizier of Remedies
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
Creature - Human Cleric
Vizier of Remedies (plst) AKH-38

Infinite Green Mana

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Infinite Soldiers(pair w/ Siona)

Qty: 1 Price: $0.99
Shielded by Faith
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters, you may attach this Aura to that creature.
Enchantment - Aura
Shielded by Faith (soc) 172

Infinite Soldiers(pair w/ Siona)

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Land Land

Qty: 25 Price: $2852.05
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 236
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (usg) 321
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 318
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (3ed) 285
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 440
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land Land

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Many Beasts

Qty: 3 Price: $13.17
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (inr) 17
Herd Baloth
Whenever one or more +1/+1 counters are put on this creature, you may create a 4/4 green Beast creature token.
Creature - Beast
Herd Baloth (mh2) 165
Ivy Lane Denizen
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
Creature - Warrior Elf
Ivy Lane Denizen (j25) 674

Many Beasts

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More Cards Plz...

Qty: 9 Price: $224.21
Argothian Enchantress
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Creature - Human Druid
Argothian Enchantress (ema) 158
Eidolon of Blossoms
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
Creature Enchantment - Spirit
Eidolon of Blossoms (woc) 124
Enchantress's Presence
Whenever you cast an enchantment spell, draw a card.
Enchantment
Enchantress's Presence (woc) 125
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (h2r) 2
Mesa Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Creature - Human Druid
Mesa Enchantress (dsc) 68
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 350
Sythis, Harvest's Hand
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Legendary Creature Enchantment - Nymph
Sythis, Harvest's Hand (cmm) 938
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15

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No Lands for You

Qty: 3 Price: $29.27
Choke
Islands don't untap during their controllers' untap steps.
Enchantment
Choke (tmp) 219
Elesh Norn, Grand Cenobite
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
Legendary Creature - Praetor Phyrexian
Elesh Norn, Grand Cenobite (plst) IMA-18
Nature's Revolt
All lands are 2/2 creatures that are still lands.
Enchantment
Nature's Revolt (7ed) 260

No Lands for You

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Deck Info

Deck stats

40 pips - 31 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
53 pips - 39 cards
19 mana - 19 cards
0 pips - 0 cards
9 mana - 5 cards
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Deck extras (0)

