GlitchHunter
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Commander
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{"ops":[{"insert":"September's prompt was to \"B"},{"attributes":{"color":"#dfe3e7"},"insert":"rew a creative and interesting Commander-legal Typal/Kindred deck where the commander supports the creature type in an interesting and creative way despite not being of that type, nor using that creature type in its text box.\""},{"insert":"\n\nSo, with that in mind, I decided to go with Angels, now for the fun part, how to do that in a way that is both innovative and unusual enough. For this, we are going to be using "},{"insert":{"card-link":"Noctis, Prince of Lucis"}},{"insert":", who on paper wants to be a voltron commander, but we are exploiting the fact that he only specifies “artifacts”. Enter: "},{"insert":{"card-link":"Encroaching Mycosynth"}},{"insert":", with this, we can start using Noctis to bring in our Angels that hit the graveyard, and this is where our plan comes in.\n\nNow for how this helps Angels as a kindred, a few other angel-centric commanders (e.g. "},{"insert":{"card-link":"Seluma, Light of Aysen"}},{"insert":", "},{"insert":{"card-link":"Kaalia of the Vast"}},{"insert":", "},{"insert":{"card-link":"Sigarda, Font of Blessings"}},{"insert":") want to be built in a similar way, focusing on recursing angels or enter based effects. With a bit of strong-arming, we are taking Noctis and combining the recursion and enter strategies that these types of commanders can use. "},{"insert":{"card-link":"Errant and Giada"}},{"insert":" help further in the mission of turning what may seem to be a \"Noctis Artifact Reanimator\" into a \"Noctis Angels\" deck, by giving us better access to our angelic host. "},{"insert":{"card-link":"Majestic Metamorphosis"}},{"insert":" can take our mana rocks or equipment (or other permanents with Encroaching Mycosynth) and turn them into Angels (A slightly better "},{"insert":{"card-link":"Ascent of the Worthy"}},{"insert":" or "},{"insert":{"card-link":"Call to Serve"}},{"insert":".)\n\nWe also are touching on the life-gain (important to help offset the life paying that Noctis requires) and tokens strategies that are fairly common with angel kindred, "},{"insert":{"card-link":"Seraphic Greatsword"}},{"insert":" and "},{"insert":{"card-link":"Moonsilver Spear"}},{"insert":" especially for the angel tokens, and we have repeatable "},{"insert":{"card-link":"Congregate"}},{"insert":"s at home to scratch that lifegain itch. "},{"insert":{"card-link":"Ethereal Valkyrie"}},{"insert":" is an interesting thing we can use for the main enters strategy, since we can use it to help cheat other cards like Filigree Angel out. The same goes for "},{"insert":{"card-link":"Belbe's Portal"}},{"insert":" which lets us completely circumvent the casting cost of our angels.\n\nOur cost reducers also help, well two cycles specifically help more than just reducing. "},{"insert":{"card-link":"The Water Crystal"}},{"insert":" gives us some mill options and bolster "},{"insert":{"card-link":"Countermand"}},{"insert":" and "},{"insert":{"card-link":"Induce Paranoia"}},{"insert":". "},{"insert":{"card-link":"The Darkness Crystal"}},{"insert":" serves as some theft and more lifegain/counter options. "},{"insert":{"card-link":"Bontu's Monument"}},{"insert":" is really big in this deck, as we get multiple creature casts to trigger its passive drain. "},{"insert":{"card-link":"Oketra's Monument"}},{"insert":" gives us more tokens that we can either sac to Sephiroth or use as more bodies to enable our Angel tokens. Lastly, "},{"insert":{"card-link":"Kefnet's Monument"}},{"insert":" helps to deal with any pesky fliers that opponents may have.\n\nSince Noctis lets things enter from the yard, we will be using a lot of enters effects, and to aid in this, we also have a few counter removal effects to deal with the Finality Counters that Noctis puts on our Angels. Firstly, we have "},{"insert":{"card-link":"Clockspinning"}},{"insert":", while we can use its buyback to keep it in our hand, which is preferable until we can get Isochron, but what we really want to do is imprint it onto "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":". Once we've done this, we can use "},{"insert":{"card-link":"Aegis Angel"}},{"insert":" to protect the scepter, though we also can blink the angel to protect what we need on the fly using "},{"insert":{"card-link":"Wispweaver Angel"}},{"insert":" or "},{"insert":{"card-link":"Guardian of Ghirapur"}},{"insert":". "},{"insert":{"card-link":"Perfect Intimidation"}},{"insert":", "},{"insert":{"card-link":"Power Conduit"}},{"insert":", "},{"insert":{"card-link":"Heartless Act"}},{"insert":", and "},{"insert":{"card-link":"Price of Betrayal"}},{"insert":" all serve as redundancies to Clockspinning.