Sopot_Cw_0000999
43 views2 days ago
Commander
Size: 100Salt sum: 35.58
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"This deck is built around "},{"attributes":{"bold":true},"insert":"Rograkh, Son of Rohgahh"},{"insert":" and focuses on turning a zero-mana commander into a lethal combat threat as quickly as possible.\n\nBecause Rograkh costs no mana, the deck can immediately begin spending its resources on Equipment and pump effects. Cards such as "},{"attributes":{"bold":true},"insert":"Bone Saw, Bonesplitter, Shuko, Bloodforged Battle-Axe, Scavenged Blade, Grafted Wargear, Colossus Hammer, Nettlecyst, Thran Power Suit, Excalibur, and Mjölnir"},{"insert":" provide the power needed to turn Rograkh into a serious attacker.\n\nThe deck also contains several ways to multiply combat damage. "},{"attributes":{"bold":true},"insert":"Assault Strobe, Twinferno, Uncaged Fury, Inquisitor's Flail, Unleash Fury, Insult, and Jeska, Thrice Reborn"},{"insert":" can dramatically increase Rograkh's damage and allow relatively small power increases to become lethal commander damage.\n\nFree or very cheap pump effects such as "},{"attributes":{"bold":true},"insert":"Blazing Shoal, Downhill Charge, Rubblebelt Maaka, Titan's Strength, Monstrous Rage, and Fists of the Anvil"},{"insert":" allow the deck to increase damage without spending much mana during the attack.\nFast mana including "},{"attributes":{"bold":true},"insert":"Mana Vault, Lotus Petal, Mox Amber, Mox Opal, Ancient Tomb, Mishra's Workshop, and Simian Spirit Guide"},{"insert":" helps deploy Equipment and other threats ahead of curve.\n\n"},{"attributes":{"bold":true},"insert":"Fury of the Horde, Savage Beating, Seize the Day, and Overpowering Attack"},{"insert":" provide additional combat phases to create more opportunities for commander-damage kills.\n\nThe primary win condition is commander damage. The deck aims to deploy Rograkh immediately, increase his power quickly, and use damage multipliers or additional combats to eliminate opponents in as few attacks as possible.\n"}]}
Artifact
Mjölnir, Hammer of Thor
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Double all damage equipped creature would deal.
Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Legendary Artifact - Equipment

Artifact
(CTRL to add secondary)
Burn
Burn
(CTRL to add secondary)
Copy
Copy
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Finisher
Overpowering Attack
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Sorcery

Savage Beating
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Instant

Finisher
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Thran Power Suit
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Pump
Blacksmith's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip .
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip .
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
Enchantment - Class

Jeska, Thrice Reborn
Jeska enters with a loyalty counter on her for each time you've cast a commander from the command zone this game.
0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.
−X: Jeska deals X damage to each of up to three targets.
Jeska, Thrice Reborn can be your commander.
Partner
0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.
−X: Jeska deals X damage to each of up to three targets.
Jeska, Thrice Reborn can be your commander.
Partner
Legendary Planeswalker - Jeska

Pump
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This deck is built around "},{"attributes":{"bold":true},"insert":"Rograkh, Son of Rohgahh"},{"insert":" and focuses on turning a zero-mana commander into a lethal combat threat as quickly as possible.\n\nBecause Rograkh costs no mana, the deck can immediately begin spending its resources on Equipment and pump effects. Cards such as "},{"attributes":{"bold":true},"insert":"Bone Saw, Bonesplitter, Shuko, Bloodforged Battle-Axe, Scavenged Blade, Grafted Wargear, Colossus Hammer, Nettlecyst, Thran Power Suit, Excalibur, and Mjölnir"},{"insert":" provide the power needed to turn Rograkh into a serious attacker.\n\nThe deck also contains several ways to multiply combat damage. "},{"attributes":{"bold":true},"insert":"Assault Strobe, Twinferno, Uncaged Fury, Inquisitor's Flail, Unleash Fury, Insult, and Jeska, Thrice Reborn"},{"insert":" can dramatically increase Rograkh's damage and allow relatively small power increases to become lethal commander damage.\n\nFree or very cheap pump effects such as "},{"attributes":{"bold":true},"insert":"Blazing Shoal, Downhill Charge, Rubblebelt Maaka, Titan's Strength, Monstrous Rage, and Fists of the Anvil"},{"insert":" allow the deck to increase damage without spending much mana during the attack.\nFast mana including "},{"attributes":{"bold":true},"insert":"Mana Vault, Lotus Petal, Mox Amber, Mox Opal, Ancient Tomb, Mishra's Workshop, and Simian Spirit Guide"},{"insert":" helps deploy Equipment and other threats ahead of curve.\n\n"},{"attributes":{"bold":true},"insert":"Fury of the Horde, Savage Beating, Seize the Day, and Overpowering Attack"},{"insert":" provide additional combat phases to create more opportunities for commander-damage kills.\n\nThe primary win condition is commander damage. The deck aims to deploy Rograkh immediately, increase his power quickly, and use damage multipliers or additional combats to eliminate opponents in as few attacks as possible.\n"}]}










































































