Reltsuhsemaj
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Commander
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{"ops":[{"insert":"Gnomebody Expects the Osgir Inquisition"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander: "},{"insert":{"card-link":"Osgir, the Reconstructor"}},{"insert":" \nSeptember’s challenge asked us to build a Commander-legal Kindred deck led by a commander who neither shares the chosen creature type nor mentions that creature type anywhere in their text box. Despite that separation, the commander still needed to support the chosen type in an interesting and creative way.\nNobody expects "},{"insert":{"card-link":"Osgir, the Reconstructor"}},{"insert":" to lead a Gnome uprising.\nOsgir is a Giant Artificer who normally commands powerful Boros artifact strategies. In this deck, however, he is the enormous foreman of a workshop operated entirely by mechanical Gnomes. Most of our Gnomes are also artifacts, allowing Osgir to sacrifice them, recover their remains and reconstruct them in pairs.\nThe result is "},{"attributes":{"bold":true},"insert":"Gnomebody Expects the Osgir Inquisition"},{"insert":", an artifact-based Gnome Kindred deck that creates an increasingly large mechanical workforce before converting that army into lethal combat damage, direct damage or milling.\n\nThe Gnome Reconstruction Project"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is not simply a conventional Osgir artifact deck with a few Gnomes added for decoration. The creature package contains every Commander-legal Gnome available within Osgir’s red-white colour identity.\nIndividually, many of these Gnomes provide relatively small effects. Together, they form a network of artifact creatures that can generate mana, create tokens, draw cards, control graveyards and sacrifice themselves for value. Osgir takes those modest effects and duplicates them.\nFor one mana, Osgir can sacrifice an artifact and give a creature +2/+0 until the end of the turn. This provides an accessible sacrifice outlet in the command zone and places artifacts into the graveyard for later use.\nHis second ability is the heart of the deck. By paying mana equal to the mana value of an artifact in our graveyard, tapping Osgir and exiling that card, we create two token copies of it. An artifact that was useful once becomes two new pieces of machinery, and any enters-the-battlefield or death abilities can be used again.\nWith "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" , Osgir creates four copies instead of two.\n\nEstablishing the Workshop"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early game is devoted to developing mana, casting inexpensive Gnomes and preparing artifacts for reconstruction.\n"},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" , "},{"insert":{"card-link":"Boros Signet"}},{"insert":" , "},{"insert":{"card-link":"Talisman of Conviction"}},{"insert":" , "},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":", "},{"insert":{"card-link":"Patchwork Banner"}},{"insert":" and "},{"insert":{"card-link":"Patriar's Seal"}},{"insert":" help us cast Osgir and pay for his increasingly ambitious reconstruction projects.\nSeveral Gnomes also assist with our mana. "},{"insert":{"card-link":"Deep Gnome Terramancer"}},{"insert":" finds Plains whenever an opponent puts lands onto the battlefield without playing them. This allows us to benefit from opposing fetch lands and land-based ramp.\n"},{"insert":{"card-link":"Scampering Surveyor"}},{"insert":" places a basic land directly onto the battlefield, while "},{"insert":{"card-link":"Compass Gnome"}},{"insert":" ensures our next draw can be a basic land or Cave. "},{"insert":{"card-link":"Copper Gnomes"}},{"insert":" can sacrifice itself to place a large artifact from our hand directly onto the battlefield. Once it reaches the graveyard, Osgir can reconstruct it into two new "},{"insert":{"card-link":"Copper Gnomes"}},{"insert":" , each capable of deploying another artifact.\nOur artifact lands provide one of the deck’s strongest Osgir interactions. "},{"insert":{"card-link":"Ancient Den"}},{"insert":" , "},{"insert":{"card-link":"Great Furnace"}},{"insert":" , "},{"insert":{"card-link":"Darksteel Citadel"}},{"insert":", "},{"insert":{"card-link":"Power Depot"}},{"insert":", "},{"insert":{"card-link":"Rustvale Bridge"}},{"insert":" and "},{"insert":{"card-link":"Treasure Vault"}},{"insert":" can be sacrificed to Osgir or "},{"attributes":{"bold":true},"insert":{"card-link":"Phyrexia's Core"}},{"insert":". Because an artifact land has a mana value of zero, Osgir can exile it with (X=0) and create two token copies.\nThis turns one land in the graveyard into two lands on the battlefield. With "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" , Osgir creates four copies instead. Reconstructing an artifact land uses Osgir’s activation for the turn, but the resulting mana advantage can fund much larger turns later.\n\nSupplying the Scrapyard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Osgir needs worthwhile artifacts in the graveyard, so the deck has several ways to place them there intentionally.