Steady4193
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Commander
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{"ops":[{"insert":"Primer: Get Rith, or Die Trying 🦎🌱\nWelcome to "},{"attributes":{"bold":true},"insert":"Get Rith, or Die Trying"},{"insert":", an explosive Naya token-swarm deck commanded by "},{"attributes":{"bold":true},"insert":"Rith, the Awakener"},{"insert":". This deck is a high-velocity "},{"attributes":{"bold":true},"insert":"Go-Wide Aggro and Burn"},{"insert":" engine. Instead of trickling out attackers, it is designed to hit critical mass instantly—multiplying tiny Saprolings by the dozens, weaponizing their entry to burn the entire table, and transforming a field of 1/1s into a lethal, double-striking army.\n\n\n🔮 How the Deck Works (The Core Engine)\nThe deck runs on a linear "},{"attributes":{"bold":true},"insert":"Swarm, Multiply, and Impact pipeline"},{"insert":" designed to overwhelm the table in a single turn cycle.\n"},{"attributes":{"bold":true},"insert":"Establish the Token Foundations:"},{"insert":" Deploy early token producers and utility engines ("},{"attributes":{"italic":true},"insert":"Jaheira, Friend of the Forest"},{"insert":", "},{"attributes":{"italic":true},"insert":"Tendershoot Dryad"},{"insert":", "},{"attributes":{"italic":true},"insert":"Idol of Oblivion"},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lay Down the Force Multipliers:"},{"insert":" Drop massive token enhancers like "},{"attributes":{"italic":true},"insert":"Anointed Procession"},{"insert":", "},{"attributes":{"italic":true},"insert":"Parallel Lives"},{"insert":", or the absolute ceiling piece, "},{"attributes":{"italic":true},"insert":"Ojer Taq, Deepest Foundation"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Connect and Cascade:"},{"insert":" Swing with "},{"attributes":{"bold":true},"insert":"Rith, the Awakener"},{"insert":". Upon dealing combat damage, pay her 3-mana triggered cost and name the most prominent permanent color on the battlefield (usually Green or White). Your multipliers take over, turning a standard trigger into an avalanche of 30+ Saproling tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Dual Finisher Execution:"},{"insert":" Win instantly via massive group-slug impact passive damage ("},{"attributes":{"italic":true},"insert":"Purphoros, God of the Forge"},{"insert":", "},{"attributes":{"italic":true},"insert":"Impact Tremors"},{"insert":") as the tokens land, or execute a lethal combat swing using "},{"attributes":{"italic":true},"insert":"Jetmir, Nexus of Revels"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Beastmaster Ascension"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n🧩 Categorized Card Choices\n\n1. The Commander (The Match Token Multiplier)\n"},{"attributes":{"bold":true},"insert":"Rith, the Awakener:"},{"insert":" Rith is a classic, heavy-hitting Dragon that scales exponentially with the state of the board. Because she counts "},{"attributes":{"italic":true},"insert":"all"},{"insert":" permanents of the chosen color across the entire table (including lands like basic Forests or multi-colored pieces), an established board state means her triggered ability resolves as a game-ending token explosion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n2. The Rule Breakers (The Multipliers)\n"},{"attributes":{"bold":true},"insert":"Anointed Procession & Parallel Lives:"},{"insert":" The mandatory baseline of any dedicated token deck. They passively double all token output, turning minor spells into major threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ojer Taq, Deepest Foundation:"},{"insert":" A massive threat that "},{"attributes":{"bold":true},"insert":"triples"},{"insert":" the number of creature tokens you create. If you resolve a Rith trigger or a "},{"attributes":{"italic":true},"insert":"March of the Multitudes"},{"insert":" with Ojer Taq on the board, the game ends on the spot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n3. The Impact Engines (The Group-Slug Burn)\n"},{"attributes":{"bold":true},"insert":"Purphoros, God of the Forge & Impact Tremors:"},{"insert":" These cards bypass the combat phase entirely. With a multiplier on board, casting a small token spell forces your opponents to absorb massive chunks of direct damage, melting their health pools simultaneously without ever declaring an attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vicious Shadows:"},{"insert":" The ultimate counter-play to an opponent's board wipe. If an opponent plays a spell like "},{"attributes":{"italic":true},"insert":"Blasphemous Act"},{"insert":" to clear your massive Saproling board, Vicious Shadows triggers for "},{"attributes":{"italic":true},"insert":"every single dying creature"},{"insert":", dealing damage to target players equal to their hand size and killing them in response."