142 views8 days ago
Commander
Size: 100Salt sum: 27.55
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ImAProxy

142 views8 days ago
Commander
Size: 100Salt sum: 27.55

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{"ops":[{"attributes":{"bold":true},"insert":"Fishing in Commander"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I love fishing. It's one of my favourite pass times, and it's the gateway to get me to try something. In my mind, if it's got fishing in it then it must be good.\nImagine my surprise when my playgroup showed me "},{"insert":{"card-link":"Fishing Gear"}},{"insert":" , and "},{"insert":{"card-link":"Fishing Pole"}},{"insert":" . I wanted to make a deck around these two cards so badly. I would just ram them into any of the decks even if it didn't fit in thematically. I've been using Archidekt recently to get into making some decks of my own so I've been racking my brain trying to make a fishing themed commander deck.\n\n"},{"attributes":{"bold":true},"insert":"What is fishing?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Not to get too philosophical here. But there really isn't an equivalent in MTG at least not traditionally. I've been told about Dandân and it seems pretty cool, but none of my playgroup plays that. We play a lot of casual commander!\n\nGoing into this I think it's important to define fishing in this deck.\nFirst things first, "},{"attributes":{"bold":true},"insert":"Deck Manipulation."},{"insert":" Looking at the top of your deck or cards that interact with yours or your opponents top card. \n"},{"insert":{"card-link":"Fishing Gear"}},{"insert":" adapted it pretty well I think with the whole. \"What am I gonna catch\" feel the card design has. I like to think of it as reeling in something, "},{"attributes":{"italic":true,"bold":true},"insert":"Scry/Surveil/Explore"},{"attributes":{"italic":true},"insert":". "},{"insert":"Illustrated perfectly in "},{"insert":{"card-link":"Sidequest: Catch a Fish // Cooking Campsite"}},{"insert":" .\nThose are all deck manipulation on my side of the board, which doesn't really help with Fishing Gear. What does is "},{"attributes":{"italic":true,"bold":true},"insert":"Fateseal"},{"attributes":{"italic":true},"insert":". "},{"insert":"Unfortunately there are only two Fateseal cards ever printed "},{"insert":{"card-link":"Spin into Myth"}},{"insert":" and "},{"insert":{"card-link":"Mesmeric Sliver"}},{"insert":" . \nI've already included Spin into Myth but I'm tentative on Mesmeric Sliver. I don't find Slivers particularly fishlike. \n\nIf we're going off the card design of Fishing Pole we can also throw "},{"attributes":{"italic":true,"bold":true},"insert":"Tap/Untap. "},{"insert":"With that we can throw "},{"insert":{"card-link":"Tui and La, Moon and Ocean"}},{"insert":" and, "},{"insert":{"card-link":"Stinging Lionfish"}},{"insert":" into my deck. Fishing Pole also has "},{"attributes":{"italic":true,"bold":true},"insert":"Counters"},{"insert":". So I added"},{"insert":{"card-link":"Coral Reef"}},{"insert":" and, "},{"insert":{"card-link":"Deepglow Skate"}},{"insert":" \n\nThe Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I'm not, too attached to "},{"insert":{"card-link":"Galea, Kindler of Hope"}},{"insert":" . She fits my definition of fishing in MTG but outside of that I can be convinced to swap to another commander to fit the theme.\nI was originally set on "},{"insert":{"card-link":"Sygg, River Guide"}},{"insert":" just cause I feel like he'd be a good fella to go fishing with, but then I found"},{"insert":{"card-link":"Fisher's Talent"}},{"insert":" which I mean. I "},{"attributes":{"underline":true,"bold":true},"insert":"have "},{"insert":"to include it so my commander has to have at least GU in it's colour identity.\n\nThe Gameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"First thing I did was find every \"Gift a tapped Fish\" card and threw them into the deck. After all what's fishing if you're not sharing with your fellas.\n\nThen it was any card with Fish tribal , which unfortunately is only "},{"insert":{"card-link":"Unagi's Spray"}},{"insert":" , "},{"insert":{"card-link":"Fisher's Talent"}},{"insert":" and "},{"insert":{"card-link":"Frost Fair Lure Fish"}},{"insert":" (Which doesn't fit the identity atm)\n\nObviously we had to include as many thematically fitting cards in.\n"},{"insert":{"card-link":"Kingfisher"}},{"insert":" /"},{"insert":{"card-link":"Knightfisher"}},{"insert":" "},{"insert":{"card-link":"Ithilien Kingfisher"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Lake-town"}},{"insert":" /"},{"insert":{"card-link":"Lake-town Mariners // Gone Fishing"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Kishla Village"}},{"insert":" /"},{"insert":{"card-link":"Kishla Skimmer"}},{"insert":" /"},{"insert":{"card-link":"Kishla Trawlers"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Sleep with the Fishes"}},{"insert":" /"},{"insert":{"card-link":"Expendable Lackey"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Then I started throwing any card that had fish, fishing, fishing rods, and fishermen in it's art. \n\nWhat next?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Now I'm not sure where to go from here. Do I feed into the mechanics of my definition of fishing in MTG?\nThere's lot's of archetypes I could build into from here. \nI was thinking about Merfolk and birds, I was also considering adding vehicles in. After all you can't go fishing without a good boat.\nThat's where I'll leave it for now. Thanks for reading my silly deck idea, if you have any ideas let me know!\n\n"}]}