\n"},{"insert":{"card-link":"Faithless Looting"}},{"insert":" and "},{"insert":{"card-link":"Unexpected Windfall"}},{"insert":" allow us to discard expensive artifacts while finding new cards. "},{"insert":{"card-link":"Unexpected Windfall"}},{"insert":" also creates two Treasure tokens, providing mana and additional artifacts.\n"},{"insert":{"card-link":"Trash for Treasure"}},{"insert":" sacrifices a cheap artifact and returns a more important artifact directly to the battlefield. "},{"insert":{"card-link":"Oswald Fiddlebender"}},{"insert":" performs a similar role by sacrificing one artifact to search for another with a mana value exactly one greater.\nThe deck also includes three repeatable sacrifice outlets. "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" converts creatures into mana, "},{"insert":{"card-link":"Blasting Station"}},{"insert":" converts them into damage, and "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" converts their power into milling. These allow us to receive additional value from our Gnomes while placing the original cards into the graveyard for Osgir.\nWe must still reconstruct carefully. Osgir exiles the original card before creating token copies. If those tokens are later removed, the original can no longer be reconstructed. Premium targets should be duplicated when we can gain immediate value or protect the resulting board.\n\nThe Best Reconstruction Targets"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Market Gnome"}},{"insert":" is one of our best inexpensive targets. When it dies, we gain one life and draw a card. Osgir can turn the original into two copies, each ready to be sacrificed for another card. Anointed Procession raises that to four copies.\n"},{"insert":{"card-link":"Ichor Wellspring"}},{"insert":" draws a card when it enters and another when it goes to the graveyard. Reconstructing it normally draws two cards immediately, with two more available when the copies are sacrificed.\n"},{"insert":{"card-link":"Cartographer's Companion"}},{"insert":" creates a Map token when it enters. Two reconstructed Companions produce two Gnome bodies and two additional artifacts, while the Maps help our creatures explore.\n"},{"insert":{"card-link":"Tinker's Tote"}},{"insert":" creates two Gnome tokens when it enters and can later sacrifice itself to gain three life and draw a card. Reconstructing it normally creates two Totes and four Gnomes.\nWith "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" , Osgir creates four Totes instead. Each Tote then creates four Gnome tokens, producing sixteen Gnomes from a single activation.\n"},{"insert":{"card-link":"Bottle Gnomes"}},{"insert":" can sacrifice itself to gain three life. Reconstructing it creates additional expendable bodies that can stabilize our life total, contribute to a Kindred attack or fuel one of our sacrifice outlets.\n"},{"insert":{"card-link":"Ticking Gnomes"}},{"insert":" can sacrifice itself to deal one damage to any target. Its reconstructed copies can remove small utility creatures or provide the final points of damage against an opponent.\nAt the top of the reconstruction schedule is "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" . It enters with three +1/+1 counters and creates a number of 1/1 Gnomes equal to its power whenever it enters or attacks.\nA normal Osgir activation creates two Thunderhulks and six additional Gnomes. With"},{"insert":{"card-link":"Anointed Procession"}},{"insert":", Osgir creates four Thunderhulks, and each Thunderhulk produces six Gnome tokens when it enters. That gives us four Thunderhulks and twenty-four smaller Gnomes from one reconstruction.\nIf"},{"insert":{"card-link":"Roaming Throne"}},{"insert":" is also on the battlefield naming Gnome , each Thunderhulk’s triggered ability occurs an additional time. The deck can go from a relatively modest battlefield to an overwhelming army in a single main phase.\n\nExpanding the Workforce"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Anointed Procession"}},{"insert":" is one of the most important cards in the deck. It doubles Osgir’s reconstructed copies and the tokens created by "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" , "},{"insert":{"card-link":"Tinker's Tote"}},{"insert":" , "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" and "},{"insert":{"card-link":"Thousand Moons Smithy // Barracks of the Thousand"}},{"insert":" .\n"},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" gives every creature we control every creature type. This ensures all our supporting creatures receive the benefits of our Gnome Kindred effects. It can also manufacture additional artifact creature tokens.\n"},{"insert":{"card-link":"Roaming Throne"}},{"insert":" should almost always name Gnome. It becomes a Gnome itself and causes triggered abilities from our other Gnomes to occur an additional time. It doubles abilities from "},{"insert":{"card-link":"Market Gnome"}},{"insert":" , "},{"insert":{"card-link":"Scampering Surveyor"}},{"insert":" , "},{"insert":{"card-link":"Cartographer's Companion"}},{"insert":" and "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" , among others.\n"},{"insert":{"card-link":"Skullclamp"}},{"insert":" converts 1/1 Gnome tokens into cards, while "},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":" draws a card during any turn in which we have created a token."