142 views51 days ago
Commander
Size: 100Salt sum: 30.93
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142 views51 days ago
Commander
Size: 100Salt sum: 30.93

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Commander

Qty: 1 Price: $1.29
Minthara, Merciless Soul
Minthara has ward
, where X is the number of experience counters you have.
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.
Creatures you control get +1/+0 for each experience counter you have.
Legendary Creature - Cleric Elf
Minthara, Merciless Soul (clb) 543

Commander

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Anthem

Qty: 1 Price: $0.49
Call for Unity
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment.
Creatures you control get +1/+1 for each unity counter on this enchantment.
Enchantment
Call for Unity (ltc) 163

Anthem

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Counters

Qty: 3 Price: $16.47
Barrensteppe Siege
As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
Enchantment
Barrensteppe Siege (tdm) 171
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (inr) 17
Lae'zel, Vlaakith's Champion
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Gith
Lae'zel, Vlaakith's Champion (clb) 378

Counters

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Draw

Qty: 7 Price: $37.33
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (lcc) 181
Court of Grace
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Enchantment
Court of Grace (onc) 62
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (fca) 33
Elegy Acolyte
Lifelink
Whenever one or more creatures you control deal combat damage to a player, you draw a card and lose 1 life.
Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, create a 2/2 colorless Robot artifact creature token.
Creature - Human Cleric
Elegy Acolyte (eoe) 97
Lolth, Spider Queen
Whenever a creature you control dies, put a loyalty counter on Lolth.
0: You draw a card and you lose 1 life.
−3: Create two 2/1 black Spider creature tokens with reach and menace.
−8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
Legendary Planeswalker - Lolth
Lolth, Spider Queen (afr) 112
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Creature - Human Rogue
Morbid Opportunist (soc) 219
Shadowheart, Dark Justiciar
,
, Sacrifice another creature: Draw X cards, where X is that creature's power.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Cleric Elf
Shadowheart, Dark Justiciar (clb) 392

Draw

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Land

Qty: 36 Price: $328.20
Adagia, Windswept Bastion
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet
Adagia, Windswept Bastion (eoe) 277
Barad-dûr
Barad-dûr enters tapped unless you control a legendary creature.
: Add
.
,
: Amass Orcs X. Activate only if a creature died this turn.
Legendary Land
Barad-dûr (ltr) 340
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (dft) 371
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Brightclimb Pathway
: Add
.
Land
Brightclimb Pathway // Grimclimb Pathway (znr) 285Brightclimb Pathway // Grimclimb Pathway (znr) 285
Concealed Courtyard
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Concealed Courtyard (otj) 268
Desolate Mire
,
: Add
.
Land
Desolate Mire (pip) 146
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (eoe) 375
Great Arashin City
This land enters tapped unless you control a Forest or a Plains.
: Add
.
,
, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
Land
Great Arashin City (tdm) 395
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (pip) 500
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Mortuary Mire
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add
.
Land
Mortuary Mire (mic) 176
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 303
Plains
(
: Add
.)
Basic Land - Plains
Plains (ust) 212
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 1647
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 1652
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 359
Plains
(
: Add
.)
Basic Land - Plains
Plains (unf) 235
Plains
(
: Add
.)
Basic Land - Plains
Plains (unf) 240
Plains
(
: Add
.)
Basic Land - Plains
Plains (one) 267
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (cmm) 663
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (vow) 283
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (soc) 403
Silent Clearing
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Silent Clearing (mh1) 246
Snow-Covered Plains
(
: Add
.)
Basic Snow Land - Plains
Snow-Covered Plains (sld) 325
Snow-Covered Swamp
(
: Add
.)
Basic Snow Land - Swamp
Snow-Covered Swamp (sld) 327
Sunlit Marsh
(
: Add
or
.)
This land enters tapped.
Land - Plains Swamp
Sunlit Marsh (soc) 409
Susur Secundi, Void Altar
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
, Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet
Susur Secundi, Void Altar (eoe) 259
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ust) 214
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 1649
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 1654
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 256
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 539
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (unf) 488
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (sld) 585

