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Commander
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The_Modern_Man

1.3k views5 hrs ago
Commander
Size: 100Salt sum: 43.94

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{"ops":[{"insert":"the whole goal of the deck is to go infinite by getting out "},{"insert":{"card-link":"Asmoranomardicadaistinaculdacar"}},{"insert":" and "},{"insert":{"card-link":"Academy Manufactor"}},{"insert":"--the crux of the deck. But using things like "},{"insert":{"card-link":"Nuka-Cola Vending Machine"}},{"insert":" or "},{"insert":{"card-link":"Cauldron Familiar"}},{"insert":" for different methods to end all the opponents at once.\n"}]}
{"ops":[{"insert":"Okay, I made too many changes all at once and I think I bit off more than I could chew. I'll explain everything--but if you've read my primer, it's going to be a bit verbose. Look. I need to get all the madness out of my head and I need YOU to process this nonsense. For the record, the deck is in SHAMBLES, I get it, run with me on this.\n\nLet's start with this: \n\n1) The deck is firmly in Bracket 3. There's a couple Discord groups I'm in where they run a lot of Bracket 4. My locals don't do Bracket 4, so I don't know what COULD go in this deck to make it Bracket 4, or what I need to consider or prepare for in a Bracket 4 setting.\n\n2) I'm in the process of adding "},{"insert":{"card-link":"Clock of Omens"}},{"insert":" back in because the deck feels very fragile with being heavily reliant on Academy Manufactor AND Nuka-Cola Vending Machine. Clock of Omens would give the deck a bit more redundancy if Nuka-Cola Machine gets wrecked. But every combo seems to revolve around Academy Manufactor. The most effective piece of redundancy I have for it is copying it with "},{"insert":{"card-link":"The Mycosynth Gardens"}},{"insert":" if someone gets cute and shoots a "},{"insert":{"card-link":"Path to Exile"}},{"insert":" at it. But it still doesn't feel good that the entire combo can get undone like that. Are there any infinite lines that Asmorano decks use for an infinite combo that DON'T involve Academy Manufactor, but have some overlap with the other parts that I'm not seeing at the moment?\n\n3) This next one is in regards to "},{"insert":{"card-link":"Magda, Brazen Outlaw"}},{"insert":". I recently had a couple of test games where she came in CLUTCH. To a degree that was eye opening. Being able to sack 5 Treasures to pull Manufactor or Nuka-Cola from the deck--an ability that's not even a TAP ability--is MASSIVE, and can pull the combo out from virtually nowhere. So what i thought I'd do was"},{"attributes":{"strike":true},"insert":" be one of those deaf-mutes"},{"insert":" make significant cuts from the Mana rock side of things and add Treasure token makers. "},{"insert":{"card-link":"Noble's Purse"}},{"insert":" is the most clear cut not-Mana rock Mana rock. Then you have things like "},{"insert":{"card-link":"Marching Duodrone"}},{"insert":" which gives you Treasure. Now, it DOES give your opponents Treasures too, but I feel like there's a political angle to be had with him. Plus, the art for it is just so goofy. "},{"insert":{"card-link":"Generous Plunderer"}},{"insert":". THAT things is ABSOLUTELY a political card, and I'm all for it. "},{"insert":{"card-link":"Alicia Masters, Skilled Sculptor"}},{"insert":" can get you treasures if you played a non-Creature spell, which for this deck, is pretty easy. AND, you can get back "},{"insert":{"card-link":"Humble Defector"}},{"insert":", "},{"insert":{"card-link":"Oft-Nabbed Goat"}},{"insert":", and "},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" if this deck runs them. Huh. I thought I had Defector in the deck already. "},{"insert":{"card-link":"Treasure Nabber"}},{"insert":". That card is a little bit tough to mentally theorize on--does that card make a big impact on getting you a bunch of mana on your next turn, on average? Or does the card put a big target on your head? "},{"insert":{"card-link":"Bucknard's Everfull Purse"}},{"insert":" seems really good. Costs as much as a regular old mana rock, but you pay 1 mana and you could possibly get 4 Treasure out of it. Problem is, opponents have the3 same odds. And I'm not sure what to make of "},{"insert":{"card-link":"Descent into Avernus"}},{"insert":". Seems like it can give everyone a bunch of tokens, but also will end the game rather quickly. Do players hate Descent, or is it fun and okay to use? And "},{"insert":{"card-link":"Seize the Spotlight"}},{"insert":", I know opponents will choose the option that would benefit me the least? For those who have played it, what option do opponents usually do on average?\n\n3) The deck runs a large impulse-draw package. Because of that, I can't run the usual suspects like "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" or "},{"insert":{"card-link":"Blasphemous Edict"}},{"insert":". Which means I have to play Artifacts, Enchantments, and Creatures that provide a defensive wall. Some questions regarding the defensive cards in the deck:\n"},{"insert":{"card-link":"Meekstone"}},{"insert":" - This car seems way too good for 1 Mana. Is it actually good or do opponents get under it very easily?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Silent Arbiter"}},{"insert":" - Is this card a \"kill on sight\"? or does it tend to stay in play for a while?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ensnaring Bridge"}},{"insert":" - No questions here; Bridge is stonks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Phyrexian Obliterator"}},{"insert":" - How much of an attack deterrent is this card? I would only summon it and only use it to block just to ensure that whoever attacks me is about to lose some cards. But does its effect make THAT big a difference, or is it handled easily?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"No Mercy"}},{"insert":" - I've been told No Mercy is a \"must include\". I'd had it in a couple of prior builds of another Rakdos deck but never got a chance to throw it out there. Do players actively avoid a player who has No Mercy out? How do players react to it, or what point to they just go \"YOLO\" and send it all at you? Like do they get fed up and just go for it? I can't mentally work this one out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vengeful Pharaoh"}},{"insert":" - Same vein as No Mercy. Is Vengeful Pharaoh a good deterrent? I know it's only killing one creature, but is that enough to keep an opponent at bay for a little bit? There is some goofy shenanigans you can do with this and "},{"insert":{"card-link":"Keen Duelist"}},{"insert":", and a way to discard it again like with "},{"insert":{"card-link":"Shadow of the Goblin"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIn any case, thanks for reading. And in conclusion, I need to get this thing to 900 words, and with that: hooby-jooby cigar-shaped hamburger mustards lined up in a row at the local Piggly Wiggly, fo sho!\n"}]}

Commander

Qty: 1 Price: $0.69
Asmoranomardicadaistinaculdacar
As long as you've discarded a card this turn, you may pay
to cast this spell.
When Asmoranomardicadaistinaculdacar enters, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle.
Sacrifice two Foods: Target creature deals 6 damage to itself.
Legendary Creature - Human Wizard
Asmoranomardicadaistinaculdacar (mh2) 463

Commander

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Asmorano Discard Outlet

Qty: 15 Price: $97.17
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost
less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class
Artist's Talent (blb) 124
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (sld) 469
Barren Moor
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Barren Moor (dsc) 262
Blasted Landscape
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Blasted Landscape (plst) CM2-238
Canyon Slough
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain
Canyon Slough (pip) 489
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (sta) 38
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (sld) 1408
Polluted Mire
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Polluted Mire (dmr) 253
Pumpkin Bombs
, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact.
Artifact
Pumpkin Bombs (spe) 26
Shadow of the Goblin
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card.
Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
Enchantment
Shadow of the Goblin (spm) 262
Smoldering Crater
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Smoldering Crater (dmr) 257
Street Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Creature - Wraith
Street Wraith (dmr) 429
Vault 21: House Gambit
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Discard a card, then draw a card.
III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
Enchantment - Saga
Vault 21: House Gambit (pip) 69
Wheel of Fate
Suspend 4—
(Rather than cast this card from your hand, pay
and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fate (tsp) 187
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery
Wheel of Misfortune (sld) 1959

Asmorano Discard Outlet

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Copy

Qty: 1 Price: $139.99
Sculpting Steel
You may have this artifact enter as a copy of any artifact on the battlefield.
Artifact
Sculpting Steel (mps) 23

Copy

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Creature

Qty: 1 Price: $0.99
"Lifetime" Pass Holder
This creature enters tapped.
When this creature dies, open an Attraction.
Whenever you roll to visit your Attractions, if you roll a 6, you may return this card from your graveyard to the battlefield.
Creature - Zombie Guest
"Lifetime" Pass Holder (unf) 365