},{"insert":{"card-link":"Staff of the Storyteller"}},{"insert":" accumulates counters as creature tokens enter and converts those counters into additional cards.\n"},{"insert":{"card-link":"Mystic Forge"}},{"insert":" allows us to cast most of the deck’s colourless artifacts from the top of our library, helping the workshop continue operating when our hand becomes depleted.\n\nProtecting Osgir and the Workshop"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Osgir must tap to reconstruct an artifact and can activate only at sorcery speed. Keeping him alive and allowing him to activate immediately are essential.\n"},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" and "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" provide haste and protection. "},{"insert":{"card-link":"Hotfoot Gnome"}},{"insert":" can also give Osgir haste, allowing him to begin reconstructing artifacts on the turn he enters.\n"},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":" allows Osgir to activate as though he had haste and can untap him for a second activation. "},{"insert":{"card-link":"Magewright's Stone"}},{"insert":" and "},{"insert":{"card-link":"Patriar's Seal"}},{"insert":" provide additional ways to untap him.\n"},{"insert":{"card-link":"Boros Charm"}},{"insert":" protects our permanents from destruction, while "},{"insert":{"card-link":"Clever Concealment"}},{"insert":" phases out any number of nonland permanents. "},{"insert":{"card-link":"Clever Concealment"}},{"insert":" is particularly important because it protects the workshop from exile-based sweepers. Our Gnome tokens can help pay its convoke cost, allowing us to preserve mana for reconstruction.\n\nControlling the Table"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck uses a compact but versatile interaction package.\n"},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" and "},{"insert":{"card-link":"Dispatch"}},{"insert":" exile dangerous creatures. Because we regularly control three or more artifacts, Dispatch will usually operate as a one-mana exile spell.\n"},{"insert":{"card-link":"Generous Gift"}},{"insert":" can destroy any permanent, while "},{"insert":{"card-link":"Wear // Tear"}},{"insert":" can remove an artifact, an enchantment or both. "},{"insert":{"card-link":"Digsite Conservator"}},{"insert":" provides repeatable graveyard control and can sacrifice itself before being reconstructed into two additional copies.\n"},{"insert":{"card-link":"Organic Extinction"}},{"insert":" is our primary board wipe. Its improvise ability allows our artifacts to help pay its cost, and it destroys all nonartifact creatures. Most of our Gnome army survives while opposing creatures are destroyed.\nOsgir, "},{"insert":{"card-link":"Deep Gnome Terramancer"}},{"insert":" and "},{"insert":{"card-link":"Flaming Fist Officer"}},{"insert":" are not naturally artifacts, so "},{"insert":{"card-link":"Organic Extinction"}},{"insert":" will destroy them unless another effect has changed their types. Even so, preserving most of our army can make the exchange overwhelmingly favourable.\n\nWin Condition One: The Kindred Assault"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s primary win condition is an enormous Gnome attack.\n"},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" , "},{"insert":{"card-link":"Tinker's Tote"}},{"insert":" , "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" and "},{"insert":{"card-link":"Thousand Moons Smithy // Barracks of the Thousand"}},{"insert":" produce the necessary bodies. Once the workshop is fully staffed, our Kindred payoffs convert those creatures into a lethal force.\n"},{"insert":{"card-link":"Tempered Steel"}},{"insert":" gives every artifact creature +2/+2, turning ordinary 1/1 Gnome tokens into 3/3 attackers.\n"},{"insert":{"card-link":"Coat of Arms"}},{"insert":" gives each creature +1/+1 for every other creature sharing a creature type with it. This is symmetrical, so it must be deployed carefully against other Kindred decks. However, very few opponents will be able to match the number of Gnomes we can create.\n"},{"insert":{"card-link":"Shared Animosity"}},{"insert":" is our safest combat finisher. Whenever one of our creatures attacks, it receives +1/+0 for every other attacking creature sharing a type with it. Ten attacking Gnomes each receive +9/+0. Twenty attacking Gnomes each receive +19/+0.\nThe bonus is calculated separately for every attacker, so even a modest collection of Gnome tokens can deal lethal damage to multiple opponents.\n\nWin Condition Two: Thousand Moons Smithy"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Thousand Moons Smithy // Barracks of the Thousand"}},{"insert":" creates a Gnome Soldier whose power and toughness are each equal to the number of artifacts and creatures we control. Because most of our Gnomes are both artifacts and creatures, the deck can make these tokens enormous.\nThe Smithy can transform into "},{"attributes":{"bold":true},"insert":"Barracks of the Thousand"},{"insert":" by tapping five artifacts or creatures at the beginning of combat. Whenever mana produced by the Barracks is used to cast an artifact or creature, it creates another Gnome Soldier.