kaseyr1992@gmail.com
49 views20 days ago
Commander
Size: 100Salt sum: 36.63
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"🧙♂️ SARUMAN, THE WHITE HAND — BRAINROT PRIMER 💀"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Welcome to Saruman. You are no longer playing a normal Commander deck. You are running an "},{"attributes":{"bold":true},"insert":"Orc-based financial institution"},{"insert":" whose business model is “cast spells → make Army bigger → problem.” 📈📈📈\nYour gameplan is actually pretty simple: "},{"attributes":{"bold":true},"insert":"CAST SPELLS."},{"insert":" 🗣️🔥\nEarly game, chill. Get your mana online with rocks, fix your colors, and use cheap spells like "},{"attributes":{"bold":true},"insert":"Ponder, Preordain, Brainstorm, Opt,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Consider"},{"insert":" to dig for what you need. You are not the main character yet. You are merely investing in the "},{"attributes":{"bold":true},"insert":"Mordor 401(k)."},{"insert":" 💰\nThen drop "},{"attributes":{"bold":true},"insert":"Saruman, the White Hand."},{"insert":" 🧙♂️ Once Saruman is online, your noncreature spells start doing "},{"attributes":{"bold":true},"insert":"double duty"},{"insert":". Need to draw cards? Army. 🃏 Need to kill something? Army. Need to counter a spell? "},{"attributes":{"bold":true},"insert":"ARMY."},{"insert":" You are basically getting paid in Orcs for committing crimes against the stack. 👹\nYour goal is NOT to make 37 tiny dudes. You want "},{"attributes":{"bold":true},"insert":"ONE ABSURDLY LARGE ORC ARMY"},{"insert":". 📈👹📈 Cards like "},{"attributes":{"bold":true},"insert":"Mauhúr"},{"insert":" make the Army grow even harder, while your interaction protects your investment.\nEventually, your Orc becomes a "},{"attributes":{"bold":true},"insert":"certified OSHA violation"},{"insert":". 🚨\nThen it's time to "},{"attributes":{"bold":true},"insert":"UNGA BUNGA."},{"insert":" 🗿\nAttack with the giant Army, or use "},{"attributes":{"bold":true},"insert":"Chandra's Ignition, Thud, Soul's Fire, Essence Harvest,"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Rite of Consumption"},{"insert":" to turn your enormous creature into a metric fuckton of damage.\n"},{"attributes":{"bold":true},"insert":"TL;DR:"},{"insert":"\n🧙♂️ Cast spells\n👹 Make Orc big\n🛡️ Protect Orc\n💀 Make everyone die\n"},{"attributes":{"bold":true},"insert":"Saruman stonks only go up. 📈"},{"insert":"\n\nSARUMAN, THE WHITE HAND — NONROT PRIMER"},{"attributes":{"header":1},"insert":"\n"},{"insert":"COMMAND YOUR HORDE. OVERWHELM YOUR FOES."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Build your Army. Cast your spells. Crush your enemies."},{"insert":"\nSaruman, the White Hand leads a relentless Grixis horde fueled by dark magic and overwhelming numbers. Your noncreature spells do more than draw cards, destroy permanents, and disrupt your opponents—they "},{"attributes":{"bold":true},"insert":"amass Orcs"},{"insert":", steadily transforming your Army into a massive battlefield threat.\nEarly in the game, develop your mana and sculpt your hand while your spells begin building the foundation of your horde. Once Saruman takes command, every spell becomes another opportunity to strengthen your Army. Protect your growing forces, disrupt opposing strategies, and use your Uruk-hai and other creatures to make your Army even more formidable.\nWhen the time is right, turn your enormous Army's strength against the table. Smash through your opponents in combat or sacrifice your greatest champion for a devastating burst of damage.\nDECK STRATEGY"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"CAST SPELLS"},{"insert":" — Draw cards, generate mana, and interact with your opponents while building your Army.\n"},{"attributes":{"bold":true},"insert":"BUILD YOUR HORDE"},{"insert":" — Amass Orcs with every noncreature spell, creating a single increasingly powerful threat.\n"},{"attributes":{"bold":true},"insert":"COMMAND THE BATTLEFIELD"},{"insert":" — Protect your Army and use your creatures and removal to keep opponents off balance.\n"},{"attributes":{"bold":true},"insert":"DELIVER THE FINAL BLOW"},{"insert":" — Convert your Army's enormous power into lethal damage through combat or devastating sacrifice effects.\nYOUR PATH TO VICTORY"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Establish your resources."},{"insert":"\nRamp, draw cards, and prepare your hand while opponents develop their boards.\n"},{"attributes":{"bold":true},"insert":"2. Summon Saruman."},{"insert":"\nOnce your commander arrives, your spells begin generating an Army alongside their normal effects.\n"},{"attributes":{"bold":true},"insert":"3. Grow beyond your opponents' ability to answer you."},{"insert":"\nKeep casting spells, protect your Army, and add Orc- and Uruk-hai-themed threats to increase your advantage.\n"},{"attributes":{"bold":true},"insert":"4. Unleash the horde."},{"insert":"\nWhen your Army has become sufficiently powerful, convert its massive strength into lethal damage and claim the table for Mordor.\nPLAY STYLE"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":" ★★★★☆\n"},{"attributes":{"bold":true},"insert":"Interaction:"},{"insert":" ★★★★☆\n"},{"attributes":{"bold":true},"insert":"Creature Combat:"},{"insert":" ★★★☆☆\n"},{"attributes":{"bold":true},"insert":"Combo Potential:"},{"insert":" ★★★☆☆\n"},{"attributes":{"bold":true},"insert":"Learning Curve:"},{"insert":" ★★★★☆\n"},{"attributes":{"bold":true},"insert":"Best for players who enjoy:"},{"insert":" Spellslinger decks, growing a single enormous threat, reactive play, resource management, and dramatic finishing turns.\n"},{"attributes":{"bold":true},"insert":"Signature Experience:"},{"insert":" Every spell you cast serves two purposes—"},{"attributes":{"bold":true},"insert":"control the game and build your Army."},{"insert":"\n"}]}
Commander
Saruman, the White Hand
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward .
Goblins and Orcs you control have ward .
Legendary Creature - Wizard Avatar

