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Commander
Size: 100Salt sum: 36.63
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kaseyr1992@gmail.com

49 views20 days ago
Commander
Size: 100Salt sum: 36.63

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{"ops":[{"insert":"🧙‍♂️ SARUMAN, THE WHITE HAND — BRAINROT PRIMER 💀"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Welcome to Saruman. You are no longer playing a normal Commander deck. You are running an "},{"attributes":{"bold":true},"insert":"Orc-based financial institution"},{"insert":" whose business model is “cast spells → make Army bigger → problem.” 📈📈📈\nYour gameplan is actually pretty simple: "},{"attributes":{"bold":true},"insert":"CAST SPELLS."},{"insert":" 🗣️🔥\nEarly game, chill. Get your mana online with rocks, fix your colors, and use cheap spells like "},{"attributes":{"bold":true},"insert":"Ponder, Preordain, Brainstorm, Opt,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Consider"},{"insert":" to dig for what you need. You are not the main character yet. You are merely investing in the "},{"attributes":{"bold":true},"insert":"Mordor 401(k)."},{"insert":" 💰\nThen drop "},{"attributes":{"bold":true},"insert":"Saruman, the White Hand."},{"insert":" 🧙‍♂️ Once Saruman is online, your noncreature spells start doing "},{"attributes":{"bold":true},"insert":"double duty"},{"insert":". Need to draw cards? Army. 🃏 Need to kill something? Army. Need to counter a spell? "},{"attributes":{"bold":true},"insert":"ARMY."},{"insert":" You are basically getting paid in Orcs for committing crimes against the stack. 👹\nYour goal is NOT to make 37 tiny dudes. You want "},{"attributes":{"bold":true},"insert":"ONE ABSURDLY LARGE ORC ARMY"},{"insert":". 📈👹📈 Cards like "},{"attributes":{"bold":true},"insert":"Mauhúr"},{"insert":" make the Army grow even harder, while your interaction protects your investment.\nEventually, your Orc becomes a "},{"attributes":{"bold":true},"insert":"certified OSHA violation"},{"insert":". 🚨\nThen it's time to "},{"attributes":{"bold":true},"insert":"UNGA BUNGA."},{"insert":" 🗿\nAttack with the giant Army, or use "},{"attributes":{"bold":true},"insert":"Chandra's Ignition, Thud, Soul's Fire, Essence Harvest,"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Rite of Consumption"},{"insert":" to turn your enormous creature into a metric fuckton of damage.\n"},{"attributes":{"bold":true},"insert":"TL;DR:"},{"insert":"\n🧙‍♂️ Cast spells\n👹 Make Orc big\n🛡️ Protect Orc\n💀 Make everyone die\n"},{"attributes":{"bold":true},"insert":"Saruman stonks only go up. 📈"},{"insert":"\n\nSARUMAN, THE WHITE HAND — NONROT PRIMER"},{"attributes":{"header":1},"insert":"\n"},{"insert":"COMMAND YOUR HORDE. OVERWHELM YOUR FOES."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Build your Army. Cast your spells. Crush your enemies."},{"insert":"\nSaruman, the White Hand leads a relentless Grixis horde fueled by dark magic and overwhelming numbers. Your noncreature spells do more than draw cards, destroy permanents, and disrupt your opponents—they "},{"attributes":{"bold":true},"insert":"amass Orcs"},{"insert":", steadily transforming your Army into a massive battlefield threat.\nEarly in the game, develop your mana and sculpt your hand while your spells begin building the foundation of your horde. Once Saruman takes command, every spell becomes another opportunity to strengthen your Army. Protect your growing forces, disrupt opposing strategies, and use your Uruk-hai and other creatures to make your Army even more formidable.\nWhen the time is right, turn your enormous Army's strength against the table. Smash through your opponents in combat or sacrifice your greatest champion for a devastating burst of damage.\nDECK STRATEGY"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"CAST SPELLS"},{"insert":" — Draw cards, generate mana, and interact with your opponents while building your Army.\n"},{"attributes":{"bold":true},"insert":"BUILD YOUR HORDE"},{"insert":" — Amass Orcs with every noncreature spell, creating a single increasingly powerful threat.\n"},{"attributes":{"bold":true},"insert":"COMMAND THE BATTLEFIELD"},{"insert":" — Protect your Army and use your creatures and removal to keep opponents off balance.\n"},{"attributes":{"bold":true},"insert":"DELIVER THE FINAL BLOW"},{"insert":" — Convert your Army's enormous power into lethal damage through combat or devastating sacrifice effects.\nYOUR PATH TO VICTORY"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Establish your resources."},{"insert":"\nRamp, draw cards, and prepare your hand while opponents develop their boards.\n"},{"attributes":{"bold":true},"insert":"2. Summon Saruman."},{"insert":"\nOnce your commander arrives, your spells begin generating an Army alongside their normal effects.\n"},{"attributes":{"bold":true},"insert":"3. Grow beyond your opponents' ability to answer you."},{"insert":"\nKeep casting spells, protect your Army, and add Orc- and Uruk-hai-themed threats to increase your advantage.\n"},{"attributes":{"bold":true},"insert":"4. Unleash the horde."},{"insert":"\nWhen your Army has become sufficiently powerful, convert its massive strength into lethal damage and claim the table for Mordor.\nPLAY STYLE"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":" ★★★★☆\n"},{"attributes":{"bold":true},"insert":"Interaction:"},{"insert":" ★★★★☆\n"},{"attributes":{"bold":true},"insert":"Creature Combat:"},{"insert":" ★★★☆☆\n"},{"attributes":{"bold":true},"insert":"Combo Potential:"},{"insert":" ★★★☆☆\n"},{"attributes":{"bold":true},"insert":"Learning Curve:"},{"insert":" ★★★★☆\n"},{"attributes":{"bold":true},"insert":"Best for players who enjoy:"},{"insert":" Spellslinger decks, growing a single enormous threat, reactive play, resource management, and dramatic finishing turns.\n"},{"attributes":{"bold":true},"insert":"Signature Experience:"},{"insert":" Every spell you cast serves two purposes—"},{"attributes":{"bold":true},"insert":"control the game and build your Army."},{"insert":"\n"}]}

