DoctorFireFarts
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Commander
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Commander
Satya, Aetherflux Genius
Menace, haste
Whenever Satya attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of equal to its mana value.
Whenever Satya attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of equal to its mana value.
Legendary Creature - Human Artificer

Commander
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Artifact
Unstable Amulet
When this artifact enters, you get (two energy counters).
Whenever you cast a spell from anywhere other than your hand, this artifact deals 1 damage to each opponent.
, Pay : Exile the top card of your library. You may play it until you exile another card with this artifact.
Whenever you cast a spell from anywhere other than your hand, this artifact deals 1 damage to each opponent.
, Pay : Exile the top card of your library. You may play it until you exile another card with this artifact.
Artifact

Artifact
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Creature
Guide of Souls
Whenever another creature you control enters, you gain 1 life and get (an energy counter).
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric

Razorfield Ripper
Whenever this creature or equipped creature attacks, you get (an energy counter), then it gets +X/+X until end of turn, where X is the amount of you have.
Reconfigure—Pay or . (Pay or : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Reconfigure—Pay or . (Pay or : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Rhino

Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Seasoned Cryomancer
When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.
, Exile this card from your graveyard: Draw two cards.
, Exile this card from your graveyard: Draw two cards.
Creature - Human Wizard

Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Stingcaster Mage
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Watcher for Tomorrow
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
Creature - Human Wizard

Creature
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Enchantment
Enchantment
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Instant
Instant
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Land
Land
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Sorcery
Jolted Awake
Choose up to one target artifact or creature card in your graveyard. You get (two energy counters). Then you may pay an amount of equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This one rides somewhere between a 3 and a 4 depending on your local meta, but only running one game changer and late game combos helps in deciding how to power it up or down. The gameplan is a mix of combo and midrange/control, using high-value small creatures to generate card advantage and a bigger board state with Satya copies to control the board with recurring effects and tempo plays. You either win with combat after getting enough control pieces together, like an "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" returning "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" over and over with countermagic to back it up, or you combo in one of the various ways of flickering "},{"insert":{"card-link":"Aethergeode Miner"}},{"insert":" infinitely, going to combat infinite times with Satya and "},{"insert":{"card-link":"Lightning Runner"}},{"insert":" , or pumping out infinite tokens with "},{"insert":{"card-link":"Whirler Virtuoso"}},{"insert":" + a creature ETB energy producer ("},{"insert":{"card-link":"Guide of Souls"}},{"insert":" or "},{"insert":{"card-link":"Decoction Module"}},{"insert":" ) and "},{"insert":{"card-link":"Gonti's Aether Heart"}},{"insert":" . Creature tutors help you get there more reliably, but we're only running a handful of them in order to stay on the sub-theme and keep the deck around B3.\n\nIt’s mostly a theme deck, with all of the copies and “fracture pairs” I own in Jeskai - even ones from outside of reality fracture like "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":" and "},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" . I cut some of the stronger cards and combos available in Jeskai to make room for these, because Satya himself is a super strong commander that can easily end up in more of a B4 power range without trying. Focusing on a copy and Fractured Pair theme makes for some cool moments and interactions, like casting a "},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":" with its pair, "},{"insert":{"card-link":"Stingcaster Mage"}},{"insert":" out, and another fracture pair in "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" and "},{"insert":{"card-link":"Flickering Hound"}},{"insert":" on the battlefield. The Flickering Hound doesn't effectively do anything in that situation, at least not anything that would be stronger than if it were just the Kitten, but it's fun to watch a bunch of mirrored trigger effects go off and cast every instant/sorcery in your graveyard if you have the mana.\n\nThe deck feels strong to play without being oppressive. It can control, but not in a way that prevents fun. It can combo, but it's highly telegraphed, easy to interact with, and slow. \n\nThe biggest benefit of the deck, though, is how different each game feels. Even if you win with the same combo two games in a row, you likely played differently and always have the option to copy your opponents' spells with effects like "},{"insert":{"card-link":"Clever Impersonator"}},{"insert":" or "},{"insert":{"card-link":"Phyrexian Metamorph"}},{"insert":" to make for even more interesting situations. Less salt since you're just copying and not stealing, too! \n\n\n"}]}



























































