\n"},{"insert":{"card-link":"Anointed Procession"}},{"insert":" doubles these tokens, giving us multiple enormous attackers. "},{"insert":{"card-link":"Shared Animosity"}},{"insert":" and "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" then increase their power even further.\n\nWin Condition Three: Blasting Station"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Blasting Station"}},{"insert":" allows us to sacrifice a creature to deal one damage to any target. Whenever another creature enters the battlefield, the Station untaps.\nLarge reconstruction turns create many creatures simultaneously, placing multiple untap triggers on the stack. We can allow one trigger to resolve, sacrifice a creature to deal damage, allow the next trigger to resolve and repeat the process.\n"},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" and "},{"insert":{"card-link":"Tinker's Tote"}},{"insert":" provide the largest bursts of creatures, while "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" dramatically increases the amount of damage available. This gives the deck a way to win without attacking.\n\nWin Condition Four: Altar of Dementia"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" allows us to sacrifice a creature and mill a player equal to that creature’s power.\nThe numerous small Gnomes can be sacrificed to fill our own graveyard, preparing a powerful reconstruction or "},{"insert":{"card-link":"Wake the Past"}},{"insert":" Against opponents, however, the best targets are the enormous Gnome Soldiers created by "},{"insert":{"card-link":"Thousand Moons Smithy // Barracks of the Thousand"}},{"insert":" .\nSacrificing several large Gnome Soldiers can remove an opponent’s entire library. "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" makes this plan considerably more dangerous by doubling the number of large tokens available.\n\nReopening the Workshop"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If our artifact army is destroyed, "},{"insert":{"card-link":"Wake the Past"}},{"insert":" provides a spectacular recovery. It returns every artifact card from our graveyard to the battlefield and gives those artifacts haste until the end of the turn.\nThis can simultaneously recover Gnomes, mana rocks, artifact lands, sacrifice outlets and support pieces. Recovered creatures can attack immediately, while creatures with activated abilities can begin working again.\n"},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" provides smaller-scale recovery for inexpensive permanents. When cast with flashback, it copies itself, allowing us to recover two permanents.\n"},{"insert":{"card-link":"Buried Ruin"}},{"insert":" and "},{"insert":{"card-link":"Trading Post"}},{"insert":" provide additional ways to recover important artifacts without relying entirely on Osgir.\n\nFinal Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gnomebody Expects the Osgir Inquisition wins by transforming small pieces of machinery into a rapidly expanding production line.\nOsgir doubles our artifacts. Anointed Procession doubles them again. "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" multiplies the Gnomes’ triggered abilities, while "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" and "},{"insert":{"card-link":"Thousand Moons Smithy // Barracks of the Thousand"}},{"insert":" provide the workforce necessary to overwhelm the table.\nFrom there, "},{"insert":{"card-link":"Shared Animosity"}},{"insert":" and"},{"insert":{"card-link":"Coat of Arms"}},{"insert":" deliver lethal combat damage, "},{"insert":{"card-link":"Blasting Station"}},{"insert":" turns the army into direct damage, and "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" converts our largest creations into a milling victory.\nThe deck is strange enough to satisfy the challenge, but cohesive enough to be genuinely dangerous. What begins as a harmless collection of tiny artifact creatures can become dozens of Gnomes in a single turn.\nBy the time the table realizes what Osgir has constructed, the workshop is already operational—and Gnomebody expected it.\n"}]}
Commander
Osgir, the Reconstructor
Vigilance
, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
, , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
, , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
Legendary Creature - Artificer Giant

Commander
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Anthem
Anthem
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Copy
Copy
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Counters
Counters
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Creature
Creature
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Draw
Draw
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Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
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Protection
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Ramp
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Recursion
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Removal
Digsite Conservator
Sacrifice this creature: Exile up to four target cards from a single graveyard. Activate only as a sorcery.