Commander

Qty: 1 Price: $5.49
Galea, Kindler of Hope
Vigilance
You may look at the top card of your library any time.
You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters, attach it to target creature you control."
Legendary Creature - Knight Elf
Galea, Kindler of Hope (afc) 317

Commander

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Anthem

Qty: 1 Price: $0.79
Cynette, Jelly Drover
When Cynette enters or dies, create a 1/1 blue Jellyfish creature token with flying.
Creatures you control with flying get +1/+1.
Legendary Creature - Human Wizard
Cynette, Jelly Drover (j25) 35

Anthem

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Bounce

Qty: 1 Price: $1.49
Kor Skyfisher
Flying
When this creature enters, return a permanent you control to its owner's hand.
Creature - Soldier Kor
Kor Skyfisher (plst) DDO-16

Bounce

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Copy

Qty: 1 Price: $8.49
Shapesharer
Changeling (This card is every creature type.)
: Target Shapeshifter becomes a copy of target creature until your next turn.
Creature - Shapeshifter
Shapesharer (lrw) 85

Copy

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Counters

Qty: 1 Price: $0.35
Coral Reef
This enchantment enters with four polyp counters on it.
Sacrifice an Island: Put two polyp counters on this enchantment.
, Tap an untapped blue creature you control, Remove a polyp counter from this enchantment: Put a +0/+1 counter on target creature.
Enchantment
Coral Reef (hml) 24

Counters

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Creature

Qty: 8 Price: $2.94
Baithook Angler
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Peasant
Baithook Angler // Hook-Haunt Drifter (mid) 42Baithook Angler // Hook-Haunt Drifter (mid) 42
Bard's Company
You may cast this spell as though it had flash if you control a Human.
Other creatures you control get +1/+1.
Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Creature - Human Citizen
Bard's Company (hob) 146
Callous Deceiver
: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, this creature gets +1/+0 and gains flying until end of turn. Activate only once each turn.
Creature - Spirit
Callous Deceiver (chk) 53
Coral Fighters
Whenever this creature attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
Creature - Soldier Merfolk
Coral Fighters (ddi) 4
Lake-town Mariners
Vigilance
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Human Citizen
Lake-town Mariners // Gone Fishing (hob) 44
Lake-town Toymaker
At the beginning of combat on your turn, if you've drawn two or more cards this turn, another target creature you control gets +3/+0 and gains first strike until end of turn.
Creature - Human Artificer
Lake-town Toymaker (hob) 19
Patient Instructor
Vigilance
When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Creature - Human Citizen
Patient Instructor (hob) 162
Vexing Gull
Flash
Flying
Creature - Bird
Vexing Gull (j25) 381

