156 views2 months ago
Commander
Size: 100Salt sum: 34.89
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KingKazoon

156 views2 months ago
Commander
Size: 100Salt sum: 34.89

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Arcades Sabboth
Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay
.
Each untapped creature you control gets +0/+2 as long as it's not attacking.
: Arcades Sabboth gets +0/+1 until end of turn.
Legendary Creature - Elder Dragon
Arcades Sabboth (chr) 71

Commander

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Kongming, "Sleeping Dragon"
Other creatures you control get +1/+1.
Legendary Creature - Human Advisor
Kongming, "Sleeping Dragon" (ptk) 9

Anthem

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Booby Trap
As this artifact enters, choose an opponent and a card name other than a basic land card name.
The chosen player reveals each card they draw.
When the chosen player draws a card with the chosen name, sacrifice this artifact. If you do, this artifact deals 10 damage to that player.
Artifact
Booby Trap (tmp) 277

Burn

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Titania's Chosen
Whenever a player casts a green spell, put a +1/+1 counter on this creature.
Creature - Elf Archer
Titania's Chosen (usg) 277

Counters

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Ancient Spider
Reach (This creature can block creatures with flying.)
First strike
Creature - Spider
Ancient Spider (plst) PLS-96
Gabriel Angelfire
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Legendary Creature - Angel
Gabriel Angelfire (chr) 76
Grizzly Bears
Creature - Bear
Grizzly Bears (4ed) 250
Rashka the Slayer
Reach (This creature can block creatures with flying.)
Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
Legendary Creature - Human Archer
Rashka the Slayer (hml) 12
River Merfolk
: This creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Creature - Merfolk
River Merfolk (fem) 24

Creature

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Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment
Abundance (usg) 229
Arcanis the Omnipotent
: Draw three cards.
: Return Arcanis to its owner's hand.
Legendary Creature - Wizard
Arcanis the Omnipotent (ons) 66
Aven Fateshaper
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
: Look at the top four cards of your library, then put them back in any order.
Creature - Wizard Bird
Aven Fateshaper (ons) 69
Compost
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Enchantment
Compost (plst) UDS-102

Draw

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Decomposition
Enchant black creature
Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
When enchanted creature dies, its controller loses 2 life.
Enchantment - Aura
Decomposition (mir) 212

Enchantment

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Anaconda
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature - Snake
Anaconda (usg) 232
Sun Quan, Lord of Wu
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
Legendary Creature - Human Soldier
Sun Quan, Lord of Wu (ptk) 56

Evasion

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Forest
(
: Add
.)
Basic Land - Forest
Forest (mir) 347
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (usg) 321
Havenwood Battleground
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Havenwood Battleground (5ed) 417
Irrigation Ditch
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Irrigation Ditch (inv) 324
Island
(
: Add
.)
Basic Land - Island
Island (parl) 2
Karoo
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Plains you control to its owner's hand.
: Add
.
Land
Karoo (vis) 165
Lotus Vale
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Add three mana of any one color.
Land
Lotus Vale (wth) 165
Meteor Crater
: Choose a color of a permanent you control. Add one mana of that color.
Land
Meteor Crater (pls) 140
Petrified Field
: Add
.
, Sacrifice this land: Return target land card from your graveyard to your hand.
Land
Petrified Field (plst) ODY-323
Plains
(
: Add
.)
Basic Land - Plains
Plains (mir) 331
Riftstone Portal
: Add
.
As long as this card is in your graveyard, lands you control have "
: Add
or
."
Land
Riftstone Portal (jud) 143
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (cei) 281
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (ody) 327
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (ody) 328

Land

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Ice Storm
Destroy target land.
Sorcery
Ice Storm (2ed) 202

