66 views4 days ago
Commander
Size: 100Salt sum: 49.58
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cyber_softie

66 views4 days ago
Commander
Size: 100Salt sum: 49.58

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{"ops":[{"insert":"I truly don't know why this guy isn't more popular, blue Zuko rocks and is mega fun! Time to regain our honor.\nI set 100€ budget for this build and it came out to 94,29€ on cheapest prints at the time of making.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"THE GAME PLAN"},{"insert":"\nRamp into "},{"insert":{"card-link":"The Blue Spirit"}},{"insert":", then drop a cheap flyer on most every combat step. Sometimes they'll have an effect or benefit synergies, sometimes they'll just be 1/1 dude with wings. We get to draw another card, which is hopefully another dude with wings. We'll quickly amass a wide board of flyers that then get to swing in to our opponents, often unblocked. Sometimes we'll get to return an unblocked flyer with a Ninjutsu creature (which is a creature entering during combat triggering card draw but NOT a cast trigger, so we can still get our first flash cast for our turn). Ninjutsu will have a neat effect AND return a cheap flyer to our hand for next turns drop. Rinse and repeat, hope everyone left their flying blockers in another deck!\n\n((I wish there were more cool playable ninjutsu creatures in blue, my only gripe with this deck! If you're looking to make cuts, probably look here first. Something like "},{"insert":{"card-link":"Moon-Circuit Hacker"}},{"insert":" is a little weak, "},{"insert":{"card-link":"Prosperous Bandit"}},{"insert":" is a little situational, but I really like it for this deck from a synergistic and flavor point of view. "},{"insert":{"card-link":"Sakashima's Student"}},{"insert":" basically looks like "},{"insert":{"card-link":"The Blue Spirit"}},{"insert":"'s twin!))\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"RAMP"},{"insert":"\nSo, step 1 is to ramp into "},{"insert":{"card-link":"The Blue Spirit"}},{"insert":" with the sizeable ramp section, ideally with 1 or 2 mana left after playing him.\nOur all star ramp piece is "},{"insert":{"card-link":"Bender's Waterskin"}},{"insert":" without a question, having this in the opening hand will usually mean an explosive start. I'm still testing "},{"insert":{"card-link":"Victory Chimes"}},{"insert":" but I think the fact that it makes colorless mana hinders it too much in this deck.\nMy personal favorite includes that I haven't seen anyone consider are "},{"insert":{"card-link":"Walking Atlas"}},{"insert":" and "},{"insert":{"card-link":"PuPu UFO"}},{"insert":". Creature ramp in general is nice in this deck since they can be flashed out to replace themselves in hand even after Zuko comes out and aren't dead draws when we're trying to top deck creatures. Afterwards they let us drop lands into play untapped at instant speed, possibly catching someone who thinks we're tapped out with a surprise blocker or piece of interaction. Before we play \"unlimited hand size\" a lot of lands end up useless in the bin without these two.\nThe rest is a fairly standard ramp package (plus one win con I'll explore later).\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"DRAW"},{"insert":"\nThe card draw this deck is capable of is enormous. Just baseline, since Zuko has no once per turn limit on his second ability, any creature you get to enter during combat lets you draw. This deck runs some ninjutsu/bounce/flash creatures but doesn't lean into it heavily. Regardless, anything amplifying that base ability to draw goes hard, namely "},{"insert":{"card-link":"Teferi's Ageless Insight"}},{"insert":", "},{"insert":{"card-link":"Defiler of Dreams"}},{"insert":" (which also offers great ramp) and a little behind them "},{"insert":{"card-link":"Wavebreak Hippocamp"}},{"insert":". The first two are a big mana commitment to get out, but feel insanely good once they are rolling.\nOur flyer army also let's us enjoy combat damage draw. There's a lot of these effects, I limited it to "},{"insert":{"card-link":"Reconnaissance Mission"}},{"insert":" (since it can be cycled away if not needed), "},{"insert":{"card-link":"Enduring Curiosity"}},{"insert":" (since it goes with the flash creature theme and has sticking power) and "},{"insert":{"card-link":"Flitterwing Nuisance"}},{"insert":" (since he's a 1-cost dude with wings). That last little guy in an opening hand, also usually great!\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"INTERACTION/PROTECTION"},{"insert":"\nMuch of our interaction and protection is tacked onto little flyers, so while the number of cards in each section does look solid, I won't hesitate to throw out a "},{"insert":{"card-link":"Plumecreed Escort"}},{"insert":" or "},{"insert":{"card-link":"Thieving Skydiver"}},{"insert":" for no other value than being a guy and drawing a card. There's always benefits to be weighed and exceptions to the rule, yada yada, but in general, if that's the only guy I'm holding, and I have the mana, he's going out. Digging through the deck to find more things becomes a little addicting!