Land

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Lifegain

Qty: 1 Price: $1.99
Astarion, the Decadent
Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
Legendary Creature - Vampire Elf Rogue
Astarion, the Decadent (clb) 413

Lifegain

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Proliferate

Qty: 5 Price: $31.11
Blightbelly Rat
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Rat Phyrexian
Blightbelly Rat (one) 435
Martyr for the Cause
When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Human Soldier
Martyr for the Cause (war) 23
Norn's Choirmaster
Flying, first strike
Whenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Angel Phyrexian
Norn's Choirmaster (onc) 8
Patrolling Peacemaker
This creature enters with two +1/+1 counters on it.
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Soldier Robot
Patrolling Peacemaker (eoc) 5
Staff of Compleation
, Pay 1 life: Destroy target permanent you own.
, Pay 2 life: Add one mana of any color.
, Pay 3 life: Proliferate.
, Pay 4 life: Draw a card.
: Untap this artifact.
Artifact
Staff of Compleation (pone) 242p

Proliferate

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Protection

Qty: 4 Price: $39.32
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (m3c) 165
Duty Beyond Death
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Instant
Duty Beyond Death (soa) 4
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (mb2) 147
Inkshield
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Instant
Inkshield (sld) 1694

Protection

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Pump

Qty: 1 Price: $0.69
Dragon Throne of Tarkir
Equipped creature has defender and "
,
: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."
Equip
Legendary Artifact - Equipment
Dragon Throne of Tarkir (plst) KTK-219

Pump

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Ramp

Qty: 11 Price: $124.09
Aetheric Amplifier
: Add one mana of any color.
,
: Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent.
• Double the number of each kind of counter you have.
Artifact
Aetheric Amplifier (drc) 34
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (nec) 144
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (lcc) 101
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (brr) 67
Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit
Claim Jumper (soc) 140
Kingpin, Wilson Fisk
Menace
Whenever you sacrifice Kingpin or another creature, create two Treasure tokens. This ability triggers only once each turn. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Villain
Kingpin, Wilson Fisk (msc) 661
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (moc) 193
Lotho, Corrupt Shirriff
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Rogue Halfling
Lotho, Corrupt Shirriff (ltr) 213
Monologue Tax
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Enchantment
Monologue Tax (msc) 139
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (sld) 294
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1664

Ramp

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Recursion

Qty: 6 Price: $20.10
Brood of Cockroaches
When this creature is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return this card to your hand.
Creature - Insect
Brood of Cockroaches (plst) VIS-53
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
Creature - Cat
Nine-Lives Familiar (fdn) 66
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (otp) 18
Reassembling Skeleton
: Return this card from your graveyard to the battlefield tapped.
Creature - Warrior Skeleton
Reassembling Skeleton (m11) 112
Sandbender Scavengers
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
Creature - Human Rogue
Sandbender Scavengers (tla) 239
Timeline Culler
Haste
You may cast this card from your graveyard using its warp ability.
Warp—
, Pay 2 life. (You may cast this card from your hand or graveyard for its warp cost. If you do, exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Warlock Drix
Timeline Culler (eoe) 121

Recursion

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Removal

Qty: 7 Price: $29.03
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (sld) 1800
Fatal Push
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Instant
Fatal Push (f17) 8
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (lcc) 128
Mortify
Destroy target creature or enchantment.
Instant
Mortify (sld) 1801
Ossification
Enchant basic land you control
When this Aura enters, exile target creature or planeswalker an opponent controls until this Aura leaves the battlefield.
Enchantment - Aura
Ossification (pcbb) 1
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (soc) 179
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mh3) 277

Removal

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Sac Outlet

Qty: 2 Price: $35.34
Fleshtaker
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
, Sacrifice another creature: This creature gets +2/+2 until end of turn.
Creature - Human Assassin
Fleshtaker (inr) 429
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 332