Commander
(CTRL to add secondary)
Creature
The Great Goblin
Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent.
Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.
Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.
Legendary Creature - Goblin Noble

Creature
(CTRL to add secondary)
Draw
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Draw
(CTRL to add secondary)
Evasion
Corsairs of Umbar
: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever this creature deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Whenever this creature deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature - Human Pirate

Evasion
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Lazotep Plating
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Instant

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Treason of Isengard
Put up to one target instant or sorcery card from your graveyard on top of your library.
Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery

Recursion
(CTRL to add secondary)
Removal
Azog, Moria's Ruin
When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)
Legendary Creature - Goblin Soldier

Bolg of the North
When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Legendary Creature - Goblin Soldier

Foray of Orcs
Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery

Widespread Brutality
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery

Removal
(CTRL to add secondary)
Tokens
Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment

Dreadhorde Twins
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have trample.
Zombie tokens you control have trample.
Creature - Warrior Zombie Jackal

Rhovanion Rampager
Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power.
When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Creature - Wolf

Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"🧙♂️ SARUMAN, THE WHITE HAND — BRAINROT PRIMER 💀"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Welcome to Saruman. You are no longer playing a normal Commander deck. You are running an "},{"attributes":{"bold":true},"insert":"Orc-based financial institution"},{"insert":" whose business model is “cast spells → make Army bigger → problem.” 📈📈📈\nYour gameplan is actually pretty simple: "},{"attributes":{"bold":true},"insert":"CAST SPELLS."},{"insert":" 🗣️🔥\nEarly game, chill. Get your mana online with rocks, fix your colors, and use cheap spells like "},{"attributes":{"bold":true},"insert":"Ponder, Preordain, Brainstorm, Opt,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Consider"},{"insert":" to dig for what you need. You are not the main character yet. You are merely investing in the "},{"attributes":{"bold":true},"insert":"Mordor 401(k)."},{"insert":" 💰\nThen drop "},{"attributes":{"bold":true},"insert":"Saruman, the White Hand."},{"insert":" 🧙♂️ Once Saruman is online, your noncreature spells start doing "},{"attributes":{"bold":true},"insert":"double duty"},{"insert":". Need to draw cards? Army. 🃏 Need to kill something? Army. Need to counter a spell? "},{"attributes":{"bold":true},"insert":"ARMY."},{"insert":" You are basically getting paid in Orcs for committing crimes against the stack. 👹\nYour goal is NOT to make 37 tiny dudes. You want "},{"attributes":{"bold":true},"insert":"ONE ABSURDLY LARGE ORC ARMY"},{"insert":". 📈👹📈 Cards like "},{"attributes":{"bold":true},"insert":"Mauhúr"},{"insert":" make the Army grow even harder, while your interaction protects your investment.\nEventually, your Orc becomes a "},{"attributes":{"bold":true},"insert":"certified OSHA violation"},{"insert":". 🚨\nThen it's time to "},{"attributes":{"bold":true},"insert":"UNGA BUNGA."},{"insert":" 🗿\nAttack with the giant Army, or use "},{"attributes":{"bold":true},"insert":"Chandra's Ignition, Thud, Soul's Fire, Essence Harvest,"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Rite of Consumption"},{"insert":" to turn your enormous creature into a metric fuckton of damage.