ChinMagnum
139 views6 days ago
Pauper
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{"ops":[{"insert":"The main gameplan of the deck is holding out until you win with [[Axebane Guardian]] + [[Freed from the Real]] + [[Secret Door]], using some dungeon combination to kill your opponent. Usually the pick is The Lost Mine of Phandelver, with the sequence Cave Entrance -> Goblin Lair -> Dark Pool -> Tomb of Dumathoin, allowing you to Scry 1 -> Make a 1/1 token -> Drain 1 from you opponent -> Drawing one card. Never been tested against some heavy lifegain decks, but there may be some problems in decking yourself, considering that you have to draw a card each cycle. \n\nWhy not make a combo deck instead? This is my take of a deck after discovering [[Fortified Area]] in the Pauper subreddit a while ago. Probably the deck would be a tad stronger by switching the white for red and using stuff like [[Temur Devotee]], [[Tuktuk Rubblefort]] and [[Vent Sentinel]], but having more than 3 colors doesn't seem worth it for now.\n\n(And of course, Walls combo is already a deck that mainly works with the same gameplan, but faster and more consistently. Go check it yout if you haven't already.)\n\nAnd why the combo for a finisher? Seems the most convenient adn fair, mainly being in a deck not focused on it. I started with [[Roving Keep]] for a finiser, but the deck wasn't even holding a candle to some jank-ass vampire decks that my friends were bringing to the LGS. I switched to a [[Wall of Hope]] + [[Pestilence]] + [[Blessing of Leeches]] combo for a finisher, which was fine, but there were some mana-screwing problems with black in the deck. After some testing, sticking to bant seemed to solve a lot of problems.\n\nThe deck tested quite well against some creature-based aggro decks. [[Fortified Area]] is surprisingly good to get the walls to stick to the field and trade favorably, but the deck still struggles, a lot, against more instant-based decks. Draw is still a problem. If you don't combo out, is quise easy to see yourself with a board full of creatures that can't attack and zero cards in hand, hoping to draw some piece of the combo or [[Shield-Wall Sentinel]] to tutor something out.\n\nSome general notes:\nThe main core of the deck is [[Axebane Guardian]] and [[Overgrown Battlement]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Shield-Wall Sentinel]] to tutor the guardian, [[Crashing Drawbridge]] and [[Sunscape Familiar]] to help setup an explosive next turn, and [[Generous Ent]] to help fix some mana or to serve as a beat stick that gain some life and deals with pesky flyers that bypass the walls."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Floriferous Vinewall]] is an inclusion that I'm still not happy with, but is testing better than the previous [[Vine Trellis]], making the deck a bit faster."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The inclusions of some cards like [[Masked Vandal]], [[Thraben Charm]] and [[Prismatic Strands]] turn the deck into a proper controlling direction, having some interaction that walls usually lack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAll in all, the deck is kinda slow, kinda low in interaction and is usually trampled by some hydras and some bogles, but it is improving and I fucking love it. \n\n"}]}
Anthem
Fortified Area
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchantment

Anthem
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Land
Land
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Protection
Protection
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Ramp
Ramp
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Removal
Removal
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Sideboard
Sideboard
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Maybeboard
Maybeboard
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Deck Info
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Description
{"ops":[{"insert":"The main gameplan of the deck is holding out until you win with [[Axebane Guardian]] + [[Freed from the Real]] + [[Secret Door]], using some dungeon combination to kill your opponent. Usually the pick is The Lost Mine of Phandelver, with the sequence Cave Entrance -> Goblin Lair -> Dark Pool -> Tomb of Dumathoin, allowing you to Scry 1 -> Make a 1/1 token -> Drain 1 from you opponent -> Drawing one card. Never been tested against some heavy lifegain decks, but there may be some problems in decking yourself, considering that you have to draw a card each cycle. \n\nWhy not make a combo deck instead? This is my take of a deck after discovering [[Fortified Area]] in the Pauper subreddit a while ago. Probably the deck would be a tad stronger by switching the white for red and using stuff like [[Temur Devotee]], [[Tuktuk Rubblefort]] and [[Vent Sentinel]], but having more than 3 colors doesn't seem worth it for now.\n\n(And of course, Walls combo is already a deck that mainly works with the same gameplan, but faster and more consistently. Go check it yout if you haven't already.)\n\nAnd why the combo for a finisher? Seems the most convenient adn fair, mainly being in a deck not focused on it. I started with [[Roving Keep]] for a finiser, but the deck wasn't even holding a candle to some jank-ass vampire decks that my friends were bringing to the LGS. I switched to a [[Wall of Hope]] + [[Pestilence]] + [[Blessing of Leeches]] combo for a finisher, which was fine, but there were some mana-screwing problems with black in the deck. After some testing, sticking to bant seemed to solve a lot of problems.\n\nThe deck tested quite well against some creature-based aggro decks. [[Fortified Area]] is surprisingly good to get the walls to stick to the field and trade favorably, but the deck still struggles, a lot, against more instant-based decks. Draw is still a problem. If you don't combo out, is quise easy to see yourself with a board full of creatures that can't attack and zero cards in hand, hoping to draw some piece of the combo or [[Shield-Wall Sentinel]] to tutor something out.\n\nSome general notes:\nThe main core of the deck is [[Axebane Guardian]] and [[Overgrown Battlement]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Shield-Wall Sentinel]] to tutor the guardian, [[Crashing Drawbridge]] and [[Sunscape Familiar]] to help setup an explosive next turn, and [[Generous Ent]] to help fix some mana or to serve as a beat stick that gain some life and deals with pesky flyers that bypass the walls."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Floriferous Vinewall]] is an inclusion that I'm still not happy with, but is testing better than the previous [[Vine Trellis]], making the deck a bit faster."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The inclusions of some cards like [[Masked Vandal]], [[Thraben Charm]] and [[Prismatic Strands]] turn the deck into a proper controlling direction, having some interaction that walls usually lack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAll in all, the deck is kinda slow, kinda low in interaction and is usually trampled by some hydras and some bogles, but it is improving and I fucking love it. \n\n"}]}









