Description

{"ops":[{"insert":"Siona Multi-Combo Toolbox Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This Siona, Captain of the Pyleas deck is a Selesnya multi-combo toolbox built around "},{"attributes":{"bold":true},"insert":"redundancy rather than one fragile win condition"},{"insert":". The deck contains multiple independent packages capable of producing arbitrarily large creature armies, infinite mana, massive life totals, overwhelming board states, or oppressive locks.\nThe game plan is simple in principle but highly flexible in execution: "},{"attributes":{"bold":true},"insert":"develop mana, draw/tutor, identify the shortest available combo, protect the critical turn, and execute. If opponents stop that line, pivot immediately into another."},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You'll Like This Deck If..."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"You love combo decks but hate having a single point of failure."},{"insert":" Stopping one combo rarely stops this deck. There are multiple independent engines, and the deck is designed to immediately pivot when one gets disrupted."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You enjoy toolbox gameplay and decision-making."},{"insert":" Tutors aren't simply extra copies of one combo piece. They create a decision tree where the correct target depends on your hand, battlefield, graveyard, available protection, and what opponents are representing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You enjoy making opponents answer increasingly ridiculous problems."},{"insert":" Infinite Soldiers, infinite Beasts, infinite mana, thousands of Elves, enormous life totals, and land locks are all available. The deck repeatedly asks the table, \"Do you have another answer?\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You Won't Like This Deck If..."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"You want a straightforward, linear game plan."},{"insert":" There isn't one predetermined sequence to memorize. Piloting the deck well requires recognizing which combo you're currently closest to completing and changing plans as the game develops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You dislike infinite combos, tutors, or oppressive interactions."},{"insert":" This deck unapologetically uses all three. It can produce arbitrarily large armies, generate infinite mana, mill libraries, tutor aggressively, and potentially destroy opposing mana bases."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You prefer fair creature combat and incremental value."},{"insert":" Combat is certainly capable of ending games, but it's usually the final conversion of something profoundly unfair rather than the primary strategy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Primary Combo Lines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Siona + Shielded by Faith"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Siona provides half of this combo directly from the command zone.\nWith Siona on the battlefield, attach Shielded by Faith to a creature you control. Siona triggers and creates a 1/1 white Human Soldier token. That Soldier entering triggers Shielded by Faith, allowing Shielded to become attached to the new Soldier. Because an Aura you control became attached to another creature you control, Siona triggers again.\nCreate another Soldier, attach Shielded to the newest Soldier, and repeat.\nThis produces "},{"attributes":{"bold":true},"insert":"arbitrarily many Soldiers"},{"insert":".\nConvert them through "},{"attributes":{"bold":true},"insert":"Altar of Dementia"},{"insert":" to mill opponents, or use "},{"attributes":{"bold":true},"insert":"Concordant Crossroads"},{"insert":" to attack immediately. Cathars' Crusade and Craterhoof Behemoth provide additional ways of turning the army into overwhelming combat damage.\nImportantly, Shielded by Faith does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" have to begin attached to Siona. It simply needs to become attached to creatures you control to trigger Siona.\nDevoted Druid + Vizier of Remedies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tap Devoted Druid for green mana, then activate its untap ability by attempting to place a -1/-1 counter on it.\nVizier of Remedies reduces the number of counters placed from one to zero.\nDruid untaps without accumulating a counter.\nRepeat for "},{"attributes":{"bold":true},"insert":"infinite green mana"},{"insert":".\nDevoted Druid + Swift Reconfiguration"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Swift Reconfiguration turns Devoted Druid into a noncreature Vehicle while allowing it to retain its abilities.\nTap Druid for green, place a -1/-1 counter on it to untap, and repeat. Because Druid isn't currently a creature, accumulating -1/-1 counters doesn't kill it through zero toughness.\nThis creates another route to "},{"attributes":{"bold":true},"insert":"infinite green mana"},{"insert":".\nOnce infinite mana is available, "},{"attributes":{"bold":true},"insert":"Walking Ballista"},{"insert":" provides the cleanest kill. Alternatively, cast "},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"insert":" with an enormous X to tutor a creature while giving your entire creature board enormous power and haste.\nEarthcraft + Squirrel Nest"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Enchant a "},{"attributes":{"bold":true},"insert":"basic land"},{"insert":" with Squirrel Nest.\nTap the land to create a Squirrel. Tap that Squirrel through Earthcraft to untap the enchanted basic. Tap the land again, create another Squirrel, and repeat.\nThis creates "},{"attributes":{"bold":true},"insert":"arbitrarily many tapped Squirrels"},{"insert":".\nBecause the Squirrels are tapped during the loop, "},{"attributes":{"bold":true},"insert":"Altar of Dementia"},{"insert":" is the cleanest immediate conversion: sacrifice the army and mill opponents out.\nIvy Lane Denizen + Herd Baloth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whenever another green creature enters, Ivy Lane Denizen can place a +1/+1 counter on Herd Baloth.\nBaloth receiving the counter creates a green 4/4 Beast.\nThat green Beast enters and triggers Ivy Lane again. Put another counter on Baloth, create another Beast, and repeat.