Land Destruction

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An-Havva Inn
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
Sorcery
An-Havva Inn (hml) 82
Ancestral Tribute
You gain 2 life for each card in your graveyard.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Ancestral Tribute (ody) 2
Atalya, Samite Master
,
: Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.
• You gain X life. Spend only white mana on X.
Legendary Creature - Human Cleric
Atalya, Samite Master (inv) 4
Bargain
Target opponent draws a card.
You gain 7 life.
Sorcery
Bargain (s99) 7
Braidwood Cup
: You gain 1 life.
Artifact
Braidwood Cup (uds) 126
Folk Medicine
You gain 1 life for each creature you control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Folk Medicine (jud) 115
Gerrard Capashen
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
: Tap target creature. Activate only if Gerrard Capashen is attacking.
Legendary Creature - Human Soldier
Gerrard Capashen (apc) 11
Treva, the Renewer
Flying
Whenever Treva deals combat damage to a player, you may pay
. If you do, choose a color, then you gain 1 life for each permanent of that color.
Legendary Creature - Dragon
Treva, the Renewer (inv) 280

Lifegain

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Absolute Grace
All creatures have protection from black.
Enchantment
Absolute Grace (usg) 1
Absolute Law
All creatures have protection from red.
Enchantment
Absolute Law (usg) 2
Angus Mackenzie
,
: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.
Legendary Creature - Human Cleric
Angus Mackenzie (leg) 217
Avoid Fate
Counter target instant or Aura spell that targets a permanent you control.
Instant
Avoid Fate (leg) 175
Black Scarab
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Enchantment - Aura
Black Scarab (ice) 6
Moment's Peace
Prevent all combat damage that would be dealt this turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Moment's Peace (plst) TD0-A80
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (ulg) 14
Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Instant
Shelter (ody) 46

Protection

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Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (drk) 102
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (3ed) 211
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Sol Ring
: Add
.
Artifact
Sol Ring (lea) 269

Ramp

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Argivian Archaeologist
,
: Return target artifact card from your graveyard to your hand.
Creature - Human Artificer
Argivian Archaeologist (atq) 1
Argivian Find
Return target artifact or enchantment card from your graveyard to your hand.
Instant
Argivian Find (plst) WTH-6
Cartographer
When this creature enters, you may return target land card from your graveyard to your hand.
Creature - Human
Cartographer (ody) 232
Crystal Chimes
,
, Sacrifice this artifact: Return all enchantment cards from your graveyard to your hand.
Artifact
Crystal Chimes (usg) 292
Hanna, Ship's Navigator
,
: Return target artifact or enchantment card from your graveyard to your hand.
Legendary Creature - Human Artificer
Hanna, Ship's Navigator (inv) 249
Hua Tuo, Honored Physician
: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
Legendary Creature - Human
Hua Tuo, Honored Physician (ptk) 137
Karmic Guide
Flying, protection from black
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit
Karmic Guide (ulg) 11
Relearn
Return target instant or sorcery card from your graveyard to your hand.
Sorcery
Relearn (wth) 51
Reya Dawnbringer
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Legendary Creature - Angel
Reya Dawnbringer (inv) 33
Scrivener
When this creature enters, you may return target instant card from your graveyard to your hand.
Creature - Human Wizard
Scrivener (ody) 100
Tragic Poet
, Sacrifice this creature: Return target enchantment card from your graveyard to your hand.
Creature - Human
Tragic Poet (ulg) 24

Recursion

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Absorb
Counter target spell. You gain 3 life.
Instant
Absorb (inv) 226
Aether Mutation
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Sorcery
Aether Mutation (apc) 91
Akroma's Vengeance
Destroy all artifacts, creatures, and enchantments.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Akroma's Vengeance (ons) 2
Annul
Counter target artifact or enchantment spell.
Instant
Annul (usg) 59
Aura Blast
Destroy target enchantment.
Draw a card.
Instant
Aura Blast (pls) 1
Aura Mutation
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Instant
Aura Mutation (inv) 232
Blue Elemental Blast
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Instant
Blue Elemental Blast (4ed) 63
Canopy Claws
Target creature loses flying until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Canopy Claws (jud) 108
Coral Net
Enchant green or white creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
Enchantment - Aura
Coral Net (tor) 35
Counterspell
Counter target spell.
Instant
Counterspell (lea) 54
Lifeforce
: Counter target black spell.
Enchantment
Lifeforce (5ed) 310
Skyshooter
Reach (This creature can block creatures with flying.)
, Sacrifice this creature: Destroy target attacking or blocking creature with flying.
Creature - Archer Centaur
Skyshooter (ody) 270
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (ice) 54

Removal

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Chill
Red spells cost
more to cast.
Enchantment
Chill (tmp) 56