When this creature dies, you may pay . If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
When this creature dies, you may pay . If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature Artifact - Gnome

Removal
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Sac Outlet
Sac Outlet
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Tokens
Thousand Moons Smithy
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Legendary Artifact


Threefold Thunderhulk
This creature enters with three +1/+1 counters on it.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Creature Artifact - Gnome

Tokens
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Tutor
Oswald Fiddlebender
Magical Tinkering — , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome

Tutor
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Untap
Untap
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Deck Info
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Description
{"ops":[{"insert":"Gnomebody Expects the Osgir Inquisition"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander: "},{"insert":{"card-link":"Osgir, the Reconstructor"}},{"insert":" \nSeptember’s challenge asked us to build a Commander-legal Kindred deck led by a commander who neither shares the chosen creature type nor mentions that creature type anywhere in their text box. Despite that separation, the commander still needed to support the chosen type in an interesting and creative way.\nNobody expects "},{"insert":{"card-link":"Osgir, the Reconstructor"}},{"insert":" to lead a Gnome uprising.\nOsgir is a Giant Artificer who normally commands powerful Boros artifact strategies. In this deck, however, he is the enormous foreman of a workshop operated entirely by mechanical Gnomes. Most of our Gnomes are also artifacts, allowing Osgir to sacrifice them, recover their remains and reconstruct them in pairs.\nThe result is "},{"attributes":{"bold":true},"insert":"Gnomebody Expects the Osgir Inquisition"},{"insert":", an artifact-based Gnome Kindred deck that creates an increasingly large mechanical workforce before converting that army into lethal combat damage, direct damage or milling.\n\nThe Gnome Reconstruction Project"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is not simply a conventional Osgir artifact deck with a few Gnomes added for decoration. The creature package contains every Commander-legal Gnome available within Osgir’s red-white colour identity.\nIndividually, many of these Gnomes provide relatively small effects. Together, they form a network of artifact creatures that can generate mana, create tokens, draw cards, control graveyards and sacrifice themselves for value. Osgir takes those modest effects and duplicates them.\nFor one mana, Osgir can sacrifice an artifact and give a creature +2/+0 until the end of the turn. This provides an accessible sacrifice outlet in the command zone and places artifacts into the graveyard for later use.\nHis second ability is the heart of the deck. By paying mana equal to the mana value of an artifact in our graveyard, tapping Osgir and exiling that card, we create two token copies of it. An artifact that was useful once becomes two new pieces of machinery, and any enters-the-battlefield or death abilities can be used again.\nWith "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" , Osgir creates four copies instead of two.\n\nEstablishing the Workshop"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early game is devoted to developing mana, casting inexpensive Gnomes and preparing artifacts for reconstruction.\n"},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" , "},{"insert":{"card-link":"Boros Signet"}},{"insert":" , "},{"insert":{"card-link":"Talisman of Conviction"}},{"insert":" , "},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":", "},{"insert":{"card-link":"Patchwork Banner"}},{"insert":" and "},{"insert":{"card-link":"Patriar's Seal"}},{"insert":" help us cast Osgir and pay for his increasingly ambitious reconstruction projects.\nSeveral Gnomes also assist with our mana. "},{"insert":{"card-link":"Deep Gnome Terramancer"}},{"insert":" finds Plains whenever an opponent puts lands onto the battlefield without playing them. This allows us to benefit from opposing fetch lands and land-based ramp.\n"},{"insert":{"card-link":"Scampering Surveyor"}},{"insert":" places a basic land directly onto the battlefield, while "},{"insert":{"card-link":"Compass Gnome"}},{"insert":" ensures our next draw can be a basic land or Cave. "},{"insert":{"card-link":"Copper Gnomes"}},{"insert":" can sacrifice itself to place a large artifact from our hand directly onto the battlefield. Once it reaches the graveyard, Osgir can reconstruct it into two new "},{"insert":{"card-link":"Copper Gnomes"}},{"insert":" , each capable of deploying another artifact.\nOur artifact lands provide one of the deck’s strongest Osgir interactions. "},{"insert":{"card-link":"Ancient Den"}},{"insert":" , "},{"insert":{"card-link":"Great Furnace"}},{"insert":" , "},{"insert":{"card-link":"Darksteel Citadel"}},{"insert":", "},{"insert":{"card-link":"Power Depot"}},{"insert":", "},{"insert":{"card-link":"Rustvale Bridge"}},{"insert":" and "},{"insert":{"card-link":"Treasure Vault"}},{"insert":" can be sacrificed to Osgir or "},{"attributes":{"bold":true},"insert":{"card-link":"Phyrexia's Core"}},{"insert":". Because an artifact land has a mana value of zero, Osgir can exile it with (X=0) and create two token copies.