166 views18 days ago
Commander
Size: 100Salt sum: 27.79
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JustTrout

166 views18 days ago
Commander
Size: 100Salt sum: 27.79

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{"ops":[{"insert":"\""},{"attributes":{"bold":true},"insert":"September's challenge is to brew a creative and interesting Commander-legal Typal/Kindred deck where the commander supports the creature type in an interesting and creative way despite not being of that type, nor using that creature type in its text box.\""},{"insert":"\n\nThis deck is a "},{"attributes":{"bold":true},"insert":"Human typal"},{"insert":" strategy helmed by "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":". The basic goal of the deck is to use Arabella as a payoff for a huge board of humans and human tokens. This deck is unique from many other typal decks because the goal of the deck is to keep the power of all (or at least most) of the creatures at 2 or less to get the most value possible out of Arabella's attack trigger. As a result, the deck does not play any of the anthem or lord effects you would expect to see in a typal deck, such as "},{"insert":{"card-link":"Greymond, Avacyn's Stalwart"}},{"insert":" or "},{"insert":{"card-link":"Vanquisher's Banner"}},{"insert":". Instead, the deck goes all-in on a go-wide strategy, creating as many human tokens as is humanly possible while also almost exclusively playing humans that incidentally count towards Arabella's trigger.\n\nOut of the 25 creatures included, only 6 have power greater than 3: "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":" , "},{"insert":{"card-link":"Apothecary White"}},{"insert":" , "},{"insert":{"card-link":"Cemetery Protector"}},{"insert":" , "},{"insert":{"card-link":"Lossarnach Captain"}},{"insert":" , "},{"insert":{"card-link":"Riders of Rohan"}},{"insert":", and "},{"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":". Additionally, 22 of the 25 are humans, with the only exceptions being "},{"insert":{"card-link":"Enduring Innocence"}},{"insert":", "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":", and again "},{"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":", which are all powerful synergy pieces for the deck's go-wide strategy.\n\nHow the deck wins:\n\nThe deck features many powerful token generators that help to create a critical mass of humans that can then be used to close out the game. The best of these include cards like "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":" , "},{"insert":{"card-link":"Apothecary White"}},{"insert":" , "},{"insert":{"card-link":"Cosmogrand Zenith"}},{"insert":" , and "},{"insert":{"card-link":"Reverent Hoplite"}},{"insert":" . "},{"insert":{"card-link":"Horn of Gondor"}},{"insert":" is the crown jewel of the token generators, able to build off of the tokens that are already in play to create exponentially increasing numbers of humans.\n\nOnce an army of tokens has been created, the deck has a few ways to close out the game. The first and most obvious is using "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" . One good trigger from Arabella can easily put the deck in a position to win the game. Because Arabella will likely draw aggro for being a group-slug piece, the deck has ways to give her haste such as "},{"insert":{"card-link":"Lavaspur Boots"}},{"insert":" or "},{"insert":{"card-link":"Break Through the Line"}},{"insert":" . This way, it's possible cast Arabella and swing in for a big trigger on the same turn, leaving only a short window for response. "},{"insert":{"card-link":"Sunshot Militia"}},{"insert":" is also an efficient backup group-slug payoff if Arabella becomes too difficult to stick on the battlefield.\n\nAlternatively, the deck can win through combat (big surprise). "},{"insert":{"card-link":"The Battle of Bywater"}},{"insert":" and "},{"insert":{"card-link":"Expel the Interlopers"}},{"insert":" are both mostly one-sided boardwipes that dodge most of the deck's humans and leave opponent's boards open to attack. Along with "},{"insert":{"card-link":"Rem Karolus, Stalwart Slayer"}},{"insert":" , "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" and "},{"insert":{"card-link":"Chain Reaction"}},{"insert":" also become one-sided wipes that can completely turn the game in Arabella's favor. "},{"insert":{"card-link":"Baldin, Century Herdmaster"}},{"insert":" and "},{"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":" serve as overrun pieces that turn a wide board of humans into a game-finishing attack.\n\nTo protect the gameplan, the deck plays "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" and "},{"insert":{"card-link":"Lavaspur Boots"}},{"insert":" to protect key creatures from board wipes, along with "},{"insert":{"card-link":"Boros Charm"}},{"insert":" and "},{"insert":{"card-link":"Rootborn Defenses"}},{"insert":" to prevent losing the army of humans to a board wipe.\n\nThanks to the Archidekt team for putting together another great prompt for this month's contest. Good luck to everyone involved!\n"}]}

