TDeever
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Commander
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{"ops":[{"insert":"This is a rebel tribal deck, trying to take advantage of the old rebel mechanic of activated abilities that allow you to tutor for other rebels. With recent sets such as Avatar the Last Airbender and Final Fantasy, there have also been some half decent rebels printed.\n\n[[Dynaheir, Invoker Adept]] allows us to activate the rebel-tutors the turn they come into play, and for most of them, can double up their activation, turning a slightly mana-inneficient tutor into a mana-cheating tutor. This deck is not too centered around the commander. Our commander will mostly be copying rebel abilities, but there are some lands which may be copied every now and again: [[Abandoned Air Temple]], [[Cori Mountain Monastery]], [[Cascading Cataracts]], and [[Hobbit Hole]] (Hobbit Hole can tutor changeling cards).\n\nThe goal of the deck is to win through combat damage. Some rebels can grow to be very big while others can help us go wide. We also run a host of anthem effects and ways to pump up creatures to close out the game. Cards like [[Reconnaissance]], [[Iroas, God of Victory]], and [[Dolmen Gate]] can help us protect our attacking creatures.\n\nSome important rebels include\n[[Flesh Duplicant]] and [[Omni-Changeling]]. Since our tutor abilities are instant speed, these can clone the biggest/baddest thing on the battlefield out of nowhere and be huge haymakers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[The Neutrinos]]. While we don't really have a an etb/blink package, rebels with powerful etbs like [[Jet, Freedom Fighter]] or [[Sally Pride, Lioness Leader]] are just a tutor away."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Lin Sivvi, Defiant Hero]] and [[Barkform Harvester]]. These can both put rebels back into our deck to be tutored out again."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Commander
Dynaheir, Invoker Adept
Haste
You may activate abilities of other creatures you control as though those creatures had haste.
: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
You may activate abilities of other creatures you control as though those creatures had haste.
: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
Legendary Creature - Human Wizard

Commander
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1-Mana Rebels
The Duke, Rebel Sentry
The Duke enters with a +1/+1 counter on him.
, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Legendary Creature - Human Ally Rebel

1-Mana Rebels
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2-Mana Rebels
Banon, the Returners' Leader
Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.
Whenever you attack, you may pay and discard a card. If you do, draw a card.
Whenever you attack, you may pay and discard a card. If you do, draw a card.
Legendary Creature - Human Cleric Rebel

Flesh Duplicate
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature - Shapeshifter Rebel

2-Mana Rebels
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3-Mana Rebels
Rinoa, Angel Wing
At the beginning of combat on your turn, creatures you control with flying get +1/+1 and gain vigilance until end of turn.
Whenever one or more attacking creatures you control die, you may return one of them to the battlefield tapped under its owner's control with a flying counter on it. Do this only once each turn.
Whenever one or more attacking creatures you control die, you may return one of them to the battlefield tapped under its owner's control with a flying counter on it. Do this only once each turn.
Legendary Creature - Human Rebel Warlock

3-Mana Rebels
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4-Mana Rebels
Jet, Rebel Leader
Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Ally Rebel

The Neutrinos
Flying
Alliance — Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn.
Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking.
Alliance — Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn.
Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking.
Legendary Creature - Elf Rebel

4-Mana Rebels
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5-Mana Rebels
Omni-Changeling
Changeling (This card is every creature type.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
Creature - Shapeshifter

5-Mana Rebels
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Anthem
Anthem
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Draw
Titan of Littjara
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
Creature - Illusion

Draw
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Interaction
Winnowing
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
Sorcery

Interaction
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Land
Land
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Protection
Protection
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Ramp
Sand Scout
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Creature - Human Scout

Scholar of New Horizons
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Creature - Human Scout

The Enigma Jewel
The Enigma Jewel enters tapped.
: Add . Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
: Add . Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Legendary Artifact


Ramp
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is a rebel tribal deck, trying to take advantage of the old rebel mechanic of activated abilities that allow you to tutor for other rebels. With recent sets such as Avatar the Last Airbender and Final Fantasy, there have also been some half decent rebels printed.\n\n[[Dynaheir, Invoker Adept]] allows us to activate the rebel-tutors the turn they come into play, and for most of them, can double up their activation, turning a slightly mana-inneficient tutor into a mana-cheating tutor. This deck is not too centered around the commander. Our commander will mostly be copying rebel abilities, but there are some lands which may be copied every now and again: [[Abandoned Air Temple]], [[Cori Mountain Monastery]], [[Cascading Cataracts]], and [[Hobbit Hole]] (Hobbit Hole can tutor changeling cards).\n\nThe goal of the deck is to win through combat damage. Some rebels can grow to be very big while others can help us go wide. We also run a host of anthem effects and ways to pump up creatures to close out the game. Cards like [[Reconnaissance]], [[Iroas, God of Victory]], and [[Dolmen Gate]] can help us protect our attacking creatures.\n\nSome important rebels include\n[[Flesh Duplicant]] and [[Omni-Changeling]]. Since our tutor abilities are instant speed, these can clone the biggest/baddest thing on the battlefield out of nowhere and be huge haymakers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[The Neutrinos]]. While we don't really have a an etb/blink package, rebels with powerful etbs like [[Jet, Freedom Fighter]] or [[Sally Pride, Lioness Leader]] are just a tutor away."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Lin Sivvi, Defiant Hero]] and [[Barkform Harvester]]. These can both put rebels back into our deck to be tutored out again."},{"attributes":{"list":"bullet"},"insert":"\n"}]}







































