\nThere are creatures who pose an effective threat especially because they've been put on to the field, like "},{"insert":{"card-link":"Hope of Ghirapur"}},{"insert":" or "},{"insert":{"card-link":"Siren Stormtamer"}},{"insert":", those can lead to interesting play patterns.\nWe do have some Counterspells, the most standard being "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":" which can come in clutch. Since this deck usually leaves a lot of mana open we get to run some more uncommon ones too, namely "},{"insert":{"card-link":"Unwind"}},{"insert":", "},{"insert":{"card-link":"Rewind"}},{"insert":" and "},{"insert":{"card-link":"Access Denied"}},{"insert":". The first two return our mana to play more flyers, the latter just makes flyers! No card draw on these ones though, shame. "},{"insert":{"card-link":"Spider-Sense"}},{"insert":" is phenomenal in this deck, we almost always have something beneficial to return and it comes with stifle.\nFor a devastating, flash speed board wipe we bring "},{"insert":{"card-link":"Scourge of Fleets"}},{"insert":". That thing wrecks and set's us up for success. If we're lucky we get to bounce it to hand with something and threaten to do it again if we have to, oh boy!\nBut I think my favorite is "},{"insert":{"card-link":"Kitesail Larcenist"}},{"insert":", it's just so amusing to me. \"My girlfriend turned into a coin.\" - \"That's rough, buddy.\" :/\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"HOW WE WIN"},{"insert":"\nPunching through ~120 Health across three opponents with a handful of cheap flyers is a bit unrealistic so we have a couple alternate win cons and helpful tools to seal the deal.\n"},{"insert":{"card-link":"Strixhaven Stadium"}},{"insert":" quickly grows into a must-answer threat with multiple birds swinging out every turn. If they give us more than one turn cycle with this on the field, someone's dropping.\n"},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":" can put similar pressure on opponent interaction and we have the option to flash it in right before our turn, 20 cards already in hand (if we previously found \"unlimited hand size\"). If no one kept removal for your little frog, it's curtains!\nFor more combat oriented wins, "},{"insert":{"card-link":"Shadow Puppeteers"}},{"insert":" can transform all our flyers into scary dragons, doubling or quadrupling their power in most cases. Even "},{"insert":{"card-link":"Ornithopter of Paradise"}},{"insert":" and my main man "},{"insert":{"card-link":"PuPu UFO"}},{"insert":" can get in on the action! "},{"insert":{"card-link":"Mirrorform"}},{"insert":" has everything but your lands transform into your opponents most busted non-legendary guy, what a fun, explosive finish card!\nLastly "},{"insert":{"card-link":"Kaito, Cunning Infiltrator"}},{"insert":" and "},{"insert":{"card-link":"The Watcher in the Water"}},{"insert":" can overrun the board with little guys. They are ground-bound but numerous. We want to drop Kaito on a turn where we can guarantee a minimum of 6 creatures hitting and then ult immediately - unstoppable onslaught for the rest of the game. The Watcher needs the support of our draw-doublers to be truly outrageous, but even a few tentacles threaten to lock down opponents' most important tappers and make for great political blockers or attackers.\nAlso "},{"insert":{"card-link":"Ravenhill Flock"}},{"insert":", never underestimate a big bird with a stick shaped vaguely like a sword.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"MISCELLANEOUS"},{"insert":"\n"},{"insert":{"card-link":"Ominous Seas"}},{"insert":" is probably not that great in the grand scheme of things, but I have a soft spot for it and it fits in here just fine. I can't resist a big guy :>\n\nThere's two Anthems, "},{"insert":{"card-link":"Signal Pest"}},{"insert":" and "},{"insert":{"card-link":"Heraldic Banner"}},{"insert":" that do a surprising amount of work i think, has me looking into more possible Anthems.\n\nThe AU headcannon here is that Zuko (after entering the Planes somehow) founds his own little special secret society - the Blue Lotus - cause he's not great at coming up with names. After being influenced by Aang, he yearns for the ways of the Airbenders, so he invites anyone and everyone who can fly.. and a couple cool ninja dudes. The order uses appropriate force, seeking nonviolence whenever possible, but from time to time Zuko has to call in the murder (of crows) and they swoop down in a flash. \n"}]}