Creature

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Draw

Qty: 11 Price: $3759.85
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (msc) 346
Dark Confidant
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Human Wizard
Dark Confidant (fin) 334
Dark Tutelage
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Enchantment
Dark Tutelage (wot) 28
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (mkc) 229
Keen Duelist
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
Creature - Human Wizard
Keen Duelist (c21) 369
Oft-Nabbed Goat
: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery.
When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
Creature - Goat
Oft-Nabbed Goat (ecc) 31
Parker Luck
At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand.
Enchantment
Parker Luck (spm) 258
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (sld) 2318
Stormfist Crusader
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
Creature - Human Knight
Stormfist Crusader (eld) 383
The Toymaker's Trap
At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice this enchantment.
Enchantment
The Toymaker's Trap (who) 966
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (g10) 7

Draw

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Impulse Draw

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Count on Luck
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Enchantment
Count on Luck (dft) 457
Gandalf, Goblins' Bane
Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent.
Legendary Creature - Wizard Avatar
Gandalf, Goblins' Bane // Flameshape (hob) 242
Party Thrasher
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for
or one mana of that creature's color.)
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
Creature - Wizard Lizard
Party Thrasher (mh3) 334
Wild Wasteland
Skip your draw step.
At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
Enchantment
Wild Wasteland (pip) 396

Impulse Draw

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Land

Qty: 29 Price: $456.38
Blightstep Pathway
: Add
.
Land
Blightstep Pathway // Searstep Pathway (khm) 291Blightstep Pathway // Searstep Pathway (khm) 291
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (unf) 279
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 352
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pip) 360
Dark Fortress
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Dark Fortress (msh) 380
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (sld) 458
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (sld) 1534
Forgotten Cave
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Forgotten Cave (j25) 766
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (fra) 398
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 602
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sld) 257
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (sld) 2699
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (pip) 510
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 256
The Mycosynth Gardens
: Add
.
,
: Add one mana of any color.
,
: This land becomes a copy of target nontoken artifact you control with mana value X.
Land - Sphere
The Mycosynth Gardens (one) 402
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 380

Land

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Protection

Qty: 3 Price: $245.97
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (ulg) 123
Ensnaring Bridge
Creatures with power greater than the number of cards in your hand can't attack.
Artifact
Ensnaring Bridge (mps) 37
Meekstone
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Artifact
Meekstone (mps) 40

Protection

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Ramp

Qty: 11 Price: $155.06
Alicia Masters, Skilled Sculptor
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a Treasure token.
Sense the Good — At the beginning of your end step, each player gains control of all creatures they own.
Legendary Creature - Human Artificer
Alicia Masters, Skilled Sculptor (msc) 356
Bucknard's Everfull Purse
,
: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of this artifact.
Artifact
Bucknard's Everfull Purse (afc) 57
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (mkc) 150
Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
Creature - Human Rogue
Generous Plunderer (big) 41
Lotus Bloom
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, Sacrifice this artifact: Add three mana of any one color.
Artifact
Lotus Bloom (tsp) 259
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (mb2) 226
Marching Duodrone
Whenever this creature attacks, each player creates a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature Artifact - Construct
Marching Duodrone (clb) 447
Mox Tantalite
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
: Add one mana of any color.
Artifact
Mox Tantalite (slz) 349
Noble's Purse
This artifact enters tapped and with three coin counters on it.
, Remove a coin counter from this artifact: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Noble's Purse (clb) 331
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2807
Sol Talisman
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
: Add
.
Artifact
Sol Talisman (mh2) 472

Ramp

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Recursion

Qty: 3 Price: $58.97
Daretti, Scrap Savant
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
Legendary Planeswalker - Daretti
Daretti, Scrap Savant (cmm) 531
Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
,
, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer
Goblin Engineer (sld) 2103
Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer
Goblin Welder (cm2) 101

Recursion

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Removal

Qty: 3 Price: $120.97
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (sld) 1998
Blasphemous Edict
You may pay
rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Sorcery
Blasphemous Edict (fdn) 382
Puppet's Verdict
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
Instant
Puppet's Verdict (mmq) 208

Removal

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Sac Outlet

Qty: 1 Price: $7.49
Witch's Oven
, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "
,
, Sacrifice this token: You gain 3 life.")
Artifact
Witch's Oven (sld) 1762

Sac Outlet

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Tutor

Qty: 11 Price: $528.90
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (j20) 4
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (mp2) 23
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 433
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (slz) 61
Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (otj) 325
Magda, Brazen Outlaw
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Legendary Creature - Berserker Dwarf
Magda, Brazen Outlaw (khm) 312
Profane Tutor
Suspend 2—
(Rather than cast this card from your hand, pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Profane Tutor (mh2) 452
Reckless Handling
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
Sorcery
Reckless Handling (mat) 203
Scheming Symmetry
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Sorcery
Scheming Symmetry (sld) 1997
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (j18) 2
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (eld) 357

Tutor

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Wombo Combo

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Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.
Creature Artifact - Assembly-Worker
Academy Manufactor (sld) 7188
Cauldron Familiar
When this creature enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return this card from your graveyard to the battlefield.
Creature - Cat
Cauldron Familiar (slz) 35
Clock of Omens
Tap two untapped artifacts you control: Untap target artifact.
Artifact
Clock of Omens (5dn) 110
Nuka-Cola Vending Machine
,
: Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Nuka-Cola Vending Machine (pip) 358
Ovalchase Daredevil
Whenever an artifact you control enters, you may return this card from your graveyard to your hand.
Creature - Human Pilot
Ovalchase Daredevil (2xm) 101
The Underworld Cookbook
, Discard a card: Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
,
, Sacrifice this artifact: Return target creature card from your graveyard to your hand.
Artifact - Book
The Underworld Cookbook (mh2) 434

Wombo Combo

(CTRL to add secondary)

Attraction

Qty: 10 Price: $42.20
Concession Stand
Visit — Create a Food token. (It's an artifact with "
,
, Sacrifice this artifact: You gain 3 life.")
Artifact - Attraction
Concession Stand (unf) 205d
Ferris Wheel
Visit — Choose target creature that hasn't been phased out with this Attraction. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
Artifact - Attraction
Ferris Wheel (unf) 210
Fortune Teller
Visit — Scry 1.
Artifact - Attraction
Fortune Teller (unf) 212f
Hall of Mirrors
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
Artifact - Attraction
Hall of Mirrors (unf) 216b
Haunted House
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
Artifact - Attraction
Haunted House (unf) 217b
Information Booth
Visit — Draw a card.
Artifact - Attraction
Information Booth (unf) 218d
Merry-Go-Round
Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
Artifact - Attraction
Merry-Go-Round (unf) 222b
Pick-a-Beeble
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Artifact - Attraction
Pick-a-Beeble (unf) 223f
Storybook Ride
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
Artifact - Attraction
Storybook Ride (unf) 229a
Trash Bin
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
Artifact - Attraction
Trash Bin (unf) 232d

Attraction

(CTRL to add secondary)