Commander

Qty: 1 Price: $21.99
Saruman, the White Hand
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward
.
Legendary Creature - Wizard Avatar
Saruman, the White Hand (ltc) 477

Commander

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Counters

Qty: 1 Price: $2.79
Mauhúr, Uruk-hai Captain
Menace
If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead.
Legendary Creature - Soldier Orc
Mauhúr, Uruk-hai Captain (ltr) 665

Counters

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Creature

Qty: 1 Price: $0.59
The Great Goblin
Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent.
Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.
Legendary Creature - Goblin Noble
The Great Goblin (hob) 158

Creature

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Draw

Qty: 12 Price: $201.14
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact
Bolas's Citadel (war) 79
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (dsc) 113
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (ltc) 187
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (woc) 93
Honor the God-Pharaoh
As an additional cost to cast this spell, discard a card.
Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Honor the God-Pharaoh (plst) WAR-132
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (ima) 98
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (otc) 104
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (jmp) 169
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314
Thopter Spy Network
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Enchantment
Thopter Spy Network (drc) 83

Draw

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Evasion

Qty: 2 Price: $11.98
Corsairs of Umbar
: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever this creature deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature - Human Pirate
Corsairs of Umbar (ltc) 421
Orcish Siegemaster
Trample
Other Orcs and Goblins you control have trample.
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
Creature - Soldier Orc
Orcish Siegemaster (ltc) 435

Evasion

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Finisher

Qty: 5 Price: $8.76
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (spg) 99
Essence Harvest
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
Sorcery
Essence Harvest (avr) 100
Rite of Consumption
As an additional cost to cast this spell, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.
Sorcery
Rite of Consumption (plst) SHM-76
Soul's Fire
Target creature you control deals damage equal to its power to any target.
Instant
Soul's Fire (cmr) 200
Surrounded by Orcs
Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Surrounded by Orcs (ltr) 524

Finisher

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Land

Qty: 36 (37 w/ MDFC)Price: $186.20
Barad-dûr
Barad-dûr enters tapped unless you control a legendary creature.
: Add
.
,
: Amass Orcs X. Activate only if a creature died this turn.
Legendary Land
Barad-dûr (ltr) 704
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (pecl) 262p
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ltc) 301
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (ltc) 302
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (ltc) 304
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (ltc) 305
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (ltc) 306
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (ltc) 307
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (inr) 280
Island
(
: Add
.)
Basic Land - Island
Island (ltr) 274
Island
(
: Add
.)
Basic Land - Island
Island (ltr) 275
Island
(
: Add
.)
Basic Land - Island
Island (hob) 195
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ltr) 278
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ltr) 279
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (hob) 197
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (ltc) 322
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (inr) 284
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (soc) 404
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (pecl) 267p
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 263
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (ltc) 333
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (ltc) 334
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ltr) 276
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ltr) 277
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (hob) 196
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (ltc) 337
The Black Gate
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
,
: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Legendary Land - Gate
The Black Gate (ltc) 490
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (ltc) 342
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (rvr) 291
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 358

Land

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Protection

Qty: 2 Price: $120.98
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (sld) 1552
Lazotep Plating
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Instant
Lazotep Plating (scd) 57