\nThis turns one land in the graveyard into two lands on the battlefield. With "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" , Osgir creates four copies instead. Reconstructing an artifact land uses Osgir’s activation for the turn, but the resulting mana advantage can fund much larger turns later.\n\nSupplying the Scrapyard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Osgir needs worthwhile artifacts in the graveyard, so the deck has several ways to place them there intentionally.\n"},{"insert":{"card-link":"Faithless Looting"}},{"insert":" and "},{"insert":{"card-link":"Unexpected Windfall"}},{"insert":" allow us to discard expensive artifacts while finding new cards. "},{"insert":{"card-link":"Unexpected Windfall"}},{"insert":" also creates two Treasure tokens, providing mana and additional artifacts.\n"},{"insert":{"card-link":"Trash for Treasure"}},{"insert":" sacrifices a cheap artifact and returns a more important artifact directly to the battlefield. "},{"insert":{"card-link":"Oswald Fiddlebender"}},{"insert":" performs a similar role by sacrificing one artifact to search for another with a mana value exactly one greater.\nThe deck also includes three repeatable sacrifice outlets. "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" converts creatures into mana, "},{"insert":{"card-link":"Blasting Station"}},{"insert":" converts them into damage, and "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" converts their power into milling. These allow us to receive additional value from our Gnomes while placing the original cards into the graveyard for Osgir.\nWe must still reconstruct carefully. Osgir exiles the original card before creating token copies. If those tokens are later removed, the original can no longer be reconstructed. Premium targets should be duplicated when we can gain immediate value or protect the resulting board.\n\nThe Best Reconstruction Targets"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Market Gnome"}},{"insert":" is one of our best inexpensive targets. When it dies, we gain one life and draw a card. Osgir can turn the original into two copies, each ready to be sacrificed for another card. Anointed Procession raises that to four copies.\n"},{"insert":{"card-link":"Ichor Wellspring"}},{"insert":" draws a card when it enters and another when it goes to the graveyard. Reconstructing it normally draws two cards immediately, with two more available when the copies are sacrificed.\n"},{"insert":{"card-link":"Cartographer's Companion"}},{"insert":" creates a Map token when it enters. Two reconstructed Companions produce two Gnome bodies and two additional artifacts, while the Maps help our creatures explore.\n"},{"insert":{"card-link":"Tinker's Tote"}},{"insert":" creates two Gnome tokens when it enters and can later sacrifice itself to gain three life and draw a card. Reconstructing it normally creates two Totes and four Gnomes.\nWith "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" , Osgir creates four Totes instead. Each Tote then creates four Gnome tokens, producing sixteen Gnomes from a single activation.\n"},{"insert":{"card-link":"Bottle Gnomes"}},{"insert":" can sacrifice itself to gain three life. Reconstructing it creates additional expendable bodies that can stabilize our life total, contribute to a Kindred attack or fuel one of our sacrifice outlets.\n"},{"insert":{"card-link":"Ticking Gnomes"}},{"insert":" can sacrifice itself to deal one damage to any target. Its reconstructed copies can remove small utility creatures or provide the final points of damage against an opponent.\nAt the top of the reconstruction schedule is "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" . It enters with three +1/+1 counters and creates a number of 1/1 Gnomes equal to its power whenever it enters or attacks.\nA normal Osgir activation creates two Thunderhulks and six additional Gnomes. With"},{"insert":{"card-link":"Anointed Procession"}},{"insert":", Osgir creates four Thunderhulks, and each Thunderhulk produces six Gnome tokens when it enters. That gives us four Thunderhulks and twenty-four smaller Gnomes from one reconstruction.\nIf"},{"insert":{"card-link":"Roaming Throne"}},{"insert":" is also on the battlefield naming Gnome , each Thunderhulk’s triggered ability occurs an additional time. The deck can go from a relatively modest battlefield to an overwhelming army in a single main phase.\n\nExpanding the Workforce"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Anointed Procession"}},{"insert":" is one of the most important cards in the deck. It doubles Osgir’s reconstructed copies and the tokens created by "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" , "},{"insert":{"card-link":"Tinker's Tote"}},{"insert":" , "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" and "},{"insert":{"card-link":"Thousand Moons Smithy // Barracks of the Thousand"}},{"insert":" .