Commander

Qty: 1 Price: $0.99
Arabella, Abandoned Doll
Whenever Arabella attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.
Legendary Creature Artifact - Toy
Arabella, Abandoned Doll (dsk) 208

Commander

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Draw

Qty: 10 Price: $28.57
Assemble the Players
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Enchantment
Assemble the Players (mkm) 3
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Horn of the Mark
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Horn of the Mark (ltr) 241
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (tdc) 319
Joined Researchers
First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard Cleric
Joined Researchers // Secret Rendezvous (sos) 23
Nelly Borca, Impulsive Accuser
Vigilance
Whenever Nelly Borca attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.)
Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
Legendary Creature - Human Detective
Nelly Borca, Impulsive Accuser (mkc) 4
Quarrel's End
As an additional cost to cast this spell, discard a card.
Draw two cards and create a 1/1 white Human Soldier creature token.
Sorcery
Quarrel's End (ltr) 141
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (tdc) 140

Draw

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Evasion/Haste enabler

Qty: 5 Price: $8.37
Bloodlust Inciter
: Target creature gains haste until end of turn. (It can attack and
this turn.)
Creature - Human Warrior
Bloodlust Inciter (j25) 525
Break Through the Line
: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
Enchantment
Break Through the Line (frf) 94
Rally at the Hornburg
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
Sorcery
Rally at the Hornburg (ltr) 142
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (acr) 82
Subira, Tulzidi Caravanner
Haste
: Another target creature with power 2 or less can't be blocked this turn.
,
, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Legendary Creature - Human Shaman
Subira, Tulzidi Caravanner (cmm) 261

Evasion/Haste enabler

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Finisher

Qty: 3 Price: $13.03
Baldin, Century Herdmaster
During your turn, each creature assigns combat damage equal to its toughness rather than its power.
Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Human Warrior
Baldin, Century Herdmaster (tdc) 110
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (soc) 110
Sunshot Militia
Tap two untapped artifacts and/or creatures you control: This creature deals 1 damage to each opponent. Activate only as a sorcery.
Creature - Human Soldier
Sunshot Militia (lci) 168

Finisher

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Land

Qty: 38 Price: $20.00
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (clu) 231
Cabaretti Courtyard
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Cabaretti Courtyard (eoc) 151
Castle Ardenvale
This land enters tapped unless you control a Plains.
: Add
.
,
: Create a 1/1 white Human creature token.
Land
Castle Ardenvale (tdc) 346
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (msc) 231
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (tmt) 184
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Furycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Furycalm Snarl (msc) 247
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (soc) 401
Sunscorched Divide
,
: Add
.
Land
Sunscorched Divide (soc) 410
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (soc) 417
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (msc) 273

Land

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Protection

Qty: 6 Price: $19.50
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Gilraen, Dúnedain Protector
,
: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
Legendary Creature - Human Noble
Gilraen, Dúnedain Protector (ltc) 13
Lavaspur Boots
Equipped creature gets +1/+0 and has haste and ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Lavaspur Boots (otj) 243
Rem Karolus, Stalwart Slayer
Flying, haste
If a spell would deal damage to you or another permanent you control, prevent that damage.
If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Legendary Creature - Human Knight
Rem Karolus, Stalwart Slayer (mid) 235
Rootborn Defenses
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Instant
Rootborn Defenses (clu) 71
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216

