828 views29 hrs ago
Commander
Size: 100Salt sum: 43.28
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sepitus

828 views29 hrs ago
Commander
Size: 100Salt sum: 43.28

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{"ops":[{"insert":{"image":"https://files.catbox.moe/5tom88.png"}},{"insert":"\n\nGame Plan:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You get 2 cycles during which you can tap out to develop, drop down as many rocks and wizards as you can"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Form turn 3 onward, you leave some mana up and look menacing. This deck has "},{"attributes":{"strike":true},"insert":"a lot of"},{"insert":" "},{"attributes":{"italic":true},"insert":"some"},{"insert":" cheap interaction, but even if you don't have any in your hand, an untapped island is often enough for people to slow down. This deck thrives on longer games."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do control stuff, don't necessarily prevent development, but rather stop any and all attempts of others to pop off and steal the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once you have "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" down, you might start durdling with all the card draw, but try not to. Good rule of thumb is to keep her activations to 3 per turn, 12 per turn cycle, that way your decisions stay relatively snappy and you don't stall the game out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Eventually draw towards a combo finish (earliest "},{"attributes":{"italic":true},"insert":"theoretically possible"},{"insert":" is T2, but realistically, you are aiming for ~T8+)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n*Don't feel a need to keep combo pieces in hand. The reason we run alternative loops is so we can drop an early "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" or cast "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" to draw 3 cards and move on. Rotting cards are worse than no cards.\n\nCombos:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck wants 2 things, Azami to loot like she's a knight Templar and the library is the Constantinople, and something that wins out of that.\n\nThe loot is achieved via:\nAzami + "},{"insert":{"card-link":"Mind Over Matter"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Azami + "},{"insert":{"card-link":"Kitsa, Otterball Elite"}},{"insert":" + "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" + some mana rocks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Azami + "},{"insert":{"card-link":"Kitsa, Otterball Elite"}},{"insert":" + "},{"insert":{"card-link":"Reality Spasm"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Azami + "},{"insert":{"card-link":"Sigil Tracer"}},{"insert":" + "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" + some mana rocks + some wizards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Azami + "},{"insert":{"card-link":"Sigil Tracer"}},{"insert":" + "},{"insert":{"card-link":"Reality Spasm"}},{"insert":" + some wizards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe wincon is:\n"},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mystic Redaction"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"you don't need to be using MoM for this one, just discard end of turn 50+ cards"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nAlternatively, you can assemble loops which let you copy instants and sorcery spells on the stack ad nauseam:\n"},{"insert":{"card-link":"Sigil Tracer"}},{"insert":" + "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" / "},{"insert":{"card-link":"Reality Spasm"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kitsa, Otterball Elite"}},{"insert":" + "},{"insert":{"card-link":"Reality Spasm"}},{"insert":" + "},{"insert":{"card-link":"Minamo, School at Water's Edge"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With that you can:\n"},{"insert":{"card-link":"Swan Song"}},{"insert":" : make as many birds as your heart desires"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reality Shift"}},{"insert":" : mill anyone foolish enough to have a creature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"or any nonland permanent "},{"insert":{"card-link":"Into the Flood Maw"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n*if you are looping over on stack dramatic reversal and need to drop down something sorcery speed, you can stop this loop via "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":", "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" or retrieve it via "},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":" or "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" \n\nRamp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Play rock, tap rock. Beyond that:\n"},{"insert":{"card-link":"High Tide"}},{"insert":" : Azami is expensive, this allows you to develop her much sooner and hold enough mana for interaction"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Extraplanar Lens"}},{"insert":" : High Tide but a static effect"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Defiler of Dreams"}},{"insert":" : Low key goated in here, a lot of our wizards are 1 blue pip anyway, this thing makes them into "},{"insert":{"card-link":"Gitaxian Probe"}},{"insert":"s that leave a relevant wizard body behind"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dream Halls"}},{"insert":" : imagine this, its turn 5, you drop this, sure others can use it as well, but you are mono color, your opponents and their good stuff 5c slop piles will struggle to find discard fodder, your counterspells are suddenly "},{"insert":{"card-link":"Force of Will"}},{"insert":"s, you can develop your MoM and Azami at once for the cost of 2 other blue cards. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" : Azami by herself makes this break even, one of the better ramp sources in here, enough for me to be considering "},{"insert":{"card-link":"Deserted Temple"}},{"insert":" despite the hefty colored mana requirements of this deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Three Tree City"}},{"insert":" : Worse Nykthos, but still good"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTutors:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I'm not a fan of shuffling, but after some convincing (thanks "},{"attributes":{"link":"https://archidekt.com/u/Tyondai"},"insert":"@Tyondai"},{"insert":"), and plotting the numbers with and without, they do speed up the game plan A LOT.