camostgr
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Commander
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{"ops":[{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The "},{"attributes":{"bold":true},"insert":{"card-link":"Astonishing Spider-Man"}},{"attributes":{"bold":true},"insert":" "},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"helms this fast-paced izzet spellslinger (\"web-slinger\") deck, which primarily seeks to eliminate opponents through burn damage. Incremental combat damage provides a small, but significant, increase in damage output. "},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Spider-Man famously pulls his punches, and killing is not his M.O. Accordingly, this deck does not include any permanent removal. But this does not mean it lacks interaction altogether. To the contrary, it contains a robust counterspell package to emulate the eponymous masked vigilante's spider-sense."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"With thirty-eight lands and plenty of ramp, this deck should (rarely) have an issue with accessing mana (unless the infamous \"Parker Luck\" has anything to say about it)."},{"insert":"\n\n\nGeneral Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At first glance, "},{"insert":{"card-link":"Astonishing Spider-Man"}},{"insert":" appears to be an unremarkable wheel commander with no clear path to victory. However, if you pair him with a discard payoff (e.g., "},{"insert":{"card-link":"Spider-Man, New Champion"}},{"insert":" ) or a draw payoff (e.g., "},{"insert":{"card-link":"Human Torch, Johnny Storm"}},{"insert":" ), then you will begin to understand this web-slinging commander's true power. \n\nAdditionally, if you can find ways to wheel your hand before the combat phase, then you can exponentially increase your damage output. This can be accomplished with trigger doublers (e.g., "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" ), trigger copies (e.g., "},{"insert":{"card-link":"Gogo, Master of Mimicry"}},{"insert":" ), additional combat phases (e.g."},{"insert":{"card-link":"World at War"}},{"insert":" ), or straight-up wheel spells (e.g., "},{"insert":{"card-link":"Wheel of Fortune"}},{"insert":" ).\n\n"},{"attributes":{"bold":true},"insert":"Turn-by-Turn Guidance: "},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Early Game (Turns 1-3):"},{"attributes":{"bold":true},"insert":" "},{"insert":"Focus on playing lands, mana rocks, and card draw engines to prepare for explosive turns once your commander is on the field. The more cards you have in hand, the more value each incremental wheel effect will have."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Mid Game (Turns 4-5):"},{"insert":" Mana should be focused on casting your commander and a draw/discard payoff (or two). If you do not have a payoff in hand by turn 5, attack with ASM to wheel your way into a new hand. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Late Game (Turns 6+):"},{"attributes":{"bold":true},"insert":" "},{"insert":"By this point, you should already have your commander and a draw/discard payoff on the field. Now, you will want to focus on making explosive plays to take out players in a single turn. This can be accomplished using trigger doublers ("},{"insert":{"card-link":"Roaming Throne"}},{"insert":" ), additional combat phases ("},{"insert":{"card-link":"Full Throttle"}},{"insert":" ), or additional wheel effects. You may need to reset your board after an explosive turn by playing "},{"insert":{"card-link":"Commit // Memory"}},{"insert":" or "},{"insert":{"card-link":"Echo of Eons"}},{"insert":" from the graveyard)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nKey Cards, Synergies, and Combos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards for Value Multiplication:"},{"insert":"\n"},{"insert":{"card-link":"Roaming Throne"}},{"insert":" : Doubles "},{"attributes":{"italic":true},"insert":"all "},{"insert":"triggered abilities, including "},{"insert":{"card-link":"Astonishing Spider-Man"}},{"insert":" and your payoff, resulting in "},{"attributes":{"italic":true},"insert":"at least "},{"insert":"quadruple the damage output."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Alhammarret's Archive"}},{"insert":" /"},{"insert":{"card-link":"Teferi's Ageless Insight"}},{"insert":" : Double the number of cards drawn and, by extension, the number of cards discarded with each subsequent wheel. The result is "},{"attributes":{"italic":true},"insert":"at least "},{"insert":"double the damage output."