KidSquidley
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Commander
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{"ops":[{"insert":"Hi there, you have stumbled upon my theory crafted Archenemy Commander sub-game for Phyrexia Invasion. \n\nA bit of backstory here. I love Phyrexia; the flavor, the art, the story, but I felt as though the actual invasion was... underwhelming. So I decided to make an Archenemy showcase of the set and include the individual battles in each Teams deck, because honestly where else are you going to see them? They are kind of a terrible sub-type and have very little support. Maybe we will see more in Ikoria vs. Kamigawa. I digress, the contents of this package are free to use, please playtest this with your playgroup and let me know how it goes. What changes you might make or power imbalances that I should be aware of. My deckbuilding restrictions were strict:\n\nEach Team deck is restricted to the commander's color identity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Each Team deck is restricted to cards only found on the plane (Zendikar got a slight buff w/ ATLA cards)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Each Team deck includes the battle corresponding to the plane"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No game changers or infinite combos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDuskmourn gave us some more scheme cards and an updated version of Archenemy Commander Rules which I will highlight here:\n\nThe Archenemy has 60 life"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The "},{"attributes":{"italic":true},"insert":"entire "},{"insert":"Hero Teams have a shared 60 life pool"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A scheme deck contains a minimum of 10 cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4-5 players recommended "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"For infect I personally implement the 2HG rule of 15 poison counters to lose"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hero Teams share one turn similar to 2HG they choose to attack as a group, share their hands with one another, but mana pools and casting costs remain independent "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Similar to 2HG any card that says \"each opponent\" counts the number of players on the opposing side"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOn to how the Archenemy deck pilots. At the start of the Archenemy's turn they reveal the top card of the scheme deck to the table. The effect resolves immediately unless the scheme says 'ongoing' in which case that effect will trigger until abandoned. When a scheme resolves or is abandoned it is placed at the bottom of the scheme deck. Each Scheme card I have is tailored to be flavorful with the Phyrexian invasion. I also included a large suite of ramp schemes as this 4-color deck can be fairly mana intensive. This deck includes all of the archetypes of the All Will Be One block which entails: Incubate, Corrupted, Proliferate, Toxic, Infect, and Compleated. It also includes all of the Praetors as well as both Atraxa and while they don't synergize very well with eachother (which is totally on flavor btw) their effects are powerful enough on their own. Despite having infect and proliferate in the deck, the intent was to actually be able to use the corrupted ability to our benefit. Getting to 15 poison is actually fairly difficult.\n\nI will leave it at that as the Archenemy you get to be as villainous as you need to be to compleat all planeswalkers into the glorious rebirth\n\nLink to "},{"attributes":{"link":"https://archidekt.com/folders/1846141"},"insert":"folder"},{"insert":" with all the decks\n\n"}]}
Atraxa, Grand Unifier
Flying, vigilance, deathtouch, lifelink
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
Legendary Creature - Angel Phyrexian

Commander
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Jin-Gitaxias, Progress Tyrant
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Legendary Creature - Praetor Phyrexian

Copy
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Ajani, Sleeper Agent
Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.
−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.
−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.
−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.
−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
Legendary Planeswalker - Ajani

Ixhel, Scion of Atraxa
Flying, vigilance, toxic 2
Corrupted — At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells.
Corrupted — At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells.
Legendary Creature - Angel Phyrexian

Draw
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Vishgraz, the Doomhive
Menace, toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When Vishgraz enters, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block."
Vishgraz gets +1/+1 for each poison counter your opponents have.
When Vishgraz enters, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block."
Vishgraz gets +1/+1 for each poison counter your opponents have.
Legendary Creature - Insect Phyrexian

Infect
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Land
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Blight Titan
Deathtouch
Whenever this creature enters or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard. (Create an Incubator token with X +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Whenever this creature enters or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard. (Create an Incubator token with X +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Creature - Giant Phyrexian

Mill
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Brimaz, Blight of Oreskos
Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
Legendary Creature - Cat Phyrexian

Contaminant Grafter
Trample, toxic 1
Whenever one or more creatures you control deal combat damage to one or more players, proliferate.
Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
Whenever one or more creatures you control deal combat damage to one or more players, proliferate.
Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
Creature - Druid Phyrexian

Tekuthal, Inquiry Dominus
Flying
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ( can be paid with either or 2 life.)
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Venser, Corpse Puppet
Lifelink, toxic 1
Whenever you proliferate, choose one —
• If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token.
• Target artifact creature you control gains flying and lifelink until end of turn.
Whenever you proliferate, choose one —
• If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token.
• Target artifact creature you control gains flying and lifelink until end of turn.
Legendary Creature - Wizard Zombie Phyrexian