\n"},{"insert":{"card-link":"Long-Term Plans"}},{"insert":" : The One Good Tutor for MoM"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Step Through"}},{"insert":" : The cheaper of the wizardcyclers"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Vedalken Aethermage"}},{"insert":" : The wizard of the wizardcyclers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Spellseeker"}},{"insert":" : Spellseeking, if you are ever dropping this just for the tempo of it, I would fetch "},{"insert":{"card-link":"Jwari Disruption // Jwari Ruins"}},{"insert":", the reveal here is an upside, since as long as you keep the two mana up, people will play around it, sort of like a small "},{"insert":{"card-link":"Sphere of Resistance"}},{"insert":" , great for slowing down the game. Eventually, its a land drop. I doubt you get to actually cast it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" : mostly toolbox, but can fetch either half of the Kitsa loops"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" : again, mostly a toolbox, if you chain this into LTP know that I will judge you"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"image":"https://files.catbox.moe/553s6s.png"}},{"insert":"\n*this is in no way an implication to use the tutors only to get your combo pieces, just an analysis of how fast you "},{"attributes":{"underline":true,"bold":true},"insert":"could"},{"insert":" possibly close out the game under low pressure conditions\n\nLand Tutors:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You will mostly use these for "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":"\n"},{"insert":{"card-link":"Urza's Cave"}},{"insert":" : straight forward, grab Nykthos, if already on the field, grab an untapper, could be used as an instant speed shuffle for bad "},{"insert":{"card-link":"Sage of Epityr"}},{"insert":" piles, but that's about it when it comes to the extra utility of it"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tolaria West"}},{"insert":" : Same as urza's cave, but also"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Paradise Mantle"}},{"insert":" for ramp / sigil loop sustain"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":" as a removal option"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":" as both protection and removal"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nNotable inclusions:"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Curse of the Swine"}},{"insert":" : almost a wrath which is tutorable by both "},{"insert":{"card-link":"Spellseeker"}},{"insert":" and "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" : universal answer you can wizardcycle into"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Misleading Signpost"}},{"insert":" : allows you to start mana neutral loops with sigil tracer and as long as you have 3 more mana, you can drop it in mid loop to go mana positive"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Firdoch Core"}},{"insert":" : rock that Azami can tap, you can wizardcycle for, stonybrook banneret discounts, three tree city counts, vodalian hexcatcher and voidmage prodigy can sac, sigil tracer can use, progenitor icon can flash... It's just way WAY more versatile than it might seem at first"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lost in the Maze"}},{"insert":" : the x cost is mostly a trap. This is an instant speed deployable devotion stick that could as well just read \"your creatures have hexproof\""},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dissipation Field"}},{"insert":" : devotion stick that makes people hesitant to swing into you and can double up as a hate piece against damage based combos. "},{"insert":{"card-link":"Impact Tremors"}},{"insert":"s and "},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":"s of the world in shambles."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Propaganda"}},{"insert":" : I'm honestly iffy on this one, but it can be dropped proactively unlike something like "},{"insert":{"card-link":"Aetherize"}},{"insert":", which you need to hold up mana for each cycle, cost about right for what it does and in the same way as dissipation field, disincentivizes people from attacking you on top of the small devotion bump. This deck can not handle sustained combat pressure and I did not find a wipe I would like, most are either high variance ("},{"insert":{"card-link":"Wash Out"}},{"insert":"), overcosted ("},{"insert":{"card-link":"Raise the Palisade"}},{"insert":"), or the tempo hit hurts us as much as our opponents, if not more ("},{"insert":{"card-link":"Engulf the Shore"}},{"insert":")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Jwari Disruption // Jwari Ruins"}},{"insert":" : It's a tapped MDFC and the front side is a bad "},{"insert":{"card-link":"Force Spike"}},{"insert":", I hear you, but it's also a land that is fetchable via "},{"insert":{"card-link":"Spellseeker"}},{"insert":" or "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ulamog, the Infinite Gyre"}},{"insert":" : This guy is here mostly for the last paragraph. Blue doesn't do targeted non-artifact permanent recursion well, which is not great, since our wincons are creature and enchantment based. So restock it its. There are numerous options, many you could pitch for halls or foil, but I like the titan shuffle the most here. It's free, doesn't refill the hands of our opponents like echo of eons would, with MoM out redaction can burn through a random Whtz pile and it is surprisingly relevant and castable on its own. Universal destroy is rare to find in blue and Nykthos does print 11+ mana on the regular"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"image":"https://files.catbox.moe/b6mwge.png"}},{"insert":"\n\nNotable exclusions:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Due to the deck constrains:\n"},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" : super dead outside of the combo, it felt really bad both rotting in the hand and even when used as a finisher during the play testing"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A lot of the wizards dorks"},{"insert":" : I used to run them, but as the number of cantrips in this shrank, their instant/sorcery only mana became less and less useful."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":" : I feel like it's a trap. The extra mana from rocks doesn't have enough outlets in this shell. It would be mostly for the few tutors and counterspells. You do not want to tap out on your turn, that's how you eat stray instant speed removal, making the counterspell angle bad. Doubling on your draws with Azami might also sound good, but if you have Azami and a few wizards up to take the advantage of this, you are already ahead and do not need this. And those were the good cases, if you are behind, struggling to develop, this is a terrible topdeck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDue to my self imposed soft bans:\n"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" : p2w and kind of lame"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" & "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" : p2w and kind of lame"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Time Warp"}},{"insert":" & "},{"attributes":{"bold":true},"insert":"other extra turn spells"},{"insert":" : outside of deterministic combos, they are obnoxious to play against and I like my friends"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" & "},{"attributes":{"bold":true},"insert":"other good free counterspells"},{"insert":" : p2w and kind of lame"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mox Diamond"}},{"insert":" & "},{"attributes":{"bold":true},"insert":"other fast mana"},{"insert":" : our pod doesn't do fast mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Back to Basics"}},{"insert":" & "},{"attributes":{"bold":true},"insert":"other MLD"},{"insert":" : this is a maybe, for now I opted not to, until I find out how the deck does in this less oppressive shell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bender's Waterskin"}},{"insert":" : I do not like universes beyond, so if I can help it, I tend to shy away from them. Beyond that, the 3cmc rock slot is contested as is and I consider the other rocks to perform better anyhow."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $15.99
Azami, Lady of Scrolls
Tap an untapped Wizard you control: Draw a card.
Legendary Creature - Human Wizard
Azami, Lady of Scrolls (sld) 1106