Creature

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Draw

Qty: 19 Price: $29.03
Aven Fisher
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature dies, you may draw a card.
Creature - Soldier Bird
Aven Fisher (dmr) 41
Beza, the Bounding Spring
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
Legendary Creature - Elemental Elk
Beza, the Bounding Spring (blb) 2
Cut a Deal
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Sorcery
Cut a Deal (blc) 105
Drawn from Dreams
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
Sorcery
Drawn from Dreams (m20) 56
Fathom Trawl
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
Sorcery
Fathom Trawl (lrw) 65
Fisher's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card.
: Level 2
If you would create a Fish token, create a 3/3 blue Shark creature token instead.
: Level 3
If you would create a Shark token, create an 8/8 blue Octopus creature token instead.
Enchantment - Class
Fisher's Talent (blc) 36
Glowcap Lantern
Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Equip
Artifact - Equipment
Glowcap Lantern (lci) 187
Ithilien Kingfisher
Flying
When this creature dies, draw a card.
Creature - Bird
Ithilien Kingfisher (hoc) 177
Kingfisher
Flying
When this creature dies, draw a card.
Creature - Bird
Kingfisher (uds) 36
Kishla Skimmer
Flying
Whenever a card leaves your graveyard during your turn, draw a card. This ability triggers only once each turn.
Creature - Bird Scout
Kishla Skimmer (tdm) 201
Mind Spiral
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Target player draws three cards. If the gift was promised, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Mind Spiral (blb) 59
River Herald Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Scout Merfolk
River Herald Scout (lci) 72
Search for Azcanta
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Enchantment
Search for Azcanta // Azcanta, the Sunken Ruin (plst) XLN-74Search for Azcanta // Azcanta, the Sunken Ruin (plst) XLN-74
Spy Network
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
Instant
Spy Network (ons) 115
Startle
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Draw a card.
Instant
Startle (mid) 78
The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish
The Reality Chip (neo) 374
Trading Post
,
, Discard a card: You gain 4 life.
,
, Pay 1 life: Create a 0/1 white Goat creature token.
,
, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
,
, Sacrifice an artifact: Draw a card.
Artifact
Trading Post (m13) 220
Tui and La, Moon and Ocean
Whenever Tui and La become tapped, draw a card.
Whenever Tui and La become untapped, put a +1/+1 counter on them.
Legendary Creature - Spirit Fish
Tui and La, Moon and Ocean (tle) 96
Unagi's Spray
Target creature gets -4/-0 until end of turn. If you control a Fish, Octopus, Otter, Seal, Serpent, or Whale, draw a card.
Instant
Unagi's Spray (tle) 97

Draw

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Enchantment

Qty: 1 Price: $0.49
Precognition
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
Enchantment
Precognition (tmp) 79

Enchantment

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Land

Qty: 25 Price: $182.13
Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (2xm) 369
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (9ed) 317
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (clb) 348
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (unf) 286
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (mid) 281
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 368
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (xln) 255
Halimar Depths
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Land
Halimar Depths (dsc) 282
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (dmr) 248
Island
(
: Add
.)
Basic Land - Island
Island (hob) 190
Kishla Village
This land enters tapped unless you control an Island or a Swamp.
: Add
.
,
: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Land
Kishla Village (tdm) 396
Lake-town
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Put two +1/+1 counters on target Human you control. Activate only as a sorcery.
Land
Lake-town (hob) 186
Lilypad Village
: Add
.
: Add
. Spend this mana only to cast a creature spell.
,
: Surveil 2. Activate only if a Bird, Frog, Otter, or Rat entered the battlefield under your control this turn.
Land
Lilypad Village (blb) 255
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (pip) 280
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmr) 354
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 257
Svyelunite Temple
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Svyelunite Temple (fem) 102
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (bng) 163
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (olgc) 2019
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (olgc) 2015
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (dmu) 261