Protection

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Ramp

Qty: 10 Price: $62.80
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ltc) 273
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (tdc) 206
Nightscape Familiar
Blue spells and red spells you cast cost
less to cast.
: Regenerate this creature.
Creature - Zombie
Nightscape Familiar (dmr) 94
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (m3c) 216
Relic of Sauron
: Add two mana in any combination of
,
, and/or
.
,
: Draw two cards, then discard a card.
Artifact
Relic of Sauron (ltc) 489
Sol Ring
: Add
.
Artifact
Sol Ring (ltc) 284
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (tdc) 330
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (drc) 141
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (dsc) 254
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (afr) 164

Ramp

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Recursion

Qty: 4 Price: $6.62
Along the Crooked Way
When this enchantment enters, return target creature card from your graveyard to your hand.
Whenever a creature card leaves your graveyard, amass Goblins 1.
: Goblins and Orcs you control gain menace until end of turn.
Enchantment
Along the Crooked Way (hob) 60
Gathering of Darkness
Return up to one target creature card from your graveyard to your hand.
Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Sorcery
Gathering of Darkness (hob) 68
Kess, Dissident Mage
Flying
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
Legendary Creature - Human Wizard
Kess, Dissident Mage (ncc) 344
Treason of Isengard
Put up to one target instant or sorcery card from your graveyard on top of your library.
Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Treason of Isengard (ltr) 525

Recursion

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Removal

Qty: 18 Price: $99.60
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Azog, Moria's Ruin
When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)
Legendary Creature - Goblin Soldier
Azog, Moria's Ruin (hob) 222
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (fic) 319
Bitter Ordeal
Search target player's library for a card and exile it. Then that player shuffles.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Sorcery
Bitter Ordeal (fut) 80
Bolg of the North
When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Legendary Creature - Goblin Soldier
Bolg of the North (hob) 148
Callous Dismissal
Return target nonland permanent to its owner's hand.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Callous Dismissal (war) 44
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (soc) 239
Crush Dissent
Counter target spell unless its controller pays
.
Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
Crush Dissent (plst) WAR-47
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tdc) 180
Flame of Anor
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
Instant
Flame of Anor (ltr) 654
Foray of Orcs
Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Foray of Orcs (ltr) 579
Mana Sculpt
Counter target spell. If you control a Wizard, add an amount of
equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
Instant
Mana Sculpt (sos) 57
Saruman's Trickery
Counter target spell.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Instant
Saruman's Trickery (ltr) 519
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (ecc) 134
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75
Thud
As an additional cost to cast this spell, sacrifice a creature.
Thud deals damage equal to the sacrificed creature's power to any target.
Sorcery
Thud (m19) 163
Widespread Brutality
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Widespread Brutality (war) 226

Removal

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Tokens

Qty: 6 Price: $4.62
Bothersome Noisemaker
Whenever you cast a noncreature spell, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Creature - Goblin Bard
Bothersome Noisemaker (hob) 89
Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment
Dreadhorde Invasion (drc) 91
Dreadhorde Twins
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have trample.
Creature - Warrior Zombie Jackal
Dreadhorde Twins (war) 126
March from the Black Gate
When this enchantment enters and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Enchantment
March from the Black Gate (ltr) 545
Mindless Conscription
When this enchantment enters and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Enchantment
Mindless Conscription (mh3) 101
Rhovanion Rampager
Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power.
When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Creature - Wolf
Rhovanion Rampager (hob) 82

Tokens

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Tutor

Qty: 2 Price: $4.28
Ringsight
The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.
Sorcery
Ringsight (ltr) 671
Waterlogged Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
26 pips - 23 cards
26 mana - 26 cards
31 pips - 25 cards
29 mana - 29 cards
26 pips - 22 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
10 mana - 9 cards
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Description

{"ops":[{"insert":"🧙‍♂️ SARUMAN, THE WHITE HAND — BRAINROT PRIMER 💀"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Welcome to Saruman. You are no longer playing a normal Commander deck. You are running an "},{"attributes":{"bold":true},"insert":"Orc-based financial institution"},{"insert":" whose business model is “cast spells → make Army bigger → problem.” 📈📈📈\nYour gameplan is actually pretty simple: "},{"attributes":{"bold":true},"insert":"CAST SPELLS."},{"insert":" 🗣️🔥\nEarly game, chill. Get your mana online with rocks, fix your colors, and use cheap spells like "},{"attributes":{"bold":true},"insert":"Ponder, Preordain, Brainstorm, Opt,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Consider"},{"insert":" to dig for what you need. You are not the main character yet. You are merely investing in the "},{"attributes":{"bold":true},"insert":"Mordor 401(k)."},{"insert":" 💰\nThen drop "},{"attributes":{"bold":true},"insert":"Saruman, the White Hand."},{"insert":" 🧙‍♂️ Once Saruman is online, your noncreature spells start doing "},{"attributes":{"bold":true},"insert":"double duty"},{"insert":". Need to draw cards? Army. 🃏 Need to kill something? Army. Need to counter a spell? "},{"attributes":{"bold":true},"insert":"ARMY."},{"insert":" You are basically getting paid in Orcs for committing crimes against the stack. 👹\nYour goal is NOT to make 37 tiny dudes. You want "},{"attributes":{"bold":true},"insert":"ONE ABSURDLY LARGE ORC ARMY"},{"insert":". 📈👹📈 Cards like "},{"attributes":{"bold":true},"insert":"Mauhúr"},{"insert":" make the Army grow even harder, while your interaction protects your investment.\nEventually, your Orc becomes a "},{"attributes":{"bold":true},"insert":"certified OSHA violation"},{"insert":". 🚨\nThen it's time to "},{"attributes":{"bold":true},"insert":"UNGA BUNGA."},{"insert":" 🗿\nAttack with the giant Army, or use "},{"attributes":{"bold":true},"insert":"Chandra's Ignition, Thud, Soul's Fire, Essence Harvest,"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Rite of Consumption"},{"insert":" to turn your enormous creature into a metric fuckton of damage.\n"},{"attributes":{"bold":true},"insert":"TL;DR:"},{"insert":"\n🧙‍♂️ Cast spells\n👹 Make Orc big\n🛡️ Protect Orc\n💀 Make everyone die\n"},{"attributes":{"bold":true},"insert":"Saruman stonks only go up. 📈"},{"insert":"\n\nSARUMAN, THE WHITE HAND — NONROT PRIMER"},{"attributes":{"header":1},"insert":"\n"},{"insert":"COMMAND YOUR HORDE. OVERWHELM YOUR FOES."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Build your Army. Cast your spells. Crush your enemies."},{"insert":"\nSaruman, the White Hand leads a relentless Grixis horde fueled by dark magic and overwhelming numbers. Your noncreature spells do more than draw cards, destroy permanents, and disrupt your opponents—they "},{"attributes":{"bold":true},"insert":"amass Orcs"},{"insert":", steadily transforming your Army into a massive battlefield threat.\nEarly in the game, develop your mana and sculpt your hand while your spells begin building the foundation of your horde. Once Saruman takes command, every spell becomes another opportunity to strengthen your Army. Protect your growing forces, disrupt opposing strategies, and use your Uruk-hai and other creatures to make your Army even more formidable.\nWhen the time is right, turn your enormous Army's strength against the table. Smash through your opponents in combat or sacrifice your greatest champion for a devastating burst of damage.\nDECK STRATEGY"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"CAST SPELLS"},{"insert":" — Draw cards, generate mana, and interact with your opponents while building your Army.\n"},{"attributes":{"bold":true},"insert":"BUILD YOUR HORDE"},{"insert":" — Amass Orcs with every noncreature spell, creating a single increasingly powerful threat.\n"},{"attributes":{"bold":true},"insert":"COMMAND THE BATTLEFIELD"},{"insert":" — Protect your Army and use your creatures and removal to keep opponents off balance.\n"},{"attributes":{"bold":true},"insert":"DELIVER THE FINAL BLOW"},{"insert":" — Convert your Army's enormous power into lethal damage through combat or devastating sacrifice effects.\nYOUR PATH TO VICTORY"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Establish your resources."},{"insert":"\nRamp, draw cards, and prepare your hand while opponents develop their boards.\n"},{"attributes":{"bold":true},"insert":"2. Summon Saruman."},{"insert":"\nOnce your commander arrives, your spells begin generating an Army alongside their normal effects.\n"},{"attributes":{"bold":true},"insert":"3. Grow beyond your opponents' ability to answer you."},{"insert":"\nKeep casting spells, protect your Army, and add Orc- and Uruk-hai-themed threats to increase your advantage.\n"},{"attributes":{"bold":true},"insert":"4. Unleash the horde."},{"insert":"\nWhen your Army has become sufficiently powerful, convert its massive strength into lethal damage and claim the table for Mordor.\nPLAY STYLE"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":" ★★★★☆\n"},{"attributes":{"bold":true},"insert":"Interaction:"},{"insert":" ★★★★☆\n"},{"attributes":{"bold":true},"insert":"Creature Combat:"},{"insert":" ★★★☆☆\n"},{"attributes":{"bold":true},"insert":"Combo Potential:"},{"insert":" ★★★☆☆\n"},{"attributes":{"bold":true},"insert":"Learning Curve:"},{"insert":" ★★★★☆\n"},{"attributes":{"bold":true},"insert":"Best for players who enjoy:"},{"insert":" Spellslinger decks, growing a single enormous threat, reactive play, resource management, and dramatic finishing turns.\n"},{"attributes":{"bold":true},"insert":"Signature Experience:"},{"insert":" Every spell you cast serves two purposes—"},{"attributes":{"bold":true},"insert":"control the game and build your Army."},{"insert":"\n"}]}
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