Sac Outlet

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Tokens

Qty: 11 Price: $98.35
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
Creature - Rogue Faerie
Bitterbloom Bearer (ecl) 88
Carrion
As an additional cost to cast this spell, sacrifice a creature.
Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.
Instant
Carrion (mir) 111
Daxos the Returned
Whenever you cast an enchantment spell, you get an experience counter.
: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
Legendary Creature - Soldier Zombie
Daxos the Returned (plst) C15-43
Distract the Guards
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Create three 1/1 white Human Rogue creature tokens.
Sorcery
Distract the Guards (acr) 3
Elenda, the Dusk Rose
Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
Legendary Creature - Knight Vampire
Elenda, the Dusk Rose (lcc) 268
Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel
Exalted Sunborn (eoe) 15
Ghoulcaller Gisa
,
, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
Legendary Creature - Human Wizard
Ghoulcaller Gisa (cmm) 161
Hidden Stockpile
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token.
, Sacrifice a creature: Scry 1.
Enchantment
Hidden Stockpile (plst) AER-129
Jacked Rabbit
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.
Creature - Warrior Rabbit
Jacked Rabbit (blc) 9
Nested Shambler
When this creature dies, create X tapped 1/1 green Squirrel creature tokens, where X is this creature's power.
Creature - Zombie
Nested Shambler (mh2) 399
Secure the Wastes
Create X 1/1 white Warrior creature tokens.
Instant
Secure the Wastes (sld) 1748

Tokens

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Tutor

Qty: 4 Price: $7.56
Case of the Stashed Skeleton
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved —
, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Enchantment - Case
Case of the Stashed Skeleton (mkm) 80
Search for Glory
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each
spent to cast this spell. (
is mana from a snow source.)
Snow Sorcery
Search for Glory (khm) 27
Splinter's Technique
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Splinter's Technique (tmt) 80
The Seriema
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Legendary Artifact - Spacecraft
The Seriema (eoe) 35

Tutor

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Tokens & Extras

Qty: 21 Price: $13.86
Angel
Flying
Creature Token - Angel
Angel (tdsc) 2
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tmsc) 1
Elephant
Creature Token - Elephant
Elephant (tmsc) 12
Faerie
Flying
Creature Token - Faerie
Faerie (tecl) 5
Human Rogue
Creature Token - Human Rogue
Human Rogue (tacr) 3
Inkling
Flying
Creature Token - Inkling
Inkling (tsoc) 22
Orc Army
Creature Token - Orc Army
Orc Army (tltr) 18
Rabbit
Creature Token - Rabbit
Rabbit (tfdn) 5
Robot
Creature Artifact Token - Robot
Robot (teoe) 10
Servo
Creature Artifact Token - Servo
Servo (ttdc) 31
Shapeshifter
Changeling (This token is every creature type.)
Creature Token - Shapeshifter
Shapeshifter (tmsc) 18
Skeleton
Creature Token - Skeleton
Skeleton (tmkm) 5
Spider
Menace, reach
Creature Token - Spider
Spider (tafr) 7
Spirit
This creature's power and toughness are each equal to the number of experience counters you have.
Creature Enchantment Token - Spirit
Spirit (tc15) 23
Spirit
Creature Token - Spirit
Spirit (ttdm) 6
Spirit
Flying
Creature Token - Spirit
Spirit (tsoc) 6
Squirrel
Creature Token - Squirrel
Squirrel (tmsh) 14
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (thob) 13
Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature Token - Vampire
Vampire (tlci) 4
Warrior
Creature Token - Warrior
Warrior (tpip) 5
Zombie
Creature Token - Zombie
Zombie (tecc) 3