\nThis produces "},{"attributes":{"bold":true},"insert":"arbitrarily many 4/4 Beasts"},{"insert":".\nAltar of Dementia converts them directly into a mill victory, while Concordant Crossroads gives the entire army haste for immediate lethal combat.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Cactuar Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Jumbo Cactuar represents a separate mini-engine within the deck.\nOnce Cactuar attacks and receives "},{"attributes":{"bold":true},"insert":"+9999/+0"},{"insert":", several otherwise unusual cards become devastating.\n"},{"attributes":{"bold":true},"insert":"Predator's Rapport"},{"insert":" converts its enormous temporary stats into roughly 10,000 life while leaving Cactuar alive.\n"},{"attributes":{"bold":true},"insert":"Wall of Reverence"},{"insert":" can use Cactuar's power at the beginning of the end step to generate roughly 10,000 life and potentially repeat the process on future turns.\n"},{"attributes":{"bold":true},"insert":"Chastise"},{"insert":" can target your own attacking Cactuar after its trigger resolves, sacrificing the creature in exchange for roughly 10,000 life.\n"},{"attributes":{"bold":true},"insert":"Windswift Slice"},{"insert":" takes the package in another direction. After Cactuar becomes enormous, have it deal its power to an opposing creature. The excess damage becomes an enormous army of Elf Warrior tokens.\nThose Elves then connect Cactuar directly to the rest of the deck. They can feed "},{"attributes":{"bold":true},"insert":"Altar of Dementia"},{"insert":", produce tremendous mana through "},{"attributes":{"bold":true},"insert":"Gaea's Cradle or Earthcraft"},{"insert":", receive counters from "},{"attributes":{"bold":true},"insert":"Cathars' Crusade"},{"insert":", or simply attack with Concordant Crossroads.\nCactuar therefore isn't merely a life-gain gimmick. Its temporary 10,000 power can be converted into permanent resources.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Land Lock"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Grand Cenobite + Nature's Revolt"},{"insert":" creates one of the deck's nastiest non-infinite interactions.\nNature's Revolt makes all lands 2/2 creatures.\nElesh Norn gives opposing creatures -2/-2.\nOpponents' lands consequently become 0/0 creatures and die as a state-based action. Future lands they play suffer the same fate while Elesh and Nature's Revolt remain active.\nYour lands instead receive Elesh's +2/+2 bonus and survive.\nWhen possible, establish "},{"attributes":{"bold":true},"insert":"Elesh Norn first and Nature's Revolt second"},{"insert":".\nThis doesn't technically win the game by itself, but it can prevent opponents from meaningfully playing while you assemble the actual kill.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Maskwood Nexus + Realmbreaker"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Maskwood Nexus gives creature cards you own every creature type—including "},{"attributes":{"bold":true},"insert":"God"},{"insert":".\nRealmbreaker, the Invasion Tree can therefore use its final ability to search your library for effectively "},{"attributes":{"bold":true},"insert":"any number of creature cards"},{"insert":" and put them directly onto the battlefield.\nDon't simply grab creatures because you can.\nUse Realmbreaker to deploy whatever package ends the game. Ivy Lane Denizen and Herd Baloth can establish their creature engine immediately, while Craterhoof Behemoth can convert a sufficiently large battlefield directly into lethal combat.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Tutors and Protection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's tutors are what connect all of these packages.\n"},{"attributes":{"bold":true},"insert":"Enlightened Tutor, Idyllic Tutor, Sterling Grove, Moon-Blessed Cleric, and Open the Armory"},{"insert":" can access important enchantment pieces.\n"},{"attributes":{"bold":true},"insert":"Worldly Tutor, Eladamri's Call, Green Sun's Zenith, Chord of Calling, Recruiter of the Guard, and Congregation at Dawn"},{"insert":" provide access to creature-based engines.\n"},{"attributes":{"bold":true},"insert":"Academy Rector"},{"insert":" is particularly powerful because the correct enchantment depends entirely on the current board. Shielded by Faith can complete Siona, Earthcraft can complete Squirrel Nest, Nature's Revolt can complete Elesh Norn, and Maskwood Nexus can enable Realmbreaker.\nDon't expose a combo simply because you can assemble it.\nUse "},{"attributes":{"bold":true},"insert":"Grand Abolisher, Silence, Ranger-Captain of Eos, Veil of Summer, Heroic Intervention, Clever Concealment, Flawless Maneuver, and Teferi's Protection"},{"insert":" to create or defend the critical window.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Piloting the Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mulligan toward "},{"attributes":{"bold":true},"insert":"two lands, acceleration, card advantage, or a tutor"},{"insert":". Mana dorks and fast mana allow the deck to establish itself quickly, while Sylvan Library, Esper Sentinel, Sythis, and the enchantress package keep cards flowing.\nDon't automatically cast Siona. She is a combo piece safely stored in the command zone and can remain there until you're prepared to use her.\nMost importantly, "},{"attributes":{"bold":true},"insert":"don't overcommit"},{"insert":".\nIf you can assemble Siona + Shielded by Faith, protect it and attempt the win. Don't unnecessarily deploy Devoted Druid, Earthcraft, Ivy Lane Denizen, and other combo pieces simultaneously.\nMake opponents answer one problem.\nIf they stop it, pivot.\nDevoted Druid can produce infinite mana through two different partners. Siona provides a combo piece from the command zone. Earthcraft/Squirrel Nest and Ivy Lane/Herd Baloth provide independent creature engines. Jumbo Cactuar can generate enormous life totals or token armies. Elesh Norn can attack opponents' mana, while Maskwood Nexus and Realmbreaker can deploy an entire creature package at once.\nThe deck isn't designed around protecting one precious combo.\n"},{"attributes":{"bold":true},"insert":"It's designed to keep presenting lethal problems until the table finally runs out of answers."},{"insert":"\n"}]}
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