Maybeboard

Qty: 239 Price: $2875.74
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (ltc) 294
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (brr) 66
Altar of the Brood
Whenever another permanent you control enters, each opponent mills a card.
Artifact
Altar of the Brood (slc) 1
Anchovy & Banana Pizza
When this artifact enters, destroy target creature.
,
, Sacrifice this artifact: You gain 3 life.
Artifact - Food
Anchovy & Banana Pizza (tmt) 57
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (eos) 1
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (sld) 1637
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (slz) 336
Badgey, Malicious Glitch
Whenever Badgey becomes tapped, each opponent loses 1 life and you gain 1 life.
Legendary Creature Artifact - Illusion Horror
Badgey, Malicious Glitch (trc) 152
Bag End Banquet
When this artifact enters, create three Food tokens.
: Add
for each Food you control.
Artifact
Bag End Banquet (hoc) 5
Bag of Holding
Whenever you discard a card, exile that card from your graveyard.
,
: Draw a card, then discard a card.
,
, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
Artifact
Bag of Holding (j22) 756
Barbed Servitor
Indestructible
When this creature enters, suspect it. (It has menace and can't block.)
Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life.
Whenever this creature is dealt damage, target opponent loses that much life.
Creature Artifact - Construct
Barbed Servitor (mkm) 398
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (sld) 1955
Birgi, God of Storytelling
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Legendary Creature - God
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311
Bitter Reunion
When this enchantment enters, you may discard a card. If you do, draw two cards.
, Sacrifice this enchantment: Creatures you control gain haste until end of turn.
Enchantment
Bitter Reunion (otc) 156
Blightstep Pathway
: Add
.
Land
Blightstep Pathway // Searstep Pathway (khm) 291Blightstep Pathway // Searstep Pathway (khm) 291
Blood on the Snow
Choose one —
• Destroy all creatures.
• Destroy all planeswalkers.
Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of
spent to cast this spell. (
is mana from a snow source.)
Snow Sorcery
Blood on the Snow (khm) 348
Bloodghast
This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Creature - Vampire Spirit
Bloodghast (dft) 337
Bob, Reluctant HYDRA Agent
Whenever Bob attacks alone, return him to his owner's hand. If you do, each opponent loses 2 life and you gain 2 life.
Legendary Creature - Human Villain Coward
Bob, Reluctant HYDRA Agent (msc) 649
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 373Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 373
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (sld) 1673
Burning Inquiry
Each player draws three cards, then discards three cards at random.
Sorcery
Burning Inquiry (plst) M10-128
Cait Sith, Fortune Teller
Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.
Legendary Creature Artifact - Cat Moogle
Cait Sith, Fortune Teller (fic) 151
Campfire
,
: You gain 2 life.
,
, Exile this artifact: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
Artifact
Campfire (cmm) 374
Candy Trail
When this artifact enters, scry 2.
,
, Sacrifice this artifact: You gain 3 life and draw a card.
Artifact - Clue Food
Candy Trail (woe) 243
Carnival Elephant Meteor
— Sacrifice this permanent: Draw two cards.
— Whenever this creature attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
— 4/1
— 8/7
Stickers
Carnival Elephant Meteor (sunf) 7
Cathartic Reunion
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Sorcery
Cathartic Reunion (sld) 1465
Cauldron Familiar
When this creature enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return this card from your graveyard to the battlefield.
Creature - Cat
Cauldron Familiar (slz) 35
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Sorcery
Chain Reaction (sld) 2219
Chainer, Nightmare Adept
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Legendary Creature - Human Minion
Chainer, Nightmare Adept (plst) MH2-289
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (sld) 2692
Charred Foyer
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Charred Foyer // Warped Space (dsk) 340
Chef's Kiss
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
Instant
Chef's Kiss (mh2) 457
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (slz) 98
Chthonian Nightmare
When this enchantment enters, you get
(three energy counters).
Pay X
, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment
Chthonian Nightmare (mh3) 330
Collector's Vault
,
: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Collector's Vault (woe) 244
Conjurer's Bauble
, Sacrifice this artifact: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
Artifact
Conjurer's Bauble (5dn) 112
Containment Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Creature Artifact - Construct
Containment Construct (soc) 344
Cool Fluffy Loxodon
— When this permanent leaves the battlefield, draw a card.
— Whenever a creature enters under your control, this permanent becomes a 13/13 Eldrazi creature in addition to its other types until end of turn.
— 4/2
— 5/6
Stickers
Cool Fluffy Loxodon (sunf) 28
Costly Plunder
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
Instant
Costly Plunder (plst) XLN-96
Cruel Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Cruel Tutor (tle) 24
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (cma) 246
Cursed Recording
Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Artifact
Cursed Recording (dsk) 315
Daily Bugle Newspaper
,
: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Daily Bugle Newspaper (msc) 749
Daretti, Scrap Savant
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
Legendary Planeswalker - Daretti
Daretti, Scrap Savant (cmm) 531
Deadbeat Attendant
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature - Vampire Employee
Deadbeat Attendant (unf) 355
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (sld) IFIYW-1
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 698
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 306
Demonic Tourist Laser
— Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
— When this permanent dies, you get seven
.
— 1/4
— 9/6
Stickers
Demonic Tourist Laser (sunf) 21
Dragonspark Reactor
Whenever this artifact or another artifact you control enters, put a charge counter on this artifact.
, Sacrifice this artifact: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
Artifact
Dragonspark Reactor (neo) 137
Elemental Time Flamingo
— Exile this permanent: You may cast target nonland card from your graveyard this turn.
— Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
— 1/5
— 5/4
Stickers
Elemental Time Flamingo (sunf) 46
Elixir of Immortality
,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Artifact
Elixir of Immortality (sld) 1634★
Elven Passage
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)
Land
Elven Passage (hob) 181
Epiphany Storm
Enchant creature
Enchanted creature has "
,
, Discard a card: Draw a card."
Enchantment - Aura
Epiphany Storm (bng) 91
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (lcc) 111
Everythingamajig
: Flip a coin. If you win the flip, add
. Activate only as an instant.
,
: Target player discards a card. Activate only during your turn.
: This artifact becomes an X/X Construct artifact creature until end of turn.
Artifact
Everythingamajig (ust) 147c
Eviscerator's Insight
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant
Eviscerator's Insight (mh3) 93
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (sld) 7053
Experimental Confectioner
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This token can't block."
Creature - Human Peasant
Experimental Confectioner (woe) 314
Experimental Frenzy
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
You can't play lands or cast spells from your hand.
: Destroy this enchantment.
Enchantment
Experimental Frenzy (grn) 99
Eye of Vecna
When Eye of Vecna enters, you draw a card and you lose 2 life.
At the beginning of your upkeep, you may pay
. If you do, you draw a card and you lose 2 life.
Legendary Artifact
Eye of Vecna (afr) 393
Fanatical Offering
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Fanatical Offering (lci) 105
Fathom Fleet Swordjack
Whenever this creature attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Orc Pirate
Fathom Fleet Swordjack (cmr) 177
Fear of Missing Out
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Creature Enchantment - Nightmare
Fear of Missing Out (dsk) 316
Feedback Bolt
Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control.
Instant
Feedback Bolt (5dn) 64
Feldon's Cane
, Exile this artifact: Shuffle your graveyard into your library.
Artifact
Feldon's Cane (tsb) 109
Feldon's Cane
, Exile this artifact: Shuffle your graveyard into your library.
Artifact
Feldon's Cane (tsb) 109
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (sld) 1040
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (cmm) 657
Flashback
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Instant
Flashback (sos) 333
Foreboding Fruit
Target player draws two cards and loses 2 life.
Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sorcery
Foreboding Fruit (eld) 88
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (eos) 61
Giant Mana Cake
— When this permanent leaves the battlefield, create two Food tokens. (They're artifacts with "
,
, Sacrifice this artifact: You gain 3 life.")
— When this permanent dies, destroy target nonland permanent.
— 3/3
— 6/2
Stickers
Giant Mana Cake (sunf) 25
Goblin Matron
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Creature - Goblin
Goblin Matron (sld) 1312★
Golden Egg
When this artifact enters, draw a card.
,
, Sacrifice this artifact: Add one mana of any color.
,
, Sacrifice this artifact: You gain 3 life.
Artifact - Food
Golden Egg (eld) 220
Golgari Thug
When this creature dies, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Human Warrior
Golgari Thug (rav) 87
Gollum, Scheming Guide
Whenever Gollum attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
Legendary Creature - Horror Halfling
Gollum, Scheming Guide (ltr) 390
Grab the Prize
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Sorcery
Grab the Prize (dsk) 138
Gravecrawler
This creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
Creature - Zombie
Gravecrawler (sld) 231
Great Furnace
: Add
.
Artifact Land
Great Furnace (sld) 303
Grimoire of the Dead
,
, Discard a card: Put a study counter on Grimoire of the Dead.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
Legendary Artifact - Book
Grimoire of the Dead (scd) 265
Grinding Station
, Sacrifice an artifact: Target player mills three cards.
Whenever an artifact enters, you may untap this artifact.
Artifact
Grinding Station (5dn) 127
Guff Rewrites History
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Instant
Guff Rewrites History (cmm) 767
H.E.R.B.I.E., Lovable Robot
Flying
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, surveil 1.
: Add
.
,
: Add one mana of any color.
Legendary Creature Artifact - Scout Robot
H.E.R.B.I.E., Lovable Robot (msc) 436
Happy Dead Squirrel
: Add
. Spend this mana only to cast noncreature spells.
— Infect (This permanent deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
— 3/2
— 4/7
Stickers
Happy Dead Squirrel (sunf) 8
Haunted Fengraf
: Add
.
,
, Sacrifice this land: Return a creature card at random from your graveyard to your hand.
Land
Haunted Fengraf (sld) 2160
Hazel's Brewmaster
Menace
Whenever this creature enters or attacks, exile up to one target card from a graveyard and create a Food token.
Foods you control have all activated abilities of all creature cards exiled with this creature.
