Goodname
458 views9 days ago
Commander
Size: 100Salt sum: 36.41
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Lore Of Herbs And Beasts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nYou might want to \"Group by Categories\" when viewing this deck.\n\nI tried to convert most noncrature interaction and removal into creatures to make full use of "},{"insert":{"card-link":"Radagast of Rhosgobel"}},{"insert":" s ability.\nIf Radagast gets removed the deck still holds up, there is a lot of ramp and draw to keep up the pressure.\n\nSome ramp is fetch creatures like "},{"insert":{"card-link":"Farhaven Elf"}},{"insert":" , "},{"insert":{"card-link":"Springbloom Druid"}},{"insert":" and "},{"insert":{"card-link":"Wood Elves"}},{"insert":" \nThey are a bit slow, but lands dont get boardwiped and they still trigger "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":" and similar effects.\n"},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" and "},{"insert":{"card-link":"Wild Growth"}},{"insert":" also made the cut for being boardwipe resistant and just really good early ramp.\nAnd of course there are a few mana dorks like "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":" ,"},{"insert":{"card-link":"Fyndhorn Elves"}},{"insert":" and "},{"insert":{"card-link":"Poison Dart Frog"}},{"insert":".\n\nIf there are already some creatures on the board these anthems/pump spells are potential finishers: "},{"insert":{"card-link":"Sylvan Anthem"}},{"insert":" , "},{"insert":{"card-link":"Ulvenwald Oddity // Ulvenwald Behemoth"}},{"insert":" (the backside), "},{"insert":{"card-link":"Thunderfoot Baloth"}},{"insert":" and "},{"insert":{"card-link":"Kaysa"}},{"insert":" .\n\nA handful of recursion, Tutor and Lifegain cards complete the package.\n\nGood tutor targets for "},{"insert":{"card-link":"Fauna Shaman"}},{"insert":" and "},{"insert":{"card-link":"Fierce Empath"}},{"insert":" are "},{"insert":{"card-link":"Whiptongue Hydra"}},{"insert":" and "},{"insert":{"card-link":"Bane of Progress"}},{"insert":" if you need a boardwipe, or "},{"insert":{"card-link":"Primordial Sage"}},{"insert":" and "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" if you didn't get a good draw engine yet.\n\nA few cards I especially like are: "},{"insert":{"card-link":"Skullmulcher"}},{"insert":" , "},{"insert":{"card-link":"Zenith Chronicler"}},{"insert":" , "},{"insert":{"card-link":"Heartwood Storyteller"}},{"insert":" and "},{"insert":{"card-link":"Selfless Safewright"}},{"insert":". Zenith and Heartwood feel especially powerful in a monogreen creature deck.\n"},{"insert":{"card-link":"Invasive Species"}},{"insert":" also does its job very well. If your commander is on the board it is a 1 mana instant bounce for protecting a creature, and even without Radagast it helps reusing some of our abilities, like: "},{"insert":{"card-link":"Anticausal Vestige"}},{"insert":" , "},{"insert":{"card-link":"Foe-Razer Regent"}},{"insert":", "},{"insert":{"card-link":"Hornet Queen"}},{"insert":" or even "},{"insert":{"card-link":"Invasion of Shandalar // Leyline Surge"}},{"insert":" .\n\nIf you want a backup for Radagast, or just double down on instant interaction, add "},{"insert":{"card-link":"Yeva, Nature's Herald"}},{"insert":" to the deck. She even makes for an interesting commander.\n"}]}
Anthem
Anthem
(CTRL to add secondary)
Draw
Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi

Draw
(CTRL to add secondary)
Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
(CTRL to add secondary)
Protection
Selfless Safewright
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Creature - Warrior Elf

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Inscription of Abundance
Kicker
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Instant

Removal
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Lore Of Herbs And Beasts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nYou might want to \"Group by Categories\" when viewing this deck.\n\nI tried to convert most noncrature interaction and removal into creatures to make full use of "},{"insert":{"card-link":"Radagast of Rhosgobel"}},{"insert":" s ability.\nIf Radagast gets removed the deck still holds up, there is a lot of ramp and draw to keep up the pressure.\n\nSome ramp is fetch creatures like "},{"insert":{"card-link":"Farhaven Elf"}},{"insert":" , "},{"insert":{"card-link":"Springbloom Druid"}},{"insert":" and "},{"insert":{"card-link":"Wood Elves"}},{"insert":" \nThey are a bit slow, but lands dont get boardwiped and they still trigger "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":" and similar effects.\n"},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" and "},{"insert":{"card-link":"Wild Growth"}},{"insert":" also made the cut for being boardwipe resistant and just really good early ramp.\nAnd of course there are a few mana dorks like "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":" ,"},{"insert":{"card-link":"Fyndhorn Elves"}},{"insert":" and "},{"insert":{"card-link":"Poison Dart Frog"}},{"insert":".\n\nIf there are already some creatures on the board these anthems/pump spells are potential finishers: "},{"insert":{"card-link":"Sylvan Anthem"}},{"insert":" , "},{"insert":{"card-link":"Ulvenwald Oddity // Ulvenwald Behemoth"}},{"insert":" (the backside), "},{"insert":{"card-link":"Thunderfoot Baloth"}},{"insert":" and "},{"insert":{"card-link":"Kaysa"}},{"insert":" .\n\nA handful of recursion, Tutor and Lifegain cards complete the package.\n\nGood tutor targets for "},{"insert":{"card-link":"Fauna Shaman"}},{"insert":" and "},{"insert":{"card-link":"Fierce Empath"}},{"insert":" are "},{"insert":{"card-link":"Whiptongue Hydra"}},{"insert":" and "},{"insert":{"card-link":"Bane of Progress"}},{"insert":" if you need a boardwipe, or "},{"insert":{"card-link":"Primordial Sage"}},{"insert":" and "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" if you didn't get a good draw engine yet.\n\nA few cards I especially like are: "},{"insert":{"card-link":"Skullmulcher"}},{"insert":" , "},{"insert":{"card-link":"Zenith Chronicler"}},{"insert":" , "},{"insert":{"card-link":"Heartwood Storyteller"}},{"insert":" and "},{"insert":{"card-link":"Selfless Safewright"}},{"insert":". Zenith and Heartwood feel especially powerful in a monogreen creature deck.\n"},{"insert":{"card-link":"Invasive Species"}},{"insert":" also does its job very well. If your commander is on the board it is a 1 mana instant bounce for protecting a creature, and even without Radagast it helps reusing some of our abilities, like: "},{"insert":{"card-link":"Anticausal Vestige"}},{"insert":" , "},{"insert":{"card-link":"Foe-Razer Regent"}},{"insert":", "},{"insert":{"card-link":"Hornet Queen"}},{"insert":" or even "},{"insert":{"card-link":"Invasion of Shandalar // Leyline Surge"}},{"insert":" .\n\nIf you want a backup for Radagast, or just double down on instant interaction, add "},{"insert":{"card-link":"Yeva, Nature's Herald"}},{"insert":" to the deck. She even makes for an interesting commander.\n"}]}


































