\n\n"},{"insert":{"card-link":"Power Conduit"}},{"insert":" is pulling more than its weight, as it can be used to exchange Finality counters for +1/+1 counters. Also, we are able to have "},{"insert":{"card-link":"Death Match"}},{"insert":" serve as repeated removal with our ability to get multiple entrances with Noctis. In addition to giving us more "},{"insert":{"card-link":"Weeping Angel"}},{"insert":"s, "},{"insert":{"card-link":"Blink"}},{"insert":" serves as another way to remove Finality Counters from our creatures, and gives us draw off of clue tokens. "},{"insert":{"card-link":"The Book of Exalted Deeds"}},{"insert":" serves as a way to turn any of our support angels ("},{"insert":{"card-link":"Metropolis Angel"}},{"insert":", etc.) into a "},{"insert":{"card-link":"Platinum Angel"}},{"insert":", or if we are feeling especially daring, we could turn Noctis into an angel with "},{"insert":{"card-link":"Angelic Armaments"}},{"insert":" and give him the enlightened counter.\n\n"},{"insert":{"card-link":"Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel"}},{"insert":" serves as a sac outlet for "},{"insert":{"card-link":"Bastion of Remembrance"}},{"insert":" instead of solely relying on combat related deaths. We can wash and repeat using "},{"insert":{"card-link":"Cleaving Reaper"}},{"insert":" so long as we have the mana to cast it (minimum BB with all three of our generic reducers for black creatures). We have the FIN crystal cycle, medallions and monuments to reduce generic costs for our creatures, and the "},{"insert":{"card-link":"The Wind Crystal"}},{"insert":" is also especially helpful for our lifegain-based alternate win condition. While its lifegain effect is mediocre unless we can get multiple triggers per turn, "},{"insert":{"card-link":"Shattered Seraph"}},{"insert":" is one of my favorite angels in this deck, as it serves as a pseudo "},{"insert":{"card-link":"Raffine's Tower"}},{"insert":", "},{"insert":{"card-link":"Dromar's Cavern"}},{"insert":", or "},{"insert":{"card-link":"Arcane Sanctum"}},{"insert":", so while it is hard to get out, it is pretty good for mana fixing in esper.\n\nWhile I am on the landbase, I chose to go with filterlands, gainlands, fastlands, and some utility. Mostly because this is a design choice that I usually go with for lower power/budget builds. "},{"insert":{"card-link":"Seraph Sanctuary"}},{"insert":" is really helpful to our secondary lifegain plan as it is yet another enter trigger we can abuse with Noctis. Obviously, the gainlands serve as a small help for keeping our life high or mitigating the self-drain of Noctis.\n\n We do have a few equipment for our primary finisher, "},{"insert":{"card-link":"Heavenly Blademaster"}},{"insert":", and due to the amount of life we can potentially gain from the etb spam ("},{"insert":{"card-link":"Goldnight Redeemer"}},{"insert":" and "},{"insert":{"card-link":"Filigree Angel"}},{"insert":"), we are also running "},{"insert":{"card-link":"Test of Endurance"}},{"insert":" and "},{"insert":{"card-link":"Celestial Convergence"}},{"insert":" as alternate win conditions. Next, we have "},{"insert":{"card-link":"An Unexpected Party // At the Door"}},{"insert":" which is our primary kindred anthem, although we have other ways to boost the power of our attackers. Lastly, we have "},{"insert":{"card-link":"Champions from Beyond"}},{"insert":" and "},{"insert":{"card-link":"Copy Enchantment"}},{"insert":" to give attackers +8/+8 for a go-wide win. "},{"insert":{"card-link":"Copy Artifact"}},{"insert":" is basically a second copy of whatever we need, provided we control Encroaching Mycosynth, notably, we could make a third Champions to give everything +12/+12. We do have a rather cheeky two card synergy, which requires us to be 8 or more life higher than the highest life total among opponents, "},{"insert":{"card-link":"Eventide's Shadow"}},{"insert":" and Celestial Convergence which can be a one turn win, or draw if we have seven more life than the highest opponent's life total.\n"}]}
Commander
Commander
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Anthem
Anthem
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Blink
Blink
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Copy
Copy
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Counters
Counters
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Drain
Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar


Drain
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Draw
Ethereal Valkyrie
Flying
Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by . (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)
Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by . (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)
Creature - Angel Spirit

Draw
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Finisher
Celestial Convergence
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Enchantment

Finisher
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Land
Land
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Lifegain
Lifegain
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Mill
Mill
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Proliferate
Proliferate
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Protection
Aegis Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, another target permanent gains indestructible for as long as you control this creature. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
When this creature enters, another target permanent gains indestructible for as long as you control this creature. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
Creature - Angel

Protection
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Ramp
The Darkness Crystal
Black spells you cast cost less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact

Ramp
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Recursion
Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Recursion
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Removal
Blink
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)
II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this token isn't a creature until end of turn."
I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)
II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this token isn't a creature until end of turn."
Enchantment - Saga

Magister of Worth
Flying
Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
Creature - Angel

Weeping Angel
Flash
First strike, vigilance
Whenever an opponent casts a creature spell, this creature isn't a creature until end of turn.
If this creature would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
First strike, vigilance
Whenever an opponent casts a creature spell, this creature isn't a creature until end of turn.
If this creature would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
Creature Artifact - Angel Alien

Removal
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Tokens
Champions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Enchantment

The Book of Exalted Deeds
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
, , Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
, , Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
Legendary Artifact - Book

Tokens
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Maybeboard
Angelic Sell-Sword
Flying, vigilance
Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever this creature attacks, if its power is 6 or greater, draw a card.
Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever this creature attacks, if its power is 6 or greater, draw a card.
Creature - Angel Mercenary

Linvala, Shield of Sea Gate
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Legendary Creature - Wizard Angel

Selenia, the Cursed Heart
Flying, lifelink
If you would gain life, you gain twice that much life instead.
When Selenia dies, create a legendary black Aura Curse enchantment token named Selenia's Curse attached to target opponent. The token has enchant player and "If enchanted player would lose life, they lose twice that much life instead."
If you would gain life, you gain twice that much life instead.
When Selenia dies, create a legendary black Aura Curse enchantment token named Selenia's Curse attached to target opponent. The token has enchant player and "If enchanted player would lose life, they lose twice that much life instead."
Legendary Creature - Warrior Angel

Seluma, Light of Aysen
Rulebreaker — A deck with this commander can have Angel cards of any color identity and any basic land cards.
Flying
Whenever Seluma deals combat damage to a player, return target Angel creature card from your graveyard to the battlefield.
Flying
Whenever Seluma deals combat damage to a player, return target Angel creature card from your graveyard to the battlefield.
Legendary Creature - Warrior Angel