Commander

Qty: 1 Price: $4.99
The Blue Spirit
You may cast the first creature spell you cast each turn as though it had flash.
Whenever a nontoken creature you control enters during combat, draw a card.
Legendary Creature - Human Rogue Ally
The Blue Spirit (tle) 178

Commander

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Anthem

Qty: 1 Price: $0.99
Signal Pest
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
This creature can't be blocked except by creatures with flying or reach.
Creature Artifact - Pest
Signal Pest (mbs) 131

Anthem

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Bounce

Qty: 3 Price: $1.29
Faerie Impostor
Flying
When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
Creature - Rogue Faerie
Faerie Impostor (rtr) 39
Quickling
Flash (You may cast this spell any time you could cast an instant.)
Flying
When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
Creature - Rogue Faerie
Quickling (woc) 103
Shrieking Drake
Flying
When this creature enters, return a creature you control to its owner's hand.
Creature - Drake
Shrieking Drake (vis) 43

Bounce

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Copy

Qty: 2 Price: $35.48
Mockingbird
Flying
You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
Creature - Bird Bard
Mockingbird (blb) 61
Sakashima's Student
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
Creature - Human Ninja
Sakashima's Student (pca) 24

Copy

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Disruption

Qty: 8 Price: $18.32
Access Denied
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
Instant
Access Denied (nec) 47
Equilibrium
Whenever you cast a creature spell, you may pay
. If you do, return target creature to its owner's hand.
Enchantment
Equilibrium (mb2) 162
Floodpits Drowner
Flash
Vigilance
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
,
: Shuffle this creature and target creature with a stun counter on it into their owners' libraries.
Creature - Merfolk
Floodpits Drowner (dsk) 59
Kitesail Larcenist
Flying, ward

When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with "
, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
Creature - Human Pirate
Kitesail Larcenist (lci) 61
Mistblade Shinobi
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.
Creature - Human Ninja
Mistblade Shinobi (bok) 43
Scourge of Fleets
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Creature - Kraken
Scourge of Fleets (ddo) 41
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (ulg) 43
The Wondrous Wasp
Flash
Flying
Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield.
Legendary Creature - Human Hero
The Wondrous Wasp (msh) 84

Disruption

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Draw

Qty: 7 Price: $48.53
Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Creature - Sphinx Phyrexian
Defiler of Dreams (pdmu) 46p
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (pdsk) 51p
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (soc) 114
Moon-Circuit Hacker
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
Creature Enchantment - Human Ninja
Moon-Circuit Hacker (plst) NEO-67
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (msc) 153
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (pm21) 76p
Wavebreak Hippocamp
Whenever you cast your first spell during each opponent's turn, draw a card.
Creature Enchantment - Fish Horse
Wavebreak Hippocamp (pthb) 80p