Creature - Squirrel Warlock
Hazel's Brewmaster (blc) 52
Headliner Scarlett
Haste
When Headliner Scarlett enters, creatures target player controls can't block this turn.
At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn.
Legendary Creature - Human Warlock
Headliner Scarlett (clu) 4
Heirloom Mirror
,
, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on this artifact. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.
Artifact
Heirloom Mirror // Inherited Fiend (mid) 105Heirloom Mirror // Inherited Fiend (mid) 105
Helm of Awakening
Spells cost
less to cast.
Artifact
Helm of Awakening (dmr) 448
Highway Robbery
You may discard a card or sacrifice a land. If you do, draw two cards.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Highway Robbery (otj) 129
Hithlain Rope
This artifact can't be sacrificed.
,
: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact.
,
: Draw a card. The player to your right gains control of this artifact.
Artifact
Hithlain Rope (ltc) 486
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (sld) 2811
Hostile Negotiations
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
Instant
Hostile Negotiations (bro) 329
Humble Defector
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Creature - Human Rogue
Humble Defector (tle) 30
Immortal Coil
, Exile two cards from your graveyard: Draw a card.
If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.
When there are no cards in your graveyard, you lose the game.
Artifact
Immortal Coil (ala) 79
Instant Ramen
Flash
When this artifact enters, draw a card.
,
, Sacrifice this artifact: You gain 3 life.
Artifact - Food
Instant Ramen (fin) 259
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (eos) 66
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (cmr) 668
Kain, Traitorous Dragoon
Jump — During your turn, Kain has flying.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Legendary Creature - Human Knight
Kain, Traitorous Dragoon (fin) 449
Kher Keep
: Add
.
,
: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Legendary Land
Kher Keep (tsr) 281
Kickoff Celebrations
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, you may discard a card. If you do, draw two cards.
Max speed — Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.
Enchantment
Kickoff Celebrations (dft) 135
Koskun Falls
At the beginning of your upkeep, sacrifice this enchantment unless you tap an untapped creature you control.
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
World Enchantment
Koskun Falls (hml) 55
Kuldotha Forgemaster
, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
Creature Artifact - Construct
Kuldotha Forgemaster (2xm) 266
Lembas
When this artifact enters, scry 1, then draw a card.
,
, Sacrifice this artifact: You gain 3 life.
When this artifact is put into a graveyard from the battlefield, its owner shuffles it into their library.
Artifact - Food
Lembas (ltr) 694
Light Up the Stage
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Light Up the Stage (sld) 2528
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (sld) 2559
Mages' Contest
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
Instant
Mages' Contest (plst) INV-154
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Mana Flare
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
Mana Flare (wot) 46
Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer
Marionette Apprentice (mh3) 410
Marvin, Murderous Mimic
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.
Legendary Creature Artifact - Toy
Marvin, Murderous Mimic (dsk) 367
Maximum Carnage
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add
.
III — This Saga deals 5 damage to each opponent.
Enchantment - Saga
Maximum Carnage (spm) 225
Melded Moxite
When this artifact enters, you may discard a card. If you do, draw two cards.
, Sacrifice this artifact: Create a tapped 2/2 colorless Robot artifact creature token.
Artifact
Melded Moxite (eoe) 143
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (blc) 280
Mines of Moria
Mines of Moria enters tapped unless you control a legendary creature.
: Add
.
,
, Exile three cards from your graveyard: Create two Treasure tokens.
Legendary Land
Mines of Moria (ltr) 708
Minotaur de Force
Haste
When this creature enters, you get
, then you may put a sticker on a nonland permanent you own.
Creature - Minotaur Performer
Minotaur de Force (unf) 400
Mirage Mirror
: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Artifact
Mirage Mirror (sld) 2030
Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
Creature - Bat
Mirkwood Bats (ltr) 95
Mirror of Life Trapping
Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with this artifact to the battlefield under their owners' control.
Artifact
Mirror of Life Trapping (clb) 599
Mirror of the Forebears
As this artifact enters, choose a creature type.
: Until end of turn, this artifact becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.
Artifact
Mirror of the Forebears (c17) 54
Mirrorpool
This land enters tapped.
: Add
.
,
, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
,
, Sacrifice this land: Create a token that's a copy of target creature you control.
Land
Mirrorpool (eos) 72
Mishra's Bauble
, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Artifact
Mishra's Bauble (plst) IMA-221
Moonsilver Key
,
, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Moonsilver Key (dbl) 255
Mortuary Mire
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add
.
Land
Mortuary Mire (pip) 272
Mount Doom
, Pay 1 life: Add
or
.
,
: Mount Doom deals 1 damage to each opponent.
,
, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legendary Land
Mount Doom (hoc) 50
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (brr) 98
Muraganda Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add
.
Max speed —
: Add
.
Land
Muraganda Raceway (dft) 396
Myr Retriever
When this creature dies, return another target artifact card from your graveyard to your hand.
Creature Artifact - Myr
Myr Retriever (mrd) 215
Necrodominance
Skip your draw step.
At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards.
Your maximum hand size is five.
If a card or token would be put into your graveyard from anywhere, exile it instead.
Legendary Enchantment
Necrodominance (spg) 165
Nether Traitor
Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay
. If you do, return this card from your graveyard to the battlefield.
Creature - Spirit
Nether Traitor (soc) 220
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (sld) 1937
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (slz) 169
No Mercy
Whenever a creature deals damage to you, destroy it.
Enchantment
No Mercy (mp2) 43
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Óin the Brave
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, Óin gets +1/+0 and has haste.
,
, Discard a card: Draw a card.
Legendary Creature - Warrior Dwarf
Óin the Brave (hob) 106
Omni-Cheese Pizza
When this artifact enters, draw a card.
,
, Sacrifice this artifact: Add one mana of any color.
,
, Sacrifice this artifact: You gain 3 life.
Artifact - Food
Omni-Cheese Pizza (tmt) 176
Outpost Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Enchantment
Outpost Siege (blc) 199
Pact Weapon
As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
Equip—Discard a card.
Artifact - Equipment
Pact Weapon (clb) 576
Pendant of Prosperity
This artifact enters under the control of an opponent of your choice.
,
: Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Artifact
Pendant of Prosperity (c19) 56
Phthisis
Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5—
(Rather than cast this card from your hand, you may pay
and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Phthisis (afc) 105
Phyrexian Obliterator
Trample
Whenever a source deals damage to this creature, that source's controller sacrifices that many permanents of their choice.
Creature - Horror Phyrexian
Phyrexian Obliterator (one) 440
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 355
Planar Chaos
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Enchantment
Planar Chaos (jud) 97
Playable Delusionary Hydra
: Draw a card, then discard a card.
— Whenever this creature attacks, you gain 3 life and draw a card.
— 1/5
— 4/4
Stickers
Playable Delusionary Hydra (sunf) 30
Powerbalance
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, you may cast that card without paying its mana cost if the two spells have the same mana value.
Enchantment
Powerbalance (mh3) 335
Primal Elder Kitty
: This creature gets +1/-1 until end of turn.
— When this creature dies, you may put X +1/+1 counters on target creature, where X is this creature's power.
— 5/1
— 4/7
Stickers
Primal Elder Kitty (sunf) 33
Priority Boarding
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
Enchantment
Priority Boarding (unf) 405
Profane Tutor
Suspend 2—
(Rather than cast this card from your hand, pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Profane Tutor (mh2) 452
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (fic) 296
Promise of Power
Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Promise of Power (plst) DDC-54
PuPu UFO
Flying
: You may put a land card from your hand onto the battlefield.
: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature Artifact - Construct Alien
PuPu UFO (fin) 266
Quicksmith Genius
Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
Creature - Human Artificer
Quicksmith Genius (kld) 125
Radiant Lotus
, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way. (Activate only as an instant.)
Artifact
Radiant Lotus (dft) 500
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (eoc) 125
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (dsc) 250
Raphael's Technique
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Each player may discard their hand and draw seven cards.
Instant
Raphael's Technique (tmt) 237
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 329
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Read the Bones (sld) 7066
Realm of Koh
This land enters tapped unless you control a basic land.
: Add
.
,
: Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Land
Realm of Koh (tla) 276
Reckless Fireweaver
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.
Creature - Human Artificer
Reckless Fireweaver (sld) 1526
Recoup
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Recoup (plst) DDK-63
Reinforced Ronin
Haste
At the beginning of your end step, return this creature to its owner's hand.
Channel —
, Discard this card: Draw a card.
Creature Artifact - Human Samurai
Reinforced Ronin (neo) 323
Scampire
When Scampire enters, you get
, then you may put a sticker on a creature card in your graveyard.
: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
Creature - Vampire Employee
Scampire (unf) 375
Scavenger's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Enchantment - Class
Scavenger's Talent (blb) 111
Scrap Mastery
Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Scrap Mastery (cm2) 116
Scrawling Crawler
At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
Creature Artifact - Construct Phyrexian
Scrawling Crawler (fdn) 354
Sculpting Steel
You may have this artifact enter as a copy of any artifact on the battlefield.
Artifact
Sculpting Steel (brr) 113z
Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery
Seize the Spotlight (ncc) 152
Self-Assembler
When this creature enters, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Assembly-Worker
Self-Assembler (j22) 795
Shizo, Death's Storehouse
: Add
.
,
: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Land
Shizo, Death's Storehouse (plst) CHK-283
Silent Arbiter
No more than one creature can attack each combat.
No more than one creature can block each combat.
Creature Artifact - Construct
Silent Arbiter (cns) 204
Skyclave Relic
Kicker

