84 views11 days ago
Commander
Size: 100Salt sum: 33.06
 avatar

Pamfsy

84 views11 days ago
Commander
Size: 100Salt sum: 33.06

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"\"Sufferin' succotash!\"\n\nWhile a cat may not be your first thought for who to leave to watch your birds, this cat, "},{"insert":{"card-link":"Rigo, Streetwise Mentor"}},{"insert":" is cool with feathered friends. \n\nThis deck is trying to chase birds (or get chased by them? Unclear.) and get cards for doing so!\n\nBirds notoriously have flying for evasion, and are very often 1 power. Well, 1 power is exactly what our commander wants to be able to keep the card draw going. These birds often also have combat relevant abilities, like double strike or protection, attack triggers, or saboteur effects.\n\nWith an early start of a 1-drop bird on turn 1, two 1-drops on turn 2, and Rigo on turn 3, we can do the equivalent of Ancestral Recall on turn 3 assuming we are able to comfortably attack all three of our opponents. Even if we simply curve out with bird, bird, Rigo on the first few turns, or we cast a bird and are able to fire off spells like "},{"insert":{"card-link":"Winged Words"}},{"insert":" or "},{"insert":{"card-link":"Airborne Aid"}},{"insert":", we should have a steady stream of cards in hand to find our win conditions.\n\n"},{"insert":{"card-link":"Rootborn Defenses"}},{"insert":", "},{"insert":{"card-link":"Dawn's Truce"}},{"insert":", "},{"insert":{"card-link":"Clever Concealment"}},{"insert":" and similar cards will help us keep the birds on an updraft. "},{"insert":{"card-link":"Swan Song"}},{"insert":", "},{"insert":{"card-link":"Strix Serenade"}},{"insert":", and "},{"insert":{"card-link":"Dazzling Denial"}},{"insert":" can stop opposing threats before they land. After a few turns of drawing a ton of cards from our birds and with a flock flooding the board, hitting cards like "},{"insert":{"card-link":"Overrun"}},{"insert":" , "},{"insert":{"card-link":"True Conviction"}},{"insert":" , or "},{"insert":{"card-link":"Beastmaster Ascension"}},{"insert":" should help our combat-focused deck close out the game.\n\nThis deck has also been made under further restriction, where we are not using any creatures other than Birds with >=1 power (aside from the commander in order to meet the prompt), and we only make creature tokens that are Birds with 1 power! (Our opponents make a few 2/2/ Birds for flavor reasons, lol)\n\nFor upgrading purposes/increasing the bracket of the deck, you could choose to swap out some of the cards of lesser quality with Game Changers or other more 'staple-y' includes ("},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" over other protection, creatures without 1 power like "},{"insert":{"card-link":"Warden of Evos Isle"}},{"insert":", or other finishers like "},{"insert":{"card-link":"Triumph of the Hordes"}},{"insert":" )\n"}]}

Commander

Qty: 1 Price: $0.49
Rigo, Streetwise Mentor
Rigo enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.
Legendary Creature - Cat Citizen
Rigo, Streetwise Mentor (snc) 215

Commander

(CTRL to add secondary)

Artifact

Qty: 2 Price: $11.98
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip
Artifact - Equipment
Blade of Selves (tdc) 313
Meekstone
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Artifact
Meekstone (mb2) 227

Artifact

(CTRL to add secondary)