Draw

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Flyers

Qty: 14 Price: $12.16
Cloud of Faeries
Flying
When this creature enters, untap up to two lands.
Cycling
(
, Discard this card: Draw a card.)
Creature - Faerie
Cloud of Faeries (dmr) 43
Faerie Seer
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Wizard Faerie
Faerie Seer (plst) MH1-51
Flitterwing Nuisance
Flying
This creature enters with a -1/-1 counter on it.
, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.
Creature - Rogue Faerie
Flitterwing Nuisance (pecl) 48p
Harrier Strix
Flying
When this creature enters, tap target permanent.
: Draw a card, then discard a card.
Creature - Bird
Harrier Strix (otj) 52
Jace's Phantasm
Flying
This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
Creature - Illusion
Jace's Phantasm (plst) IMA-60
Network Disruptor
Flying
When this creature enters, tap target permanent.
Creature Artifact - Rogue Moonfolk
Network Disruptor (neo) 71
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (dmr) 65
Ravenhill Flock
Flying
Whenever you draw a card, put a +1/+1 counter on this creature.
Creature - Bird
Ravenhill Flock (hob) 52
Silver Raven
Flying
When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature Artifact - Bird
Silver Raven (afr) 74
Snaremaster Sprite
Flying
When this creature enters, you may pay
. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Wizard Faerie
Snaremaster Sprite (woe) 68
Spectral Sailor
Flash (You may cast this spell any time you could cast an instant.)
Flying
: Draw a card.
Creature - Spirit Pirate
Spectral Sailor (lcc) 172
Thieving Skydiver
Kicker
. X can't be 0. (You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue
Thieving Skydiver (lcc) 177
Thousand-Faced Shadow
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Flying
When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Creature - Human Ninja
Thousand-Faced Shadow (pneo) 86s
Wingcrafter
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have flying.
Creature - Human Wizard
Wingcrafter (mm3) 58

Flyers

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Land

Qty: 32 (33 w/ MDFC)Price: $26.98
Agna Qel'a
This land enters tapped unless you control a basic land.
: Add
.
,
: Draw a card, then discard a card.
Land
Agna Qel'a (tla) 264
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Island
(
: Add
.)
Basic Land - Island
Island (tla) 283
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (plg20) 1
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (mkc) 287
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (eos) 43

Land

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Protection

Qty: 10 Price: $19.87
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Familiar's Ruse
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
Instant
Familiar's Ruse (plst) LRW-64
Hope of Ghirapur
Flying
Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
Legendary Creature Artifact - Thopter
Hope of Ghirapur (aer) 154
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Plumecreed Escort
Flash
Flying
When this creature enters, target creature you control gains hexproof until end of turn.
Creature - Bird Scout
Plumecreed Escort (blb) 65
Rewind
Counter target spell. Untap up to four lands.
Instant
Rewind (mm3) 47
Siren Stormtamer
Flying
, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
Creature - Wizard Pirate Siren
Siren Stormtamer (xln) 79
Spectral Adversary
Flash
Flying
When this creature enters, you may pay
any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.
Creature - Spirit
Spectral Adversary (mid) 77
Spider-Sense
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Counter target instant spell, sorcery spell, or triggered ability.
Instant
Spider-Sense (spm) 284
Unwind
Counter target noncreature spell. Untap up to three lands.
Instant
Unwind (dom) 72

Protection

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Ramp

Qty: 13 Price: $30.03
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eld) 331
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 309
Geyser Drake
Flying
During turns other than yours, spells you cast cost
less to cast.
Creature - Drake
Geyser Drake (otj) 51
Heraldic Banner
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+0.
: Add one mana of the chosen color.
Artifact
Heraldic Banner (scd) 267
Kefnet's Monument
Blue creature spells you cast cost
less to cast.
Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
Legendary Artifact
Kefnet's Monument (akh) 231
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (j25) 153
Prosperous Thief
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Ninja
Prosperous Thief (neo) 73
PuPu UFO
Flying
: You may put a land card from your hand onto the battlefield.
: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature Artifact - Construct Alien
PuPu UFO (fin) 266
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Silver Myr
: Add
.
Creature Artifact - Myr
Silver Myr (som) 202
Sol Ring
: Add
.
Artifact
Sol Ring (mic) 162
Walking Atlas
: You may put a land card from your hand onto the battlefield.
Creature Artifact - Construct
Walking Atlas (wwk) 131