Protection

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Ramp

Qty: 8 Price: $19.62
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Boros Signet
,
: Add
.
Artifact
Boros Signet (tdc) 314
Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Legendary Creature - Human Pirate
Captain Lannery Storm (otc) 158
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (ecc) 141
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (fic) 296
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (tdc) 329
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (hoc) 211

Ramp

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Removal

Qty: 9 Price: $17.53
Bounty Agent
Vigilance
, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.
Creature - Human Soldier
Bounty Agent (c20) 78
Dauntless Dismantler
Artifacts your opponents control enter tapped.
, Sacrifice this creature: Destroy each artifact with mana value X.
Creature - Human Artificer
Dauntless Dismantler (lci) 8
Devout Chaplain
, Tap two untapped Humans you control: Exile target artifact or enchantment.
Creature - Human Cleric
Devout Chaplain (c20) 87
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Get Lost
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Get Lost (lci) 14
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (soc) 159
Powder Ganger
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
When this creature enters, destroy up to one target artifact.
Creature - Human Rogue
Powder Ganger (pip) 65
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143

Removal

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Tokens

Qty: 11 Price: $31.51
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (tdc) 108
Apothecary White
Vigilance
Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
,
, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
Legendary Creature - Human Cleric
Apothecary White (clu) 1
Cemetery Protector
Flash
When this creature enters, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
Creature - Human Soldier
Cemetery Protector (vow) 6
Cosmogrand Zenith
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Creature - Human Soldier
Cosmogrand Zenith (eoe) 9
Echoing Assault
Creature tokens you control have menace.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Enchantment
Echoing Assault (blc) 24
Forth Eorlingas!
Create X 2/2 red Human Knight creature tokens with trample and haste.
Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
Sorcery
Forth Eorlingas! (ltc) 56
Gather the Townsfolk
Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.
Sorcery
Gather the Townsfolk (inr) 23
Reverent Hoplite
When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Creature - Human Soldier
Reverent Hoplite (plst) THB-33
Riders of Rohan
When this creature enters, create two 2/2 red Human Knight creature tokens with trample and haste.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Human Knight
Riders of Rohan (ltc) 67
Visions of Glory
Create a 1/1 white Human creature token for each creature you control.
Flashback
. This spell costs
less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Visions of Glory (ltc) 182
Wyrm's Crossing Patrol
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature - Human Soldier
Wyrm's Crossing Patrol (clb) 51

Tokens

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Typal synergy

Qty: 5 Price: $12.75
Gathering Stone
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost
less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Artifact
Gathering Stone (ecl) 257
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (plst) C17-53
Horn of Gondor
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token.
,
: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Legendary Artifact
Horn of Gondor (ltr) 240
Lossarnach Captain
First strike
Whenever this creature or another Human you control enters, tap target creature an opponent controls.
At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
Creature - Human Soldier
Lossarnach Captain (ltc) 16
Oath of Eorl
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Human Soldier creature tokens.
II — Create two 2/2 red Human Knight creature tokens with trample and haste.
III — Put an indestructible counter on up to one target Human. You become the monarch.
Enchantment - Saga
Oath of Eorl (ltc) 64

Typal synergy

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Wipes

Qty: 4 Price: $8.26
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Sorcery
Chain Reaction (soc) 121
Expel the Interlopers
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
Sorcery
Expel the Interlopers (tdc) 115
The Battle of Bywater
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sorcery
The Battle of Bywater (ltr) 2