\n"},{"attributes":{"bold":true},"insert":"TL;DR:"},{"insert":"\n🧙♂️ Cast spells\n👹 Make Orc big\n🛡️ Protect Orc\n💀 Make everyone die\n"},{"attributes":{"bold":true},"insert":"Saruman stonks only go up. 📈"},{"insert":"\n\nSARUMAN, THE WHITE HAND — NONROT PRIMER"},{"attributes":{"header":1},"insert":"\n"},{"insert":"COMMAND YOUR HORDE. OVERWHELM YOUR FOES."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Build your Army. Cast your spells. Crush your enemies."},{"insert":"\nSaruman, the White Hand leads a relentless Grixis horde fueled by dark magic and overwhelming numbers. Your noncreature spells do more than draw cards, destroy permanents, and disrupt your opponents—they "},{"attributes":{"bold":true},"insert":"amass Orcs"},{"insert":", steadily transforming your Army into a massive battlefield threat.\nEarly in the game, develop your mana and sculpt your hand while your spells begin building the foundation of your horde. Once Saruman takes command, every spell becomes another opportunity to strengthen your Army. Protect your growing forces, disrupt opposing strategies, and use your Uruk-hai and other creatures to make your Army even more formidable.\nWhen the time is right, turn your enormous Army's strength against the table. Smash through your opponents in combat or sacrifice your greatest champion for a devastating burst of damage.\nDECK STRATEGY"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"CAST SPELLS"},{"insert":" — Draw cards, generate mana, and interact with your opponents while building your Army.\n"},{"attributes":{"bold":true},"insert":"BUILD YOUR HORDE"},{"insert":" — Amass Orcs with every noncreature spell, creating a single increasingly powerful threat.\n"},{"attributes":{"bold":true},"insert":"COMMAND THE BATTLEFIELD"},{"insert":" — Protect your Army and use your creatures and removal to keep opponents off balance.\n"},{"attributes":{"bold":true},"insert":"DELIVER THE FINAL BLOW"},{"insert":" — Convert your Army's enormous power into lethal damage through combat or devastating sacrifice effects.\nYOUR PATH TO VICTORY"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Establish your resources."},{"insert":"\nRamp, draw cards, and prepare your hand while opponents develop their boards.\n"},{"attributes":{"bold":true},"insert":"2. Summon Saruman."},{"insert":"\nOnce your commander arrives, your spells begin generating an Army alongside their normal effects.\n"},{"attributes":{"bold":true},"insert":"3. Grow beyond your opponents' ability to answer you."},{"insert":"\nKeep casting spells, protect your Army, and add Orc- and Uruk-hai-themed threats to increase your advantage.\n"},{"attributes":{"bold":true},"insert":"4. Unleash the horde."},{"insert":"\nWhen your Army has become sufficiently powerful, convert its massive strength into lethal damage and claim the table for Mordor.\nPLAY STYLE"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":" ★★★★☆\n"},{"attributes":{"bold":true},"insert":"Interaction:"},{"insert":" ★★★★☆\n"},{"attributes":{"bold":true},"insert":"Creature Combat:"},{"insert":" ★★★☆☆\n"},{"attributes":{"bold":true},"insert":"Combo Potential:"},{"insert":" ★★★☆☆\n"},{"attributes":{"bold":true},"insert":"Learning Curve:"},{"insert":" ★★★★☆\n"},{"attributes":{"bold":true},"insert":"Best for players who enjoy:"},{"insert":" Spellslinger decks, growing a single enormous threat, reactive play, resource management, and dramatic finishing turns.\n"},{"attributes":{"bold":true},"insert":"Signature Experience:"},{"insert":" Every spell you cast serves two purposes—"},{"attributes":{"bold":true},"insert":"control the game and build your Army."},{"insert":"\n"}]}


















































































