ArchangelAlchemist
299 views9 days ago
Commander
Size: 100Salt sum: 30.91
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":{"card-link":"Tayam, Luminous Enigma"}},{"insert":" has become infected and as such wishes to cover all life in its infested spores. Tayam works wonderfully with the Fungus creatures of the multiverse as they can produce spore counters turn after turn allowingfor repeatable reanimation through Tayam and an ever growing force of creatures. \n\nTo start, our Ramp package has "},{"insert":{"card-link":"Utopia Mycon"}},{"insert":" as a spore counter holder that can turn the saprolings it and some other cards make into mana. "},{"insert":{"card-link":"Summon: Fenrir"}},{"insert":" is a saga which means that we can use Tayam to reset is first chapter to repeatedly grab a basic land. "},{"insert":{"card-link":"Rishkar, Peema Renegade"}},{"insert":" can pump a couple creatures then give those and any spore counter holders the ability to tap for mana.\n\nOnce we're ready we can Summon: Spores by either adding Spore counters or summoning Saprolings directly. "},{"insert":{"card-link":"Thallid"}},{"insert":" is the most basic version of this effect by getting Spore counters each turn and then turning three of them into a saproling. Cards like "},{"insert":{"card-link":"Savage Thallid"}},{"insert":" can use those saprolings to pay for effects while others like "},{"insert":{"card-link":"Feral Thallid"}},{"insert":" use the spore counters directly.\n\nIf nedded there are some Advantage spells to refill your hand. "},{"insert":{"card-link":"Pact of the Serpent"}},{"insert":" will let you draw cards equal to the number of Fungus or saprolings you control and "},{"insert":{"card-link":"Espers to Magicite"}},{"insert":" is card filtering that can be cast from a graveyard that also turns into a saga that can repeat its chapters with Tayam's ability. In addition to "},{"insert":{"card-link":"Psychotrope Thallid"}},{"insert":" "},{"insert":{"card-link":"Tarrian's Journal // The Tomb of Aclazotz"}},{"insert":" can also be used to turn saprolings into card draw while the land side of the journal also works as Recursion that provides extra counters. \n\nWith an engine humming we use Interaction to preserve our place on the board. "},{"insert":{"card-link":"Summon: Ixion"}},{"insert":" is repeatable targeted removal, "},{"insert":{"card-link":"Deathspore Thallid"}},{"insert":" is the resident saproling-powered removal piece, and "},{"insert":{"card-link":"Necrogenesis"}},{"insert":" is grave-hate that can provide the saprolings to do so.\n\nI'm case some interaction isn't enough to protect our fungus we have some Save State cards that protect our spore counters. "},{"insert":{"card-link":"The Ozolith"}},{"insert":" and "},{"insert":{"card-link":"Resourceful Defense"}},{"insert":" are the well-known counter savers while "},{"insert":{"card-link":"Felisa, Fang of Silverquill"}},{"insert":" turns lost counters into 2/1 flyers and the new "},{"insert":{"card-link":"Heroic Sacrifice"}},{"insert":" will move those spore counters onto another creature. \n\nWith your counters safe we can Count Up and really fill the board with dice. "},{"insert":{"card-link":"Ferrafor, Young Yew"}},{"insert":" and "},{"insert":{"card-link":"Arcade Cabinet"}},{"insert":" can double any type of counter while "},{"insert":{"card-link":"Metastatic Evangel"}},{"insert":", "},{"insert":{"card-link":"Tromell, Seymour's Butler"}},{"insert":", and "},{"insert":{"card-link":"Patrolling Peacemaker"}},{"insert":" are potent proliferators.\n\nTayam can both fill your grave and reanimate from it. With the other cards in the Recursion section you can bring back more things that have gotten in your graveyard. "},{"insert":{"card-link":"From the Rubble"}},{"insert":" can easily return your Fungus to the battlefield with an additional Finality counter as fuel for Tayam and "},{"insert":{"card-link":"Dawnhand Dissident"}},{"insert":" is a counter producer, card filterer, grave-hate, and recursion piece all in one!\n\nWith Tayam and your fungi you will have an engine that is hard to tear down and will grow turn after turn until the world is covered in wonderful spores!\n"}]}
Commander
Tayam, Luminous Enigma
Each other creature you control enters with an additional vigilance counter on it.
, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield.
, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature - Beast Nightmare

Commander
(CTRL to add secondary)
Advantage
Esper Origins
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery


Advantage
(CTRL to add secondary)
Count Up
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Patrolling Peacemaker
This creature enters with two +1/+1 counters on it.
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Soldier Robot

Tromell, Seymour's Butler
Each other nontoken creature you control enters with an additional +1/+1 counter on it.
, : Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
, : Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Elf Advisor

Winding Constrictor
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Creature - Snake

Count Up
(CTRL to add secondary)
Interaction
Etchings of the Chosen
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchantment

Summon: Ixion
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.
II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
First strike
I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.
II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
First strike
Creature Enchantment - Saga Unicorn

Interaction
(CTRL to add secondary)
Land
Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land

Land
(CTRL to add secondary)
Ramp
Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf

Ramp
(CTRL to add secondary)
Recursion
Dawnhand Dissident
, Blight 1: Surveil 1.
, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
Creature - Elf Warlock

From the Rubble
As this enchantment enters, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Enchantment

Recursion
(CTRL to add secondary)
Save State
Felisa, Fang of Silverquill
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Legendary Creature - Wizard Vampire