Tokens & Extras

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Deck Info

Deck stats

43 pips - 35 cards
28 mana - 28 cards
0 pips - 0 cards
0 mana - 7 cards
41 pips - 34 cards
32 mana - 31 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
7 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"\n"},{"attributes":{"bold":true},"insert":"Dark Urge"},{"insert":"\nThis is "},{"attributes":{"bold":true},"insert":"Minthara, Merciless Soul"},{"insert":" built as an evil Dark Urge campaign.\nThe party is "},{"attributes":{"bold":true},"insert":"Minthara, Astarion, Shadowheart, and Lae’zel"},{"insert":". Everyone else is either an accomplice, a victim, or a resource waiting to become something more useful.\nMechanically, the deck runs on four connected systems:\n"},{"attributes":{"bold":true},"insert":"The Urge:"},{"insert":" permanents leave the battlefield.\n"},{"attributes":{"bold":true},"insert":"Experience:"},{"insert":" Minthara turns those losses into lasting power.\n"},{"attributes":{"bold":true},"insert":"Conversion:"},{"insert":" that power becomes cards, tokens, mana, recursion, and Station progress.\n"},{"attributes":{"bold":true},"insert":"The Army:"},{"insert":" token multipliers and team buffs turn all of it into lethal combat.\nThe goal is not to sacrifice everything indiscriminately.\nThat would be Orin’s style.\nThe Dark Urge should know better.\n\n"},{"attributes":{"bold":true},"insert":"The Urge"},{"insert":"\nMinthara only asks that "},{"attributes":{"bold":true},"insert":"a permanent we controlled left the battlefield this turn"},{"insert":".\nThat distinction is important. Creatures can die, but Treasures can be sacrificed, lands can crack themselves, artifacts and enchantments can be spent, and warped creatures can exile themselves.\nThe deck is full of ways to make this happen naturally.\n"},{"attributes":{"bold":true},"insert":"Hidden Stockpile"},{"insert":" shares Minthara’s revolt condition and replaces losses with more bodies.\n"},{"attributes":{"bold":true},"insert":"Silent Clearing"},{"insert":" can turn itself into a card while satisfying Minthara.\n"},{"attributes":{"bold":true},"insert":"Terramorphic Expanse"},{"insert":" fixes mana while also making a permanent leave.\n"},{"attributes":{"bold":true},"insert":"Case of the Stashed Skeleton"},{"insert":" supplies its own victim, then eventually sacrifices itself to tutor.\n"},{"attributes":{"bold":true},"insert":"Splinter’s Technique"},{"insert":" can return an attacker to hand through Sneak while finding whatever the next stage of the plan requires.\n"},{"attributes":{"bold":true},"insert":"Timeline Culler"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Exalted Sunborn"},{"insert":" can leave through warp after doing their jobs.\nEven "},{"attributes":{"bold":true},"insert":"Staff of Compleation"},{"insert":" can destroy one of our own permanents if we simply need something gone before the end step.\nMinthara rewards all of it with experience.\nAnd because those counters are on "},{"attributes":{"bold":true},"insert":"us"},{"insert":", killing Minthara does not erase anything.\nThe party can be wiped out.\nThe Urge remembers.\n\n"},{"attributes":{"bold":true},"insert":"Experience"},{"insert":"\nOne experience counter means every creature gets another +1/+0.\nThat sounds modest until the deck begins multiplying it.\n"},{"attributes":{"bold":true},"insert":"Lae’zel, Vlaakith’s Champion"},{"insert":"\nLae’zel turns Minthara’s single experience counter into "},{"attributes":{"bold":true},"insert":"two"},{"insert":".\nExactly what you would expect from Lae’zel: if power can be taken faster, waiting is weakness.\n"},{"attributes":{"bold":true},"insert":"Proliferate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Blightbelly Rat, Martyr for the Cause, Norn’s Choirmaster, Patrolling Peacemaker, Staff of Compleation,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Karn’s Bastion"},{"insert":" let us increase the experience already accumulated.\nNorn’s Choirmaster is particularly useful because Minthara entering or attacking can proliferate again. Even recasting the commander after removal can advance the plan.