Yareb
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Commander
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{"ops":[{"insert":"If you read between the lines in the "},{"attributes":{"background":"#22242a","color":"#e8e8e8"},"insert":"Silmarillion"},{"insert":", you'll be shocked to discover that Elrond was secretly constructing an army of robots to defend Middle Earth from Sauron. This deck is meant to uncover that exact deep lore.\n\n"},{"insert":{"card-link":"Elrond, Moon-Reader"}},{"insert":" is at the helm of a battalion of myr forces. At the most surface level, Elrond will allow you to draw a card any time you tap one of your many myr creatures for mana ("},{"insert":{"card-link":"Alloy Myr"}},{"insert":", "},{"insert":{"card-link":"Myr Convert"}},{"insert":", "},{"insert":{"card-link":"Ornithopter of Paradise"}},{"insert":", "},{"insert":{"card-link":"Palladium Myr"}},{"insert":", "},{"insert":{"card-link":"Silver Myr"}},{"insert":"). You can even turn some of your mana rocks into creatures for more value, with "},{"insert":{"card-link":"Tezzeret, Cruel Captain"}},{"insert":" and "},{"insert":{"card-link":"The Antiquities War"}},{"insert":".\n\nSome creatures have activated abilities that aren't mana abilities but will trigger Elrond just the same. Some of your strongest starts will feature a turn 1 "},{"insert":{"card-link":"Training Grounds"}},{"insert":", especially to active Elrond's blink ability on powerful ETB artifacts, creatures, and enchantments.\n\nOne of the deck strongest play patterns will involve resolving the godfather of myr beaters, "},{"insert":{"card-link":"Myr Battlesphere"}},{"insert":". From there, you can blink it with Elrond or use one of the numerous copy effects in the deck to make many, many more Battlespheres. Another strong opening involves an early "},{"insert":{"card-link":"Genesis Chamber"}},{"insert":", which will incidently generate many addition 1/1 myr tokens. These can eventually propel you to lethal damage with cards like "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" and "},{"insert":{"card-link":"Chronicle of Victory"}},{"insert":". These baby myrs also serve to power up "},{"insert":{"card-link":"Adaptive Automaton"}},{"insert":" and "},{"insert":{"card-link":"Metallic Mimic"}},{"insert":", which also happen to be great clone targets in a pinch. Naturally, from the Genesis Chamber, your opponents will generate some 1/1 myrs for themselves over the course of playing the game. That's why we've included "},{"insert":{"card-link":"Peer Pressure"}},{"insert":" to steal back all those valuable myrs for yourself. \n\nCards like "},{"insert":{"card-link":"Diviner's Wand"}},{"insert":" provide some additional synergy when you find yourself having a board of creatures with no abilities. "},{"insert":{"card-link":"Brass Squire"}},{"insert":" helps cheat the equip cost of the wand and also "},{"insert":{"card-link":"Colossus Hammer"}},{"insert":", which can be tutored up with "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" or "},{"insert":{"card-link":"Whir of Invention"}},{"insert":" if you want to pursue... more toxic winning lines (such as with "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":" or "},{"insert":{"card-link":"Plague Myr"}},{"insert":"). Inkmoth Nexus also provides another way to get an Elrond trigger at instant speed. By spending two generic mana on any turn, you can first make Inkmoth a creature and then activate the ability again. Then, you are activating an ability of a creature and Elrond triggers to draw you a card; the same goes for "},{"insert":{"card-link":"Mutavault"}},{"insert":".\n\nThere are a few honorary myr in the deck, such as "},{"insert":{"card-link":"Chrome Dome"}},{"insert":", "},{"insert":{"card-link":"Crashing Drawbridge"}},{"insert":", "},{"insert":{"card-link":"Manakin"}},{"insert":", "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":", "},{"insert":{"card-link":"Ornithopter of Paradise"}},{"insert":", and "},{"insert":{"card-link":"Steel Overseer"}},{"insert":". Each of these is both an artifact and has direct synergy with Elrond.\n\nOverall, the deck features many redundant ways to generate tons of value while making an army of little guys that eventually explode into a lethal board state, and it can attack on several different axes. I think if Elrond had actually been able to construct such an army in his free time, Middle Earth would have been safe in Frodo's time.\n"}]}
Commander
Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Legendary Creature - Elf Noble

Commander
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Anthem
Anthem
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Copy
Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Mirror Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Copy
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Counterspell
Counterspell
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Draw
The Antiquities War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Enchantment - Saga

Draw
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Finisher
Finisher
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Ramp
Artificer Class
(Gain the next level as a sorcery to add its ability.)
The first artifact spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
The first artifact spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
Enchantment - Class