\n"},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" gives every creature we control every creature type. This ensures all our supporting creatures receive the benefits of our Gnome Kindred effects. It can also manufacture additional artifact creature tokens.\n"},{"insert":{"card-link":"Roaming Throne"}},{"insert":" should almost always name Gnome. It becomes a Gnome itself and causes triggered abilities from our other Gnomes to occur an additional time. It doubles abilities from "},{"insert":{"card-link":"Market Gnome"}},{"insert":" , "},{"insert":{"card-link":"Scampering Surveyor"}},{"insert":" , "},{"insert":{"card-link":"Cartographer's Companion"}},{"insert":" and "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" , among others.\n"},{"insert":{"card-link":"Skullclamp"}},{"insert":" converts 1/1 Gnome tokens into cards, while "},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":" draws a card during any turn in which we have created a token."},{"insert":{"card-link":"Staff of the Storyteller"}},{"insert":" accumulates counters as creature tokens enter and converts those counters into additional cards.\n"},{"insert":{"card-link":"Mystic Forge"}},{"insert":" allows us to cast most of the deck’s colourless artifacts from the top of our library, helping the workshop continue operating when our hand becomes depleted.\n\nProtecting Osgir and the Workshop"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Osgir must tap to reconstruct an artifact and can activate only at sorcery speed. Keeping him alive and allowing him to activate immediately are essential.\n"},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" and "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" provide haste and protection. "},{"insert":{"card-link":"Hotfoot Gnome"}},{"insert":" can also give Osgir haste, allowing him to begin reconstructing artifacts on the turn he enters.\n"},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":" allows Osgir to activate as though he had haste and can untap him for a second activation. "},{"insert":{"card-link":"Magewright's Stone"}},{"insert":" and "},{"insert":{"card-link":"Patriar's Seal"}},{"insert":" provide additional ways to untap him.\n"},{"insert":{"card-link":"Boros Charm"}},{"insert":" protects our permanents from destruction, while "},{"insert":{"card-link":"Clever Concealment"}},{"insert":" phases out any number of nonland permanents. "},{"insert":{"card-link":"Clever Concealment"}},{"insert":" is particularly important because it protects the workshop from exile-based sweepers. Our Gnome tokens can help pay its convoke cost, allowing us to preserve mana for reconstruction.\n\nControlling the Table"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck uses a compact but versatile interaction package.\n"},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" and "},{"insert":{"card-link":"Dispatch"}},{"insert":" exile dangerous creatures. Because we regularly control three or more artifacts, Dispatch will usually operate as a one-mana exile spell.\n"},{"insert":{"card-link":"Generous Gift"}},{"insert":" can destroy any permanent, while "},{"insert":{"card-link":"Wear // Tear"}},{"insert":" can remove an artifact, an enchantment or both. "},{"insert":{"card-link":"Digsite Conservator"}},{"insert":" provides repeatable graveyard control and can sacrifice itself before being reconstructed into two additional copies.\n"},{"insert":{"card-link":"Organic Extinction"}},{"insert":" is our primary board wipe. Its improvise ability allows our artifacts to help pay its cost, and it destroys all nonartifact creatures. Most of our Gnome army survives while opposing creatures are destroyed.\nOsgir, "},{"insert":{"card-link":"Deep Gnome Terramancer"}},{"insert":" and "},{"insert":{"card-link":"Flaming Fist Officer"}},{"insert":" are not naturally artifacts, so "},{"insert":{"card-link":"Organic Extinction"}},{"insert":" will destroy them unless another effect has changed their types. Even so, preserving most of our army can make the exchange overwhelmingly favourable.\n\nWin Condition One: The Kindred Assault"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s primary win condition is an enormous Gnome attack.\n"},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" , "},{"insert":{"card-link":"Tinker's Tote"}},{"insert":" , "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" and "},{"insert":{"card-link":"Thousand Moons Smithy // Barracks of the Thousand"}},{"insert":" produce the necessary bodies. Once the workshop is fully staffed, our Kindred payoffs convert those creatures into a lethal force.\n"},{"insert":{"card-link":"Tempered Steel"}},{"insert":" gives every artifact creature +2/+2, turning ordinary 1/1 Gnome tokens into 3/3 attackers.\n"},{"insert":{"card-link":"Coat of Arms"}},{"insert":" gives each creature +1/+1 for every other creature sharing a creature type with it. This is symmetrical, so it must be deployed carefully against other Kindred decks. However, very few opponents will be able to match the number of Gnomes we can create.