Wipes

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Deck Info

Deck stats

45 pips - 35 cards
30 mana - 28 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
21 pips - 20 cards
27 mana - 25 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"\""},{"attributes":{"bold":true},"insert":"September's challenge is to brew a creative and interesting Commander-legal Typal/Kindred deck where the commander supports the creature type in an interesting and creative way despite not being of that type, nor using that creature type in its text box.\""},{"insert":"\n\nThis deck is a "},{"attributes":{"bold":true},"insert":"Human typal"},{"insert":" strategy helmed by "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":". The basic goal of the deck is to use Arabella as a payoff for a huge board of humans and human tokens. This deck is unique from many other typal decks because the goal of the deck is to keep the power of all (or at least most) of the creatures at 2 or less to get the most value possible out of Arabella's attack trigger. As a result, the deck does not play any of the anthem or lord effects you would expect to see in a typal deck, such as "},{"insert":{"card-link":"Greymond, Avacyn's Stalwart"}},{"insert":" or "},{"insert":{"card-link":"Vanquisher's Banner"}},{"insert":". Instead, the deck goes all-in on a go-wide strategy, creating as many human tokens as is humanly possible while also almost exclusively playing humans that incidentally count towards Arabella's trigger.\n\nOut of the 25 creatures included, only 6 have power greater than 3: "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":" , "},{"insert":{"card-link":"Apothecary White"}},{"insert":" , "},{"insert":{"card-link":"Cemetery Protector"}},{"insert":" , "},{"insert":{"card-link":"Lossarnach Captain"}},{"insert":" , "},{"insert":{"card-link":"Riders of Rohan"}},{"insert":", and "},{"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":". Additionally, 22 of the 25 are humans, with the only exceptions being "},{"insert":{"card-link":"Enduring Innocence"}},{"insert":", "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":", and again "},{"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":", which are all powerful synergy pieces for the deck's go-wide strategy.\n\nHow the deck wins:\n\nThe deck features many powerful token generators that help to create a critical mass of humans that can then be used to close out the game. The best of these include cards like "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":" , "},{"insert":{"card-link":"Apothecary White"}},{"insert":" , "},{"insert":{"card-link":"Cosmogrand Zenith"}},{"insert":" , and "},{"insert":{"card-link":"Reverent Hoplite"}},{"insert":" . "},{"insert":{"card-link":"Horn of Gondor"}},{"insert":" is the crown jewel of the token generators, able to build off of the tokens that are already in play to create exponentially increasing numbers of humans.\n\nOnce an army of tokens has been created, the deck has a few ways to close out the game. The first and most obvious is using "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" . One good trigger from Arabella can easily put the deck in a position to win the game. Because Arabella will likely draw aggro for being a group-slug piece, the deck has ways to give her haste such as "},{"insert":{"card-link":"Lavaspur Boots"}},{"insert":" or "},{"insert":{"card-link":"Break Through the Line"}},{"insert":" . This way, it's possible cast Arabella and swing in for a big trigger on the same turn, leaving only a short window for response. "},{"insert":{"card-link":"Sunshot Militia"}},{"insert":" is also an efficient backup group-slug payoff if Arabella becomes too difficult to stick on the battlefield.\n\nAlternatively, the deck can win through combat (big surprise). "},{"insert":{"card-link":"The Battle of Bywater"}},{"insert":" and "},{"insert":{"card-link":"Expel the Interlopers"}},{"insert":" are both mostly one-sided boardwipes that dodge most of the deck's humans and leave opponent's boards open to attack. Along with "},{"insert":{"card-link":"Rem Karolus, Stalwart Slayer"}},{"insert":" , "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" and "},{"insert":{"card-link":"Chain Reaction"}},{"insert":" also become one-sided wipes that can completely turn the game in Arabella's favor. "},{"insert":{"card-link":"Baldin, Century Herdmaster"}},{"insert":" and "},{"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":" serve as overrun pieces that turn a wide board of humans into a game-finishing attack.\n\nTo protect the gameplan, the deck plays "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" and "},{"insert":{"card-link":"Lavaspur Boots"}},{"insert":" to protect key creatures from board wipes, along with "},{"insert":{"card-link":"Boros Charm"}},{"insert":" and "},{"insert":{"card-link":"Rootborn Defenses"}},{"insert":" to prevent losing the army of humans to a board wipe.\n\nThanks to the Archidekt team for putting together another great prompt for this month's contest. Good luck to everyone involved!\n"}]}
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