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n4. The Finishers & Accelerators (The Closers)\n"},{"attributes":{"bold":true},"insert":"Jetmir, Nexus of Revels:"},{"insert":" The premiere top-end payload for a go-wide strategy. Once you hit his 9-creature threshold, your entire field permanently gains +3/+0, Vigilance, Trample, and "},{"attributes":{"bold":true},"insert":"Double Strike"},{"insert":", transforming tiny 1/1 Saprolings into highly lethal attackers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jaheira, Friend of the Forest & Sprout Swarm:"},{"insert":" Jaheira turns every single token you own into a green mana dork. When paired with "},{"attributes":{"italic":true},"insert":"Sprout Swarm"},{"insert":"’s "},{"attributes":{"bold":true},"insert":"Buyback"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Convoke"},{"insert":" mechanics, you can tap your tokens to pay for the spell and its buyback cost, creating a token, returning the card to your hand, and looping it infinitely to create a limitless army at instant speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n🕹️ Strategy & Play Tips\n"},{"attributes":{"bold":true},"insert":"Naming the Color with Rith:"},{"insert":" When Rith's combat damage trigger resolves, take a precise count of the battlefield. Don't automatically name Green just because it's your primary color. Count your opponents' fields—if a white deck has flooded the board with tokens or a blue player has a sea of islands, naming those colors will net you a much larger reward."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Convoke Ordering:"},{"insert":" When casting massive convoke spells like "},{"attributes":{"italic":true},"insert":"Hour of Reckoning"},{"insert":" or "},{"attributes":{"italic":true},"insert":"City on Fire"},{"insert":", always tap your tokens "},{"attributes":{"italic":true},"insert":"before"},{"insert":" tapping your lands. Save your actual land mana to pay for instant-speed protection pieces like "},{"attributes":{"italic":true},"insert":"Heroic Intervention"},{"insert":", "},{"attributes":{"italic":true},"insert":"Teferi's Protection"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Clever Concealment"},{"insert":" to keep your newly minted army safe from interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Toski/Squirrel Draw Velocity:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Toski, Bearer of Secrets"},{"insert":" is your primary fuel source. Because your tokens are highly expendable, send them all on aggressive attacks against any player lacking flying blockers. Even if your tokens die in combat, every single one that touches a player draws you a card, completely refilling your hand for the next turn cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAI Generated Primer\n"}]}
Anthem
Jetmir, Nexus of Revels
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Legendary Creature - Demon Cat

Anthem
(CTRL to add secondary)
Burn
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Burn
(CTRL to add secondary)
Copy
Copy
(CTRL to add secondary)
Draw
Knight-Errant of Eos
Convoke
When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked this creature. Put the revealed cards into your hand, then shuffle.
When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked this creature. Put the revealed cards into your hand, then shuffle.
Creature - Human Knight

Draw
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
(CTRL to add secondary)
Ramp
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Sac Outlet
Sac Outlet
(CTRL to add secondary)
Tokens
Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Sprout Swarm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.
Instant

Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad

Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Primer: Get Rith, or Die Trying 🦎🌱\nWelcome to "},{"attributes":{"bold":true},"insert":"Get Rith, or Die Trying"},{"insert":", an explosive Naya token-swarm deck commanded by "},{"attributes":{"bold":true},"insert":"Rith, the Awakener"},{"insert":". This deck is a high-velocity "},{"attributes":{"bold":true},"insert":"Go-Wide Aggro and Burn"},{"insert":" engine. Instead of trickling out attackers, it is designed to hit critical mass instantly—multiplying tiny Saprolings by the dozens, weaponizing their entry to burn the entire table, and transforming a field of 1/1s into a lethal, double-striking army.\n\n\n🔮 How the Deck Works (The Core Engine)\nThe deck runs on a linear "},{"attributes":{"bold":true},"insert":"Swarm, Multiply, and Impact pipeline"},{"insert":" designed to overwhelm the table in a single turn cycle.\n"},{"attributes":{"bold":true},"insert":"Establish the Token Foundations:"},{"insert":" Deploy early token producers and utility engines ("},{"attributes":{"italic":true},"insert":"Jaheira, Friend of the Forest"},{"insert":", "},{"attributes":{"italic":true},"insert":"Tendershoot Dryad"},{"insert":", "},{"attributes":{"italic":true},"insert":"Idol of Oblivion"},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lay Down the Force Multipliers:"},{"insert":" Drop massive token enhancers like "},{"attributes":{"italic":true},"insert":"Anointed Procession"},{"insert":", "},{"attributes":{"italic":true},"insert":"Parallel Lives"},{"insert":", or the absolute ceiling piece, "},{"attributes":{"italic":true},"insert":"Ojer Taq, Deepest Foundation"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Connect and Cascade:"},{"insert":" Swing with "},{"attributes":{"bold":true},"insert":"Rith, the Awakener"},{"insert":". Upon dealing combat damage, pay her 3-mana triggered cost and name the most prominent permanent color on the battlefield (usually Green or White). Your multipliers take over, turning a standard trigger into an avalanche of 30+ Saproling tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Dual Finisher Execution:"},{"insert":" Win instantly via massive group-slug impact passive damage ("},{"attributes":{"italic":true},"insert":"Purphoros, God