\nPatrolling Peacemaker turns opponents committing crimes into further escalation.\n"},{"attributes":{"bold":true},"insert":"Aetheric Amplifier"},{"insert":"\nThen there is the unreasonable option.\nInstead of adding one experience counter, "},{"attributes":{"bold":true},"insert":"Aetheric Amplifier can double the entire pile"},{"insert":".\nFour becomes eight.\nSix becomes twelve.\nSuddenly every supposedly disposable creature has gained another six power.\nAnd because so many cards in the deck actually "},{"attributes":{"italic":true},"insert":"use"},{"insert":" power as a number, that is much more dangerous than a normal anthem.\n\n"},{"attributes":{"bold":true},"insert":"Power Is Currency"},{"insert":"\nMinthara’s anthem is not primarily here to make creatures attack harder.\nIt makes them "},{"attributes":{"bold":true},"insert":"worth more"},{"insert":".\nA creature with eight power can become:\neight cards with "},{"attributes":{"bold":true},"insert":"Shadowheart"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"eight bodies with "},{"attributes":{"bold":true},"insert":"Carrion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"eight Zombies with "},{"attributes":{"bold":true},"insert":"Ghoulcaller Gisa"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"eight Rabbits from "},{"attributes":{"bold":true},"insert":"Jacked Rabbit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a larger death payoff from "},{"attributes":{"bold":true},"insert":"Elenda"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"progress on "},{"attributes":{"bold":true},"insert":"The Seriema"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Adagia"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"fuel for power-sensitive recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or a massive "},{"attributes":{"bold":true},"insert":"Dragon Throne of Tarkir"},{"insert":" activation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is the deck’s real engine.\n"},{"attributes":{"bold":true},"insert":"Experience becomes power, and power becomes whatever the situation demands."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The Party"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Minthara — Control"},{"insert":"\nMinthara rewards violence, but not waste.\nShe only needs one permanent to leave each turn. Once that has happened, throwing away more resources without a payoff accomplishes nothing.\nThat makes the deck surprisingly deliberate.\nUse the correct victim.\nKeep the useful pieces alive.\nTurn every loss into leverage.\n\n"},{"attributes":{"bold":true},"insert":"Lae’zel — Escalation"},{"insert":"\nLae’zel accelerates the accumulation of experience and works naturally with the counter-heavy half of the deck.\nShe is not subtle.\nShe simply makes the party stronger faster.\n\n"},{"attributes":{"bold":true},"insert":"Shadowheart — Sacrifice"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Shadowheart, Dark Justiciar"},{"insert":" converts a creature into cards equal to its power.\nOnce Minthara has accumulated enough experience, something that began as a worthless 1/1 may represent six, eight, or ten cards.\nShar would appreciate the lesson:\n"},{"attributes":{"bold":true},"insert":"loss is only painful if nothing was gained from it."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Astarion — Excess"},{"insert":"\nAstarion comes in after everyone else has already done the work.\nOnce an opponent has lost a large amount of life, "},{"attributes":{"bold":true},"insert":"Feed"},{"insert":" can make them lose that much again.\nThe army hurts them.\nAstarion makes sure it was excessive.\n\n"},{"attributes":{"bold":true},"insert":"The Followers"},{"insert":"\nThe deck needs a steady supply of creatures that nobody will miss.\n"},{"attributes":{"bold":true},"insert":"Reassembling Skeleton"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nine-Lives Familiar"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Brood of Cockroaches"},{"insert":" are particularly cooperative.