Tana_Library_Associate
166 views17 days ago
Commander
Size: 100Salt sum: 37.45
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"\"The Black Rose\" is a great title for Marchesa. And, also a great name for a pirate ship!\n\nOur deck today is built around "},{"insert":{"card-link":"Marchesa, the Black Rose"}},{"insert":", her incredible ability to bring creatures back to the battlefield, and the incredible way that she synergizes with the Pirate creature type (and a general theme of piracy)!\n\nWith Marchesa's ability, our gameplan revolves around stealing creatures from other boards (or decks) to bring them onto our field. Then, either using Dethrone or some of the other mechanics in our deck, we add +1/+1 counters to those creatures. Finally, we let them die, either in combat or by forcibly sacrificing them. By doing so, since they had a counter on them, at the end of our turn they return to our control anyway!\n\nFor each parts of this gameplan, we have a couple of key contributors:\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Theft"},{"insert":"\nThe pirate creature type has a ton of great ways to steal creatures! We have some fantastic repeatable effects in creatures like "},{"insert":{"card-link":"Admiral Beckett Brass"}},{"insert":", "},{"insert":{"card-link":"Coercive Recruiter"}},{"insert":", or "},{"insert":{"card-link":"Ramirez DePietro, Pillager"}},{"insert":". Beyond this, we also stock some single-theft cards: "},{"insert":{"card-link":"Wrangle"}},{"insert":" is exceptionally cheap, "},{"insert":{"card-link":"Kari Zev's Expertise"}},{"insert":" lets us cheat out another card, "},{"insert":{"card-link":"Slave of Bolas"}},{"insert":" has a sacrifice clause built into it to help us make sure we keep our stolen card! And if things get really out of hand in the late game, we stock "},{"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":" as a way to clear out any graveyards that had the chance to fill up. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"What happens if I don't pull my theft cards?"},{"insert":"\nYou still have great options! Marchesa plays aristocrats like it's nobody's business, and we stock a ton of creatures that benefit from dying or reentering the field. Classics like "},{"insert":{"card-link":"Pitiless Plunderer"}},{"insert":" will ramp us for letting our creatures die, and "},{"insert":{"card-link":"Gemcutter Buccaneer"}},{"insert":" will give all of our recurred Pirates a little extra bonus when they hit the field. Marchesa's recursion also means that we can absolutely sacrifice our own stuff to get ahead on cards, dropping "},{"insert":{"card-link":"Village Rites"}},{"insert":" or another such draw spell. Don't forget: Marchesa's trigger also works on herself. As long as she has a counter on her, let her fall into the yard and (unless she gets exiled) you'll see her again on the next end step.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Counters"},{"insert":"\nObviously, we will most frequently be using Dethrone as a way to add counters to our creatures. But we actually have a subset of secret commanders that help us guarantee we will get counters on any creature we steal! One of the more important ones, if we can manage to get him to the board, is "},{"insert":{"card-link":"Don Andres, the Renegade"}},{"insert":", since he will turn all of our stolen creatures into Pirates. If we can do that, landing cards like "},{"insert":{"card-link":"Captain Storm, Cosmium Raider"}},{"insert":" and especially "},{"insert":{"card-link":"Vaan, Street Thief"}},{"insert":" let us take our stolen board and pump it up to absurd sizes! Even without making our board huge, using these creatures also just gives us a great opportunity to get our counters onto our stolen creatures before they can get removed from our board for good. A side note: you'll notice that our deck makes a lot of artifact tokens, in particular Treasures. While this is obviously important for ramping, it also exists as a way to make sure two of our secret commanders, "},{"insert":{"card-link":"Captain Storm, Cosmium Raider"}},{"insert":" and "},{"insert":{"card-link":"Mm'menon, Uthros Exile"}},{"insert":", can consistently toss counters to our board. Captain Storm will need to look for other Pirates, but Mm'menon is happy to give their benefits to all of your stolen creatures.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Sacrifice"},{"insert":"\nTo make sure that our stolen creatures die, we have a lot of ways to kill them off ourselves. Some of them are one-shot spells that also give us card draw, like "},{"insert":{"card-link":"Deadly Dispute"}},{"insert":" or "},{"insert":{"card-link":"Village Rites"}},{"insert":", but of course we also have a ton of free, infinite-use cards like "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" or "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" that all but guarantee that we can take a stolen creature, toss it overboard, then fish it back up on an end step.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"I pulled a tutor card! What am I going to get?"},{"insert":"\nYou have a few options, depending on where you are in the game!\n"},{"insert":{"card-link":"Mm'menon, Uthros Exile"}},{"insert":" if you are getting a lot of Treasures on the board and are stealing your opponent's creatures at a good rate."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Don Andres, the Renegade"}},{"insert":" early on if your theft is starting to take off."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Captain Storm, Cosmium Raider"}},{"insert":" and/or "},{"insert":{"card-link":"Vaan, Street Thief"}},{"insert":" if your board is already mostly Pirates, or if you have Don Andres in play and want to boost your stolen creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ramirez DePietro, Pillager"}},{"insert":" if you really need some gas to get things going."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Commander
Marchesa, the Black Rose
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Legendary Creature - Human Wizard

