JustTrout
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Commander
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{"ops":[{"insert":"\""},{"attributes":{"bold":true},"insert":"September's challenge is to brew a creative and interesting Commander-legal Typal/Kindred deck where the commander supports the creature type in an interesting and creative way despite not being of that type, nor using that creature type in its text box.\""},{"insert":"\n\nThis deck is a "},{"attributes":{"bold":true},"insert":"Human typal"},{"insert":" strategy helmed by "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":". The basic goal of the deck is to use Arabella as a payoff for a huge board of humans and human tokens. This deck is unique from many other typal decks because the goal of the deck is to keep the power of all (or at least most) of the creatures at 2 or less to get the most value possible out of Arabella's attack trigger. As a result, the deck does not play any of the anthem or lord effects you would expect to see in a typal deck, such as "},{"insert":{"card-link":"Greymond, Avacyn's Stalwart"}},{"insert":" or "},{"insert":{"card-link":"Vanquisher's Banner"}},{"insert":". Instead, the deck goes all-in on a go-wide strategy, creating as many human tokens as is humanly possible while also almost exclusively playing humans that incidentally count towards Arabella's trigger.\n\nOut of the 25 creatures included, only 6 have power greater than 3: "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":" , "},{"insert":{"card-link":"Apothecary White"}},{"insert":" , "},{"insert":{"card-link":"Cemetery Protector"}},{"insert":" , "},{"insert":{"card-link":"Lossarnach Captain"}},{"insert":" , "},{"insert":{"card-link":"Riders of Rohan"}},{"insert":", and "},{"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":". Additionally, 22 of the 25 are humans, with the only exceptions being "},{"insert":{"card-link":"Enduring Innocence"}},{"insert":", "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":", and again "},{"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":", which are all powerful synergy pieces for the deck's go-wide strategy.\n\nHow the deck wins:\n\nThe deck features many powerful token generators that help to create a critical mass of humans that can then be used to close out the game. The best of these include cards like "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":" , "},{"insert":{"card-link":"Apothecary White"}},{"insert":" , "},{"insert":{"card-link":"Cosmogrand Zenith"}},{"insert":" , and "},{"insert":{"card-link":"Reverent Hoplite"}},{"insert":" . "},{"insert":{"card-link":"Horn of Gondor"}},{"insert":" is the crown jewel of the token generators, able to build off of the tokens that are already in play to create exponentially increasing numbers of humans.\n\nOnce an army of tokens has been created, the deck has a few ways to close out the game. The first and most obvious is using "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" . One good trigger from Arabella can easily put the deck in a position to win the game. Because Arabella will likely draw aggro for being a group-slug piece, the deck has ways to give her haste such as "},{"insert":{"card-link":"Lavaspur Boots"}},{"insert":" or "},{"insert":{"card-link":"Break Through the Line"}},{"insert":" . This way, it's possible cast Arabella and swing in for a big trigger on the same turn, leaving only a short window for response. "},{"insert":{"card-link":"Sunshot Militia"}},{"insert":" is also an efficient backup group-slug payoff if Arabella becomes too difficult to stick on the battlefield.\n\nAlternatively, the deck can win through combat (big surprise). "},{"insert":{"card-link":"The Battle of Bywater"}},{"insert":" and "},{"insert":{"card-link":"Expel the Interlopers"}},{"insert":" are both mostly one-sided boardwipes that dodge most of the deck's humans and leave opponent's boards open to attack. Along with "},{"insert":{"card-link":"Rem Karolus, Stalwart Slayer"}},{"insert":" , "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" and "},{"insert":{"card-link":"Chain Reaction"}},{"insert":" also become one-sided wipes that can completely turn the game in Arabella's favor. "},{"insert":{"card-link":"Baldin, Century Herdmaster"}},{"insert":" and "},{"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":" serve as overrun pieces that turn a wide board of humans into a game-finishing attack.\n\nTo protect the gameplan, the deck plays "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" and "},{"insert":{"card-link":"Lavaspur Boots"}},{"insert":" to protect key creatures from board wipes, along with "},{"insert":{"card-link":"Boros Charm"}},{"insert":" and "},{"insert":{"card-link":"Rootborn Defenses"}},{"insert":" to prevent losing the army of humans to a board wipe.\n\nThanks to the Archidekt team for putting together another great prompt for this month's contest. Good luck to everyone involved!\n"}]}
Draw
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Nelly Borca, Impulsive Accuser
Vigilance
Whenever Nelly Borca attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.)
Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
Whenever Nelly Borca attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.)
Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
Legendary Creature - Human Detective

Draw
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Evasion/Haste enabler
Evasion/Haste enabler
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Finisher
Baldin, Century Herdmaster
During your turn, each creature assigns combat damage equal to its toughness rather than its power.
Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Human Warrior

Finisher
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Land
Land
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Protection
Gilraen, Dúnedain Protector
, : Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
Legendary Creature - Human Noble

Rem Karolus, Stalwart Slayer
Flying, haste
If a spell would deal damage to you or another permanent you control, prevent that damage.
If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
If a spell would deal damage to you or another permanent you control, prevent that damage.
If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Legendary Creature - Human Knight

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Legendary Creature - Human Pirate