Indestructible
When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact.
: Add one mana of any color.
Artifact
Skyclave Relic (znr) 377
Slobad, Goblin Tinkerer
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
Legendary Creature - Goblin Artificer
Slobad, Goblin Tinkerer (dst) 69
Snort
Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Snort (fic) 120
Squee, Goblin Nabob
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
Legendary Creature - Goblin
Squee, Goblin Nabob (slc) 1999
Squee, the Immortal
You may cast this card from your graveyard or from exile.
Legendary Creature - Goblin
Squee, the Immortal (mul) 22
Stardew Valley
: Add
.
,
, Tap an untapped creature you control: Create a Food token.
,
: Choose target permanent you control. Draw a card, then another player of your choice may gain control of that permanent. Activate only as a sorcery.
Land
Stardew Valley (sld) 2801
Step Right Up
Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
Sorcery
Step Right Up (unf) 380
Sticky Kavu Daredevil
— Whenever this permanent dies, you may return target creature to its owner's hand.
— Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
— 3/3
— 2/6
Stickers
Sticky Kavu Daredevil (sunf) 16
Stone of Erech
If a creature an opponent controls would die, exile it instead.
,
, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
Legendary Artifact
Stone of Erech (ltr) 702
Stormshriek Feral
Flying, haste
: This creature gets +1/+0 until end of turn.
Creature - Dragon
Stormshriek Feral // Flush Out (tdm) 304
Strixhaven Stadium
: Add
. Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Artifact
Strixhaven Stadium (stx) 358
Strixhaven Stadium
: Add
. Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Artifact
Strixhaven Stadium (stx) 358
Stuffy Doll
Indestructible
As this creature enters, choose a player.
Whenever this creature is dealt damage, it deals that much damage to the chosen player.
: This creature deals 1 damage to itself.
Creature Artifact - Construct
Stuffy Doll (sld) 880
Supper for Spiders
Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "
,
, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.)
Instant
Supper for Spiders (hob) 300
Syr Ginger, the Meal Ender
Syr Ginger has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
,
, Sacrifice Syr Ginger: You gain life equal to its power.
Legendary Creature Artifact - Knight Food
Syr Ginger, the Meal Ender (woe) 369
Tainted Peak
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Peak (pip) 300
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 416
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 416
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (sld) 2524
Tavern Brawler
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
Legendary Enchantment - Background
Tavern Brawler (clb) 511
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (eos) 88
The Celestus
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
,
: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact
The Celestus (dbl) 252
The Irencrag
: Add
.
Whenever a legendary creature you control enters, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip
and "Equipped creature gets +3/+3" and loses all other abilities.
Legendary Artifact
The Irencrag (woe) 368
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (hoc) 44
The Soul Stone
Indestructible
: Add
.
,
, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Legendary Artifact - Infinity Stone
The Soul Stone (spm) 66
Thran Foundry
,
, Exile this artifact: Target player shuffles their graveyard into their library.
Artifact
Thran Foundry (uds) 140
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (sld) 1805
Throes of Chaos
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Throes of Chaos (sld) 2703
Thrór's Map
When Thrór's Map enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
: Draw a card, then discard a card.
Legendary Artifact
Thrór's Map (hob) 179
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 360
Ticket Turbotubes
: Add one mana of any color.
,
: You get
(a ticket counter).
Artifact
Ticket Turbotubes (unf) 480
Ticketomaton
When Ticketomaton enters, you get
, then you may put a sticker on a nonland permanent you own.
Creature Artifact - Robot
Ticketomaton (unf) 481
Toymaker
,
, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
Creature Artifact - Spellshaper
Toymaker (plst) MMQ-314
Trading Post
,
, Discard a card: You gain 4 life.
,
, Pay 1 life: Create a 0/1 white Goat creature token.
,
, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
,
, Sacrifice an artifact: Draw a card.
Artifact
Trading Post (msc) 455
Treasure Nabber
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
Creature - Goblin Rogue
Treasure Nabber (cmm) 645
Tree of Perdition
Defender
: Exchange target opponent's life total with this creature's toughness.
Creature - Plant
Tree of Perdition (emn) 109
Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay
. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
Legendary Creature Artifact - Villain Robot
Ultron, Artificial Malevolence (msh) 344
Unassuming Gelatinous Serpent
— When this permanent dies, return target noncreature, nonland card from your graveyard to your hand.
— Whenever this creature deals combat damage to a player, that player mills twice that many cards.
— 2/3
— 7/2
Stickers
Unassuming Gelatinous Serpent (sunf) 36
Underworld Connections
Enchant land
Enchanted land has "
, Pay 1 life: Draw a card."
Enchantment - Aura
Underworld Connections (voc) 138
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (slz) 51
Unmarked Grave
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
Sorcery
Unmarked Grave (mh2) 453
Urza's Bauble
, Sacrifice this artifact: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
Artifact
Urza's Bauble (mb2) 237
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (znr) 355Valakut Awakening // Valakut Stoneforge (znr) 355
Vault of Whispers
: Add
.
Artifact Land
Vault of Whispers (sld) 302
Vengeful Pharaoh
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever combat damage is dealt to you or a planeswalker you control, if this card is in your graveyard, destroy target attacking creature, then put this card on top of your library.
Creature - Zombie
Vengeful Pharaoh (m12) 116
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (slc) 22
Vexing Puzzlebox
Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Artifact
Vexing Puzzlebox (clb) 374
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (cmr) 658
Vision of Love
You may sacrifice an artifact or discard a card. If you do, draw two cards.
Instant
Vision of Love (msh) 158
Visions of Phyrexia
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Enchantment
Visions of Phyrexia (bro) 342
Volrath's Stronghold
: Add
.
,
: Put target creature card from your graveyard on top of your library.
Legendary Land
Volrath's Stronghold (sth) 143
Walking Atlas
: You may put a land card from your hand onto the battlefield.
Creature Artifact - Construct
Walking Atlas (wwk) 131
Wand of Vertebrae
: Mill a card.
,
, Exile this artifact: Shuffle up to five target cards from your graveyard into your library.
Artifact
Wand of Vertebrae (grn) 242
Wandering Archaic
Whenever an opponent casts an instant or sorcery spell, they may pay
. If they don't, you may copy that spell. You may choose new targets for the copy.
Creature - Avatar
Wandering Archaic // Explore the Vastlands (stx) 286Wandering Archaic // Explore the Vastlands (stx) 286
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 332
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (sld) 2656
Wheel of Fate
Suspend 4—
(Rather than cast this card from your hand, pay
and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fate (ptsr) 198p
Wicker Picker
Creature spells you cast have sticker kicker
. (You may pay an additional
as you cast a creature spell. If you do, you get
, then you may put a sticker on it.)
Creature Artifact - Scarecrow Guest
Wicker Picker (unf) 482
Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant
Wild Magic Surge (clb) 206
Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery
Will of the Jeskai (tdc) 80
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (eld) 357
Witch's Cottage
(
: Add
.)
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Land - Swamp
Witch's Cottage (eld) 249
Witch's Oven
, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "
,
, Sacrifice this token: You gain 3 life.")
Artifact
Witch's Oven (sld) 1762
Witch's Oven
, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "
,
, Sacrifice this token: You gain 3 life.")
Artifact
Witch's Oven (sld) 1762
Workshop Assistant
When this creature dies, return another target artifact card from your graveyard to your hand.
Creature Artifact - Construct
Workshop Assistant (kld) 241
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric
Yawgmoth, Thran Physician (dmr) 431

