huggybearcb
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Commander
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{"ops":[{"insert":"Any good tribal deck, I believe, should only have creatures of the chosen type, except in this case, the commander. Myr have recently become my favorite tribe, so I have tried to make a fun, cool Myr deck.\nGoals\nReach max speed as fast as possible. Mendicant core; Guidelight allows you to start this on turn 2 if you don't have other creatures or turn 3 if you do, and swing at the open opponent every turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play as many Myr and equipment as possible, copying all of them. Cloud Key helps out a lot, allowing you to pay the regular mana cost for 2 of each artifact. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Swing out with, hopefully, a large and protected board. Mechanized production is another way to win but is mostly here for value; with all the copies from the commander, you could have a head start on it, though."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"That's basically it; everything else is here to help this game plan. Plenty of artifact ramp to get you to the best expensive artifacts as fast as possible, like Darksteel Forge. Removal, counterspells, and protection to protect the game plan. \nAnd maybe most importantly, things that let you equip for free, like Brass Squire, Forge Anew, and Hammer of Nazahn. With so many copying artifacts, these prices tend to stack up, so these help so much.\nWith such a heavy artifact density colored mana is not hugely important. Having one of each color is basically all you need to get going so you can cast your commander.\n"}]}
Commander
Mendicant Core, Guidelight
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay . If you do, copy it. (The copy becomes a token.)
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay . If you do, copy it. (The copy becomes a token.)
Legendary Creature Artifact - Robot

Commander
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Copy
Copy
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Creature
Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Creature
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Draw
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Draw
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Equipments good
Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment

Machinist's Arsenal
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Equipments good
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Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Ramp
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Recursion
Recursion
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Removal
Perilous Snare
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed — : Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed — : Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
Artifact

Removal
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Any good tribal deck, I believe, should only have creatures of the chosen type, except in this case, the commander. Myr have recently become my favorite tribe, so I have tried to make a fun, cool Myr deck.\nGoals\nReach max speed as fast as possible. Mendicant core; Guidelight allows you to start this on turn 2 if you don't have other creatures or turn 3 if you do, and swing at the open opponent every turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play as many Myr and equipment as possible, copying all of them. Cloud Key helps out a lot, allowing you to pay the regular mana cost for 2 of each artifact. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Swing out with, hopefully, a large and protected board. Mechanized production is another way to win but is mostly here for value; with all the copies from the commander, you could have a head start on it, though."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"That's basically it; everything else is here to help this game plan. Plenty of artifact ramp to get you to the best expensive artifacts as fast as possible, like Darksteel Forge. Removal, counterspells, and protection to protect the game plan. \nAnd maybe most importantly, things that let you equip for free, like Brass Squire, Forge Anew, and Hammer of Nazahn. With so many copying artifacts, these prices tend to stack up, so these help so much.\nWith such a heavy artifact density colored mana is not hugely important. Having one of each color is basically all you need to get going so you can cast your commander.\n"}]}


































