Commander

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Card Selection

Qty: 4 Price: $11.02
Faerie Seer
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Wizard Faerie
Faerie Seer (mh1) 51
Jace, Vryn's Prodigy
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, then return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Wizard
Jace, Vryn's Prodigy // Jace, Telepath Unbound (plst) ORI-60Jace, Vryn's Prodigy // Jace, Telepath Unbound (plst) ORI-60
Overwhelmed Apprentice
When this creature enters, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Human Wizard
Overwhelmed Apprentice (j22) 333
Sage of Epityr
When this creature enters, look at the top four cards of your library, then put them back in any order.
Creature - Human Wizard
Sage of Epityr (tsp) 74

Card Selection

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Combo - Loop

Qty: 5 Price: $66.95
Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (kld) 44
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter
Kitsa, Otterball Elite (blb) 54
Mind Over Matter
Discard a card: You may tap or untap target artifact, creature, or land.
Enchantment
Mind Over Matter (exo) 40
Reality Spasm
Choose one —
• Tap X target permanents.
• Untap X target permanents.
Instant
Reality Spasm (roe) 81
Sigil Tracer
, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
Creature - Wizard Merfolk
Sigil Tracer (mor) 49

Combo - Loop

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Combo - Payoff

Qty: 2 Price: $25.34
Mystic Redaction
At the beginning of your upkeep, scry 1.
Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Enchantment
Mystic Redaction (mh2) 53
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 73

Combo - Payoff

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Counterspell

Qty: 6 Price: $24.14
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (dsc) 110
Flare of Denial
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
Counter target spell.
Instant
Flare of Denial (mh3) 62
Foil
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Instant
Foil (plst) UMA-55
Jwari Disruption
Counter target spell unless its controller pays
.
Instant
Jwari Disruption // Jwari Ruins (znr) 64Jwari Disruption // Jwari Ruins (znr) 64
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (tdc) 92
Spellstutter Sprite
Flash
Flying
When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
Creature - Wizard Faerie
Spellstutter Sprite (plst) LRW-89