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards for Burn Damage:"},{"insert":"\n"},{"insert":{"card-link":"Cool but Rude"}},{"insert":" /"},{"insert":{"card-link":"Glint-Horn Buccaneer"}},{"insert":" /"},{"insert":{"card-link":"Magmakin Artillerist"}},{"insert":" : Deal damage to all opponents for each card you discard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Spider-Man, New Champion"}},{"insert":" /"},{"insert":{"card-link":"Human Torch, Johnny Storm"}},{"insert":" /"},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":" : Deal damage to target opponent for each card you discard or draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards for Combat Damage:"},{"insert":"\n"},{"insert":{"card-link":"Hobgoblin, Mantled Marauder"}},{"insert":" /"},{"insert":{"card-link":"Ivora, Insatiable Heir"}},{"insert":" : Pumps creatures with +1/+1 counters for each card you discard. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Living Laser"}},{"insert":" : Creates hasty 4/4 creature tokens for each card you discard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards for Loss Prevention:"},{"insert":"\n"},{"insert":{"card-link":"Library of Leng"}},{"insert":" : This deck allows you to maintain access to cards that would otherwise be discarded (by adding them to the top of your library) and benefit from discard payoffs. Importantly, this card can also help prevent decking yourself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Echo of Eons"}},{"insert":" /"},{"insert":{"card-link":"Commit // Memory"}},{"insert":" : To prevent decking yourself (i.e., running out of cards to draw) after an explosive turn, this deck includes two cards that can be played from the graveyard to shuffle your graveyard back into your deck. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAppendix: Potential Modifications"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Increased Combat Focus: "},{"insert":"Prefer to win the game through combat? Remove the burn payoffs to make room for additional creatures that care about discard/draw (e.g., "},{"insert":{"card-link":"Marauding Mako"}},{"insert":" , "},{"insert":{"card-link":"Baxter, Fly in the Ointment"}},{"insert":" , "},{"insert":{"card-link":"Surly Badgersaur"}},{"insert":" , etc.), enchantments that pump creatures whenever you discard/draw (e.g., "},{"insert":{"card-link":"Stark's Ingenuity"}},{"insert":" ), and artifacts that grant double strike (e.g., "},{"insert":{"card-link":"Genji Glove"}},{"insert":" , "},{"insert":{"card-link":"Embercleave"}},{"insert":" , etc.)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Slower Gameplay: "},{"insert":"Prefer your commander games to last longer? Swap in cards such as "},{"insert":{"card-link":"Spellbook"}},{"insert":" , "},{"insert":{"card-link":"Proft's Eidetic Memory"}},{"insert":" , "},{"insert":{"card-link":"Wizard Class"}},{"insert":" , or "},{"insert":{"card-link":"Decanter of Endless Water"}},{"insert":" , which allow you to build up card advantage over multiple turns and hold up mana for interaction (rather than going all-in for explosive, multi-wheel turns)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Quicker Gameplay: "},{"insert":"Prefer to burn bright and fast? Swap in cards such as "},{"insert":{"card-link":"Final Fortune"}},{"insert":" , "},{"insert":{"card-link":"Last Chance"}},{"insert":" , or "},{"insert":{"card-link":"Warrior's Oath"}},{"insert":" , which provide extra turns for a mere two mana. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mill Payoffs: "},{"insert":"Prefer to mill your opponents? Swap in cards such as "},{"insert":{"card-link":"Teferi's Tutelage"}},{"insert":" , "},{"insert":{"card-link":"Mystic Redaction"}},{"insert":" , "},{"insert":{"card-link":"Psychic Corrosion"}},{"insert":" , or "},{"insert":{"card-link":"Sphinx's Tutelage"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Token Copies: "},{"insert":"Prefer to create token copies of "},{"insert":{"card-link":"Astonishing Spider-Man"}},{"insert":" for additional triggers? Consider including cards such as "},{"insert":{"card-link":"Helm of the Host"}},{"insert":" , "},{"insert":{"card-link":"Chameleon, Master of Disguise"}},{"insert":" , and "},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutors: "},{"insert":"Prefer to include tutors for more consistency? Swap in staples such as "},{"insert":{"card-link":"Gamble"}},{"insert":" , "},{"insert":{"card-link":"Fabricate"}},{"insert":", and "},{"insert":{"card-link":"Transit Mage"}},{"insert":" . Consider including unconventional tutors such as "},{"insert":{"card-link":"Parallel Thoughts"}},{"insert":" , which synergizes well with "},{"insert":{"card-link":"Astonishing Spider-Man"}},{"insert":" 's triggered ability."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
1_Wheel
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact


Increasing Vengeance
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling

Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Neheb, Dreadhorde Champion
Trample
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Warrior Minotaur Zombie

Path of the Pyromancer
Discard all the cards in your hand. Add for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery

World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

1_Wheel
(CTRL to add secondary)
2_Payoff
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class

Human Torch, Johnny Storm
Flying
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up — : Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up — : Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero

Ivora, Insatiable Heir
Trample
When Ivora enters and whenever it deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you discard a card, put a +1/+1 counter on Ivora.
When Ivora enters and whenever it deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you discard a card, put a +1/+1 counter on Ivora.
Legendary Creature - Vampire Warrior

Living Laser
Haste
Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
Legendary Creature - Elemental Villain

2_Payoff
(CTRL to add secondary)
3_Value Multiplier
3_Value Multiplier
(CTRL to add secondary)
4_Spider-Sense (Counter)
4_Spider-Sense (Counter)
(CTRL to add secondary)
5_Combat Protection
5_Combat Protection
(CTRL to add secondary)
5_Loss Prevention
5_Loss Prevention
(CTRL to add secondary)
6_Card Draw
6_Card Draw
(CTRL to add secondary)
7_Ramp
7_Ramp
(CTRL to add secondary)
8_Land
8_Land
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The "},{"attributes":{"bold":true},"insert":{"card-link":"Astonishing Spider-Man"}},{"attributes":{"bold":true},"insert":" "},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"helms this fast-paced izzet spellslinger (\"web-slinger\") deck, which primarily seeks to eliminate opponents through burn damage. Incremental combat damage provides a small, but significant, increase in damage output. "},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Spider-Man famously pulls his punches, and killing is not his M.O. Accordingly, this deck does not include any permanent removal. But this does not mean it lacks interaction altogether. To the contrary, it contains a robust counterspell package to emulate the eponymous masked vigilante's spider-sense."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"With thirty-eight lands and plenty of ramp, this deck should (rarely) have an issue with accessing mana (unless the infamous \"Parker Luck\" has anything to say about it)."},{"insert":"\n\n\nGeneral Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At first glance, "},{"insert":{"card-link":"Astonishing Spider-Man"}},{"insert":" appears to be an unremarkable wheel commander with no clear path to victory. However, if you pair him with a discard payoff (e.g., "},{"insert":{"card-link":"Spider-Man, New Champion"}},{"insert":" ) or a draw payoff (e.g., "},{"insert":{"card-link":"Human Torch, Johnny Storm"}},{"insert":" ), then you will begin to understand this web-slinging commander's true power. \n\nAdditionally, if you can find ways to wheel your hand before the combat phase, then you can exponentially increase your damage output. This can be accomplished with trigger doublers (e.g., "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" ), trigger copies (e.g., "},{"insert":{"card-link":"Gogo, Master of Mimicry"}},{"insert":" ), additional combat phases (e.g."},{"insert":{"card-link":"World at War"}},{"insert":" ), or straight-up wheel spells (e.g., "},{"insert":{"card-link":"Wheel of Fortune"}},{"insert":" ).\n\n"},{"attributes":{"bold":true},"insert":"Turn-by-Turn Guidance: "},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Early Game (Turns 1-3):"},{"attributes":{"bold":true},"insert":" "},{"insert":"Focus on playing lands, mana rocks, and card draw engines to prepare for explosive turns once your commander is on the field. The more cards you have in hand, the more value each incremental wheel effect will have."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Mid Game (Turns 4-5):"},{"insert":" Mana should be focused on casting your commander and a draw/discard payoff (or two). If you do not have a payoff in hand by turn 5, attack with ASM to wheel your way into a new hand. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Late Game (Turns 6+):"},{"attributes":{"bold":true},"insert":" "},{"insert":"By this point, you should already have your commander and a draw/discard payoff on the field. Now, you will want to focus on making explosive plays to take out players in a single turn. This can be accomplished using trigger doublers ("},{"insert":{"card-link":"Roaming Throne"}},{"insert":" ), additional combat phases ("},{"insert":{"card-link":"Full Throttle"}},{"insert":" ), or additional wheel effects. You may need to reset your board after an explosive turn by playing "},{"insert":{"card-link":"Commit // Memory"}},{"insert":" or "},{"insert":{"card-link":"Echo of Eons"}},{"insert":" from the graveyard)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nKey Cards, Synergies, and Combos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards for Value Multiplication:"},{"insert":"\n"},{"insert":{"card-link":"Roaming Throne"}},{"insert":" : Doubles "},{"attributes":{"italic":true},"insert":"all "},{"insert":"triggered abilities, including "},{"insert":{"card-link":"Astonishing Spider-Man"}},{"insert":" and your payoff, resulting in "},{"attributes":{"italic":true},"insert":"at least "},{"insert":"quadruple the damage output."