arth101
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Commander
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{"ops":[{"insert":"CARTH THE LION - Br. 3 - A beginner's guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"PLANESWALKERS - PROLIFERATE - INFECT"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"MAIN INFO"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"PREMISE:"},{"insert":" The deck focuses on casting planeswalkers, doubling their loyalty counters, and activating their most useful abilities as soon as possible. It also proliferates to accelerate their ultimates or guarantee a win through infection counters.\n"},{"attributes":{"underline":true},"insert":"STRENGTHS:"},{"insert":" Fast mana, 4 two-card combos and 1 three-card combo, strong tutor lineup, good interaction pool.\n"},{"attributes":{"underline":true},"insert":"WEAKNESSES:"},{"insert":" Slow pacing, risk of high number of mulligans, wincon that requires a very specific board set-up.\n"},{"attributes":{"underline":true},"insert":"GAME CHANGERS:"},{"insert":" 3 (Opposition Agent, Bolas's Citadel, Ancient Tomb)\n"},{"attributes":{"underline":true},"insert":"AV. MANA VALUE:"},{"insert":" 2.8\n"},{"attributes":{"underline":true},"insert":"PRED. WIN TURN:"},{"insert":" 6.1 (med-fast)\n"},{"attributes":{"underline":true},"insert":"BRACKET REASON:"},{"insert":" With 6 fast mana sources, 6 tutors, and 5 combos, the deck can threaten wins in the mid-game. By being dependent on very specific cards to secure a wincon and not creating an impressive board capable of swinging for game or defending you during your opponents' turns, there is not enough adaptability to push it to Bracket 4 boundaries.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"OPENING HAND:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"KEEP:"},{"insert":" 3 lands + 1 ramp, 1 removal or 1 tutor, and 2 engine cards (ideally, 1 low-cost planeswalker and 1 card capable of giving your opponents poison counters).\nEngine cards worth holding: Ichor Rats, Evolution Sage, Tyvar Jubilant Brawler, Wrenn and Realmbreaker, Astral Cornucopia."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You should always want to keep Doubling Season and Vorinclex Monstrous Raider, even though they are costly. The advantage they generate in this deck is astronomical."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You should also always want to keep Infectious Inquiry / Infectious Bite / Phyresis Outbreak / Vraska's Fall, since they are your main way of placing poison counters on your opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"AVOID:"},{"insert":" 4 or more lands, any high-cost planeswalker, any recursion card.\nNever keep a hand that has expensive cards (they will be sitting dead in your hand for some time) or that has 2 or more cards that proliferate (in the early game, you won't have enough cards to take advantage of them)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"GAME FLOW:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"EARLY GAME:"},{"insert":" Play lands, cast ramps, cast commander as soon as possible. Although the deck can function quite well without it, it speeds up your strategy, getting you to the mid-game faster than your opponents.\nAvoid the combat phase. Try to set up a humble board of low-threat creatures and/or planeswalkers. If you start swinging, you're likely to become the table's enemy, and you should want to stall that as much as possible, considering the fact that that'll happen as soon as you start giving your opponents' poison counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Start an early game draw engine (Black Market Connections or Sylvan Library)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast a stax spell if you're close to the mid-game. You should always prioritize Defense Grid if you can, since it'll slow the pace of the entire table, allowing most of your plays to resolve."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"MID-GAME:"},{"insert":" Keep ramping but not as much as you did in the early game. Cast an effect that doubles counters, such as Vorinclex Monstrous Raider or Doubling Season. Start casting higher-cost planeswalkers and activating their better effects.\nTime to show what the deck can do. Give all of your opponents their first poison counters, if you didn't already, and start proliferating them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast at least 1 game changer, if possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tutor for crucial combo pieces, such as Chain of Smog and Innkeeper's Talent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep your hand full using the draw engine you established, and create another one if you can. If the game changer you play is Bolas's Citadel, abuse it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"LATE-GAME:"},{"insert":" Develop your board, casting any creature and planeswalker that you can. Activate their ultimates as soon as possible (on the turn they're cast, if you have a counter doubling effect). Proliferate as much as possible.\nControl the battlefield with your removal spells. Right now, you're most likely public enemy, since your opponents can see that you're getting close to fulfilling your main wincon. \tTherefore, you need to protect yourself."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play a combo to end the game, if you can. If you can't, focus on proliferating the poison counters your opponents have."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"COMBOS:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"TWO-CARD INFINITES:"},{"insert":" \nVraska Betrayal's Sting + Vorinclex Monstrous Raider (An opponent has 8 or fewer poison counters) / Vraska Betrayal's Sting + Innkeeper's Talent (Innkeeper's Talent is at level 3 and an opponent has 8 or fewer poison counters)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Chain of Smog + Professor Onyx / Chain of Smog + Witherbloom Apprentice"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"THREE-CARD INFINITES:"},{"insert":" \nVorinclex Monstrous Raider + Wrenn and Realmbreaker + Lotus Petal "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"IMPORTANT INFO:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Deck somewhat easy to master. The main goal is to secure a win through poison counters. First, you add them with cards like Infectious Inquiry and Infectious Bite, then you proliferate them as much as possible, ensuring every opponent gets 10 counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Most cards added are self-explanatory. For those who aren't, look below:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Infectious Inquiry / Infectious Bite / Phyresis Outbreak / Vraska's Fall: They are your main way to put poison counters on your opponents. You should always want to tutor for these."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Astral Cornucopia: You should always declare X as 1, so you can pay 3 mana to cast this artifact. It'll enter with only one counter, but you can proliferate it quite easily."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Tempt with Discovery: It's an amazing tutor for lands. Your opponents will most likely tutor as well, so you can get up to 4 or 5 lands on a 4 mana play."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Urza's Saga: It's an amazing utility land in any deck. In this deck, you can tutor for Sol Ring, Mox Amber, Lotus Petal, Peter Parker's Camera, Luxior Giada's Gift, and Astral Cornucopia."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Defense Grid: You're playing Golgari, so you have almost no counterspells. Therefore, this card won't hurt you as much as it will your opponents. Besides, your removal cards are quite cheap."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"General advice: Be wary of the fact that, despite this deck having a \"planeswakers\" tag, your main way to win games will be through the placing and proliferation of poison counters. The planeswalkers ultimates are a bonus to the deck, helping with card draw, recursion, pacing, etc. They are not your main wincon."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be sure to tutor for the right cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You should always want to grab these cards:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Infectious Inquiry / Infectious Bite / Phyresis Outbreak / Vraska's Fall, as soon as possible, since they are your main way to put poison counters;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Evolution Sage / Thirsting Roots / Staff of Compleation, also as soon as possible, for the proliferation effect;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Vraska's Betrayal Sting, for proliferation and poison counter build-up (it is, dare I say it, your most valuable planeswalker);"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Doubling Season and Vorinclex Monstrous Raider, since they can enable your planeswalkers ultimates as soon as they enter;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Bolas's Citadel, for its ability to let you cast cards from the top of your library;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"You should always want to grab these lands, if you tutor them with cards like Tempt with Discovery:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Karn's Bastion, for proliferation;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Urza's Saga, for tutoring important artifacts;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":" Strip Mine, for disrupting your opponents' strategy that relies on a land card, or for slowing them down if they played something like Gaea's Cradle or Serra's Sanctum."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Good luck!"},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Carth the Lion
Whenever Carth enters or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.
Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.
Legendary Creature - Human Warrior

Commander
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Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Vorinclex, Monstrous Raider
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Legendary Creature - Praetor Phyrexian

Counters
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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Nissa, Vital Force
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
Legendary Planeswalker - Nissa

Professor Onyx
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Legendary Planeswalker - Liliana

Draw
(Ctrl to add secondary)
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Bloated Contaminator
Trample
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Beast Phyrexian

Vraska, Betrayal's Sting
Compleated ( can be paid with or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
0: You draw a card and lose 1 life. Proliferate.
−2: Target creature becomes a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.
−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
0: You draw a card and lose 1 life. Proliferate.
−2: Target creature becomes a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.
−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
Legendary Planeswalker - Vraska

Proliferate
(Ctrl to add secondary)
Protection
(Ctrl to add secondary)
Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional .
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Legendary Planeswalker - Nissa

Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

Wrenn and Realmbreaker
Lands you control have ": Add one mana of any color."
+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
−2: Mill three cards. You may put a permanent card from among the milled cards into your hand.
−7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
−2: Mill three cards. You may put a permanent card from among the milled cards into your hand.
−7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
Legendary Planeswalker - Wrenn

Ramp
(Ctrl to add secondary)
Recursion
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Garruk, Cursed Huntsman
0: Create two 2/2 black and green Wolf creature tokens with "When this token dies, put a loyalty counter on each Garruk you control."
−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."
−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."
Legendary Planeswalker - Garruk

Ugin, the Spirit Dragon
+2: Ugin deals 3 damage to any target.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Legendary Planeswalker - Ugin

Vivien Reid
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Legendary Planeswalker - Vivien

Removal
(Ctrl to add secondary)
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn

Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue

Stax
(Ctrl to add secondary)
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Garruk, Unleashed
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.
−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk.
−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk.
−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Garruk

Tokens
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Tutor
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Tyvar, Jubilant Brawler
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
Legendary Planeswalker - Tyvar

Untap
(Ctrl to add secondary)
Sorin the Mirthless
+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.
−2: Create a 2/3 black Vampire creature token with flying and lifelink.
−7: Sorin deals 13 damage to any target. You gain 13 life.
−2: Create a 2/3 black Vampire creature token with flying and lifelink.
−7: Sorin deals 13 damage to any target. You gain 13 life.
Legendary Planeswalker - Sorin

Vraska, Golgari Queen
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.
−3: Destroy target nonland permanent with mana value 3 or less.
−9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
−3: Destroy target nonland permanent with mana value 3 or less.
−9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
Legendary Planeswalker - Vraska

Maybeboard
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Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"CARTH THE LION - Br. 3 - A beginner's guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"PLANESWALKERS - PROLIFERATE - INFECT"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"MAIN INFO"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"PREMISE:"},{"insert":" The deck focuses on casting planeswalkers, doubling their loyalty counters, and activating their most useful abilities as soon as possible. It also proliferates to accelerate their ultimates or guarantee a win through infection counters.\n"},{"attributes":{"underline":true},"insert":"STRENGTHS:"},{"insert":" Fast mana, 4 two-card combos and 1 three-card combo, strong tutor lineup, good interaction pool.\n"},{"attributes":{"underline":true},"insert":"WEAKNESSES:"},{"insert":" Slow pacing, risk of high number of mulligans, wincon that requires a very specific board set-up.\n"},{"attributes":{"underline":true},"insert":"GAME CHANGERS:"},{"insert":" 3 (Opposition Agent, Bolas's Citadel, Ancient Tomb)\n"},{"attributes":{"underline":true},"insert":"AV. MANA VALUE:"},{"insert":" 2.8\n"},{"attributes":{"underline":true},"insert":"PRED. WIN TURN:"},{"insert":" 6.1 (med-fast)\n"},{"attributes":{"underline":true},"insert":"BRACKET REASON:"},{"insert":" With 6 fast mana sources, 6 tutors, and 5 combos, the deck can threaten wins in the mid-game. By being dependent on very specific cards to secure a wincon and not creating an impressive board capable of swinging for game or defending you during your opponents' turns, there is not enough adaptability to push it to Bracket 4 boundaries.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"OPENING HAND:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"KEEP:"},{"insert":" 3 lands + 1 ramp, 1 removal or 1 tutor, and 2 engine cards (ideally, 1 low-cost planeswalker and 1 card capable of giving your opponents poison counters).\nEngine cards worth holding: Ichor Rats, Evolution Sage, Tyvar Jubilant Brawler, Wrenn and Realmbreaker, Astral Cornucopia."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You should always want to keep Doubling Season and Vorinclex Monstrous Raider, even though they are costly. The advantage they generate in this deck is astronomical."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You should also always want to keep Infectious Inquiry / Infectious Bite / Phyresis Outbreak / Vraska's Fall, since they are your main way of placing poison counters on your opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"AVOID:"},{"insert":" 4 or more lands, any high-cost planeswalker, any recursion card.\nNever keep a hand that has expensive cards (they will be sitting dead in your hand for some time) or that has 2 or more cards that proliferate (in the early game, you won't have enough cards to take advantage of them)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"GAME FLOW:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"EARLY GAME:"},{"insert":" Play lands, cast ramps, cast commander as soon as possible. Although the deck can function quite well without it, it speeds up your strategy, getting you to the mid-game faster than your opponents.\nAvoid the combat phase. Try to set up a humble board of low-threat creatures and/or planeswalkers. If you start swinging, you're likely to become the table's enemy, and you should want to stall that as much as possible, considering the fact that that'll happen as soon as you start giving your opponents' poison counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Start an early game draw engine (Black Market Connections or Sylvan Library)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast a stax spell if you're close to the mid-game. You should always prioritize Defense Grid if you can, since it'll slow the pace of the entire table, allowing most of your plays to resolve."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"MID-GAME:"},{"insert":" Keep ramping but not as much as you did in the early game. Cast an effect that doubles counters, such as Vorinclex Monstrous Raider or Doubling Season. Start casting higher-cost planeswalkers and activating their better effects.\nTime to show what the deck can do. Give all of your opponents their first poison counters, if you didn't already, and start proliferating them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast at least 1 game changer, if possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tutor for crucial combo pieces, such as Chain of Smog and Innkeeper's Talent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep your hand full using the draw engine you established, and create another one if you can. If the game changer you play is Bolas's Citadel, abuse it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"LATE-GAME:"},{"insert":" Develop your board, casting any creature and planeswalker that you can. Activate their ultimates as soon as possible (on the turn they're cast, if you have a counter doubling effect). Proliferate as much as possible.\nControl the battlefield with your removal spells. Right now, you're most likely public enemy, since your opponents can see that you're getting close to fulfilling your main wincon. \tTherefore, you need to protect yourself."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play a combo to end the game, if you can. If you can't, focus on proliferating the poison counters your opponents have."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"COMBOS:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"TWO-CARD INFINITES:"},{"insert":" \nVraska Betrayal's Sting + Vorinclex Monstrous Raider (An opponent has 8 or fewer poison counters) / Vraska Betrayal's Sting + Innkeeper's Talent (Innkeeper's Talent is at level 3 and an opponent has 8 or fewer poison counters)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Chain of Smog + Professor Onyx / Chain of Smog + Witherbloom Apprentice"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"THREE-CARD INFINITES:"},{"insert":" \nVorinclex Monstrous Raider + Wrenn and Realmbreaker + Lotus Petal "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"IMPORTANT INFO:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Deck somewhat easy to master. The main goal is to secure a win through poison counters. First, you add them with cards like Infectious Inquiry and Infectious Bite, then you proliferate them as much as possible, ensuring every opponent gets 10 counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Most cards added are self-explanatory. For those who aren't, look below:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Infectious Inquiry / Infectious Bite / Phyresis Outbreak / Vraska's Fall: They are your main way to put poison counters on your opponents. You should always want to tutor for these."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Astral Cornucopia: You should always declare X as 1, so you can pay 3 mana to cast this artifact. It'll enter with only one counter, but you can proliferate it quite easily."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Tempt with Discovery: It's an amazing tutor for lands. Your opponents will most likely tutor as well, so you can get up to 4 or 5 lands on a 4 mana play."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Urza's Saga: It's an amazing utility land in any deck. In this deck, you can tutor for Sol Ring, Mox Amber, Lotus Petal, Peter Parker's Camera, Luxior Giada's Gift, and Astral Cornucopia."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Defense Grid: You're playing Golgari, so you have almost no counterspells. Therefore, this card won't hurt you as much as it will your opponents. Besides, your removal cards are quite cheap."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"General advice: Be wary of the fact that, despite this deck having a \"planeswakers\" tag, your main way to win games will be through the placing and proliferation of poison counters. The planeswalkers ultimates are a bonus to the deck, helping with card draw, recursion, pacing, etc. They are not your main wincon."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be sure to tutor for the right cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You should always want to grab these cards:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Infectious Inquiry / Infectious Bite / Phyresis Outbreak / Vraska's Fall, as soon as possible, since they are your main way to put poison counters;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Evolution Sage / Thirsting Roots / Staff of Compleation, also as soon as possible, for the proliferation effect;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Vraska's Betrayal Sting, for proliferation and poison counter build-up (it is, dare I say it, your most valuable planeswalker);"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Doubling Season and Vorinclex Monstrous Raider, since they can enable your planeswalkers ultimates as soon as they enter;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Bolas's Citadel, for its ability to let you cast cards from the top of your library;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"You should always want to grab these lands, if you tutor them with cards like Tempt with Discovery:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Karn's Bastion, for proliferation;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Urza's Saga, for tutoring important artifacts;"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":" Strip Mine, for disrupting your opponents' strategy that relies on a land card, or for slowing them down if they played something like Gaea's Cradle or Serra's Sanctum."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Good luck!"},{"attributes":{"list":"ordered"},"insert":"\n"}]}

























































