Maybeboard

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Tokens & Extras

Qty: 1 Price: $6.49
Construct
This creature gets +1/+1 for each artifact you control.
Creature Artifact Token - Construct
Construct (tbig) 3

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
23 pips - 20 cards
28 mana - 26 cards
28 pips - 24 cards
28 mana - 26 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
11 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"[[ FULL PRIMER COMING SOON--I'M WORKING ON IT! ]]"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"[[ INTRODUCTION ]]"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAll right, this isn't my first rodeo with card games, but for y'all old-hat Yugioh players, might know me as the Merovingian--the putz that made the Self-Destruct Button Turbo deck and ran it at several official events. Yes, I'm still alive. No, nobody ever punched me in the mouth at an event. And no, nothing I did made Konami ban Self-Destruct Button (ironically, judges were having discussions in judge-only chats about if someone decided to dink with End of Match Procedures this way and what to do about it, and some judges were considering doing it just to prove a point--I didn't know about this until a couple years ago). \n\nAlso, if you landed here because of Coop's Youtube or Instagram channel, great! Welcome! Give him a follow. Good dude with a voice like butter, even though we have completely different viewpoints of the best ways to use "},{"insert":{"card-link":"Serum Powder"}},{"insert":".\n\nI would eventually like to make this THE "},{"insert":{"card-link":"Asmoranomardicadaistinaculdacar"}},{"insert":" primer in Archidekt. Mainly because I need to have some focused writing outlet. I'm 10 credits from an English major which means I'm on way way to be a Starbucks barista. So it's either I keep my focus in this cardboard-laden hobby, or I use my writing prowess to spread misinformation on the internet. And before you get hot under the collar and go, \"Spreading misinformation?! But democracy is at stake!\" Hold on there, hoss! You assumed I would be using my degree for evil. In reality, I'd just be doing dumb stuff like convincing Reddit that The Island Boys and Jack Doherty are CIA PSYOPS--and trying to find someone who will sell me an Isuzu Axiom.\n\nSo with that, yes, when it comes to making decks, I'm just as much a turd warrior as ever. My first EDH deck was "},{"insert":{"card-link":"Frankie Peanuts"}},{"insert":". I didn't have the memo that said, \"people STILL don't like UN cards\". Oops. I'm sorry, I thought this was AMERICA!\n\nI tried "},{"insert":{"card-link":"Baron Von Count"}},{"insert":", but once you start streamlining that big bastard, he gets to Bracket 4 FAST! Sure, your decklist looks like something built from a bulk bin that AI pulled out of its digital anus, but I'm not going to argue with the results. I never used it at an event, but kitchen table testing showed me that, by turn 6, one player is effectively nuked from the table and I'm halfway into a second player kill.\n\nSo fine, I'll play nice. And with that, welcome to the Asmoranomardicadaistinaculdacar primer. Enjoy! Read! Leave feedback--I'll answer!\n\n"},{"attributes":{"bold":true},"insert":"BOREDOM UPDATE (9/19/2026)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Studying sucks, so here we are. Made a few changes--which is fine because I won't have EDH locals for 2 weeks due to Reality Fracture Prereleases firing off next week.\n\nHere's what has changed:\n\nBulked up Treasure package: "},{"insert":{"card-link":"Noble's Purse"}},{"insert":", "},{"insert":{"card-link":"Alicia Masters, Skilled Sculptor"}},{"insert":", "},{"insert":{"card-link":"Generous Plunderer"}},{"insert":", "},{"insert":{"card-link":"Marching Duodrone"}},{"insert":", "},{"insert":{"card-link":"Bucknard's Everfull Purse"}},{"insert":". All of this is to further assist "},{"insert":{"card-link":"Magda, Brazen Outlaw"}},{"insert":" in sneaking out crucial combo pieces. At the very least, it's good just to have more mana available to jump things into play faster.\n\nBoard Wipe Package: "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":", "},{"insert":{"card-link":"Blasphemous Edict"}},{"insert":", "},{"insert":{"card-link":"Puppet's Verdict"}},{"insert":". Credit where it's due, "},{"insert":{"card-link":"Silent Arbiter"}},{"insert":" and "},{"insert":{"card-link":"No Mercy"}},{"insert":" are really good cards, but the casting cost of 4 never felt good and you were always one piece of removal away from being utterly thrashed. Moved some cards around and added 3 pieces of board wipes. If you've never seen Puppet's Verdict before, it's a janky INSTANT-SPEED board wipe for 3 mana. As much as I want to make this a streamlined deck, sometimes you have to run some jank so you don't get bored and resent the deck. I know I said in another spot that I did away with board wipes and how Impulse Draw makes them not good. I went over the deck and realized that I don't use as much Impulse Draw now as I did before, as some of the better Impulse Draw cards in Red are 4 Mana or more, and we are trying to stay as low to the ground as possible, so all the Enchantments are sitting at 3 Mana a piece. I DID have some test games where the majority of the card draw I did have on the board was Impulse Draw, which is where that initial perception came from. I figure having 3 board wipes make it likely enough that I can hit one in hand.\n\nReorganization of the Suspend Package - I took out "},{"insert":{"card-link":"Mox Tantalite"}},{"insert":" and "},{"insert":{"card-link":"Profane Tutor"}},{"insert":". I kept "},{"insert":{"card-link":"Sol Talisman"}},{"insert":", "},{"insert":{"card-link":"Lotus Bloom"}},{"insert":", and "},{"insert":{"card-link":"Wheel of Fate"}},{"insert":". Mox Tantalite seems like a weak janky mana rock--which it is, and I'm all about it. But I would need to make cuts to the deck in order to put it back in. Profane Tutor was cut, although I'm considering cutting "},{"insert":{"card-link":"Night's Whisper"}},{"insert":" to put it back in, since this deck really enjoys tutor effects, and Suspend-2 isn't bad.\n\nAddition of Recursion Package - Against better judgment, I put "},{"insert":{"card-link":"Goblin Welder"}},{"insert":", "},{"insert":{"card-link":"Goblin Engineer"}},{"insert":", and "},{"insert":{"card-link":"Daretti, Scrap Savant"}},{"insert":" back in the deck to ensure I can get crucial Artifacts out of the discard pile. I don't like that Daretti is 4 Mana, but it doubles as a Discard-Draw outlet for Asmorano, but can get an Artifact in play when he hits play. I'm not going to be mad at that--he's slightly better than a "},{"insert":{"card-link":"Trading Post"}},{"insert":".\n\nThroes of Chaos - "},{"insert":{"card-link":"Throes of Chaos"}},{"insert":" is a weird janky inclusion. 4 Mana is a bit steep, but almost the entire deck is 3 or less Mana, so really, anything goes. You could hit tutors, Wheel of Fate, combo pieces themselves. It SEEMS like it would be fun to mess with.\n\n \n\n"},{"attributes":{"bold":true},"insert":"REALITY FRAC/TURE UPDATE (9/17/2026)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAll right, going to be real honest. I had expectations of this set that the creators never promised, and rightfully, didn't deliver on. But looking at the mostly-spoiled set, Rakdos gets hosed pretty good. I mean, it's a set with a HEAVY HEAVY Blue focus--it is Jace-themed, after all. But my god, I thought we were going to get something. Look! My whole thing is I like janky, whimsical shit"},{"insert":{"card-link":"Lich's Mastery"}},{"insert":", "},{"insert":{"card-link":"Lich's Mirror"}},{"insert":", "},{"insert":{"card-link":"Mindslaver"}},{"insert":", "},{"insert":{"card-link":"Darksteel Angel"}},{"insert":", "},{"insert":{"card-link":"Wheel of Fate"}},{"insert":", "},{"insert":{"card-link":"Humble Defector"}},{"insert":", "},{"insert":{"card-link":"The Toymaker's Trap"}},{"insert":". Cards that you look at and go, \"wow, that's really bad and dumb.\" \nNo. No.\nThere's treasures in them thar bulk bins, my wee turd warriors.\nBut Reality Fracture? Where's the \"so bad, it's good\" jank? Where's the whimsy? WHERE'S THE HEART?!\n\nDue to the lack of jank in the set, we are left to fend for ourselves to find stuff that COULD be used. In no particular order, here's what I'm eyeballing:\n\n"},{"insert":{"card-link":"Way of the Pyromancer"}},{"insert":" - This 2 Mana Enchantment throws a Jace counter on the field, and it has Loyalty of 2--which is a bit shit, but the Enchantment gives the Token a +1 Loyalty abiloty to where you get 1 Red Mana that you can use as soon as the Token hits play and resolves. Like, \"okay\". A smidge of ramp--potential to use 3 Loyalty next turn for a card draw. Or just use the Enchantment ability for more ramp. It's honestly a really weird mana rock that opponents can punch in the face. It's honestly so weird that I WANT to use it just to see how opponents react to the Jace token--to see if they leave it alone or kill it on sight, but having the ability to decide between Mana for the turn or card draw--card draw that you don't have to put any mana into, is worth exploring, even in the slightest. This is a card that's difficult to suss out through mental theory-mon and I'll have to bite the bullet and use it at the local LGS a few times to figure it out. Unfortunately, Rakdos is dogshit in fetching Enchantments from the deck since that is primarily a White and sometimes-Green function. So I have to ride on the boat of wishes and dreams that I can draw into the damn thing early enough in ANY game to see how people react to it.