ITALKLOUD
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Commander
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{"ops":[{"insert":"This is a Grixis (Blue/Black/Red) Kindred deck built around "},{"insert":{"card-link":"Edward Kenway"}},{"insert":" , combining aggressive Pirate synergies with a heavy Vehicle subtheme. The primary engine relies on tapping Pirates to crew Ships, triggering Edward to generate massive amounts of Treasure, and then using those artifact tokens to fuel game-ending finishers. It runs zero infinite combos, focusing instead on good ol' fashioned combat and artifact scaling.\nYour initial turns are all about setting up your resource engines. You want to establish an untapped mana base quickly using your duals, pain lands, and fetches.\nOnce Edward Kenway hits the board, your primary synergy engine goes active. Your goal shifts from simple chip damage to maximizing the number of tapped Pirates and Vehicles you control.\nWhen you have accumulated a hoard of Treasures and artifact tokens, look for your windows to close out the game. The deck has three main avenues to victory: Edward himself with "},{"insert":{"card-link":"Coercive Recruiter"}},{"insert":" to steal opponent's heavy hitters and swing, "},{"insert":{"card-link":"Mirkwood Bats"}},{"insert":" and "},{"insert":{"card-link":"Nadier's Nightblade"}},{"insert":" for passive drain whenever you use treasure tokens, and lastly big finishers like "},{"insert":{"card-link":"Rise and Shine"}},{"insert":" and "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" to animate artifacts.\nI am very proud of this deck. What started out as a meme boat tribal has evolved into my strongest deck, and without using any game changers or infinite combo wins. Academy Manufactor is in the Maybeboard because it drastically increases the power of the deck and could be considered \"much.\"\n"}]}
Edward Kenway
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
Legendary Creature - Human Assassin Pirate

Commander
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Skeleton Crew
Each other creature you control that's a Skeleton or Pirate gets +1/+1.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
: Return this card from your graveyard to the battlefield tapped.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
: Return this card from your graveyard to the battlefield tapped.
Creature - Skeleton Pirate

Anthem
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Golden Argosy
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Blink
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Drain
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Adéwalé, Breaker of Chains
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
Legendary Creature - Human Assassin Pirate

Breeches, Brazen Plunderer
Menace
Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Partner (You can have two commanders if both have partner.)
Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Goblin Pirate

Cosima, God of the Voyage
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
Legendary Creature - God


Subterranean Schooner
Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Crew 1
Crew 1
Artifact - Vehicle

Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle

Draw
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Finisher
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Land
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Protection
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Breeches, Eager Pillager
First strike
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
Legendary Creature - Goblin Pirate

Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Legendary Creature - Human Pirate

Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Legendary Creature - Pirate Siren

Ramirez DePietro, Pillager
When Ramirez DePietro enters, you lose 2 life and create two Treasure tokens.
Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
Legendary Creature - Human Pirate

Ramp
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Kitesail Larcenist
Flying, ward
When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
Creature - Human Pirate

Skysovereign, Consul Flagship
Flying
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Removal
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Zara, Renegade Recruiter
Flying
Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Legendary Creature - Human Pirate

Theft
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Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"This is a Grixis (Blue/Black/Red) Kindred deck built around "},{"insert":{"card-link":"Edward Kenway"}},{"insert":" , combining aggressive Pirate synergies with a heavy Vehicle subtheme. The primary engine relies on tapping Pirates to crew Ships, triggering Edward to generate massive amounts of Treasure, and then using those artifact tokens to fuel game-ending finishers. It runs zero infinite combos, focusing instead on good ol' fashioned combat and artifact scaling.\nYour initial turns are all about setting up your resource engines. You want to establish an untapped mana base quickly using your duals, pain lands, and fetches.\nOnce Edward Kenway hits the board, your primary synergy engine goes active. Your goal shifts from simple chip damage to maximizing the number of tapped Pirates and Vehicles you control.\nWhen you have accumulated a hoard of Treasures and artifact tokens, look for your windows to close out the game. The deck has three main avenues to victory: Edward himself with "},{"insert":{"card-link":"Coercive Recruiter"}},{"insert":" to steal opponent's heavy hitters and swing, "},{"insert":{"card-link":"Mirkwood Bats"}},{"insert":" and "},{"insert":{"card-link":"Nadier's Nightblade"}},{"insert":" for passive drain whenever you use treasure tokens, and lastly big finishers like "},{"insert":{"card-link":"Rise and Shine"}},{"insert":" and "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" to animate artifacts.\nI am very proud of this deck. What started out as a meme boat tribal has evolved into my strongest deck, and without using any game changers or infinite combo wins. Academy Manufactor is in the Maybeboard because it drastically increases the power of the deck and could be considered \"much.\"\n"}]}


















































































