Firm_Milkshake
195 views28 days ago
Commander
Size: 100Salt sum: 28
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{"ops":[{"insert":"Mill or discard a big vehicle, reanimate it, smash face.\n\n\tUse sac outlets (i.e. "},{"insert":{"card-link":"Reckoner's Bargain"}},{"insert":") on reanimated vehicles so that they go to the graveyard instead of your hand, or just discard them again. Don't be afraid to use something like "},{"insert":{"card-link":"Hellish Sideswipe"}},{"insert":" to blow up a mana dork, the important part is sacrificing the vehicle to pay for it.\n\tIt's important to keep at least one sacrifice or discard enabler on the field; if your table is playing a lot of removal, you might want to keep only one outlet on the battlefield and the rest in your hand for later. "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" in particular generates a ton of value over time and is a prime target for removal.\n\t"},{"insert":{"card-link":"One with Nothing"}},{"insert":" is in here as a joke but also as a statement to show your opponents that you really don't need cards in your hand.\n\n\tBlinking a reanimated vehicle with "},{"insert":{"card-link":"Teleportation Circle"}},{"insert":" or the like creates a new game object without Greasefang's delayed trigger, allowing it to stay on the battlefield. As an added bonus, they re-enter untapped, so you can hold them up as blockers (remember that crew is instant speed).\n\n\tThe best tutor target is pretty much always "},{"insert":{"card-link":"Parhelion II"}},{"insert":", followed by other expensive vehicles in order of descending CMC like "},{"insert":{"card-link":"Reaver Titan"}},{"insert":" or "},{"insert":{"card-link":"Thunderhawk Gunship"}},{"insert":". Vehicles that ramp you or draw cards, even in the early game, are not particularly valuable to this deck's gameplan, relying instead on reanimating vehicles for free. Parhelion on the other hand can very quickly generate a lethal army of angels that double as crew for your other vehicles.\n\n\tRemember to always be attacking when possible, unless you really need to hold up blockers. This deck primarily wins with combat damage, so you want to start early and keep the pressure up.\n"}]}
Commander
Commander
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Blink
Blink
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Crew
Crew
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Damage
Reaver Titan
Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Damage
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Discard
Discard
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Draw
N'Yami-Class Mother Ship
Flying, vigilance, haste
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3
Artifact - Vehicle

Draw
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Land
Land
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Mill / Recursion
Necron Monolith
Flying, indestructible
Eternity Gate — Whenever this Vehicle attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Eternity Gate — Whenever this Vehicle attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

The Falcon, Airship Restored
Flying
Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
: Return this card from your graveyard to the battlefield tapped.
Crew 2
Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
: Return this card from your graveyard to the battlefield tapped.
Crew 2
Legendary Artifact - Vehicle

Mill / Recursion
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Protection
Protection
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Ramp
Bitterthorn, Nissa's Animus
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment

Ramp
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Removal
Demonic Junker
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
Artifact - Vehicle

Removal
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Sacrifice
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Sacrifice
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Tokens
Imotekh the Stormlord
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
Legendary Creature Artifact - Necron

Parhelion II
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Tokens
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Tutor
Oswald Fiddlebender
Magical Tinkering — , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Mill or discard a big vehicle, reanimate it, smash face.\n\n\tUse sac outlets (i.e. "},{"insert":{"card-link":"Reckoner's Bargain"}},{"insert":") on reanimated vehicles so that they go to the graveyard instead of your hand, or just discard them again. Don't be afraid to use something like "},{"insert":{"card-link":"Hellish Sideswipe"}},{"insert":" to blow up a mana dork, the important part is sacrificing the vehicle to pay for it.\n\tIt's important to keep at least one sacrifice or discard enabler on the field; if your table is playing a lot of removal, you might want to keep only one outlet on the battlefield and the rest in your hand for later. "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" in particular generates a ton of value over time and is a prime target for removal.\n\t"},{"insert":{"card-link":"One with Nothing"}},{"insert":" is in here as a joke but also as a statement to show your opponents that you really don't need cards in your hand.\n\n\tBlinking a reanimated vehicle with "},{"insert":{"card-link":"Teleportation Circle"}},{"insert":" or the like creates a new game object without Greasefang's delayed trigger, allowing it to stay on the battlefield. As an added bonus, they re-enter untapped, so you can hold them up as blockers (remember that crew is instant speed).\n\n\tThe best tutor target is pretty much always "},{"insert":{"card-link":"Parhelion II"}},{"insert":", followed by other expensive vehicles in order of descending CMC like "},{"insert":{"card-link":"Reaver Titan"}},{"insert":" or "},{"insert":{"card-link":"Thunderhawk Gunship"}},{"insert":". Vehicles that ramp you or draw cards, even in the early game, are not particularly valuable to this deck's gameplan, relying instead on reanimating vehicles for free. Parhelion on the other hand can very quickly generate a lethal army of angels that double as crew for your other vehicles.\n\n\tRemember to always be attacking when possible, unless you really need to hold up blockers. This deck primarily wins with combat damage, so you want to start early and keep the pressure up.\n"}]}



































