\n\n"},{"insert":{"card-link":"Eye of Jace"}},{"insert":" - A 1 Mana Artifact that helps allow you to hit Threshold (7 or more cards in your Graveyard), you know, if you're nasty. It helps with topdeck draws at the beginning of your upkeep, so that's cool. And once you have 7 or more cards in your Graveyard, it blows up--2 damage to all opponents and you gain 2 life. Here's the thing, it's really only good if you draw into it in your opening hand and you can manipulate several of your topdecks. Otherwise, you're paying 1 Mana for 1 Surveil (look at top card of your deck, keep it on top or discard it). I'd imagine that in other formats where you're working with 20 life, this eyeball-bomb will have more impact, both in being able to play 4 of them, and 2 life hits different when you're working against 20 life and not 40. -2 Life against 20 will get some attantion. -2 life thrown at 3 players and you gaining 2 Life will do nothing but piss off a table--for 1 Mana. This card is like "},{"insert":{"card-link":"The Celestus"}},{"insert":" where, there's a lot going on, but all of it is really subpar shit. Like, \"how do you do so much and yet so little?\" And yet, at the same time, like The Celestus, it's a card that has a strange allure and potential.\n\n"},{"insert":{"card-link":"Vraska's Final Mercy"}},{"insert":" - Apparently, the lore for this card is sad as hell. But you know what isn't sad? This card's value! You can either take 2 Life and nuke a creature OR Planeswalker. Or you eat 2 Life and you make a 6-Loyalty Jace. Which is BASICALLY like "},{"insert":{"card-link":"Sign in Blood"}},{"insert":" with extra steps. Or, if you don't want to kranch it up with Jace, you have the option to torpedo a living, breathing thing, should your sensibilities be that offended--rest assured, I'd hold no blame if you saw "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" and threw this lawn dart at it. Going to just say from this point forward: anything that makes a Jace token is just weird as fuck and really difficult to determine if it's actually good or not. It's a PLANESWALKER TOKEN! We've never dealt with this shit before.\n\n"},{"insert":{"card-link":"The Echoverse Fulcrum"}},{"insert":" - At first glance, this is the ONE card in the set I'm already trying to shift around to make room for. I say this because I've shifted the deck to where all of it's interactive elements regarding creature/board wipes were removed because the heavy Impulse-draw focus of the deck made it incredibly difficult to reliably use them--either you had to overload your deck with board wipes so you either eventually get one in hand, or you'll just naturally impulse draw into one of the several and nuke the board naturally somewhere between Turn 4-Turn 7. So then I cut it all back for defensive measures except for "},{"insert":{"card-link":"Mount Doom"}},{"insert":". The problem with Mount Doom is that Legendary Artifacts come in two different classes: \"Rifftrax movie\" bad, or so good it's going to cost at least a C-note in it's lowest rarity iteration if you're lucky. Gradually, I shifted away from the Legendary Artifact package the deck used to have. But now we have this chucklefuck! For 2 mana, we got a creature board wipe. Even better is that, when it comes into play, you get to draw-discard. Which is GREAT if you want another out to bring Asmoranocold-cutQatar. The problem, though, is that it costs 5 to nuke all creatures, which is all well and good--even though 5 Mana is arguably steep for this deck. The bigger problem is that the card tells you that the board nuke is SORCERY ONLY! Which means that ANY political tomfoolery is lessened because as soon as it's not your turn, you have no bargaining chip. So either you spend 7 mana for a discard-draw and a rather expensive board wipe, or best case scenario, you get it out in the first 3 turns and it just makes the other players nervous, I guess? I'm curious to see how early play of this card warps the table dynamics--if at all. The most ironic things is that The Echoverse Fulcrum is a LEGENDARY ARTIFACT that you can sack for Mount Doom if you need to keep a couple of creatures alive on your side of the board. So if you're on a budget. You can use Mount Doom along with this thing and "},{"insert":{"card-link":"The Irencrag"}},{"insert":". Any bulk bin with its salt will have 24 The Irencrags at the ready. Just get you one.\n\n"},{"insert":{"card-link":"Identity Echo"}},{"insert":" - Okay. I like this and I hate it. It's 3 Mana, which is the upper ceiling of cards I consider for this particular build (the only way I use something that's 4 Mana is if it's got a good resume, like "},{"insert":{"card-link":"No Mercy"}},{"insert":", "},{"insert":{"card-link":"Silent Arbiter"}},{"insert":", or "},{"insert":{"card-link":"Trading Post"}},{"insert":". And even Trading Post is a hard sell. Anyway, you get to exile a creature and kinda "},{"insert":{"card-link":"Chaos Warp"}},{"insert":" your way into another creature. Obviously, the jackpot card you want to hit is "},{"insert":{"card-link":"Academy Manufactor"}},{"insert":"--and the card is obviously much much better for cheating out BIG SHIT creatures. But 4 Mana for a pull of the handle on the slot machine? In this build? In THIS economy? Ehhhhhhhh. Feels like bullshit. Card is interesting. But I really lost all interest as I was writing this out, coming to the conclusion that I'm pretty impulsive, but it makes for a good read.\n\n"},{"attributes":{"bold":true},"insert":"REGARDING THE NEXT SEVERAL MONTHS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I'm currently in an intensive college semester. I'm currently taking 15 credits and already want to stick a pencil in my ear. And the Spring semester of next year is already on schedule to kick me right in the twins as well. As much as I would like to utilize my mostly-complete English degree and knock out a kick-ass primer for y'all in short order, I'm trying to rebuild my life--almost--from the ground up. Which means I can't go to local events a bunch and be a supreme being of leisure. I'm getting this done in chunks. I'll get there. And if anyone makes comments, I can answer those quick. But for things like me writing about 2K worth of words explaining why I'm going in hard with a bunch of Suspend cards like "},{"insert":{"card-link":"Sol Talisman"}},{"insert":", that's going to be a cold brew coffee and about 3-4 hours, which'll get the whole shebang on the primer and about two decent edit-throughs., but I have to be kicking my classes asses and confident in the material. And I'm in a bunch of Anatomy & Physiology classes right now. So we can assume that my college is going full ham on my ass with a belt. And as of writing this, I have exams in 5 days. I need to be off this damn site for the next several days. So yeah. Updates in random stints, all based on study breaks and confidence in how I'm doing in my courses.\n\n\nJust as a heads up while I'm writing this and improving on the deck. If YOU have questions about what this does or what's going on--or would like it addressed in the primer, shoot over comment and I'll make it a priority. Otherwise, the deck will be in constant upheaval in the name of improvement and the primer will just chug along with whatever I feel like addressing on my own time.\n\nHow is it that of all the "},{"insert":{"card-link":"Asmoranomardicadaistinaculdacar"}},{"insert":" decks out there. About a dozen of us have Primers. I'm shooting to have the most comprehensive one. Bear with me now, I'm in the middle of the college semester from hell, so I'm going to work on this and deck test when I can. Don't kick me in the twins because you're upset I didn't dedicate a paragraph to the intricacies of "},{"insert":{"card-link":"Arcane Signet"}},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"OBLIGATORY CAUTIONARY PAUSE"},{"insert":"\nWhether you're new or old to Commander/EDH and you've just stumbled upon this grammatically incomprehensible card, I'm willing to bet that you're here because you're looking to see what it's about at the very least, and copy-paste a decklist at worst. And until the government bans you from doing so, I can't stop you. But if you DO pick this up, what should you expect?\n\n1) ArsenioHallmagicfantastic is purely a combo Commander. Much like how "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" deals with making a bunch of Goblins--and pretty much every strategy revolving around him involves doing so, AsmoHammersaid\"Can'tTouchThis\" is a cog within a larger combo. She DOES have the means for creature removal, but her requiring a discard to put into play, along with her being able to retrieve "},{"insert":{"card-link":"The Underworld Cookbook"}},{"insert":" from your deck is the main draw. As far as this build is concerned, you're going to use Cookbook to get SOME Food Tokens on the field and Asmoran to do spot removal for detrimental threats.\n\n2) Unless you're doing some shenanigans with "},{"insert":{"card-link":"Spawning Pit"}},{"insert":", there's not many ways you could reasonably \"go wide\" (attack with a bunch of creatures all at once). The whole thing you're doing is assembling infinite combo parts and ending the game. If you're not about a big draw engine deck with not much in terms of interaction (at least, outside of defensive measures and Asmoran herself), the deck may not be for you--not just this one, but in general. The deck revolves itself around infinite combos. It is not a \"toolbox\" deck or aggro.