\nThey die.\nThey return.\nThey become useful again.\n"},{"attributes":{"bold":true},"insert":"Hidden Stockpile"},{"insert":", "},{"attributes":{"bold":true},"insert":"Black Market Connections"},{"insert":", "},{"attributes":{"bold":true},"insert":"Barad-dûr"},{"insert":", "},{"attributes":{"bold":true},"insert":"Great Arashin City"},{"insert":", and the various token makers ensure the supply continues even when the original followers stop coming back.\nThe party members are important.\nThe hirelings are renewable.\n\n"},{"attributes":{"bold":true},"insert":"Turning Power Into an Army"},{"insert":"\nThe deck contains several independent ways to make creature power reproduce itself.\n"},{"attributes":{"bold":true},"insert":"Carrion"},{"insert":" sacrifices one creature and turns its power into a swarm.\n"},{"attributes":{"bold":true},"insert":"Ghoulcaller Gisa"},{"insert":" does the same repeatedly with Zombies.\n"},{"attributes":{"bold":true},"insert":"Jacked Rabbit"},{"insert":" creates Rabbits equal to its power every time it attacks, with Ravenous and +1/+1 counters giving it another way to scale beyond Minthara.\n"},{"attributes":{"bold":true},"insert":"Elenda, the Dusk Rose"},{"insert":" grows as creatures die, then converts her final power into Vampires.\n"},{"attributes":{"bold":true},"insert":"Barad-dûr"},{"insert":" turns the deaths already happening into another growing Army.\nNo single interaction is the point.\nThe important thing is redundancy: once Minthara reaches a meaningful experience total, "},{"attributes":{"bold":true},"insert":"almost any creature can be converted into far more material than it should reasonably represent"},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"The Army Gets Worse"},{"insert":"\nCreating creatures is only the beginning.\n"},{"attributes":{"bold":true},"insert":"Exalted Sunborn"},{"insert":"\nIf we would make tokens, make twice as many.\nSimple.\nHorrible.\nEffective.\nBecause Sunborn can also be warped, it can appear only for the explosive turn, double the army, then conveniently leave the battlefield and help satisfy Minthara before being cast normally later.\n\n"},{"attributes":{"bold":true},"insert":"Cathars’ Crusade"},{"insert":"\nEvery creature entering permanently increases the entire board.\nThat creates the deck’s strongest feedback loop:\n"},{"attributes":{"bold":true},"insert":"power → tokens → +1/+1 counters → more power → larger future token effects."},{"insert":"\nAnd because those are actual counters, proliferate continues pushing them higher.\nCathars’ Crusade does not merely reward an army.\nIt makes the "},{"attributes":{"bold":true},"insert":"next"},{"insert":" army larger.\n\n"},{"attributes":{"bold":true},"insert":"Call for Unity"},{"insert":"\nCall for Unity follows almost the same condition Minthara does.\nA permanent leaves:\n"},{"attributes":{"bold":true},"insert":"Minthara gains experience."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Call for Unity gains a unity counter."},{"insert":"\nMinthara supplies power while Call for Unity also supplies toughness, helping turn the army from a collection of enormous glass cannons into something capable of surviving combat.\nThe same act of violence advances both plans.\n\n"},{"attributes":{"bold":true},"insert":"Barrensteppe Siege"},{"insert":"\nThe Siege lets the campaign choose its mood.\n"},{"attributes":{"bold":true},"insert":"Abzan"},{"insert":" steadily adds +1/+1 counters across the team.\n"},{"attributes":{"bold":true},"insert":"Mardu"},{"insert":" makes our planned deaths force everyone else to sacrifice creatures too.\nEither we become stronger from the casualties or everyone shares them.\nBoth seem fair.\n\n"},{"attributes":{"bold":true},"insert":"Station — Power Becomes Infrastructure"},{"insert":"\nThe deck even uses Minthara’s artificial power outside combat.\n"},{"attributes":{"bold":true},"insert":"The Seriema"},{"insert":"\nStation asks creatures to contribute their power.\nMinthara makes that trivial.