Land

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Mill

Qty: 4 Price: $6.42
Grizzled Angler
: Mill two cards. Then if there is a colorless creature card in your graveyard, transform this creature. (To mill two cards, put the top two cards of your library into your graveyard.)
Creature - Human
Grizzled Angler // Grisly Anglerfish (inr) 67Grizzled Angler // Grisly Anglerfish (inr) 67
Lantern of Insight
Players play with the top card of their libraries revealed.
, Sacrifice this artifact: Target player shuffles.
Artifact
Lantern of Insight (plst) 5DN-135
Psychic Surgery
Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.
Enchantment
Psychic Surgery (nph) 44
Wand of Denial
: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
Artifact
Wand of Denial (6ed) 317

Mill

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Proliferate

Qty: 1 Price: $3.49
Deepglow Skate
When this creature enters, double the number of each kind of counter on any number of target permanents.
Creature - Fish
Deepglow Skate (sld) 1093

Proliferate

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Protection

Qty: 4 Price: $24.82
Destiny Spinner
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Creature Enchantment - Human
Destiny Spinner (thb) 168
Sea Sprite
Flying, protection from red
Creature - Faerie
Sea Sprite (hml) 38
Tidal Barracuda
Any player may cast spells as though they had flash.
Your opponents can't cast spells during your turn.
Creature - Fish
Tidal Barracuda (c20) 39
Winged Boots
Equipped creature has flying and ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Winged Boots (otc) 124

Protection

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Pump

Qty: 2 Price: $0.70
Hunter's Blowgun
Equipped creature gets +1/+1.
Equipped creature has deathtouch during your turn. Otherwise, it has reach.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hunter's Blowgun (lci) 255
Starforged Sword
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.)
When this Equipment enters, if the gift was promised, attach this Equipment to target creature you control.
Equipped creature gets +3/+3 and loses flying.
Equip
Artifact - Equipment
Starforged Sword (blb) 249

Pump

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Ramp

Qty: 8 Price: $40.08
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (dmr) 151
Courser of Kruphix
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.
Creature Enchantment - Centaur
Courser of Kruphix (cmm) 888
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (inr) 189
Elven Chorus
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "
: Add one mana of any color."
Enchantment
Elven Chorus (ltr) 160
Explorer's Scope
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Explorer's Scope (zen) 202
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (fem) 18c
Sidequest: Catch a Fish
At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.
Enchantment
Sidequest: Catch a Fish // Cooking Campsite (fin) 31Sidequest: Catch a Fish // Cooking Campsite (fin) 31
Summoning Materia
You may look at the top card of your library any time.
As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library.
Equipped creature gets +2/+2 and has vigilance and "
: Add
."
Equip
Artifact - Equipment
Summoning Materia (fic) 72

Ramp

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Recursion

Qty: 4 Price: $8.12
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (5dn) 86
Hanna, Ship's Navigator
,
: Return target artifact or enchantment card from your graveyard to your hand.
Legendary Creature - Human Artificer
Hanna, Ship's Navigator (c16) 203
Junk Diver
Flying
When this creature dies, return another target artifact card from your graveyard to your hand.
Creature Artifact - Bird
Junk Diver (uds) 132
Kishla Trawlers
When this creature enters, you may exile a creature card from your graveyard. When you do, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Citizen
Kishla Trawlers (tdm) 50

Recursion

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Removal

Qty: 8 Price: $25.22
Ichthyomorphosis
Enchant creature
Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
Enchantment - Aura
Ichthyomorphosis (thb) 51
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Longstalk Brawl
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
Sorcery
Longstalk Brawl (blb) 182
Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant
Parting Gust (blb) 24
Revenge of the Drowned
Target creature's owner puts it on their choice of the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Instant
Revenge of the Drowned (mid) 72
Sleep with the Fishes
Enchant creature
When this Aura enters, tap enchanted creature and you create a 1/1 blue Fish creature token with "This token can't be blocked."
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Sleep with the Fishes (snc) 61
Spin into Myth
Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Instant
Spin into Myth (arc) 8
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (ltc) 197