\n\n"},{"attributes":{"bold":true},"insert":"HOW IT WORKS"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"LINES TO WIN"},{"insert":"\n\n"},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" + "},{"insert":{"card-link":"The Underworld Cookbook"}},{"insert":" +"},{"insert":{"card-link":"Clock of Omens"}},{"insert":" + "},{"insert":{"card-link":"Ovalchase Daredevil"}},{"insert":" = Infinite mana, infinite life, infinite draw. Use Underworld Cookbook to put a Food in play by discarding Ovalchase Daredevil. A Food token comes into play and Ovalchase goes back to your hand. Manufactor sees the Food token and generates a Treasure token and a Clue token. Tap the Food and Clue token VIA Clock of Omens to untap Underworld Cookbook, use Underworld Cookbook again. Rinse and repeat. Eventually, you'll have enough Treasure and Clue tokens to draw through your whole deck for "},{"insert":{"card-link":"Altar of the Brood"}},{"insert":" to mill every opponent out of cards in their deck because you're already slamming out an infinite amount of tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Witch's Oven"}},{"insert":" + "},{"insert":{"card-link":"Cauldron Familiar"}},{"insert":" + "},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" + "},{"insert":{"card-link":"Clock of Omens"}},{"insert":" = Infinite mana, infinite life, infinite draw, infinite damage to all opponents. This combo is the same as above, except you'll start the combo by using Witch's Oven to put Cauldron Familiar into graveyard, or sacrificing a Food token to put Cauldron Familiar in play so you can use Witch's Oven. In any case, you're going to use Witch's Oven to sacrifice Familiar and create a Food Token. Manufactor sees the Food token and generates a Treasure token and a Clue token. Tap the Food and Clue token VIA Clock of Omens to untap Witch's Oven. Sacrifice a Food token to put Familiar from the graveyard into play, gain 1 life and deal 1 damage to all opponents. Rinse and repeat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"THINGS TO CONSIDER"},{"insert":"\nThis version utilizes A LOT of \"impulse draw\" (cards that exile cards from the top of your deck and you have a limited amount of time to play them, usually until the end of your turn. There ARE some impulse draw cards that give you until the end of your NEXT turn, but those are exceedingly rare). Because of this, you're turning and burning your hands, which means that interactivity with this deck is not exactly conventional--namely, you run zero board wipes. YES, you COULD run "},{"insert":{"card-link":"Mount Doom"}},{"insert":" --credit where it's due, a board wipe that lets you save 2 of your creatures and wipe the board at instant speed and virtually uncounterable is INVALUABLE. However, you need a bevy of Legendary Artifacts in order to ensure that you'll always be able to pop off 'Doom. The problem with that, is that Legendary Artifacts as far as Rakdos and this particular build is concerned; your selections are either cards that EASILY breach $100 like "},{"insert":{"card-link":"The Soul Stone"}},{"insert":". $200-$300 like "},{"insert":{"card-link":"Mox Opal"}},{"insert":". "},{"insert":{"card-link":"Mox Amber"}},{"insert":" is about $100. "},{"insert":{"card-link":"The One Ring"}},{"insert":" is a gamechanger, and could be added here. But currently, it's cheapest version is the variant of Gollum doing \"The Creation of Adam\" with the Ring. at about $120-$130 from where I'm currently sitting in this garbage economy. And if you're sitting here going, \"well I don't need to optomize this at all.\" All right, princess. I guess it's time to break out "},{"insert":{"card-link":"The Celestus"}},{"insert":" . Which, by the way, if you've never dinkered around with the Day/Night mechanic before. HA! Try it ONCE, you HAVE TO TRACK IT THE WHOLE GAME WHETHER YOU WANT TO OR NOT! Do it for the novelty, but there's a reason why a bottle of Coke from a vending machine is worth more than this thing. You got "},{"insert":{"card-link":"Thrór's Map"}},{"insert":". It's a 2-drop that fetches a Basic Land, which isn't terrible. Plus for 2 mana, you can draw and discard, which assists in getting out "},{"insert":{"card-link":"Asmoranomardicadaistinaculdacar"}},{"insert":". But from experience, it's slow with a small payout. You got "},{"insert":{"card-link":"Page, Loose Leaf"}},{"insert":" and "},{"insert":{"card-link":"H.E.R.B.I.E., Lovable Robot"}},{"insert":" , which can be handy as mana outlets. But because of summoning sickness, they are basically mana rocks that say \"this comes into play tapped\". And any player worth their salt looks at \"CIP mana rocks\" and shields themselves by forming their index fingers in the manner of a cross at them. So, again, there's a reason why they are cheap. And H.E.R.B.I.E. CAN Surveil when you enter combat (you don't even need to attack, just announce combat, elect no attackers, end attack step. Boom), but it's never been useful. But hey! It's easy on the wallet, right?! In short, you CAN use Mount Doom, but your choices are either expensive on the wallet or awful for your deck. There will be suffering either way. In short, it's cheaper and more efficient to run STAX-style attack prevention cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck wants to run as LOW TO THE GROUND AS POSSIBLE. This means you DO NOT want to run mana-heavy spells or abilities. Remember: we are using a lot of impulse draw. Everything is \"use or lose\". Everything has to be plug and play. If it costs over 3-mana, there better be a good reason for it. In this case, I'm using a LOT of Enchantment based draw power because Enchantment hat is not terribly prevalent in Bracket 3. And we have A LOT of Enchantments to get into very early. One Enchantment will get you into a second, a second draws you into a 3rd. And once you have 3 \"draw Enchantments\" or a combination of Enchantments or creatures that help with draw/impulse draw, you will FLY through your deck"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"PERSONAL FLAIR"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"DECK NOTES"},{"insert":"\n9-4-2026 - First time using Asmorano as Commander\nEnchantment-based draw engine surprisingly effective, albeit a bit slow to get off the ground. However, it does step on the toes of "},{"insert":{"card-link":"Ensnaring Bridge"}},{"insert":" . Looking into utilizing "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" and more impulse-draw Enchantments to keep hand size down but to \"maintain a turn-and-burn\" hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goblin Welder"}},{"insert":" feels like a weak \"defensive\" inclusion in case an opponent uses artifact hate. "},{"insert":{"card-link":"Goblin Engineer"}},{"insert":" can at least \"tutor\" a small artifact, but even with that Engineer feels like a borderline weak inclusion. Taking Welder out, but will keep Engineer in unless I need to make space or if someone can convince me to keep it in."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Mycosynth Gardens"}},{"insert":" is incredibly powerful in this deck. Being able to leave mana open and respond to opponent's artifact hate on the spot is crazy. Suddenly you have \"2 Ensnaring Bridges\". or if you want to go more on the offensive, \"2 "},{"insert":{"card-link":"The Underworld Cookbook"}},{"insert":"\" or \"2"},{"insert":{"card-link":"Witch's Oven"}},{"insert":"\". If you're using Asmoran, Mycosynth Gardens is a MUST HAVE."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I didn't use Cycling lands in this first build, opting for low-to-the-ground permanents that allow discard and ensure I always have a way to get Asmorano in play. You absolutely need Cycling lands because you need Asmorano out ASAP. Low to the ground permanents tie up your usable mana-base."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Barbed Servitor"}},{"insert":" is too much of a telegraph for players thinking you're going to go infinite with food and launching damage. I figured it's be good because it's an Artifact AND you can draw cards from combat AND it's Indestructible. AND, AND, AND. Ultimately, it costs 4 mana, and the deck needs cheaper alternatives. "},{"insert":{"card-link":"Reckless Fireweaver"}},{"insert":" can get the job done with half the mana and get the same result. You don't get Indestructible or any Artifact synergy, but for half the mana, I don't really care."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can't Cycle cards if you impulse-draw them. I figured you couldn't but it's nice to get a confirmation. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gandalf, Goblins' Bane // Flameshape"}},{"insert":" is REALLY good. Asmorano IS a Wizard, so you will always have an out to use those two Exiled cards from Flameshape. Also, Gandalf can also be an out to putting some sizable damage on the board,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck doesn't use any board wipes because of the impulse-draw engine. After seeing how well Ensnaring Bridge and "},{"insert":{"card-link":"Silent Arbiter"}},{"insert":" worked, I have to add more defensive options. Looking into: "},{"insert":{"card-link":"Meekstone"}},{"insert":" "},{"insert":{"card-link":"Koskun Falls"}},{"insert":" "},{"insert":{"card-link":"Glacial Chasm"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"}]}
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