of the Forge"},{"insert":", "},{"attributes":{"italic":true},"insert":"Impact Tremors"},{"insert":") as the tokens land, or execute a lethal combat swing using "},{"attributes":{"italic":true},"insert":"Jetmir, Nexus of Revels"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Beastmaster Ascension"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n🧩 Categorized Card Choices\n\n1. The Commander (The Match Token Multiplier)\n"},{"attributes":{"bold":true},"insert":"Rith, the Awakener:"},{"insert":" Rith is a classic, heavy-hitting Dragon that scales exponentially with the state of the board. Because she counts "},{"attributes":{"italic":true},"insert":"all"},{"insert":" permanents of the chosen color across the entire table (including lands like basic Forests or multi-colored pieces), an established board state means her triggered ability resolves as a game-ending token explosion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n2. The Rule Breakers (The Multipliers)\n"},{"attributes":{"bold":true},"insert":"Anointed Procession & Parallel Lives:"},{"insert":" The mandatory baseline of any dedicated token deck. They passively double all token output, turning minor spells into major threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ojer Taq, Deepest Foundation:"},{"insert":" A massive threat that "},{"attributes":{"bold":true},"insert":"triples"},{"insert":" the number of creature tokens you create. If you resolve a Rith trigger or a "},{"attributes":{"italic":true},"insert":"March of the Multitudes"},{"insert":" with Ojer Taq on the board, the game ends on the spot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n3. The Impact Engines (The Group-Slug Burn)\n"},{"attributes":{"bold":true},"insert":"Purphoros, God of the Forge & Impact Tremors:"},{"insert":" These cards bypass the combat phase entirely. With a multiplier on board, casting a small token spell forces your opponents to absorb massive chunks of direct damage, melting their health pools simultaneously without ever declaring an attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vicious Shadows:"},{"insert":" The ultimate counter-play to an opponent's board wipe. If an opponent plays a spell like "},{"attributes":{"italic":true},"insert":"Blasphemous Act"},{"insert":" to clear your massive Saproling board, Vicious Shadows triggers for "},{"attributes":{"italic":true},"insert":"every single dying creature"},{"insert":", dealing damage to target players equal to their hand size and killing them in response."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n4. The Finishers & Accelerators (The Closers)\n"},{"attributes":{"bold":true},"insert":"Jetmir, Nexus of Revels:"},{"insert":" The premiere top-end payload for a go-wide strategy. Once you hit his 9-creature threshold, your entire field permanently gains +3/+0, Vigilance, Trample, and "},{"attributes":{"bold":true},"insert":"Double Strike"},{"insert":", transforming tiny 1/1 Saprolings into highly lethal attackers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jaheira, Friend of the Forest & Sprout Swarm:"},{"insert":" Jaheira turns every single token you own into a green mana dork. When paired with "},{"attributes":{"italic":true},"insert":"Sprout Swarm"},{"insert":"’s "},{"attributes":{"bold":true},"insert":"Buyback"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Convoke"},{"insert":" mechanics, you can tap your tokens to pay for the spell and its buyback cost, creating a token, returning the card to your hand, and looping it infinitely to create a limitless army at instant speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n🕹️ Strategy & Play Tips\n"},{"attributes":{"bold":true},"insert":"Naming the Color with Rith:"},{"insert":" When Rith's combat damage trigger resolves, take a precise count of the battlefield. Don't automatically name Green just because it's your primary color. Count your opponents' fields—if a white deck has flooded the board with tokens or a blue player has a sea of islands, naming those colors will net you a much larger reward."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Convoke Ordering:"},{"insert":" When casting massive convoke spells like "},{"attributes":{"italic":true},"insert":"Hour of Reckoning"},{"insert":" or "},{"attributes":{"italic":true},"insert":"City on Fire"},{"insert":", always tap your tokens "},{"attributes":{"italic":true},"insert":"before"},{"insert":" tapping your lands. Save your actual land mana to pay for instant-speed protection pieces like "},{"attributes":{"italic":true},"insert":"Heroic Intervention"},{"insert":", "},{"attributes":{"italic":true},"insert":"Teferi's Protection"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Clever Concealment"},{"insert":" to keep your newly minted army safe from interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Toski/Squirrel Draw Velocity:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Toski, Bearer of Secrets"},{"insert":" is your primary fuel source. Because your tokens are highly expendable, send them all on aggressive attacks against any player lacking flying blockers. Even if your tokens die in combat, every single one that touches a player draws you a card, completely refilling your hand for the next turn cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAI Generated Primer\n"}]}








































