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"September's prompt was to \"B"},{"attributes":{"color":"#dfe3e7"},"insert":"rew a creative and interesting Commander-legal Typal/Kindred deck where the commander supports the creature type in an interesting and creative way despite not being of that type, nor using that creature type in its text box.\""},{"insert":"\n\nSo, with that in mind, I decided to go with Angels, now for the fun part, how to do that in a way that is both innovative and unusual enough. For this, we are going to be using "},{"insert":{"card-link":"Noctis, Prince of Lucis"}},{"insert":", who on paper wants to be a voltron commander, but we are exploiting the fact that he only specifies “artifacts”. Enter: "},{"insert":{"card-link":"Encroaching Mycosynth"}},{"insert":", with this, we can start using Noctis to bring in our Angels that hit the graveyard, and this is where our plan comes in.\n\nNow for how this helps Angels as a kindred, a few other angel-centric commanders (e.g. "},{"insert":{"card-link":"Seluma, Light of Aysen"}},{"insert":", "},{"insert":{"card-link":"Kaalia of the Vast"}},{"insert":", "},{"insert":{"card-link":"Sigarda, Font of Blessings"}},{"insert":") want to be built in a similar way, focusing on recursing angels or enter based effects. With a bit of strong-arming, we are taking Noctis and combining the recursion and enter strategies that these types of commanders can use. "},{"insert":{"card-link":"Errant and Giada"}},{"insert":" help further in the mission of turning what may seem to be a \"Noctis Artifact Reanimator\" into a \"Noctis Angels\" deck, by giving us better access to our angelic host. "},{"insert":{"card-link":"Majestic Metamorphosis"}},{"insert":" can take our mana rocks or equipment (or other permanents with Encroaching Mycosynth) and turn them into Angels (A slightly better "},{"insert":{"card-link":"Ascent of the Worthy"}},{"insert":" or "},{"insert":{"card-link":"Call to Serve"}},{"insert":".)\n\nWe also are touching on the life-gain (important to help offset the life paying that Noctis requires) and tokens strategies that are fairly common with angel kindred, "},{"insert":{"card-link":"Seraphic Greatsword"}},{"insert":" and "},{"insert":{"card-link":"Moonsilver Spear"}},{"insert":" especially for the angel tokens, and we have repeatable "},{"insert":{"card-link":"Congregate"}},{"insert":"s at home to scratch that lifegain itch. "},{"insert":{"card-link":"Ethereal Valkyrie"}},{"insert":" is an interesting thing we can use for the main enters strategy, since we can use it to help cheat other cards like Filigree Angel out. The same goes for "},{"insert":{"card-link":"Belbe's Portal"}},{"insert":" which lets us completely circumvent the casting cost of our angels.\n\nOur cost reducers also help, well two cycles specifically help more than just reducing. "},{"insert":{"card-link":"The Water Crystal"}},{"insert":" gives us some mill options and bolster "},{"insert":{"card-link":"Countermand"}},{"insert":" and "},{"insert":{"card-link":"Induce Paranoia"}},{"insert":". "},{"insert":{"card-link":"The Darkness Crystal"}},{"insert":" serves as some theft and more lifegain/counter options. "},{"insert":{"card-link":"Bontu's Monument"}},{"insert":" is really big in this deck, as we get multiple creature casts to trigger its passive drain. "},{"insert":{"card-link":"Oketra's Monument"}},{"insert":" gives us more tokens that we can either sac to Sephiroth or use as more bodies to enable our Angel tokens. Lastly, "},{"insert":{"card-link":"Kefnet's Monument"}},{"insert":" helps to deal with any pesky fliers that opponents may have.\n\nSince Noctis lets things enter from the yard, we will be using a lot of enters effects, and to aid in this, we also have a few counter removal effects to deal with the Finality Counters that Noctis puts on our Angels. Firstly, we have "},{"insert":{"card-link":"Clockspinning"}},{"insert":", while we can use its buyback to keep it in our hand, which is preferable until we can get Isochron, but what we really want to do is imprint it onto "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":". Once we've done this, we can use "},{"insert":{"card-link":"Aegis Angel"}},{"insert":" to protect the scepter, though we also can blink the angel to protect what we need on the fly using "},{"insert":{"card-link":"Wispweaver Angel"}},{"insert":" or "},{"insert":{"card-link":"Guardian of Ghirapur"}},{"insert":". "},{"insert":{"card-link":"Perfect Intimidation"}},{"insert":", "},{"insert":{"card-link":"Power Conduit"}},{"insert":", "},{"insert":{"card-link":"Heartless Act"}},{"insert":", and "},{"insert":{"card-link":"Price of Betrayal"}},{"insert":" all serve as redundancies to Clockspinning.