Ramp
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Removal
Removal
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Tokens
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Apothecary White
Vigilance
Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
, , Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
, , Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
Legendary Creature - Human Cleric

Echoing Assault
Creature tokens you control have menace.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Enchantment

Riders of Rohan
When this creature enters, create two 2/2 red Human Knight creature tokens with trample and haste.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Human Knight

Visions of Glory
Create a 1/1 white Human creature token for each creature you control.
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Tokens
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Typal synergy
Gathering Stone
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Artifact

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Oath of Eorl
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Human Soldier creature tokens.
II — Create two 2/2 red Human Knight creature tokens with trample and haste.
III — Put an indestructible counter on up to one target Human. You become the monarch.
I — Create two 1/1 white Human Soldier creature tokens.
II — Create two 2/2 red Human Knight creature tokens with trample and haste.
III — Put an indestructible counter on up to one target Human. You become the monarch.
Enchantment - Saga

Typal synergy
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Wipes
Wipes
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"\""},{"attributes":{"bold":true},"insert":"September's challenge is to brew a creative and interesting Commander-legal Typal/Kindred deck where the commander supports the creature type in an interesting and creative way despite not being of that type, nor using that creature type in its text box.\""},{"insert":"\n\nThis deck is a "},{"attributes":{"bold":true},"insert":"Human typal"},{"insert":" strategy helmed by "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":". The basic goal of the deck is to use Arabella as a payoff for a huge board of humans and human tokens. This deck is unique from many other typal decks because the goal of the deck is to keep the power of all (or at least most) of the creatures at 2 or less to get the most value possible out of Arabella's attack trigger. As a result, the deck does not play any of the anthem or lord effects you would expect to see in a typal deck, such as "},{"insert":{"card-link":"Greymond, Avacyn's Stalwart"}},{"insert":" or "},{"insert":{"card-link":"Vanquisher's Banner"}},{"insert":". Instead, the deck goes all-in on a go-wide strategy, creating as many human tokens as is humanly possible while also almost exclusively playing humans that incidentally count towards Arabella's trigger.\n\nOut of the 25 creatures included, only 6 have power greater than 3: "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":" , "},{"insert":{"card-link":"Apothecary White"}},{"insert":" , "},{"insert":{"card-link":"Cemetery Protector"}},{"insert":" , "},{"insert":{"card-link":"Lossarnach Captain"}},{"insert":" , "},{"insert":{"card-link":"Riders of Rohan"}},{"insert":", and "},{"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":". Additionally, 22 of the 25 are humans, with the only exceptions being "},{"insert":{"card-link":"Enduring Innocence"}},{"insert":", "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":", and again "},{"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":", which are all powerful synergy pieces for the deck's go-wide strategy.\n\nHow the deck wins:\n\nThe deck features many powerful token generators that help to create a critical mass of humans that can then be used to close out the game. The best of these include cards like "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":" , "},{"insert":{"card-link":"Apothecary White"}},{"insert":" , "},{"insert":{"card-link":"Cosmogrand Zenith"}},{"insert":" , and "},{"insert":{"card-link":"Reverent Hoplite"}},{"insert":" . "},{"insert":{"card-link":"Horn of Gondor"}},{"insert":" is the crown jewel of the token generators, able to build off of the tokens that are already in play to create exponentially increasing numbers of humans.\n\nOnce an army of tokens has been created, the deck has a few ways to close out the game. The first and most obvious is using "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" . One good trigger from Arabella can easily put the deck in a position to win the game. Because Arabella will likely draw aggro for being a group-slug piece, the deck has ways to give her haste such as "},{"insert":{"card-link":"Lavaspur Boots"}},{"insert":" or "},{"insert":{"card-link":"Break Through the Line"}},{"insert":" . This way, it's possible cast Arabella and swing in for a big trigger on the same turn, leaving only a short window for response. "},{"insert":{"card-link":"Sunshot Militia"}},{"insert":" is also an efficient backup group-slug payoff if Arabella becomes too difficult to stick on the battlefield.\n\nAlternatively, the deck can win through combat (big surprise). "},{"insert":{"card-link":"The Battle of Bywater"}},{"insert":" and "},{"insert":{"card-link":"Expel the Interlopers"}},{"insert":" are both mostly one-sided boardwipes that dodge most of the deck's humans and leave opponent's boards open to attack. Along with "},{"insert":{"card-link":"Rem Karolus, Stalwart Slayer"}},{"insert":" , "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" and "},{"insert":{"card-link":"Chain Reaction"}},{"insert":" also become one-sided wipes that can completely turn the game in Arabella's favor. "},{"insert":{"card-link":"Baldin, Century Herdmaster"}},{"insert":" and "},{"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":" serve as overrun pieces that turn a wide board of humans into a game-finishing attack.\n\nTo protect the gameplan, the deck plays "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" and "},{"insert":{"card-link":"Lavaspur Boots"}},{"insert":" to protect key creatures from board wipes, along with "},{"insert":{"card-link":"Boros Charm"}},{"insert":" and "},{"insert":{"card-link":"Rootborn Defenses"}},{"insert":" to prevent losing the army of humans to a board wipe.\n\nThanks to the Archidekt team for putting together another great prompt for this month's contest. Good luck to everyone involved!\n"}]}






























