Creature

Qty: 27 Price: $26.20
Augury Owl
Flying
When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Bird
Augury Owl (j22) 273
Battlefield Raptor
Flying, first strike
Creature - Bird
Battlefield Raptor (khm) 3
Bay Falcon
Flying, vigilance
Creature - Bird
Bay Falcon (mir) 54
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (plst) GK2-82
Coast Watcher
Flying, protection from green
Creature - Soldier Bird
Coast Watcher (scg) 30
Courier Hawk
Flying, vigilance
Creature - Bird
Courier Hawk (cns) 68
Duskrider Falcon
Flying, protection from black
Creature - Bird
Duskrider Falcon (wth) 12
Esior, Wardwing Familiar
Flying
Spells your opponents cast that target one or more commanders you control cost
more to cast.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Bird
Esior, Wardwing Familiar (cmr) 67
Freewind Falcon
Flying, protection from red
Creature - Bird
Freewind Falcon (vis) 5
Harrier Strix
Flying
When this creature enters, tap target permanent.
: Draw a card, then discard a card.
Creature - Bird
Harrier Strix (otj) 52
Healer's Hawk
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Bird
Healer's Hawk (fdn) 142
Judge's Familiar
Flying
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays
.
Creature - Bird
Judge's Familiar (rvr) 192
Keeper of the Nine Gales
Flying
, Tap two untapped Birds you control: Return target permanent to its owner's hand.
Creature - Wizard Bird
Keeper of the Nine Gales (plst) LGN-42
Old Thrush
Flying
When this creature enters, you gain 2 life. You may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Creature - Bird
Old Thrush (hob) 2
Owl Familiar
Flying
When this creature enters, draw a card, then discard a card.
Creature - Bird
Owl Familiar (j25) 342
Palace Familiar
Flying
When this creature dies, draw a card.
Creature - Bird
Palace Familiar (dtk) 69
River Hoopoe
Flying
: You gain 2 life and draw a card.
Creature - Bird
River Hoopoe (2x2) 269
Sage Owl
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
Creature - Bird
Sage Owl (m10) 69
Scouting Hawk
Flying
Keen Sight — When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Bird
Scouting Hawk (clb) 41
Shrike Force
Flying, double strike, vigilance
Creature - Knight Bird
Shrike Force (blb) 31
Sky Crier
Flying, lifelink
: You and target opponent each draw a card.
Creature - Bird Citizen
Sky Crier (snc) 31
Skyshroud Falcon
Flying, vigilance
Creature - Bird
Skyshroud Falcon (sth) 16
Spire Owl
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
Creature - Bird
Spire Owl (usg) 98
Storm Crow
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature - Bird
Storm Crow (sld) 60
Stormscape Familiar
Flying
White spells and black spells you cast cost
less to cast.
Creature - Bird
Stormscape Familiar (pls) 36
Strix Lookout
Flying, vigilance (Attacking doesn't cause this creature to tap.)
,
: Draw a card, then discard a card.
Creature - Bird
Strix Lookout (fdn) 52
Thieving Magpie
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals damage to an opponent, draw a card.
Creature - Bird
Thieving Magpie (dmr) 68

Creature

(CTRL to add secondary)

Enchantment

Qty: 8 Price: $59.32
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Enchantment
Beastmaster Ascension (blc) 118
Bower Passage
Creatures with flying can't block creatures you control.
Enchantment
Bower Passage (avr) 170
Brave the Sands
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enchantment
Brave the Sands (ktk) 5
Dovescape
(
can be paid with either
or
.)
Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.
Enchantment
Dovescape (dis) 143
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (rna) 130
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (plst) EXO-17
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (j25) 371
True Conviction
Creatures you control have double strike and lifelink.
Enchantment
True Conviction (scd) 38

Enchantment

(CTRL to add secondary)

Instant

Qty: 12 Price: $100.86
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (m3c) 165
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (onc) 43
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 9
Dazzling Denial
Counter target spell unless its controller pays
. If you control a Bird, counter that spell unless its controller pays
instead.
Instant
Dazzling Denial (blb) 45
Deluge
Tap all creatures without flying.
Instant
Deluge (10e) 79
Flurry of Wings
Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.
Instant
Flurry of Wings (arb) 127
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (aer) 109
Lofty Denial
Counter target spell unless its controller pays
. If you control a creature with flying, counter that spell unless its controller pays
instead.
Instant
Lofty Denial (m21) 56
Rally of Wings
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Instant
Rally of Wings (j25) 238
Rootborn Defenses
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Instant
Rootborn Defenses (clu) 71
Strix Serenade
Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Strix Serenade (mh3) 71
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (sld) 91

Instant

(CTRL to add secondary)

Land

Qty: 37 (38 w/ MDFC)Price: $232.80
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (m3c) 316
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (msc) 226
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (fic) 377
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (msc) 227
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (mkc) 256
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (inr) 276
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (mbc) 79
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 436
Forest
(
: Add
.)
Basic Land - Forest
Forest (mh2) 490
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (msc) 248
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (msc) 250
Island
(
: Add
.)
Basic Land - Island
Island (mh2) 484
Lilypad Village
: Add
.
: Add
. Spend this mana only to cast a creature spell.
,
: Surveil 2. Activate only if a Bird, Frog, Otter, or Rat entered the battlefield under your control this turn.
Land
Lilypad Village (blb) 255
Lupinflower Village
: Add
.
: Add
. Spend this mana only to cast a creature spell.
,
, Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Land
Lupinflower Village (blb) 256
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (inr) 281
Plains
(
: Add
.)
Basic Land - Plains
Plains (mh2) 481
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (msc) 257
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (c17) 277
Seaside Haven
: Add
.
,
, Sacrifice a Bird: Draw a card.
Land
Seaside Haven (ons) 323
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 257
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (msc) 272
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 440
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (m3c) 410

