Aekon
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Commander
Size: 100Salt sum: 46.42
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{"ops":[{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"Esika's Lurking Predators"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"This deck revolves almost entirely around "},{"attributes":{"background":"#212121","color":"#ffffff","bold":true},"insert":"Lurking Predators"},{"insert":"\n\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"this text is generated bs then edited from my short desc: "},{"insert":"\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"using the enchantment as the primary engine for generating value and putting huge creatures directly onto the battlefield. "},{"insert":"\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"The goal is to get Lurking Predators into play as consistently and as early as possible."},{"insert":"\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"Then take advantage of our opponents casting spells to continuously reveal cards from the top of our library and hopefully hit predators. "},{"insert":"\n\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"When mulliganing, the most important thing to look for is a "},{"attributes":{"background":"#212121","color":"#ffffff","bold":true},"insert":"Forest"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":" along with an early mana accelerator, such as a turn-one mana dork or "},{"attributes":{"background":"#212121","color":"#ffffff","bold":true},"insert":"Exploration/Sol Ring"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":". "},{"insert":"\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"Having that early acceleration allows us to reliably cast "},{"attributes":{"background":"#212121","color":"#ffffff","bold":true},"insert":"Esika"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":" on turn two, putting the deck on track to execute its game plan "},{"insert":"\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"quickly. "},{"insert":"\n\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"From there, the ideal turn-three play is to make our land drop and use a tutor, if necessary, to find "},{"attributes":{"background":"#212121","color":"#ffffff","bold":true},"insert":"Lurking Predators"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":". "},{"insert":"\n\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"This setup allows us to consistently cast Lurking Predators on turn four and begin taking advantage of our opponents' spells."},{"insert":"\n\nWe then can try to use copy effects to create more copies of powerful creatures and Lurking Predators.\n\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"In addition to Lurking Predators, the deck has several powerful ways to finish the game. "},{"attributes":{"background":"#212121","color":"#ffffff","bold":true},"insert":"Primal Surge"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":", and the "},{"attributes":{"background":"#212121","color":"#ffffff","bold":true},"insert":"Bladewing recursion combo with Terror of the Peaks"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":" provide other ways to close out the game. "},{"insert":"\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"The overall strategy is simple: ramp quickly, establish Lurking Predators, flood the battlefield with enormous creatures, and or use our finishers to end the game."},{"insert":"\n\n"}]}
Copy
Moritte of the Frost
Changeling (This card is every creature type.)
You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
Legendary Snow Creature - Shapeshifter

Copy
(CTRL to add secondary)
Draw
Outcaster Trailblazer
When this creature enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Druid

Draw
(CTRL to add secondary)
Land
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Predators
Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur


Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape

Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Elemental

Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Starwinder
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Leviathan

Vaevictis Asmadi, the Dire
Flying
Whenever Vaevictis Asmadi attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
Whenever Vaevictis Asmadi attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
Legendary Creature - Elder Dragon

Predators
(CTRL to add secondary)
Ramp
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Ramp
(CTRL to add secondary)
Recursion
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"Esika's Lurking Predators"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"This deck revolves almost entirely around "},{"attributes":{"background":"#212121","color":"#ffffff","bold":true},"insert":"Lurking Predators"},{"insert":"\n\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"this text is generated bs then edited from my short desc: "},{"insert":"\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"using the enchantment as the primary engine for generating value and putting huge creatures directly onto the battlefield. "},{"insert":"\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"The goal is to get Lurking Predators into play as consistently and as early as possible."},{"insert":"\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"Then take advantage of our opponents casting spells to continuously reveal cards from the top of our library and hopefully hit predators. "},{"insert":"\n\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"When mulliganing, the most important thing to look for is a "},{"attributes":{"background":"#212121","color":"#ffffff","bold":true},"insert":"Forest"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":" along with an early mana accelerator, such as a turn-one mana dork or "},{"attributes":{"background":"#212121","color":"#ffffff","bold":true},"insert":"Exploration/Sol Ring"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":". "},{"insert":"\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"Having that early acceleration allows us to reliably cast "},{"attributes":{"background":"#212121","color":"#ffffff","bold":true},"insert":"Esika"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":" on turn two, putting the deck on track to execute its game plan "},{"insert":"\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"quickly. "},{"insert":"\n\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"From there, the ideal turn-three play is to make our land drop and use a tutor, if necessary, to find "},{"attributes":{"background":"#212121","color":"#ffffff","bold":true},"insert":"Lurking Predators"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":". "},{"insert":"\n\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"This setup allows us to consistently cast Lurking Predators on turn four and begin taking advantage of our opponents' spells."},{"insert":"\n\nWe then can try to use copy effects to create more copies of powerful creatures and Lurking Predators.\n\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"In addition to Lurking Predators, the deck has several powerful ways to finish the game. "},{"attributes":{"background":"#212121","color":"#ffffff","bold":true},"insert":"Primal Surge"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":", and the "},{"attributes":{"background":"#212121","color":"#ffffff","bold":true},"insert":"Bladewing recursion combo with Terror of the Peaks"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":" provide other ways to close out the game. "},{"insert":"\n"},{"attributes":{"background":"#212121","color":"#ffffff"},"insert":"The overall strategy is simple: ramp quickly, establish Lurking Predators, flood the battlefield with enormous creatures, and or use our finishers to end the game."},{"insert":"\n\n"}]}

















































































