ProfessorTater
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"\"That's my secret, Cap... I'm always angry.\""},{"insert":"\nWelcome to the ultimate "},{"attributes":{"bold":true},"insert":"Temur (Green/Red/Blue) Voltron and Enrage"},{"insert":" deck, featuring "},{"attributes":{"bold":true},"insert":"Bruce Banner // The Incredible Hulk"},{"insert":" at the helm! This deck blends the iconic flavor of the Marvel "},{"attributes":{"italic":true},"insert":"Universes Beyond"},{"insert":" set with a highly explosive, mechanical engine designed to turn your commander into an unstoppable, infinite combat machine.\nWhile the deck looks like a straightforward stompy strategy on the surface, it hides a clever, self-contained puzzle: you are actively trying to hurt your own Commander.\n\n\n🧬 "},{"attributes":{"bold":true},"insert":"How the Deck Plays"},{"insert":"\nThe entire game plan centers around leveraging Hulk's "},{"attributes":{"bold":true},"insert":"Enrage"},{"insert":" trigger: "},{"attributes":{"italic":true},"insert":"whenever he takes damage, he grows permanently and grants extra combat phases."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Setup (Science Class):"},{"insert":" Spend the early turns gathering resources using top-tier ramp like "},{"attributes":{"italic":true},"insert":"Delighted Halfling"},{"insert":", "},{"attributes":{"italic":true},"insert":"Birds of Paradise"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Arcane Signet"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Experiment (Injecting the Serum):"},{"insert":" Cast Bruce Banner and deploy vital protection pieces like "},{"attributes":{"italic":true},"insert":"Mithril Coat"},{"insert":", "},{"attributes":{"italic":true},"insert":"Swiftfoot Boots"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Heroic Intervention"},{"insert":". Making Hulk "},{"attributes":{"bold":true},"insert":"Indestructible"},{"insert":" is your number one priority."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Outbreak (HULK SMASH):"},{"insert":" Once Hulk is indestructible, the safety rails come off. You will use precise, low-damage \"ping\" spells—like "},{"attributes":{"italic":true},"insert":"Lightning Bolt"},{"insert":", "},{"attributes":{"italic":true},"insert":"Geistflame"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Shock"},{"insert":"—to target your own Commander. Because he cannot die from damage, every spell triggers his Enrage, continuously untapping him, forcing extra combat steps, and letting you swing over and over again until the table is cleared."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n💥 "},{"attributes":{"bold":true},"insert":"Key Synergies & Secret Weapons"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Copy Cat Protocol:"},{"insert":" Legendary rule? Never heard of it. Cards like "},{"attributes":{"italic":true},"insert":"Sakashima of a Thousand Faces"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Michelangelo, Weirdness to 11"},{"insert":" allow you to clone your massive threats, leading to a board state with multiple Hulks or Red Hulks crushing the battlefield simultaneously."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Gamma Multipliers:"},{"insert":" Stat doublers like "},{"attributes":{"italic":true},"insert":"Twinflame Tyrant"},{"insert":" and permanent counters from "},{"attributes":{"italic":true},"insert":"Hardened Scales"},{"insert":" turn small pings into massive, lethal power surges."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Emergency Fling:"},{"insert":" If an opponent manages to put up a wall of blockers that your trample damage can't completely blow through, cards like "},{"attributes":{"italic":true},"insert":"Fling"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Ram Through"},{"insert":" let you pick up a 20/20 Hulk and launch him directly at an opponent's face for an instant-speed execution."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Burn
Burn
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Copy
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

The Clone Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Surveil 3.
II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
I — Surveil 3.
II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
Enchantment - Saga

Copy
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Counters
Loading Zone
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead.
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment

Counters
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Creature
Michelangelo, Weirdness to 11
When Michelangelo enters, create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Legendary Creature - Mutant Ninja Turtle

Shang-Chi, Martial Mentor
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Power-up — : Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up — : Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Warrior Hero

Creature
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Draw
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact

The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker - Equipment

Draw
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Instant
HULK SMASH!
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant

Instant
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Land
Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
Pump
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Ramp
World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Enchantment - Saga

Ramp
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Recursion
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Recursion
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Removal
Meltstrider's Resolve
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2 and can't be blocked by more than one creature.
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2 and can't be blocked by more than one creature.
Enchantment - Aura

Tail Swipe
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Instant

Removal
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Sorcery
Sorcery
(CTRL to add secondary)
Tokens
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Tokens
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Maybeboard
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
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