Pamfsy
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Commander
Size: 100Salt sum: 33.06
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{"ops":[{"insert":"\"Sufferin' succotash!\"\n\nWhile a cat may not be your first thought for who to leave to watch your birds, this cat, "},{"insert":{"card-link":"Rigo, Streetwise Mentor"}},{"insert":" is cool with feathered friends. \n\nThis deck is trying to chase birds (or get chased by them? Unclear.) and get cards for doing so!\n\nBirds notoriously have flying for evasion, and are very often 1 power. Well, 1 power is exactly what our commander wants to be able to keep the card draw going. These birds often also have combat relevant abilities, like double strike or protection, attack triggers, or saboteur effects.\n\nWith an early start of a 1-drop bird on turn 1, two 1-drops on turn 2, and Rigo on turn 3, we can do the equivalent of Ancestral Recall on turn 3 assuming we are able to comfortably attack all three of our opponents. Even if we simply curve out with bird, bird, Rigo on the first few turns, or we cast a bird and are able to fire off spells like "},{"insert":{"card-link":"Winged Words"}},{"insert":" or "},{"insert":{"card-link":"Airborne Aid"}},{"insert":", we should have a steady stream of cards in hand to find our win conditions.\n\n"},{"insert":{"card-link":"Rootborn Defenses"}},{"insert":", "},{"insert":{"card-link":"Dawn's Truce"}},{"insert":", "},{"insert":{"card-link":"Clever Concealment"}},{"insert":" and similar cards will help us keep the birds on an updraft. "},{"insert":{"card-link":"Swan Song"}},{"insert":", "},{"insert":{"card-link":"Strix Serenade"}},{"insert":", and "},{"insert":{"card-link":"Dazzling Denial"}},{"insert":" can stop opposing threats before they land. After a few turns of drawing a ton of cards from our birds and with a flock flooding the board, hitting cards like "},{"insert":{"card-link":"Overrun"}},{"insert":" , "},{"insert":{"card-link":"True Conviction"}},{"insert":" , or "},{"insert":{"card-link":"Beastmaster Ascension"}},{"insert":" should help our combat-focused deck close out the game.\n\nThis deck has also been made under further restriction, where we are not using any creatures other than Birds with >=1 power (aside from the commander in order to meet the prompt), and we only make creature tokens that are Birds with 1 power! (Our opponents make a few 2/2/ Birds for flavor reasons, lol)\n\nFor upgrading purposes/increasing the bracket of the deck, you could choose to swap out some of the cards of lesser quality with Game Changers or other more 'staple-y' includes ("},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" over other protection, creatures without 1 power like "},{"insert":{"card-link":"Warden of Evos Isle"}},{"insert":", or other finishers like "},{"insert":{"card-link":"Triumph of the Hordes"}},{"insert":" )\n"}]}
Commander
Rigo, Streetwise Mentor
Rigo enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.
Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.
Legendary Creature - Cat Citizen

Commander
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Artifact
Artifact
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Creature
Creature
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Enchantment
Enchantment
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Instant
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Instant
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Land
Lupinflower Village
: Add .
: Add . Spend this mana only to cast a creature spell.
, , Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
: Add . Spend this mana only to cast a creature spell.
, , Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Land

Land
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Sorcery
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Sorcery
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"\"Sufferin' succotash!\"\n\nWhile a cat may not be your first thought for who to leave to watch your birds, this cat, "},{"insert":{"card-link":"Rigo, Streetwise Mentor"}},{"insert":" is cool with feathered friends. \n\nThis deck is trying to chase birds (or get chased by them? Unclear.) and get cards for doing so!\n\nBirds notoriously have flying for evasion, and are very often 1 power. Well, 1 power is exactly what our commander wants to be able to keep the card draw going. These birds often also have combat relevant abilities, like double strike or protection, attack triggers, or saboteur effects.\n\nWith an early start of a 1-drop bird on turn 1, two 1-drops on turn 2, and Rigo on turn 3, we can do the equivalent of Ancestral Recall on turn 3 assuming we are able to comfortably attack all three of our opponents. Even if we simply curve out with bird, bird, Rigo on the first few turns, or we cast a bird and are able to fire off spells like "},{"insert":{"card-link":"Winged Words"}},{"insert":" or "},{"insert":{"card-link":"Airborne Aid"}},{"insert":", we should have a steady stream of cards in hand to find our win conditions.\n\n"},{"insert":{"card-link":"Rootborn Defenses"}},{"insert":", "},{"insert":{"card-link":"Dawn's Truce"}},{"insert":", "},{"insert":{"card-link":"Clever Concealment"}},{"insert":" and similar cards will help us keep the birds on an updraft. "},{"insert":{"card-link":"Swan Song"}},{"insert":", "},{"insert":{"card-link":"Strix Serenade"}},{"insert":", and "},{"insert":{"card-link":"Dazzling Denial"}},{"insert":" can stop opposing threats before they land. After a few turns of drawing a ton of cards from our birds and with a flock flooding the board, hitting cards like "},{"insert":{"card-link":"Overrun"}},{"insert":" , "},{"insert":{"card-link":"True Conviction"}},{"insert":" , or "},{"insert":{"card-link":"Beastmaster Ascension"}},{"insert":" should help our combat-focused deck close out the game.\n\nThis deck has also been made under further restriction, where we are not using any creatures other than Birds with >=1 power (aside from the commander in order to meet the prompt), and we only make creature tokens that are Birds with 1 power! (Our opponents make a few 2/2/ Birds for flavor reasons, lol)\n\nFor upgrading purposes/increasing the bracket of the deck, you could choose to swap out some of the cards of lesser quality with Game Changers or other more 'staple-y' includes ("},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" over other protection, creatures without 1 power like "},{"insert":{"card-link":"Warden of Evos Isle"}},{"insert":", or other finishers like "},{"insert":{"card-link":"Triumph of the Hordes"}},{"insert":" )\n"}]}























































