\nOnce active, The Seriema becomes both a legendary-creature tutor and protection for the party, making tapped legendary creatures indestructible.\nMinthara, Lae’zel, Shadowheart, Astarion, Gisa, Elenda, Lotho and the other legends suddenly become much harder to remove once they have committed themselves.\n\n"},{"attributes":{"bold":true},"insert":"Adagia, Windswept Bastion"},{"insert":"\nAdagia uses the same principle.\nMinthara makes Station 12 much easier than it looks, and once active Adagia can copy one of the deck’s powerful artifacts or enchantments.\nThat can mean another counter engine, another value piece, or another way to make an already unreasonable board even less reasonable.\nA land quietly becoming an engine fits the deck very well: nothing is as harmless as it first appears.\n\n"},{"attributes":{"bold":true},"insert":"Tutors — Choose the Right Tool"},{"insert":"\nThe deck does not tutor for one scripted combo.\nIt tutors according to the current problem.\n"},{"attributes":{"bold":true},"insert":"The Seriema"},{"insert":" finds legendary creatures.\n"},{"attributes":{"bold":true},"insert":"Case of the Stashed Skeleton"},{"insert":" eventually sacrifices itself to find anything.\n"},{"attributes":{"bold":true},"insert":"Splinter’s Technique"},{"insert":" offers broader access while potentially making a permanent leave through Sneak.\nAnd "},{"attributes":{"bold":true},"insert":"Search for Glory"},{"insert":" is especially flexible.\nIt can find key legendary party members and engines, but it can also find "},{"attributes":{"bold":true},"insert":"Dragon Throne of Tarkir"},{"insert":", because the Throne itself is legendary.\nSo Search for Glory can mean:\nNeed faster experience?\n"},{"attributes":{"bold":true},"insert":"Lae’zel."},{"insert":"\nNeed cards?\n"},{"attributes":{"bold":true},"insert":"Shadowheart."},{"insert":"\nNeed bodies?\n"},{"attributes":{"bold":true},"insert":"Ghoulcaller Gisa."},{"insert":"\nNeed the game to end?\n"},{"attributes":{"bold":true},"insert":"Dragon Throne of Tarkir."},{"insert":"\nThe Dark Urge does not always need another accomplice.\nSometimes a weapon is better.\n\n"},{"attributes":{"bold":true},"insert":"Interaction"},{"insert":"\nBeing murderous does not mean letting opponents do whatever they want.\nThe deck carries seven real answers:\n"},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Fatal Push"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Anguished Unmaking"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Generous Gift"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mortify"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ossification"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Toxic Deluge"},{"insert":"\nThe first six remove the specific permanent standing between us and the next stage of the plan.\nToxic Deluge is for when precision is no longer useful.\nThe experience counters survive the massacre.\nRebuilding is somebody else’s problem.\n\n"},{"attributes":{"bold":true},"insert":"Protection"},{"insert":"\nMost creatures are expendable.\nSome are currently too useful to die.\n"},{"attributes":{"bold":true},"insert":"Giver of Runes"},{"insert":" protects the necessary party member.\n"},{"attributes":{"bold":true},"insert":"Duty Beyond Death"},{"insert":" protects the board while still demanding a sacrifice.\n"},{"attributes":{"bold":true},"insert":"Inkshield"},{"insert":" turns an opponent’s attempted lethal attack into a new flying army—which Minthara immediately makes enormous.\n"},{"attributes":{"bold":true},"insert":"Akroma’s Will"},{"insert":" can save the battlefield or transform it into the final attack.\nKnowing what to sacrifice matters.\nKnowing what "},{"attributes":{"bold":true},"insert":"not"},{"insert":" to sacrifice matters more.\n\n"},{"attributes":{"bold":true},"insert":"Mana and Resources"},{"insert":"\nThe deck’s curve is concentrated around two and three mana, but the engines often want extra mana available for multiple actions in the same turn.