Counterspell

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Draw - Slow

Qty: 3 Price: $3.47
Harmonized Trio
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Merfolk Bard
Harmonized Trio // Brainstorm (sos) 52
Ingenious Prodigy
Skulk (This creature can't be blocked by creatures with greater power.)
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
Creature - Human Wizard
Ingenious Prodigy (soc) 115
Thundertrap Trainer
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Wizard Otter
Thundertrap Trainer (blb) 78

Draw - Slow

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Land

Qty: 33 (35 w/ MDFC)Price: $334.07
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (mh3) 301
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (chk) 279
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (j22) 833
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Tolaria West
This land enters tapped.
: Add
.
Transmute
(
, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Tolaria West (tsr) 286
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234

Land

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Landmine

Qty: 6 Price: $13.30
Cursecatcher
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays
.
Creature - Wizard Merfolk
Cursecatcher (a25) 53
Martyr of Frost
, Reveal X blue cards from your hand, Sacrifice this creature: Counter target spell unless its controller pays
.
Creature - Human Wizard
Martyr of Frost (jvc) 2
Mistcaller
Sacrifice this creature: Until end of turn, if a nontoken creature would enter and it wasn't cast, exile it instead.
Creature - Wizard Merfolk
Mistcaller (m19) 62
Patron Wizard
Tap an untapped Wizard you control: Counter target spell unless its controller pays
.
Creature - Human Wizard
Patron Wizard (plst) ODY-89
Siren Stormtamer
Flying
, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
Creature - Wizard Pirate Siren
Siren Stormtamer (lcc) 171
Voidmage Prodigy
, Sacrifice a Wizard: Counter target spell.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Wizard
Voidmage Prodigy (ons) 120

Landmine

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Negate

Qty: 3 Price: $32.47
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (blc) 170
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Vodalian Hexcatcher
Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays
.
Creature - Wizard Merfolk
Vodalian Hexcatcher (dmu) 75

Negate

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Protection

Qty: 3 Price: $10.97
Dissipation Field
Whenever a permanent deals damage to you, return it to its owner's hand.
Enchantment
Dissipation Field (clb) 718
Lost in the Maze
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
Enchantment
Lost in the Maze (mkm) 64
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (m3c) 191

Protection

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Ramp

Qty: 15 Price: $98.95
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (m3c) 283
Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Creature - Sphinx Phyrexian
Defiler of Dreams (dmu) 46
Dream Halls
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Enchantment
Dream Halls (sth) 28
Extraplanar Lens
Imprint — When this artifact enters, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Artifact
Extraplanar Lens (cmm) 381
Firdoch Core
Changeling (This card is every creature type.)
: Add one mana of any color.
: This artifact becomes a 4/4 artifact creature until end of turn.
Artifact Kindred - Shapeshifter
Firdoch Core (ecl) 255
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 54
Misleading Signpost
Flash
When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
: Add
.
Artifact
Misleading Signpost (woc) 11
Paradise Mantle
Equipped creature has "
: Add one mana of any color."
Equip
Artifact - Equipment
Paradise Mantle (plst) MMA-211
Progenitor's Icon
As this artifact enters, choose a creature type.
: Add one mana of any color.
: The next spell of the chosen type you cast this turn can be cast as though it had flash.
Artifact
Progenitor's Icon (lcc) 100
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (plst) DMU-236
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (scd) 273
Sol Ring
: Add
.
Artifact
Sol Ring (m3c) 305
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (ecl) 260
Stonybrook Banneret
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost
less to cast.
Creature - Wizard Merfolk
Stonybrook Banneret (lcc) 173

Ramp

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Recursion

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Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard
Snapcaster Mage (isd) 78
Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
Ulamog, the Infinite Gyre (2x2) 3

Recursion

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Removal

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Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Sorcery
Curse of the Swine (ths) 46
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (soc) 199
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (fut) 46

Removal

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Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (m3c) 292
Long-Term Plans
Search your library for a card, then shuffle and put that card third from the top.
Instant
Long-Term Plans (plst) SCG-38
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rvr) 50
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (ema) 62
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (cmm) 120
Step Through
Return two target creatures to their owners' hands.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Sorcery
Step Through (mh2) 66
Vedalken Aethermage
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature - Wizard Vedalken
Vedalken Aethermage (fut) 61

