57 views12 hrs ago
Commander
Size: 100Salt sum: 33.71
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momsaidnotv

57 views12 hrs ago
Commander
Size: 100Salt sum: 33.71

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Commander

Qty: 2 Price: $33.68
Marrow-Gnawer
All Rats have fear.
, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
Legendary Creature - Rat Rogue
Marrow-Gnawer (plst) CHK-124
Rat King, Verminister
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King.
, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.
Legendary Creature - Avatar Rat
Rat King, Verminister (tmt) 71

Commander

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Combo

Qty: 2 Price: $44.98
Thornbite Staff
Equipped creature has "
,
: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."
Whenever a Shaman creature enters, you may attach this Equipment to it.
Equip
Artifact Kindred - Equipment Shaman
Thornbite Staff (mor) 145
Thrumming Stone
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Legendary Artifact
Thrumming Stone (2x2) 315

Combo

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Copy

Qty: 1 Price: $0.99
Mirrormind Crown
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
Equip
Artifact - Equipment
Mirrormind Crown (ecl) 258

Copy

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Draw

Qty: 7 Price: $29.43
Foot Chopper
When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it.
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power.
Equip
Artifact - Equipment
Foot Chopper (tmc) 17
Gathering Stone
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost
less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Artifact
Gathering Stone (ecl) 257
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (msc) 287
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (fdn) 180
Secret Salvage
Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.
Sorcery
Secret Salvage (aer) 71
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Vanquisher's Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Vanquisher's Banner (lcc) 316

Draw

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Land

Qty: 36 (37 w/ MDFC)Price: $19.55
Big Apple, 3 a.m.
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
,
: Create a 1/1 black Rat creature token for each opponent you have.
Land
Big Apple, 3 a.m. (tmc) 42
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Crypt of Agadeem
This land enters tapped.
: Add
.
,
: Add
for each black creature card in your graveyard.
Land
Crypt of Agadeem (tdc) 354
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422

Land

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Lord

Qty: 6 Price: $35.14
Cover of Darkness
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Cover of Darkness (acr) 89
Eldrazi Monument
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
Artifact
Eldrazi Monument (m3c) 290
Intimidation
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Intimidation (mmq) 142
Mirror Box
The "legend rule" doesn't apply to permanents you control.
Each legendary creature you control gets +1/+1.
Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
Artifact
Mirror Box (neo) 250
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (msc) 207
Sword of the Squeak
Equipped creature gets +1/+1 for each creature you control with base power or toughness 1.
Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach this Equipment to that creature.
Equip
Artifact - Equipment
Sword of the Squeak (blc) 40

Lord

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Protection

Qty: 1 Price: $0.35
Wail of the Nim
Choose one —
• Regenerate each creature you control.
• Wail of the Nim deals 1 damage to each creature and each player.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Wail of the Nim (mrd) 81

Protection

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Ramp

Qty: 3 Price: $26.27
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (mh3) 292
Patriar's Seal
: Add one mana of any color.
,
: Untap target legendary creature you control.
Artifact
Patriar's Seal (clb) 332
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211

Ramp

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Rat

Qty: 30 Price: $172.16
Bloodline Pretender
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.
Creature Artifact - Shapeshifter
Bloodline Pretender (moc) 350
Crypt Rats
: This creature deals X damage to each creature and each player. Spend only black mana on X.
Creature - Rat
Crypt Rats (j22) 392
Karumonix, the Rat King
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Other Rats you control have toxic 1.
When Karumonix enters, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Rat Phyrexian
Karumonix, the Rat King (one) 98
Lord Skitter, Sewer King
Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block."
Legendary Creature - Rat Noble
Lord Skitter, Sewer King (woe) 97
Pack Rat
Pack Rat's power and toughness are each equal to the number of Rats you control.
, Discard a card: Create a token that's a copy of this creature.
Creature - Rat
Pack Rat (rvr) 455
Persistent Marshstalker
This creature gets +1/+0 for each other Rat you control.
Threshold — Whenever you attack with one or more Rats, if there are seven or more cards in your graveyard, you may pay
. If you do, return this card from your graveyard to the battlefield tapped and attacking.
Creature - Rat Berserker
Persistent Marshstalker (blb) 104
Pestilence Rats
Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
Creature - Rat
Pestilence Rats (ice) 157
Rat Colony
This creature gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
Creature - Rat
Rat Colony (plst) DOM-101
Splinter, the Mentor
Menace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Rat Mutant Ninja
Splinter, the Mentor (tmc) 3
Swarm of Rats
Swarm of Rats's power is equal to the number of Rats you control.
Creature - Rat
Swarm of Rats (plst) P02-89
Voracious Vermin
When this creature enters, create a 1/1 black Rat creature token with "This token can't block."
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Creature - Rat
Voracious Vermin (woe) 116

Rat

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Recursion

Qty: 5 Price: $15.31
Bloodline Bidding
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
Sorcery
Bloodline Bidding (ecl) 91
Echoing Return
Return target creature card and all other cards with the same name as that card from your graveyard to your hand.
Sorcery
Echoing Return (mh2) 83
Gravepurge
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
Instant
Gravepurge (plst) DTK-104
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (tdc) 185
Patriarch's Bidding
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Sorcery
Patriarch's Bidding (mh2) 275