Ramp

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Tokens

Qty: 5 Price: $11.55
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid
Chasm Skulker (fic) 262
Emrakul's Messenger
Devoid (This card has no color.)
Flying
Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Rogue Faerie Eldrazi
Emrakul's Messenger (mh3) 61
Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Legendary Planeswalker - Kaito
Kaito, Cunning Infiltrator (fdn) 44
Ominous Seas
Whenever you draw a card, put a foreshadow counter on this enchantment.
Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Ominous Seas (iko) 61
The Watcher in the Water
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Legendary Creature - Kraken
The Watcher in the Water (ltr) 75

Tokens

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Win Cons

Qty: 4 Price: $18.46
Mirrorform
Each nonland permanent you control becomes a copy of target non-Aura permanent.
Instant
Mirrorform (pecl) 59p
Shadow Puppeteers
Flying, ward

When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
Creature - Wizard Faerie
Shadow Puppeteers (woc) 48
Strixhaven Stadium
: Add
. Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Artifact
Strixhaven Stadium (stx) 259
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog
Twenty-Toed Toad (blc) 16

Win Cons

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card swaps / testing

Qty: 3 Price: $9.27
Rescue, Pepper Potts
Flash
Flying
When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
Legendary Creature Artifact - Human Hero
Rescue, Pepper Potts (msc) 882
The Unagi of Kyoshi Island
Flash
Ward—Waterbend
. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
. They can tap their artifacts and creatures to help. Each one pays for
.)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent
The Unagi of Kyoshi Island (tla) 77
Victory Chimes
Untap this artifact during each other player's untap step.
: A player of your choice adds
.
Artifact
Victory Chimes (c21) 274

card swaps / testing

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Maybeboard

Qty: 15 Price: $73.09
Aboleth Spawn
Flash
Ward

Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
Creature - Horror Fish
Aboleth Spawn (clb) 662
Aetherplasm
Whenever this creature blocks a creature, you may return this creature to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Creature - Illusion
Aetherplasm (rvr) 34
Augury Owl
Flying
When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Bird
Augury Owl (pca) 14
Caged Sun
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Artifact
Caged Sun (brr) 9
Dour Port-Mage
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
,
: Return another target creature you control to its owner's hand.
Creature - Wizard Frog
Dour Port-Mage (blb) 47
Essence Flux
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Instant
Essence Flux (soi) 61
Ghostly Flicker
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Instant
Ghostly Flicker (cmm) 98
Glamer Gifter
Flash
Flying
When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types.
Creature - Wizard Faerie
Glamer Gifter (ecl) 49
High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Creature - Wizard Faerie
High Fae Trickster (fdn) 40
Misleading Signpost
Flash
When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
: Add
.
Artifact
Misleading Signpost (woc) 47
Naiad of Hidden Coves
During turns other than yours, spells you cast cost
less to cast.
Creature Enchantment - Nymph
Naiad of Hidden Coves (thb) 56
Spectral Deluge
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Spectral Deluge (khc) 7
Spire Owl
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
Creature - Bird
Spire Owl (usg) 98
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (cm2) 224
Ultimecia, Temporal Threat
When Ultimecia enters, tap all creatures your opponents control.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Human Warlock
Ultimecia, Temporal Threat (fin) 556