Vraska, Betrayal's Sting
Compleated ( can be paid with or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
0: You draw a card and lose 1 life. Proliferate.
−2: Target creature becomes a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.
−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
0: You draw a card and lose 1 life. Proliferate.
−2: Target creature becomes a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.
−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
Legendary Planeswalker - Vraska

Proliferate
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Elesh Norn
Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Praetor Phyrexian


Protection
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Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Pump
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Expand the Sphere
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery

Realmbreaker, the Invasion Tree
, : Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else."
, , Sacrifice Realmbreaker: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle.
, , Sacrifice Realmbreaker: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle.
Legendary Artifact

Vorinclex
Reach, trample
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Praetor Phyrexian


Ramp
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Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian

Recursion
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Nissa, Ascended Animist
Compleated ( can be paid with or 2 life. For each paid with life, this planeswalker enters with two fewer loyalty counters.)
+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty.
−1: Destroy target artifact or enchantment.
−7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty.
−1: Destroy target artifact or enchantment.
−7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
Legendary Planeswalker - Nissa

Sheoldred
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
Legendary Creature - Praetor Phyrexian


Removal
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Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Stax
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Gift of Compleation
When this enchantment enters, incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Whenever a Phyrexian you control dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Whenever a Phyrexian you control dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Enchantment

Glissa, Herald of Predation
At the beginning of combat on your turn, choose one —
• Incubate 2 twice. (To incubate 2, create an Incubator token with two +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
• Transform all Incubator tokens you control.
• Phyrexians you control gain first strike and deathtouch until end of turn.
• Incubate 2 twice. (To incubate 2, create an Incubator token with two +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
• Transform all Incubator tokens you control.
• Phyrexians you control gain first strike and deathtouch until end of turn.
Legendary Creature - Elf Zombie Phyrexian

Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Progenitor Exarch
When this creature enters, incubate 3 X times. (To incubate 3, create an Incubator token with three +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
: Transform target Incubator token you control.
: Transform target Incubator token you control.
Creature - Cleric Cat Phyrexian

Tokens
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Hi there, you have stumbled upon my theory crafted Archenemy Commander sub-game for Phyrexia Invasion. \n\nA bit of backstory here. I love Phyrexia; the flavor, the art, the story, but I felt as though the actual invasion was... underwhelming. So I decided to make an Archenemy showcase of the set and include the individual battles in each Teams deck, because honestly where else are you going to see them? They are kind of a terrible sub-type and have very little support. Maybe we will see more in Ikoria vs. Kamigawa. I digress, the contents of this package are free to use, please playtest this with your playgroup and let me know how it goes. What changes you might make or power imbalances that I should be aware of. My deckbuilding restrictions were strict:\n\nEach Team deck is restricted to the commander's color identity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Each Team deck is restricted to cards only found on the plane (Zendikar got a slight buff w/ ATLA cards)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Each Team deck includes the battle corresponding to the plane"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No game changers or infinite combos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDuskmourn gave us some more scheme cards and an updated version of Archenemy Commander Rules which I will highlight here:\n\nThe Archenemy has 60 life"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The "},{"attributes":{"italic":true},"insert":"entire "},{"insert":"Hero Teams have a shared 60 life pool"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A scheme deck contains a minimum of 10 cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4-5 players recommended "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"For infect I personally implement the 2HG rule of 15 poison counters to lose"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hero Teams share one turn similar to 2HG they choose to attack as a group, share their hands with one another, but mana pools and casting costs remain independent "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Similar to 2HG any card that says \"each opponent\" counts the number of players on the opposing side"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOn to how the Archenemy deck pilots. At the start of the Archenemy's turn they reveal the top card of the scheme deck to the table. The effect resolves immediately unless the scheme says 'ongoing' in which case that effect will trigger until abandoned. When a scheme resolves or is abandoned it is placed at the bottom of the scheme deck. Each Scheme card I have is tailored to be flavorful with the Phyrexian invasion. I also included a large suite of ramp schemes as this 4-color deck can be fairly mana intensive. This deck includes all of the archetypes of the All Will Be One block which entails: Incubate, Corrupted, Proliferate, Toxic, Infect, and Compleated. It also includes all of the Praetors as well as both Atraxa and while they don't synergize very well with eachother (which is totally on flavor btw) their effects are powerful enough on their own. Despite having infect and proliferate in the deck, the intent was to actually be able to use the corrupted ability to our benefit. Getting to 15 poison is actually fairly difficult.\n\nI will leave it at that as the Archenemy you get to be as villainous as you need to be to compleat all planeswalkers into the glorious rebirth\n\nLink to "},{"attributes":{"link":"https://archidekt.com/folders/1846141"},"insert":"folder"},{"insert":" with all the decks\n\n"}]}



































