Recursion

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Removal

Qty: 6 Price: $13.44
Baleful Mastery
You may pay
rather than pay this spell's mana cost.
If the
cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
Instant
Baleful Mastery (otc) 126
Consuming Corruption
Consuming Corruption deals X damage to target creature or planeswalker and you gain X life, where X is the number of Swamps you control.
Instant
Consuming Corruption (mh3) 407
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Hagra Mauling
This spell costs
less to cast if an opponent controls no basic lands.
Destroy target creature.
Instant
Hagra Mauling // Hagra Broodpit (plst) ZNR-106Hagra Mauling // Hagra Broodpit (plst) ZNR-106
Infernal Grasp
Destroy target creature. You lose 2 life.
Instant
Infernal Grasp (soc) 216
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Dominance (msc) 156

Removal

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Tokens

Qty: 1 Price: $0.39
Revenge of the Rats
Create a tapped 1/1 black Rat creature token for each creature card in your graveyard.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Revenge of the Rats (fdn) 67

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
62 pips - 49 cards
38 mana - 37 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Rat Colony and rats in general are a simple strategy to get behind as far as tribal decks go; its a classic and heavily recommended for newer players who want to dip their toes in. \n\n1 Rat = Bad \n3+ Rat = good time brain go burr holy crap who gave me a gun. \n\nThe goal is to get wide and big then swing as hard as you can as fast as you can. Though this deck is intentionally built in a way to sandbag itself- lacking rituals and game changers so that it can play in a variety of pods for power levels 2-4. Marrow-Gnawer is the main commander. Rat King, Verminister is the secondary commander. \n\n"},{"attributes":{"bold":true},"insert":"Marrow-Gnawer"},{"attributes":{"header":3},"insert":"\n"},{"insert":"He's the OG rat commander and if its printed they can't fix it. Initially this card reads to your enemies as \"Rat Krenko\" but the token strategy is, imo, sub-optimal. Your opponents absolutely, at all costs, will treat your rodent ninja like its patient-zero to the bubonic plauge. It's KOS. However, his status as a fear lord? That's the money. It's not to be understated that if you are "},{"attributes":{"italic":true},"insert":"allowed"},{"insert":" by some miracle of god to tap your commander and double your rats its fairly easy to run away with the game. But it rarely, rarely happens. Yes, even with boots. \n\nBuild the board with solid bodies and wait for the opportunity when your opponents are tapped out. Sand-bagging Gnawer to Turns 7+ can avoid crucial early boardwipes, allow space to play key artifacts, and build board from high creature density alone. Fear can be not so great against fellow black decks, but in general is way too hard for others to anticipate or fully block. Using Gnawer as a sorcery speed spooky varmit gives immediate benefit. \n\nRat King, Verminister "},{"attributes":{"header":3},"insert":"\n"},{"insert":"This commander transforms Rat Colonies into pipe bombs rather than heat seeking missiles. Re-useable pipe bombs. He is very resilient, especially being 2 mana- he can eat a few removal spells and still be feasible to cast after a hit and keep on chuggin along. As long as you have the rats, with Verminister, your power compounds upon itself slowly but surely. \nUnless your friends run bojuka bog. If you get bogged its okay to cry. \n \n"},{"attributes":{"bold":true},"insert":"Thrumming Stone"},{"attributes":{"header":3},"insert":"\n"},{"insert":"It should be named Christmas because that's what it feels like. This card unlocks something in you, the thrill of gambling, the thrill of hitting the jackpot. Playing every single Rat Colony in your deck, having all that power, just to be board wiped. God, its beautiful. Getting to swing is cool too of course. \n\n\nNote: Thornbite Staff + Marrow-Gnawer are flagged as being a two card infinite. It really isn't. Marrow-Gnawer + Thornbite Staff needs at least 1 rat to go infinite; the deck has no ping outlet to capitalize on this- so its a do nothing. The combo needs 2+ rats to net positive- which isn't "},{"attributes":{"italic":true},"insert":"that hard to do"},{"insert":", but requires at least 2-3 turns to adequately set up a winning board position. \nAt its best, \nTurn 1- Swamp + Sol Ring \nTurn 2- Swamp + 2 Rat Colony \nTurn 3- Swamp + Marrow - Gnawer \nTurn 4- Swamp + Thornbite Staff + Equip *Combo and create infinite tokens. \nTurn 5- Swing for win. \nWhich is good, but very "},{"attributes":{"italic":true},"insert":"inconsistent. "},{"insert":"I have never done this in a game before, but to make it even more "},{"attributes":{"italic":true},"insert":"inconsistent "},{"insert":"for lower pods (bracket 2 decks) run Verminister as the commander instead. The deck also lacks tutors, to keep it in spirit with a variety of brackets. Removing Sol Ring from the deck also solves this issue. \n"}]}
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