Commander
(CTRL to add secondary)
Anthem
Skeleton Crew
Each other creature you control that's a Skeleton or Pirate gets +1/+1.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
: Return this card from your graveyard to the battlefield tapped.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
: Return this card from your graveyard to the battlefield tapped.
Creature - Skeleton Pirate

Anthem
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Draw
Breeches, Brazen Plunderer
Menace
Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Partner (You can have two commanders if both have partner.)
Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Goblin Pirate

Storm Fleet Negotiator
Flying
Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Creature - Pirate Siren

Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Ramp
Breeches, Eager Pillager
First strike
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
Legendary Creature - Goblin Pirate

Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Legendary Creature - Human Pirate

Impulsive Pilferer
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Goblin Pirate

Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Legendary Creature - Pirate Siren

Ramirez DePietro, Pillager
When Ramirez DePietro enters, you lose 2 life and create two Treasure tokens.
Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
Legendary Creature - Human Pirate

Sticky Fingers
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchantment - Aura

Ramp
(CTRL to add secondary)
Removal
Nicol Bolas, Planeswalker
+3: Destroy target noncreature permanent.
−2: Gain control of target creature.
−9: Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
−2: Gain control of target creature.
−9: Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
Legendary Planeswalker - Bolas

Simic Manipulator
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
, Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
, Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
Creature - Wizard Mutant

Sothera, the Supervoid
Whenever a creature you control dies, each opponent chooses a creature they control and exiles it.
At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it.
At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it.
Legendary Enchantment

Removal
(CTRL to add secondary)
Sac Outlet
Sac Outlet
(CTRL to add secondary)
Theft
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Edea, Possessed Sorceress
Ward
At the beginning of combat on your turn, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Whenever a creature you control but don't own dies, return it to the battlefield under its owner's control and you draw a card.
At the beginning of combat on your turn, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Whenever a creature you control but don't own dies, return it to the battlefield under its owner's control and you draw a card.
Legendary Creature - Human Warlock

Furnace Reins
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Sorcery

Vaan, Street Thief
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.
Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
Legendary Creature - Human Scout

Zara, Renegade Recruiter
Flying
Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Legendary Creature - Human Pirate