Land

(CTRL to add secondary)

Sorcery

Qty: 13 Price: $39.95
Airborne Aid
Draw a card for each Bird on the battlefield.
Sorcery
Airborne Aid (ons) 62
Alrund's Epiphany
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Alrund's Epiphany (khm) 41
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (lcc) 126
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Battle Screech
Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Battle Screech (cmm) 17
Harvest Season
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
Sorcery
Harvest Season (scd) 188
Migratory Route
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Migratory Route (moc) 336
Ordered Migration
Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
Sorcery
Ordered Migration (inv) 258
Overrun
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Overrun (fdn) 230
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (ltc) 23
Raise the Past
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Raise the Past (fdn) 22
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (soc) 170
Winged Words
This spell costs
less to cast if you control a creature with flying.
Draw two cards.
Sorcery
Winged Words (j25) 393

Sorcery

(CTRL to add secondary)

Deck Info

Deck stats

37 pips - 27 cards
23 mana - 23 cards
36 pips - 31 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
13 pips - 11 cards
18 mana - 18 cards
0 pips - 0 cards
6 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"\"Sufferin' succotash!\"\n\nWhile a cat may not be your first thought for who to leave to watch your birds, this cat, "},{"insert":{"card-link":"Rigo, Streetwise Mentor"}},{"insert":" is cool with feathered friends. \n\nThis deck is trying to chase birds (or get chased by them? Unclear.) and get cards for doing so!\n\nBirds notoriously have flying for evasion, and are very often 1 power. Well, 1 power is exactly what our commander wants to be able to keep the card draw going. These birds often also have combat relevant abilities, like double strike or protection, attack triggers, or saboteur effects.\n\nWith an early start of a 1-drop bird on turn 1, two 1-drops on turn 2, and Rigo on turn 3, we can do the equivalent of Ancestral Recall on turn 3 assuming we are able to comfortably attack all three of our opponents. Even if we simply curve out with bird, bird, Rigo on the first few turns, or we cast a bird and are able to fire off spells like "},{"insert":{"card-link":"Winged Words"}},{"insert":" or "},{"insert":{"card-link":"Airborne Aid"}},{"insert":", we should have a steady stream of cards in hand to find our win conditions.\n\n"},{"insert":{"card-link":"Rootborn Defenses"}},{"insert":", "},{"insert":{"card-link":"Dawn's Truce"}},{"insert":", "},{"insert":{"card-link":"Clever Concealment"}},{"insert":" and similar cards will help us keep the birds on an updraft. "},{"insert":{"card-link":"Swan Song"}},{"insert":", "},{"insert":{"card-link":"Strix Serenade"}},{"insert":", and "},{"insert":{"card-link":"Dazzling Denial"}},{"insert":" can stop opposing threats before they land. After a few turns of drawing a ton of cards from our birds and with a flock flooding the board, hitting cards like "},{"insert":{"card-link":"Overrun"}},{"insert":" , "},{"insert":{"card-link":"True Conviction"}},{"insert":" , or "},{"insert":{"card-link":"Beastmaster Ascension"}},{"insert":" should help our combat-focused deck close out the game.\n\nThis deck has also been made under further restriction, where we are not using any creatures other than Birds with >=1 power (aside from the commander in order to meet the prompt), and we only make creature tokens that are Birds with 1 power! (Our opponents make a few 2/2/ Birds for flavor reasons, lol)\n\nFor upgrading purposes/increasing the bracket of the deck, you could choose to swap out some of the cards of lesser quality with Game Changers or other more 'staple-y' includes ("},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" over other protection, creatures without 1 power like "},{"insert":{"card-link":"Warden of Evos Isle"}},{"insert":", or other finishers like "},{"insert":{"card-link":"Triumph of the Hordes"}},{"insert":" )\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards