PinkAcorn_x3
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"God is an octopus that keeps getting in bar-fights."},{"insert":"\n\nMarvo's cheat is the main method of playing the conglomeration of insane high end spells the deck plays. Notably, there is an extensive amount of tutors to help Marvo get hits, as well as some cards which pick and choose something from hand to put back on top, in case we draw a hit disappointingly early, and we really wanna play it.\nSometimes gambling is completely necessary, and there will be wins and losses, you will flip into a castle Vantress, and want to strangle the other person, who also happened to flip into a land.\nNobody ever really kills Marvo, as the person being swung at is purely symbolic. Marvo being an attack trigger does not matter in the slightest, but just in case, there is emergency death touch and evasion, in case its a full green player pod, and the Dimir colours become the bruises Marvo is getting from trying to swing.\n\n"},{"attributes":{"bold":true},"insert":"Lines:"},{"insert":"\nBecause of the amount of tutors the deck has, there are some pretty extensive lines that you can do, to truly troll your pod:\n "},{"attributes":{"bold":true},"insert":"Meanest Boardwipe Ever:"},{"insert":" "},{"insert":{"card-link":"Insidious Dreams"}},{"insert":" before draw step, to top deck "},{"insert":{"card-link":"Planetarium of Wan Shi Tong"}},{"insert":" (hard cast), "},{"insert":{"card-link":"Summon: Leviathan"}},{"insert":" , and "},{"insert":{"card-link":"Myojin of Night's Reach"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Baiting value Assessment:"},{"insert":" "},{"insert":{"card-link":"Scroll Rack"}},{"insert":" to top deck 3 cards: "},{"insert":{"card-link":"Slinn Voda, the Rising Deep"}},{"insert":" , "},{"attributes":{"bold":true},"insert":"[any random card]"},{"insert":", and "},{"insert":{"card-link":"Blatant Thievery"}},{"insert":" (cast one turn cycle later), and steal the exact creatures people play after a bounce wipe, which are clearly their most valuable pieces"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strong Value Engine: "},{"insert":{"card-link":"Scroll Rack"}},{"insert":" or "},{"insert":{"card-link":"Doom Whisperer"}},{"insert":" are able to order cards for "},{"insert":{"card-link":"Planetarium of Wan Shi Tong"}},{"insert":" and Marvo to double spell massive hits in one turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Probably bracket 4 (only do with chill pods)"},{"insert":": Using any of the deck's tutors and "},{"insert":{"card-link":"Planetarium of Wan Shi Tong"}},{"insert":" to consistently cast "},{"insert":{"card-link":"Beacon of Tomorrows"}},{"insert":", while spending the Marvo trigger on other strong cards, to chain extra turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Behold the Beyond Cheat Line: "},{"insert":{"card-link":"Behold the Beyond"}},{"insert":" for "},{"insert":{"card-link":"Scroll Rack"}},{"insert":" , "},{"insert":{"card-link":"Planetarium of Wan Shi Tong"}},{"insert":" , and "},{"insert":{"card-link":"Aminatou's Augury"}},{"insert":" . Use scroll rack to top deck the other two cards, and enable double cheats the rest of the game, and free cast a tonne of other stuff."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Deck is extremely weak to removal"},{"insert":", if you have boots in hand, consider waiting a turn to get Marvo out, because the haste makes it the same turn-around to the first Marvo trigger anyway. MDFCs help balance the removal and protection suite a little, but don't hesitate to use them as lands, because there are so many BS threats on the board that Marvo manages to become the least shootable of them.\n\n"},{"insert":{"card-link":"Scroll Rack"}},{"insert":" and "},{"insert":{"card-link":"Lim-Dûl's Vault"}},{"insert":" are the stone cold best cards in the entire deck. Discarding a mana rock early on with "},{"insert":{"card-link":"Disciple of Deceit"}},{"insert":" is particularly potent for early game, if you have a spare two cost, or don't mind Marvo coming out a little late.\n"}]}
Commander
Marvo, Deep Operative
Whenever Marvo attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.
Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.
Legendary Creature - Rogue Octopus

Commander
(CTRL to add secondary)
Capitalism in paradise
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Thieves' Tools
When this Equipment enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equipped creature can't be blocked as long as its power is 3 or less.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature can't be blocked as long as its power is 3 or less.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Capitalism in paradise
(CTRL to add secondary)
CASTIGATE
CASTIGATE
(CTRL to add secondary)
Dreams of the Idiot God
Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant

The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish

Dreams of the Idiot God
(CTRL to add secondary)
Holy Land (+7 MDFC)
Holy Land (+7 MDFC)
(CTRL to add secondary)
Mantle
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Mantle
(CTRL to add secondary)
Organs of the Octopus
Benthic Anomaly
Devoid (This card has no color.)
When you cast this spell, for each opponent, choose a creature that player controls. Create a token that's a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it's a colorless Eldrazi creature.
When you cast this spell, for each opponent, choose a creature that player controls. Create a token that's a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it's a colorless Eldrazi creature.
Creature - Eldrazi Serpent

Myojin of Night's Reach
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand.
Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
Legendary Creature - Spirit

Summon: Leviathan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.
II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.
Ward
I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.
II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.
Ward
Creature Enchantment - Saga Leviathan

Organs of the Octopus
(CTRL to add secondary)
Strike Down
Strike Down
(CTRL to add secondary)
The Thoughts of God
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery

Kiora Bests the Sea God
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create an 8/8 blue Kraken creature token with hexproof.
II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.
III — Gain control of target permanent an opponent controls. Untap it.
I — Create an 8/8 blue Kraken creature token with hexproof.
II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.
III — Gain control of target permanent an opponent controls. Untap it.
Enchantment - Saga

The Thoughts of God
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"God is an octopus that keeps getting in bar-fights."},{"insert":"\n\nMarvo's cheat is the main method of playing the conglomeration of insane high end spells the deck plays. Notably, there is an extensive amount of tutors to help Marvo get hits, as well as some cards which pick and choose something from hand to put back on top, in case we draw a hit disappointingly early, and we really wanna play it.\nSometimes gambling is completely necessary, and there will be wins and losses, you will flip into a castle Vantress, and want to strangle the other person, who also happened to flip into a land.\nNobody ever really kills Marvo, as the person being swung at is purely symbolic. Marvo being an attack trigger does not matter in the slightest, but just in case, there is emergency death touch and evasion, in case its a full green player pod, and the Dimir colours become the bruises Marvo is getting from trying to swing.\n\n"},{"attributes":{"bold":true},"insert":"Lines:"},{"insert":"\nBecause of the amount of tutors the deck has, there are some pretty extensive lines that you can do, to truly troll your pod:\n "},{"attributes":{"bold":true},"insert":"Meanest Boardwipe Ever:"},{"insert":" "},{"insert":{"card-link":"Insidious Dreams"}},{"insert":" before draw step, to top deck "},{"insert":{"card-link":"Planetarium of Wan Shi Tong"}},{"insert":" (hard cast), "},{"insert":{"card-link":"Summon: Leviathan"}},{"insert":" , and "},{"insert":{"card-link":"Myojin of Night's Reach"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Baiting value Assessment:"},{"insert":" "},{"insert":{"card-link":"Scroll Rack"}},{"insert":" to top deck 3 cards: "},{"insert":{"card-link":"Slinn Voda, the Rising Deep"}},{"insert":" , "},{"attributes":{"bold":true},"insert":"[any random card]"},{"insert":", and "},{"insert":{"card-link":"Blatant Thievery"}},{"insert":" (cast one turn cycle later), and steal the exact creatures people play after a bounce wipe, which are clearly their most valuable pieces"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strong Value Engine: "},{"insert":{"card-link":"Scroll Rack"}},{"insert":" or "},{"insert":{"card-link":"Doom Whisperer"}},{"insert":" are able to order cards for "},{"insert":{"card-link":"Planetarium of Wan Shi Tong"}},{"insert":" and Marvo to double spell massive hits in one turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Probably bracket 4 (only do with chill pods)"},{"insert":": Using any of the deck's tutors and "},{"insert":{"card-link":"Planetarium of Wan Shi Tong"}},{"insert":" to consistently cast "},{"insert":{"card-link":"Beacon of Tomorrows"}},{"insert":", while spending the Marvo trigger on other strong cards, to chain extra turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Behold the Beyond Cheat Line: "},{"insert":{"card-link":"Behold the Beyond"}},{"insert":" for "},{"insert":{"card-link":"Scroll Rack"}},{"insert":" , "},{"insert":{"card-link":"Planetarium of Wan Shi Tong"}},{"insert":" , and "},{"insert":{"card-link":"Aminatou's Augury"}},{"insert":" . Use scroll rack to top deck the other two cards, and enable double cheats the rest of the game, and free cast a tonne of other stuff."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Deck is extremely weak to removal"},{"insert":", if you have boots in hand, consider waiting a turn to get Marvo out, because the haste makes it the same turn-around to the first Marvo trigger anyway. MDFCs help balance the removal and protection suite a little, but don't hesitate to use them as lands, because there are so many BS threats on the board that Marvo manages to become the least shootable of them.\n\n"},{"insert":{"card-link":"Scroll Rack"}},{"insert":" and "},{"insert":{"card-link":"Lim-Dûl's Vault"}},{"insert":" are the stone cold best cards in the entire deck. Discarding a mana rock early on with "},{"insert":{"card-link":"Disciple of Deceit"}},{"insert":" is particularly potent for early game, if you have a spare two cost, or don't mind Marvo coming out a little late.\n"}]}















































