Removal

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Sorcery

Qty: 3 Price: $1.39
Cruel Fate
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.
Sorcery
Cruel Fate (por) 50
Eye Spy
Look at the top card of target player's library. You may put that card into their graveyard.
Sorcery
Eye Spy (p02) 39
Ransack
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
Sorcery
Ransack (sth) 39

Sorcery

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Theft

Qty: 2 Price: $27.28
Dream-Thief's Bandana
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
Equip
Artifact - Equipment
Dream-Thief's Bandana (otc) 38
Fishing Gear
Whenever equipped creature deals combat damage to a player, exile the top card of that player's library. If it's a permanent card, you may put it onto the battlefield under your control. If you don't, create a 1/1 blue Fish creature token.
Equip
Artifact - Equipment
Fishing Gear (fic) 461

Theft

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Tokens

Qty: 4 Price: $1.40
Brandywine Farmer
When this creature enters or leaves the battlefield, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Creature - Peasant Halfling
Brandywine Farmer (ltr) 155
Exotic Pets
Create two 1/1 blue Fish creature tokens with "This token can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.
Instant
Exotic Pets (snc) 185
Expendable Lackey
, Exile this card from your graveyard: Create a 1/1 blue Fish creature token with "This token can't be blocked." Activate only as a sorcery.
Creature - Human Citizen
Expendable Lackey (snc) 43
Fishing Pole
Equipped creature has "
,
, Tap Fishing Pole: Put a bait counter on Fishing Pole."
Whenever equipped creature becomes untapped, remove a bait counter from this Equipment. If you do, create a 1/1 blue Fish creature token.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Fishing Pole (fdn) 128

Tokens

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Tutor

Qty: 1 Price: $39.99
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (plst) MIR-14

Tutor

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Untap

Qty: 1 Price: $0.35
Stinging Lionfish
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
Creature Enchantment - Fish
Stinging Lionfish (j25) 367

Untap

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Tokens & Extras

Qty: 10 Price: $7.84
Bird
Flying
Creature Token - Bird
Bird (tmh3) 9
Fish
This creature can't be blocked.
Creature Token - Fish
Fish (tsnc) 4
Fish
Creature Token - Fish
Fish (twho) 10
Food
,
, Sacrifice this token: You gain 3 life.
Artifact Token - Food
Food (sld) 2808
Goat
Creature Token - Goat
Goat (teve) 1
Human Soldier
Creature Token - Human Soldier
Human Soldier (tsoi) 2
Octopus
Creature Token - Octopus
Octopus (tblc) 14
Shark
Creature Token - Shark
Shark (tblc) 16
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tvow) 18
Zombie
Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.)
Creature Token - Zombie
Zombie (tinr) 11