\n\n"},{"insert":{"card-link":"Power Conduit"}},{"insert":" is pulling more than its weight, as it can be used to exchange Finality counters for +1/+1 counters. Also, we are able to have "},{"insert":{"card-link":"Death Match"}},{"insert":" serve as repeated removal with our ability to get multiple entrances with Noctis. In addition to giving us more "},{"insert":{"card-link":"Weeping Angel"}},{"insert":"s, "},{"insert":{"card-link":"Blink"}},{"insert":" serves as another way to remove Finality Counters from our creatures, and gives us draw off of clue tokens. "},{"insert":{"card-link":"The Book of Exalted Deeds"}},{"insert":" serves as a way to turn any of our support angels ("},{"insert":{"card-link":"Metropolis Angel"}},{"insert":", etc.) into a "},{"insert":{"card-link":"Platinum Angel"}},{"insert":", or if we are feeling especially daring, we could turn Noctis into an angel with "},{"insert":{"card-link":"Angelic Armaments"}},{"insert":" and give him the enlightened counter.\n\n"},{"insert":{"card-link":"Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel"}},{"insert":" serves as a sac outlet for "},{"insert":{"card-link":"Bastion of Remembrance"}},{"insert":" instead of solely relying on combat related deaths. We can wash and repeat using "},{"insert":{"card-link":"Cleaving Reaper"}},{"insert":" so long as we have the mana to cast it (minimum BB with all three of our generic reducers for black creatures). We have the FIN crystal cycle, medallions and monuments to reduce generic costs for our creatures, and the "},{"insert":{"card-link":"The Wind Crystal"}},{"insert":" is also especially helpful for our lifegain-based alternate win condition. While its lifegain effect is mediocre unless we can get multiple triggers per turn, "},{"insert":{"card-link":"Shattered Seraph"}},{"insert":" is one of my favorite angels in this deck, as it serves as a pseudo "},{"insert":{"card-link":"Raffine's Tower"}},{"insert":", "},{"insert":{"card-link":"Dromar's Cavern"}},{"insert":", or "},{"insert":{"card-link":"Arcane Sanctum"}},{"insert":", so while it is hard to get out, it is pretty good for mana fixing in esper.\n\nWhile I am on the landbase, I chose to go with filterlands, gainlands, fastlands, and some utility. Mostly because this is a design choice that I usually go with for lower power/budget builds. "},{"insert":{"card-link":"Seraph Sanctuary"}},{"insert":" is really helpful to our secondary lifegain plan as it is yet another enter trigger we can abuse with Noctis. Obviously, the gainlands serve as a small help for keeping our life high or mitigating the self-drain of Noctis.\n\n We do have a few equipment for our primary finisher, "},{"insert":{"card-link":"Heavenly Blademaster"}},{"insert":", and due to the amount of life we can potentially gain from the etb spam ("},{"insert":{"card-link":"Goldnight Redeemer"}},{"insert":" and "},{"insert":{"card-link":"Filigree Angel"}},{"insert":"), we are also running "},{"insert":{"card-link":"Test of Endurance"}},{"insert":" and "},{"insert":{"card-link":"Celestial Convergence"}},{"insert":" as alternate win conditions. Next, we have "},{"insert":{"card-link":"An Unexpected Party // At the Door"}},{"insert":" which is our primary kindred anthem, although we have other ways to boost the power of our attackers. Lastly, we have "},{"insert":{"card-link":"Champions from Beyond"}},{"insert":" and "},{"insert":{"card-link":"Copy Enchantment"}},{"insert":" to give attackers +8/+8 for a go-wide win. "},{"insert":{"card-link":"Copy Artifact"}},{"insert":" is basically a second copy of whatever we need, provided we control Encroaching Mycosynth, notably, we could make a third Champions to give everything +12/+12. We do have a rather cheeky two card synergy, which requires us to be 8 or more life higher than the highest life total among opponents, "},{"insert":{"card-link":"Eventide's Shadow"}},{"insert":" and Celestial Convergence which can be a one turn win, or draw if we have seven more life than the highest opponent's life total.\n"}]}


















































































