Stax

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Acorn Harvest
Create two 1/1 green Squirrel creature tokens.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Acorn Harvest (tor) 118
Grizzly Fate
Create two 2/2 green Bear creature tokens.
Threshold — Create four 2/2 green Bear creature tokens instead if there are seven or more cards in your graveyard.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Grizzly Fate (plst) JUD-119
Questing Phelddagrif
: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life.
: This creature gains flying until end of turn. Target opponent may draw a card.
Creature - Phelddagrif
Questing Phelddagrif (pls) 119
Volrath's Laboratory
As this artifact enters, choose a color and a creature type.
,
: Create a 2/2 creature token of the chosen color and type.
Artifact
Volrath's Laboratory (sth) 142

Tokens

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Altar of Bone
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Sorcery
Altar of Bone (ice) 281
Captain Sisay
: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
Legendary Creature - Human Soldier
Captain Sisay (inv) 237

Tutor

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Deck Info

Deck stats

42 pips - 30 cards
22 mana - 20 cards
26 pips - 18 cards
14 mana - 12 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
36 pips - 29 cards
20 mana - 16 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Hi! My friend had asked me to make an Elder Dragon deck so that we could play true EDH, and since I'm a more recent player (2024 briefly, 2026 properly) I decided to try to limit myself to only cards printed in or before 2002, to fully capture what an EDH deck might feel like at the time. I did choose to ignore the aspect of the singleton rule applying to basic lands back in 2002, but other than that, everything follows the legal card pool and most of the rules from 1993-2002 Commander. \n\nThe primary objective of this deck is to keep your life high, and to always have creatures on the board. If played against another from-the-era deck (or at least, another Legends expansion Elder Dragon), this ensures a decent stall strategy due to how difficult Commander damage is to actually deal due to the Dragons being 8 mana. However, even fighting a modern deck, the overall composition of the deck allows you to focus all of your removal into problematic creatures or Commanders without having to take gradual chip from the weaker creatures an opponent may have out. Furthermore, there is a good handful of colour hate aspects in the deck that allow you to delay or prevent strong spells from any era of Magic.\n\nAnother large aspect of the deck is the unintentional wincon of full swinging with a board full of Horsemanship (because who runs Horsemanship?), buffed creatures. The legendary creatures of this deck all serve very important purposes in attempts to win this deck, and "},{"insert":{"card-link":"Captain Sisay"}},{"insert":" remains a crucial part of it all. My personal suggestion is to try to get "},{"insert":{"card-link":"Sun Quan, Lord of Wu"}},{"insert":" onto the field as soon as you have a moderately full board, or once you've chipped your opponent down enough (especially if playing with the original 200/player-amount life total).\n\n"},{"insert":{"card-link":"Kongming, \"Sleeping Dragon\""}},{"insert":" is another important creature to get out quickly, as he helps to pad your tap-centric creatures and/or your attacking creatures toughness in spite of them losing "},{"insert":{"card-link":"Arcades Sabboth"}},{"insert":"s' defense boost, as it only affects non-attacking and untapped creatures. Remember to properly utilise your card draw and tutoring spells and abilities and to look for creatures at the most optimal moments. As a backup, there is plenty of creature recursion in the deck, available in a wide range of mana costs so that you can ensure you'll have your best creatures at any point in the game. \n\nSomething to watch out for is exile. Even in modern Magic, it's a difficult thing to properly avoid without counterspells or blinking, and near impossible to regain creatures that get exiled. If your opponent is running White or Black, make sure to hold onto your counterspells and "},{"insert":{"card-link":"Shelter"}},{"insert":". You can always retrieve them later as long as you keep "},{"insert":{"card-link":"Scrivener"}},{"insert":" out of exile, but it's a costly thing to do so it's best to keep at least one handy, especially in the mid game.\n\nAdmittedly, this deck was made with the intention of it being played against one of the other 5 original Elder Dragons, and it's more of an attempt to understand how deckbuilding may have worked 24 years ago, when Commander got its first official banlist. It is very likely to struggle against any optimised deck regardless of bracket, and is inherently outclassed by newer decks and newer cards, but I personally had alot of fun trying to translate my modern playstyles into older cards and limitations.\n"}]}
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