Tokens & Extras

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Deck Info

Deck stats

14 pips - 12 cards
14 mana - 14 cards
54 pips - 48 cards
26 mana - 24 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
15 pips - 13 cards
13 mana - 13 cards
0 pips - 0 cards
5 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Fishing in Commander"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I love fishing. It's one of my favourite pass times, and it's the gateway to get me to try something. In my mind, if it's got fishing in it then it must be good.\nImagine my surprise when my playgroup showed me "},{"insert":{"card-link":"Fishing Gear"}},{"insert":" , and "},{"insert":{"card-link":"Fishing Pole"}},{"insert":" . I wanted to make a deck around these two cards so badly. I would just ram them into any of the decks even if it didn't fit in thematically. I've been using Archidekt recently to get into making some decks of my own so I've been racking my brain trying to make a fishing themed commander deck.\n\n"},{"attributes":{"bold":true},"insert":"What is fishing?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Not to get too philosophical here. But there really isn't an equivalent in MTG at least not traditionally. I've been told about Dandân and it seems pretty cool, but none of my playgroup plays that. We play a lot of casual commander!\n\nGoing into this I think it's important to define fishing in this deck.\nFirst things first, "},{"attributes":{"bold":true},"insert":"Deck Manipulation."},{"insert":" Looking at the top of your deck or cards that interact with yours or your opponents top card. \n"},{"insert":{"card-link":"Fishing Gear"}},{"insert":" adapted it pretty well I think with the whole. \"What am I gonna catch\" feel the card design has. I like to think of it as reeling in something, "},{"attributes":{"italic":true,"bold":true},"insert":"Scry/Surveil/Explore"},{"attributes":{"italic":true},"insert":". "},{"insert":"Illustrated perfectly in "},{"insert":{"card-link":"Sidequest: Catch a Fish // Cooking Campsite"}},{"insert":" .\nThose are all deck manipulation on my side of the board, which doesn't really help with Fishing Gear. What does is "},{"attributes":{"italic":true,"bold":true},"insert":"Fateseal"},{"attributes":{"italic":true},"insert":". "},{"insert":"Unfortunately there are only two Fateseal cards ever printed "},{"insert":{"card-link":"Spin into Myth"}},{"insert":" and "},{"insert":{"card-link":"Mesmeric Sliver"}},{"insert":" . \nI've already included Spin into Myth but I'm tentative on Mesmeric Sliver. I don't find Slivers particularly fishlike. \n\nIf we're going off the card design of Fishing Pole we can also throw "},{"attributes":{"italic":true,"bold":true},"insert":"Tap/Untap. "},{"insert":"With that we can throw "},{"insert":{"card-link":"Tui and La, Moon and Ocean"}},{"insert":" and, "},{"insert":{"card-link":"Stinging Lionfish"}},{"insert":" into my deck. Fishing Pole also has "},{"attributes":{"italic":true,"bold":true},"insert":"Counters"},{"insert":". So I added"},{"insert":{"card-link":"Coral Reef"}},{"insert":" and, "},{"insert":{"card-link":"Deepglow Skate"}},{"insert":" \n\nThe Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I'm not, too attached to "},{"insert":{"card-link":"Galea, Kindler of Hope"}},{"insert":" . She fits my definition of fishing in MTG but outside of that I can be convinced to swap to another commander to fit the theme.\nI was originally set on "},{"insert":{"card-link":"Sygg, River Guide"}},{"insert":" just cause I feel like he'd be a good fella to go fishing with, but then I found"},{"insert":{"card-link":"Fisher's Talent"}},{"insert":" which I mean. I "},{"attributes":{"underline":true,"bold":true},"insert":"have "},{"insert":"to include it so my commander has to have at least GU in it's colour identity.\n\nThe Gameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"First thing I did was find every \"Gift a tapped Fish\" card and threw them into the deck. After all what's fishing if you're not sharing with your fellas.\n\nThen it was any card with Fish tribal , which unfortunately is only "},{"insert":{"card-link":"Unagi's Spray"}},{"insert":" , "},{"insert":{"card-link":"Fisher's Talent"}},{"insert":" and "},{"insert":{"card-link":"Frost Fair Lure Fish"}},{"insert":" (Which doesn't fit the identity atm)\n\nObviously we had to include as many thematically fitting cards in.\n"},{"insert":{"card-link":"Kingfisher"}},{"insert":" /"},{"insert":{"card-link":"Knightfisher"}},{"insert":" "},{"insert":{"card-link":"Ithilien Kingfisher"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Lake-town"}},{"insert":" /"},{"insert":{"card-link":"Lake-town Mariners // Gone Fishing"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Kishla Village"}},{"insert":" /"},{"insert":{"card-link":"Kishla Skimmer"}},{"insert":" /"},{"insert":{"card-link":"Kishla Trawlers"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Sleep with the Fishes"}},{"insert":" /"},{"insert":{"card-link":"Expendable Lackey"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Then I started throwing any card that had fish, fishing, fishing rods, and fishermen in it's art. \n\nWhat next?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Now I'm not sure where to go from here. Do I feed into the mechanics of my definition of fishing in MTG?\nThere's lot's of archetypes I could build into from here. \nI was thinking about Merfolk and birds, I was also considering adding vehicles in. After all you can't go fishing without a good boat.\nThat's where I'll leave it for now. Thanks for reading my silly deck idea, if you have any ideas let me know!\n\n"}]}
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