\n"},{"attributes":{"bold":true},"insert":"Sol Ring, Arcane Signet, Orzhov Signet, Archaeomancer’s Map, Knight of the White Orchid, Claim Jumper,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Monologue Tax"},{"insert":" provide conventional development.\nThe more thematic engines do double duty:\n"},{"attributes":{"bold":true},"insert":"Ashnod’s Altar"},{"insert":" turns followers into mana.\n"},{"attributes":{"bold":true},"insert":"Lotho"},{"insert":" turns everyone else’s ambition into Treasure.\n"},{"attributes":{"bold":true},"insert":"Kingpin, Wilson Fisk"},{"insert":" rewards sacrifice with still more Treasure.\n"},{"attributes":{"bold":true},"insert":"Black Market Connections"},{"insert":" can provide cards, mana, or another body depending on what the campaign currently lacks.\nThe goal is not simply to ramp into one enormous spell.\nIt is to have enough resources to "},{"attributes":{"bold":true},"insert":"develop, sacrifice, tutor, and still threaten interaction in the same turn"},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Early Game — Something Is Wrong"},{"insert":"\nBuild mana.\nDeploy something expendable.\nCast Minthara when there is a realistic way to trigger her before the end step.\nThe first few experience counters are unimpressive.\nGood.\nNobody should understand exactly what is happening yet.\n\n"},{"attributes":{"bold":true},"insert":"Midgame — Remember Who You Are"},{"insert":"\nAt four, five, or six experience, the printed statistics on the creatures begin losing relevance.\nSmall bodies become legitimate attackers.\nShadowheart turns them into large draws.\nToken makers begin producing entire armies.\nCathars’ Crusade and Call for Unity convert those armies into permanent growth.\nLae’zel, proliferate, and Aetheric Amplifier keep pushing the experience total upward.\nThe harmless collection of disposable followers has become a cult.\n\n"},{"attributes":{"bold":true},"insert":"Late Game — Take Control"},{"insert":"\nEventually the question is no longer whether the deck has enough power.\nIt is "},{"attributes":{"bold":true},"insert":"what form that power should take"},{"insert":".\nMore creatures?\nMore cards?\nA copied engine?\nA huge Station activation?\nOr simply lethal combat?\nThat is where the finishers take over.\n\n"},{"attributes":{"bold":true},"insert":"Dragon Throne of Tarkir"},{"insert":"\nDragon Throne is the purest endpoint of the deck’s entire strategy.\nMinthara and the counter engines spend the game making one creature absurdly powerful.\nDragon Throne takes that number and gives "},{"attributes":{"bold":true},"insert":"every other creature +X/+X and trample"},{"insert":".\nThe power accumulated by one member of the party becomes the power of the entire army.\nAnd because "},{"attributes":{"bold":true},"insert":"Search for Glory can find the Throne"},{"insert":", it is not merely a one-of finisher we hope to draw.\nIt is part of the tutor package.\n\n"},{"attributes":{"bold":true},"insert":"Akroma’s Will"},{"insert":"\nSometimes elaborate plans are unnecessary.\nFlying.\nDouble strike.\nProtection.\nAn already enormous Minthara army usually does not require further explanation.\n\n"},{"attributes":{"bold":true},"insert":"Astarion"},{"insert":"\nAnd if someone still survives?\nFeed.\n\n"},{"attributes":{"bold":true},"insert":"In Bhaal’s Name"},{"insert":"\nThe deck begins with small losses that barely seem significant.\nThen the experience remains.\nThe counters multiply.\nThe followers become stronger.\nThe dead become replacements.\nThe replacements become an army.\nAnd eventually the Dark Urge is no longer improvising their way through another adventure.\nThey have remembered what they are good at.\n"},{"attributes":{"bold":true},"insert":"Minthara commands."},{"insert":"\n"},{"attributes":{"bold":true},"insert":" Lae’zel escalates."},{"insert":"\n"},{"attributes":{"bold":true},"insert":" Shadowheart sacrifices."},{"insert":"\n"},{"attributes":{"bold":true},"insert":" Astarion indulges."},{"insert":"\nThe Dark Urge chooses what happens next.\nUsually, something leaves the battlefield.\n\n"}]}
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