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
67 pips - 54 cards
38 mana - 38 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"I truly don't know why this guy isn't more popular, blue Zuko rocks and is mega fun! Time to regain our honor.\nI set 100€ budget for this build and it came out to 94,29€ on cheapest prints at the time of making.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"THE GAME PLAN"},{"insert":"\nRamp into "},{"insert":{"card-link":"The Blue Spirit"}},{"insert":", then drop a cheap flyer on most every combat step. Sometimes they'll have an effect or benefit synergies, sometimes they'll just be 1/1 dude with wings. We get to draw another card, which is hopefully another dude with wings. We'll quickly amass a wide board of flyers that then get to swing in to our opponents, often unblocked. Sometimes we'll get to return an unblocked flyer with a Ninjutsu creature (which is a creature entering during combat triggering card draw but NOT a cast trigger, so we can still get our first flash cast for our turn). Ninjutsu will have a neat effect AND return a cheap flyer to our hand for next turns drop. Rinse and repeat, hope everyone left their flying blockers in another deck!\n\n((I wish there were more cool playable ninjutsu creatures in blue, my only gripe with this deck! If you're looking to make cuts, probably look here first. Something like "},{"insert":{"card-link":"Moon-Circuit Hacker"}},{"insert":" is a little weak, "},{"insert":{"card-link":"Prosperous Bandit"}},{"insert":" is a little situational, but I really like it for this deck from a synergistic and flavor point of view. "},{"insert":{"card-link":"Sakashima's Student"}},{"insert":" basically looks like "},{"insert":{"card-link":"The Blue Spirit"}},{"insert":"'s twin!))\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"RAMP"},{"insert":"\nSo, step 1 is to ramp into "},{"insert":{"card-link":"The Blue Spirit"}},{"insert":" with the sizeable ramp section, ideally with 1 or 2 mana left after playing him.\nOur all star ramp piece is "},{"insert":{"card-link":"Bender's Waterskin"}},{"insert":" without a question, having this in the opening hand will usually mean an explosive start. I'm still testing "},{"insert":{"card-link":"Victory Chimes"}},{"insert":" but I think the fact that it makes colorless mana hinders it too much in this deck.\nMy personal favorite includes that I haven't seen anyone consider are "},{"insert":{"card-link":"Walking Atlas"}},{"insert":" and "},{"insert":{"card-link":"PuPu UFO"}},{"insert":". Creature ramp in general is nice in this deck since they can be flashed out to replace themselves in hand even after Zuko comes out and aren't dead draws when we're trying to top deck creatures. Afterwards they let us drop lands into play untapped at instant speed, possibly catching someone who thinks we're tapped out with a surprise blocker or piece of interaction. Before we play \"unlimited hand size\" a lot of lands end up useless in the bin without these two.\nThe rest is a fairly standard ramp package (plus one win con I'll explore later).\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"DRAW"},{"insert":"\nThe card draw this deck is capable of is enormous. Just baseline, since Zuko has no once per turn limit on his second ability, any creature you get to enter during combat lets you draw. This deck runs some ninjutsu/bounce/flash creatures but doesn't lean into it heavily. Regardless, anything amplifying that base ability to draw goes hard, namely "},{"insert":{"card-link":"Teferi's Ageless Insight"}},{"insert":", "},{"insert":{"card-link":"Defiler of Dreams"}},{"insert":" (which also offers great ramp) and a little behind them "},{"insert":{"card-link":"Wavebreak Hippocamp"}},{"insert":". The first two are a big mana commitment to get out, but feel insanely good once they are rolling.\nOur flyer army also let's us enjoy combat damage draw. There's a lot of these effects, I limited it to "},{"insert":{"card-link":"Reconnaissance Mission"}},{"insert":" (since it can be cycled away if not needed), "},{"insert":{"card-link":"Enduring Curiosity"}},{"insert":" (since it goes with the flash creature theme and has sticking power) and "},{"insert":{"card-link":"Flitterwing Nuisance"}},{"insert":" (since he's a 1-cost dude with wings). That last little guy in an opening hand, also usually great!\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"INTERACTION/PROTECTION"},{"insert":"\nMuch of our interaction and protection is tacked onto little flyers, so while the number of cards in each section does look solid, I won't hesitate to throw out a "},{"insert":{"card-link":"Plumecreed Escort"}},{"insert":" or "},{"insert":{"card-link":"Thieving Skydiver"}},{"insert":" for no other value than being a guy and drawing a card. There's always benefits to be weighed and exceptions to the rule, yada yada, but in general, if that's the only guy I'm holding, and I have the mana, he's going out. Digging through the deck to find more things becomes a little addicting!