Theft
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"\"The Black Rose\" is a great title for Marchesa. And, also a great name for a pirate ship!\n\nOur deck today is built around "},{"insert":{"card-link":"Marchesa, the Black Rose"}},{"insert":", her incredible ability to bring creatures back to the battlefield, and the incredible way that she synergizes with the Pirate creature type (and a general theme of piracy)!\n\nWith Marchesa's ability, our gameplan revolves around stealing creatures from other boards (or decks) to bring them onto our field. Then, either using Dethrone or some of the other mechanics in our deck, we add +1/+1 counters to those creatures. Finally, we let them die, either in combat or by forcibly sacrificing them. By doing so, since they had a counter on them, at the end of our turn they return to our control anyway!\n\nFor each parts of this gameplan, we have a couple of key contributors:\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Theft"},{"insert":"\nThe pirate creature type has a ton of great ways to steal creatures! We have some fantastic repeatable effects in creatures like "},{"insert":{"card-link":"Admiral Beckett Brass"}},{"insert":", "},{"insert":{"card-link":"Coercive Recruiter"}},{"insert":", or "},{"insert":{"card-link":"Ramirez DePietro, Pillager"}},{"insert":". Beyond this, we also stock some single-theft cards: "},{"insert":{"card-link":"Wrangle"}},{"insert":" is exceptionally cheap, "},{"insert":{"card-link":"Kari Zev's Expertise"}},{"insert":" lets us cheat out another card, "},{"insert":{"card-link":"Slave of Bolas"}},{"insert":" has a sacrifice clause built into it to help us make sure we keep our stolen card! And if things get really out of hand in the late game, we stock "},{"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":" as a way to clear out any graveyards that had the chance to fill up. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"What happens if I don't pull my theft cards?"},{"insert":"\nYou still have great options! Marchesa plays aristocrats like it's nobody's business, and we stock a ton of creatures that benefit from dying or reentering the field. Classics like "},{"insert":{"card-link":"Pitiless Plunderer"}},{"insert":" will ramp us for letting our creatures die, and "},{"insert":{"card-link":"Gemcutter Buccaneer"}},{"insert":" will give all of our recurred Pirates a little extra bonus when they hit the field. Marchesa's recursion also means that we can absolutely sacrifice our own stuff to get ahead on cards, dropping "},{"insert":{"card-link":"Village Rites"}},{"insert":" or another such draw spell. Don't forget: Marchesa's trigger also works on herself. As long as she has a counter on her, let her fall into the yard and (unless she gets exiled) you'll see her again on the next end step.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Counters"},{"insert":"\nObviously, we will most frequently be using Dethrone as a way to add counters to our creatures. But we actually have a subset of secret commanders that help us guarantee we will get counters on any creature we steal! One of the more important ones, if we can manage to get him to the board, is "},{"insert":{"card-link":"Don Andres, the Renegade"}},{"insert":", since he will turn all of our stolen creatures into Pirates. If we can do that, landing cards like "},{"insert":{"card-link":"Captain Storm, Cosmium Raider"}},{"insert":" and especially "},{"insert":{"card-link":"Vaan, Street Thief"}},{"insert":" let us take our stolen board and pump it up to absurd sizes! Even without making our board huge, using these creatures also just gives us a great opportunity to get our counters onto our stolen creatures before they can get removed from our board for good. A side note: you'll notice that our deck makes a lot of artifact tokens, in particular Treasures. While this is obviously important for ramping, it also exists as a way to make sure two of our secret commanders, "},{"insert":{"card-link":"Captain Storm, Cosmium Raider"}},{"insert":" and "},{"insert":{"card-link":"Mm'menon, Uthros Exile"}},{"insert":", can consistently toss counters to our board. Captain Storm will need to look for other Pirates, but Mm'menon is happy to give their benefits to all of your stolen creatures.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Sacrifice"},{"insert":"\nTo make sure that our stolen creatures die, we have a lot of ways to kill them off ourselves. Some of them are one-shot spells that also give us card draw, like "},{"insert":{"card-link":"Deadly Dispute"}},{"insert":" or "},{"insert":{"card-link":"Village Rites"}},{"insert":", but of course we also have a ton of free, infinite-use cards like "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" or "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" that all but guarantee that we can take a stolen creature, toss it overboard, then fish it back up on an end step.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"I pulled a tutor card! What am I going to get?"},{"insert":"\nYou have a few options, depending on where you are in the game!\n"},{"insert":{"card-link":"Mm'menon, Uthros Exile"}},{"insert":" if you are getting a lot of Treasures on the board and are stealing your opponent's creatures at a good rate."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Don Andres, the Renegade"}},{"insert":" early on if your theft is starting to take off."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Captain Storm, Cosmium Raider"}},{"insert":" and/or "},{"insert":{"card-link":"Vaan, Street Thief"}},{"insert":" if your board is already mostly Pirates, or if you have Don Andres in play and want to boost your stolen creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ramirez DePietro, Pillager"}},{"insert":" if you really need some gas to get things going."},{"attributes":{"list":"ordered"},"insert":"\n"}]}















































