Heroic Sacrifice
Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.
Instant

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Save State
(CTRL to add secondary)
Summon: Spores
Pallid Mycoderm
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
Creature - Fungus

Sprout Swarm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.
Instant

Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad

The Mycotyrant
Trample
The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This token can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This token can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
Legendary Creature - Elder Fungus

Summon: Spores
(CTRL to add secondary)
Maybeboard
Akawalli, the Seething Tower
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli gets +2/+2 and has trample.
Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
Legendary Creature - Fungus

Battle of Hoover Dam
As this enchantment enters, choose NCR or Legion.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
Enchantment

Boneyard Mycodrax
Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard.
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature - Fungus

Fain, the Broker
, Sacrifice a creature: Put two +1/+1 counters on target creature.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain.
Legendary Creature - Human Warlock

Guardian of the Forgotten
Vigilance
Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Warrior Elephant

Hydra Trainer
You may exert this creature as it attacks. When you do, target creature gets +X/+X until end of turn, where X is the number of counters on permanents you control. (An exerted creature won't untap during your next untap step.)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Creature - Human Warrior

Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman

Michelangelo, Mutant BFF
Each creature you control with a counter on it can't be blocked by more than one creature.
Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Legendary Creature - Mutant Ninja Turtle

Osteomancer Adept
Deathtouch
: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
Creature - Squirrel Warlock

Scholar of New Horizons
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Creature - Human Scout

Summon: Titan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Creature Enchantment - Saga Giant

Zoraline, Cosmos Caller
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Legendary Creature - Cleric Bat

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Tayam, Luminous Enigma"}},{"insert":" has become infected and as such wishes to cover all life in its infested spores. Tayam works wonderfully with the Fungus creatures of the multiverse as they can produce spore counters turn after turn allowingfor repeatable reanimation through Tayam and an ever growing force of creatures. \n\nTo start, our Ramp package has "},{"insert":{"card-link":"Utopia Mycon"}},{"insert":" as a spore counter holder that can turn the saprolings it and some other cards make into mana. "},{"insert":{"card-link":"Summon: Fenrir"}},{"insert":" is a saga which means that we can use Tayam to reset is first chapter to repeatedly grab a basic land. "},{"insert":{"card-link":"Rishkar, Peema Renegade"}},{"insert":" can pump a couple creatures then give those and any spore counter holders the ability to tap for mana.\n\nOnce we're ready we can Summon: Spores by either adding Spore counters or summoning Saprolings directly. "},{"insert":{"card-link":"Thallid"}},{"insert":" is the most basic version of this effect by getting Spore counters each turn and then turning three of them into a saproling. Cards like "},{"insert":{"card-link":"Savage Thallid"}},{"insert":" can use those saprolings to pay for effects while others like "},{"insert":{"card-link":"Feral Thallid"}},{"insert":" use the spore counters directly.\n\nIf nedded there are some Advantage spells to refill your hand. "},{"insert":{"card-link":"Pact of the Serpent"}},{"insert":" will let you draw cards equal to the number of Fungus or saprolings you control and "},{"insert":{"card-link":"Espers to Magicite"}},{"insert":" is card filtering that can be cast from a graveyard that also turns into a saga that can repeat its chapters with Tayam's ability. In addition to "},{"insert":{"card-link":"Psychotrope Thallid"}},{"insert":" "},{"insert":{"card-link":"Tarrian's Journal // The Tomb of Aclazotz"}},{"insert":" can also be used to turn saprolings into card draw while the land side of the journal also works as Recursion that provides extra counters. \n\nWith an engine humming we use Interaction to preserve our place on the board. "},{"insert":{"card-link":"Summon: Ixion"}},{"insert":" is repeatable targeted removal, "},{"insert":{"card-link":"Deathspore Thallid"}},{"insert":" is the resident saproling-powered removal piece, and "},{"insert":{"card-link":"Necrogenesis"}},{"insert":" is grave-hate that can provide the saprolings to do so.\n\nI'm case some interaction isn't enough to protect our fungus we have some Save State cards that protect our spore counters. "},{"insert":{"card-link":"The Ozolith"}},{"insert":" and "},{"insert":{"card-link":"Resourceful Defense"}},{"insert":" are the well-known counter savers while "},{"insert":{"card-link":"Felisa, Fang of Silverquill"}},{"insert":" turns lost counters into 2/1 flyers and the new "},{"insert":{"card-link":"Heroic Sacrifice"}},{"insert":" will move those spore counters onto another creature. \n\nWith your counters safe we can Count Up and really fill the board with dice. "},{"insert":{"card-link":"Ferrafor, Young Yew"}},{"insert":" and "},{"insert":{"card-link":"Arcade Cabinet"}},{"insert":" can double any type of counter while "},{"insert":{"card-link":"Metastatic Evangel"}},{"insert":", "},{"insert":{"card-link":"Tromell, Seymour's Butler"}},{"insert":", and "},{"insert":{"card-link":"Patrolling Peacemaker"}},{"insert":" are potent proliferators.\n\nTayam can both fill your grave and reanimate from it. With the other cards in the Recursion section you can bring back more things that have gotten in your graveyard. "},{"insert":{"card-link":"From the Rubble"}},{"insert":" can easily return your Fungus to the battlefield with an additional Finality counter as fuel for Tayam and "},{"insert":{"card-link":"Dawnhand Dissident"}},{"insert":" is a counter producer, card filterer, grave-hate, and recursion piece all in one!\n\nWith Tayam and your fungi you will have an engine that is hard to tear down and will grow turn after turn until the world is covered in wonderful spores!\n"}]}






























































