Ramp
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Recursion
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Recursion
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Tokens
Mirrodin Besieged
As this enchantment enters, choose Mirran or Phyrexian.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Enchantment

Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Tokens
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Tutor
Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Tutor
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Maybeboard
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment

Orvar, the All-Form
Changeling
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Legendary Creature - Shapeshifter

Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"If you read between the lines in the "},{"attributes":{"background":"#22242a","color":"#e8e8e8"},"insert":"Silmarillion"},{"insert":", you'll be shocked to discover that Elrond was secretly constructing an army of robots to defend Middle Earth from Sauron. This deck is meant to uncover that exact deep lore.\n\n"},{"insert":{"card-link":"Elrond, Moon-Reader"}},{"insert":" is at the helm of a battalion of myr forces. At the most surface level, Elrond will allow you to draw a card any time you tap one of your many myr creatures for mana ("},{"insert":{"card-link":"Alloy Myr"}},{"insert":", "},{"insert":{"card-link":"Myr Convert"}},{"insert":", "},{"insert":{"card-link":"Ornithopter of Paradise"}},{"insert":", "},{"insert":{"card-link":"Palladium Myr"}},{"insert":", "},{"insert":{"card-link":"Silver Myr"}},{"insert":"). You can even turn some of your mana rocks into creatures for more value, with "},{"insert":{"card-link":"Tezzeret, Cruel Captain"}},{"insert":" and "},{"insert":{"card-link":"The Antiquities War"}},{"insert":".\n\nSome creatures have activated abilities that aren't mana abilities but will trigger Elrond just the same. Some of your strongest starts will feature a turn 1 "},{"insert":{"card-link":"Training Grounds"}},{"insert":", especially to active Elrond's blink ability on powerful ETB artifacts, creatures, and enchantments.\n\nOne of the deck strongest play patterns will involve resolving the godfather of myr beaters, "},{"insert":{"card-link":"Myr Battlesphere"}},{"insert":". From there, you can blink it with Elrond or use one of the numerous copy effects in the deck to make many, many more Battlespheres. Another strong opening involves an early "},{"insert":{"card-link":"Genesis Chamber"}},{"insert":", which will incidently generate many addition 1/1 myr tokens. These can eventually propel you to lethal damage with cards like "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" and "},{"insert":{"card-link":"Chronicle of Victory"}},{"insert":". These baby myrs also serve to power up "},{"insert":{"card-link":"Adaptive Automaton"}},{"insert":" and "},{"insert":{"card-link":"Metallic Mimic"}},{"insert":", which also happen to be great clone targets in a pinch. Naturally, from the Genesis Chamber, your opponents will generate some 1/1 myrs for themselves over the course of playing the game. That's why we've included "},{"insert":{"card-link":"Peer Pressure"}},{"insert":" to steal back all those valuable myrs for yourself. \n\nCards like "},{"insert":{"card-link":"Diviner's Wand"}},{"insert":" provide some additional synergy when you find yourself having a board of creatures with no abilities. "},{"insert":{"card-link":"Brass Squire"}},{"insert":" helps cheat the equip cost of the wand and also "},{"insert":{"card-link":"Colossus Hammer"}},{"insert":", which can be tutored up with "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" or "},{"insert":{"card-link":"Whir of Invention"}},{"insert":" if you want to pursue... more toxic winning lines (such as with "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":" or "},{"insert":{"card-link":"Plague Myr"}},{"insert":"). Inkmoth Nexus also provides another way to get an Elrond trigger at instant speed. By spending two generic mana on any turn, you can first make Inkmoth a creature and then activate the ability again. Then, you are activating an ability of a creature and Elrond triggers to draw you a card; the same goes for "},{"insert":{"card-link":"Mutavault"}},{"insert":".\n\nThere are a few honorary myr in the deck, such as "},{"insert":{"card-link":"Chrome Dome"}},{"insert":", "},{"insert":{"card-link":"Crashing Drawbridge"}},{"insert":", "},{"insert":{"card-link":"Manakin"}},{"insert":", "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":", "},{"insert":{"card-link":"Ornithopter of Paradise"}},{"insert":", and "},{"insert":{"card-link":"Steel Overseer"}},{"insert":". Each of these is both an artifact and has direct synergy with Elrond.\n\nOverall, the deck features many redundant ways to generate tons of value while making an army of little guys that eventually explode into a lethal board state, and it can attack on several different axes. I think if Elrond had actually been able to construct such an army in his free time, Middle Earth would have been safe in Frodo's time.\n"}]}








































































