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Alhammarret's Archive"}},{"insert":" /"},{"insert":{"card-link":"Teferi's Ageless Insight"}},{"insert":" : Double the number of cards drawn and, by extension, the number of cards discarded with each subsequent wheel. The result is "},{"attributes":{"italic":true},"insert":"at least "},{"insert":"double the damage output."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards for Burn Damage:"},{"insert":"\n"},{"insert":{"card-link":"Cool but Rude"}},{"insert":" /"},{"insert":{"card-link":"Glint-Horn Buccaneer"}},{"insert":" /"},{"insert":{"card-link":"Magmakin Artillerist"}},{"insert":" : Deal damage to all opponents for each card you discard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Spider-Man, New Champion"}},{"insert":" /"},{"insert":{"card-link":"Human Torch, Johnny Storm"}},{"insert":" /"},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":" : Deal damage to target opponent for each card you discard or draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards for Combat Damage:"},{"insert":"\n"},{"insert":{"card-link":"Hobgoblin, Mantled Marauder"}},{"insert":" /"},{"insert":{"card-link":"Ivora, Insatiable Heir"}},{"insert":" : Pumps creatures with +1/+1 counters for each card you discard. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Living Laser"}},{"insert":" : Creates hasty 4/4 creature tokens for each card you discard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards for Loss Prevention:"},{"insert":"\n"},{"insert":{"card-link":"Library of Leng"}},{"insert":" : This deck allows you to maintain access to cards that would otherwise be discarded (by adding them to the top of your library) and benefit from discard payoffs. Importantly, this card can also help prevent decking yourself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Echo of Eons"}},{"insert":" /"},{"insert":{"card-link":"Commit // Memory"}},{"insert":" : To prevent decking yourself (i.e., running out of cards to draw) after an explosive turn, this deck includes two cards that can be played from the graveyard to shuffle your graveyard back into your deck. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAppendix: Potential Modifications"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Increased Combat Focus: "},{"insert":"Prefer to win the game through combat? Remove the burn payoffs to make room for additional creatures that care about discard/draw (e.g., "},{"insert":{"card-link":"Marauding Mako"}},{"insert":" , "},{"insert":{"card-link":"Baxter, Fly in the Ointment"}},{"insert":" , "},{"insert":{"card-link":"Surly Badgersaur"}},{"insert":" , etc.), enchantments that pump creatures whenever you discard/draw (e.g., "},{"insert":{"card-link":"Stark's Ingenuity"}},{"insert":" ), and artifacts that grant double strike (e.g., "},{"insert":{"card-link":"Genji Glove"}},{"insert":" , "},{"insert":{"card-link":"Embercleave"}},{"insert":" , etc.)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Slower Gameplay: "},{"insert":"Prefer your commander games to last longer? Swap in cards such as "},{"insert":{"card-link":"Spellbook"}},{"insert":" , "},{"insert":{"card-link":"Proft's Eidetic Memory"}},{"insert":" , "},{"insert":{"card-link":"Wizard Class"}},{"insert":" , or "},{"insert":{"card-link":"Decanter of Endless Water"}},{"insert":" , which allow you to build up card advantage over multiple turns and hold up mana for interaction (rather than going all-in for explosive, multi-wheel turns)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Quicker Gameplay: "},{"insert":"Prefer to burn bright and fast? Swap in cards such as "},{"insert":{"card-link":"Final Fortune"}},{"insert":" , "},{"insert":{"card-link":"Last Chance"}},{"insert":" , or "},{"insert":{"card-link":"Warrior's Oath"}},{"insert":" , which provide extra turns for a mere two mana. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mill Payoffs: "},{"insert":"Prefer to mill your opponents? Swap in cards such as "},{"insert":{"card-link":"Teferi's Tutelage"}},{"insert":" , "},{"insert":{"card-link":"Mystic Redaction"}},{"insert":" , "},{"insert":{"card-link":"Psychic Corrosion"}},{"insert":" , or "},{"insert":{"card-link":"Sphinx's Tutelage"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Token Copies: "},{"insert":"Prefer to create token copies of "},{"insert":{"card-link":"Astonishing Spider-Man"}},{"insert":" for additional triggers? Consider including cards such as "},{"insert":{"card-link":"Helm of the Host"}},{"insert":" , "},{"insert":{"card-link":"Chameleon, Master of Disguise"}},{"insert":" , and "},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutors: "},{"insert":"Prefer to include tutors for more consistency? Swap in staples such as "},{"insert":{"card-link":"Gamble"}},{"insert":" , "},{"insert":{"card-link":"Fabricate"}},{"insert":", and "},{"insert":{"card-link":"Transit Mage"}},{"insert":" . Consider including unconventional tutors such as "},{"insert":{"card-link":"Parallel Thoughts"}},{"insert":" , which synergizes well with "},{"insert":{"card-link":"Astonishing Spider-Man"}},{"insert":" 's triggered ability."},{"attributes":{"list":"ordered"},"insert":"\n"}]}




































