\nThere are creatures who pose an effective threat especially because they've been put on to the field, like "},{"insert":{"card-link":"Hope of Ghirapur"}},{"insert":" or "},{"insert":{"card-link":"Siren Stormtamer"}},{"insert":", those can lead to interesting play patterns.\nWe do have some Counterspells, the most standard being "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":" which can come in clutch. Since this deck usually leaves a lot of mana open we get to run some more uncommon ones too, namely "},{"insert":{"card-link":"Unwind"}},{"insert":", "},{"insert":{"card-link":"Rewind"}},{"insert":" and "},{"insert":{"card-link":"Access Denied"}},{"insert":". The first two return our mana to play more flyers, the latter just makes flyers! No card draw on these ones though, shame. "},{"insert":{"card-link":"Spider-Sense"}},{"insert":" is phenomenal in this deck, we almost always have something beneficial to return and it comes with stifle.\nFor a devastating, flash speed board wipe we bring "},{"insert":{"card-link":"Scourge of Fleets"}},{"insert":". That thing wrecks and set's us up for success. If we're lucky we get to bounce it to hand with something and threaten to do it again if we have to, oh boy!\nBut I think my favorite is "},{"insert":{"card-link":"Kitesail Larcenist"}},{"insert":", it's just so amusing to me. \"My girlfriend turned into a coin.\" - \"That's rough, buddy.\" :/\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"HOW WE WIN"},{"insert":"\nPunching through ~120 Health across three opponents with a handful of cheap flyers is a bit unrealistic so we have a couple alternate win cons and helpful tools to seal the deal.\n"},{"insert":{"card-link":"Strixhaven Stadium"}},{"insert":" quickly grows into a must-answer threat with multiple birds swinging out every turn. If they give us more than one turn cycle with this on the field, someone's dropping.\n"},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":" can put similar pressure on opponent interaction and we have the option to flash it in right before our turn, 20 cards already in hand (if we previously found \"unlimited hand size\"). If no one kept removal for your little frog, it's curtains!\nFor more combat oriented wins, "},{"insert":{"card-link":"Shadow Puppeteers"}},{"insert":" can transform all our flyers into scary dragons, doubling or quadrupling their power in most cases. Even "},{"insert":{"card-link":"Ornithopter of Paradise"}},{"insert":" and my main man "},{"insert":{"card-link":"PuPu UFO"}},{"insert":" can get in on the action! "},{"insert":{"card-link":"Mirrorform"}},{"insert":" has everything but your lands transform into your opponents most busted non-legendary guy, what a fun, explosive finish card!\nLastly "},{"insert":{"card-link":"Kaito, Cunning Infiltrator"}},{"insert":" and "},{"insert":{"card-link":"The Watcher in the Water"}},{"insert":" can overrun the board with little guys. They are ground-bound but numerous. We want to drop Kaito on a turn where we can guarantee a minimum of 6 creatures hitting and then ult immediately - unstoppable onslaught for the rest of the game. The Watcher needs the support of our draw-doublers to be truly outrageous, but even a few tentacles threaten to lock down opponents' most important tappers and make for great political blockers or attackers.\nAlso "},{"insert":{"card-link":"Ravenhill Flock"}},{"insert":", never underestimate a big bird with a stick shaped vaguely like a sword.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"MISCELLANEOUS"},{"insert":"\n"},{"insert":{"card-link":"Ominous Seas"}},{"insert":" is probably not that great in the grand scheme of things, but I have a soft spot for it and it fits in here just fine. I can't resist a big guy :>\n\nThere's two Anthems, "},{"insert":{"card-link":"Signal Pest"}},{"insert":" and "},{"insert":{"card-link":"Heraldic Banner"}},{"insert":" that do a surprising amount of work i think, has me looking into more possible Anthems.\n\nThe AU headcannon here is that Zuko (after entering the Planes somehow) founds his own little special secret society - the Blue Lotus - cause he's not great at coming up with names. After being influenced by Aang, he yearns for the ways of the Airbenders, so he invites anyone and everyone who can fly.. and a couple cool ninja dudes. The order uses appropriate force, seeking nonviolence whenever possible, but from time to time Zuko has to call in the murder (of crows) and they swoop down in a flash. \n"}]}
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