\n"},{"insert":{"card-link":"Shared Animosity"}},{"insert":" is our safest combat finisher. Whenever one of our creatures attacks, it receives +1/+0 for every other attacking creature sharing a type with it. Ten attacking Gnomes each receive +9/+0. Twenty attacking Gnomes each receive +19/+0.\nThe bonus is calculated separately for every attacker, so even a modest collection of Gnome tokens can deal lethal damage to multiple opponents.\n\nWin Condition Two: Thousand Moons Smithy"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Thousand Moons Smithy // Barracks of the Thousand"}},{"insert":" creates a Gnome Soldier whose power and toughness are each equal to the number of artifacts and creatures we control. Because most of our Gnomes are both artifacts and creatures, the deck can make these tokens enormous.\nThe Smithy can transform into "},{"attributes":{"bold":true},"insert":"Barracks of the Thousand"},{"insert":" by tapping five artifacts or creatures at the beginning of combat. Whenever mana produced by the Barracks is used to cast an artifact or creature, it creates another Gnome Soldier.\n"},{"insert":{"card-link":"Anointed Procession"}},{"insert":" doubles these tokens, giving us multiple enormous attackers. "},{"insert":{"card-link":"Shared Animosity"}},{"insert":" and "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" then increase their power even further.\n\nWin Condition Three: Blasting Station"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Blasting Station"}},{"insert":" allows us to sacrifice a creature to deal one damage to any target. Whenever another creature enters the battlefield, the Station untaps.\nLarge reconstruction turns create many creatures simultaneously, placing multiple untap triggers on the stack. We can allow one trigger to resolve, sacrifice a creature to deal damage, allow the next trigger to resolve and repeat the process.\n"},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" and "},{"insert":{"card-link":"Tinker's Tote"}},{"insert":" provide the largest bursts of creatures, while "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" dramatically increases the amount of damage available. This gives the deck a way to win without attacking.\n\nWin Condition Four: Altar of Dementia"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" allows us to sacrifice a creature and mill a player equal to that creature’s power.\nThe numerous small Gnomes can be sacrificed to fill our own graveyard, preparing a powerful reconstruction or "},{"insert":{"card-link":"Wake the Past"}},{"insert":" Against opponents, however, the best targets are the enormous Gnome Soldiers created by "},{"insert":{"card-link":"Thousand Moons Smithy // Barracks of the Thousand"}},{"insert":" .\nSacrificing several large Gnome Soldiers can remove an opponent’s entire library. "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" makes this plan considerably more dangerous by doubling the number of large tokens available.\n\nReopening the Workshop"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If our artifact army is destroyed, "},{"insert":{"card-link":"Wake the Past"}},{"insert":" provides a spectacular recovery. It returns every artifact card from our graveyard to the battlefield and gives those artifacts haste until the end of the turn.\nThis can simultaneously recover Gnomes, mana rocks, artifact lands, sacrifice outlets and support pieces. Recovered creatures can attack immediately, while creatures with activated abilities can begin working again.\n"},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" provides smaller-scale recovery for inexpensive permanents. When cast with flashback, it copies itself, allowing us to recover two permanents.\n"},{"insert":{"card-link":"Buried Ruin"}},{"insert":" and "},{"insert":{"card-link":"Trading Post"}},{"insert":" provide additional ways to recover important artifacts without relying entirely on Osgir.\n\nFinal Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gnomebody Expects the Osgir Inquisition wins by transforming small pieces of machinery into a rapidly expanding production line.\nOsgir doubles our artifacts. Anointed Procession doubles them again. "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" multiplies the Gnomes’ triggered abilities, while "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" and "},{"insert":{"card-link":"Thousand Moons Smithy // Barracks of the Thousand"}},{"insert":" provide the workforce necessary to overwhelm the table.\nFrom there, "},{"insert":{"card-link":"Shared Animosity"}},{"insert":" and"},{"insert":{"card-link":"Coat of Arms"}},{"insert":" deliver lethal combat damage, "},{"insert":{"card-link":"Blasting Station"}},{"insert":" turns the army into direct damage, and "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" converts our largest creations into a milling victory.\nThe deck is strange enough to satisfy the challenge, but cohesive enough to be genuinely dangerous. What begins as a harmless collection of tiny artifact creatures can become dozens of Gnomes in a single turn.\nBy the time the table realizes what Osgir has constructed, the workshop is already operational—and Gnomebody expected it.\n"}]}














































