Tutor

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Wizard

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Cosi's Trickster
Whenever an opponent shuffles their library, you may put a +1/+1 counter on this creature.
Creature - Wizard Merfolk
Cosi's Trickster (zen) 45
Diviner of Victory
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Whenever you scry or surveil, this creature gets +1/+1 until end of turn.
Creature - Wizard Dwarf
Diviner of Victory // Unwind History (fra) 28
Merfolk Trickster
Flash
When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.
Creature - Wizard Merfolk
Merfolk Trickster (plst) DOM-56
Sea Scryer
: Add
.
,
: Add
.
Creature - Wizard Merfolk
Sea Scryer (plst) MIR-90
Sidisi's Faithful
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, return target creature to its owner's hand.
Creature - Wizard Snake
Sidisi's Faithful (dtk) 74

Wizard

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Maybeboard

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Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (c15) 85
Agna Qel'a
This land enters tapped unless you control a basic land.
: Add
.
,
: Draw a card, then discard a card.
Land
Agna Qel'a (tla) 264
Aphetto Alchemist
: Untap target artifact or creature.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Wizard
Aphetto Alchemist (plst) ONS-64
Archmage Ascension
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Enchantment
Archmage Ascension (zen) 42
As Foretold
At the beginning of your upkeep, put a time counter on this enchantment.
Once each turn, you may pay
rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
Enchantment
As Foretold (akh) 42
Augur of Bolas
When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature - Wizard Merfolk
Augur of Bolas (j25) 286
Back to Basics
Nonbasic lands don't untap during their controllers' untap steps.
Enchantment
Back to Basics (uma) 46
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Benthic Biomancer
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
Creature - Wizard Merfolk Mutant
Benthic Biomancer (lcc) 145
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (mkc) 96
Careful Study
Draw two cards, then discard two cards.
Sorcery
Careful Study (sld) 2823
Coalition Relic
: Add one mana of any color.
: Put a charge counter on this artifact.
At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
Artifact
Coalition Relic (m3c) 286
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (mid) 44
Consuming Tide
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Sorcery
Consuming Tide (vow) 53
Dakra Mystic
,
: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
Creature - Wizard Merfolk
Dakra Mystic (plst) JOU-35
Disrupt
Counter target instant or sorcery spell unless its controller pays
.
Draw a card.
Instant
Disrupt (plst) WTH-37
Echo of Eons
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Echo of Eons (mh1) 46
Enclave Cryptologist
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
0/1
: Draw a card, then discard a card.
LEVEL 3+
0/1
: Draw a card.
Creature - Wizard Merfolk
Enclave Cryptologist (plst) ROE-66
Engulf the Shore
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
Instant
Engulf the Shore (soi) 58
Ethereal Usher
,
: Target creature can't be blocked this turn.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Ethereal Usher (rav) 47
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (soc) 114
Fatespinner
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Creature - Human Wizard
Fatespinner (mrd) 36
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (cmd) 46
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tdc) 153
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (plst) NPH-35
Grafdigger's Cage
Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
Artifact
Grafdigger's Cage (m20) 227
Hapless Researcher
Sacrifice this creature: Draw a card, then discard a card.
Creature - Human Wizard
Hapless Researcher (jud) 42
Harbinger of the Seas
Nonbasic lands are Islands.
Creature - Wizard Merfolk
Harbinger of the Seas (mh3) 63
Hydro-Channeler
: Add
. Spend this mana only to cast an instant or sorcery spell.
,
: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Creature - Wizard Merfolk
Hydro-Channeler (sos) 54
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Inspiring Refrain
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Inspiring Refrain (c21) 27
Karfell Harbinger
: Add
. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
Creature - Wizard Zombie
Karfell Harbinger (khm) 65
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (plst) ISD-61
Lose Focus
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Counter target spell unless its controller pays
.
Instant
Lose Focus (mh2) 49
Malevolent Hermit
, Sacrifice this creature: Counter target noncreature spell unless its controller pays
.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Wizard
Malevolent Hermit // Benevolent Geist (mid) 61Malevolent Hermit // Benevolent Geist (mid) 61
Manascape Refractor
This artifact enters tapped.
This artifact has all activated abilities of all lands on the battlefield.
You may spend mana as though it were mana of any color to pay the activation costs of this artifact's abilities.
Artifact
Manascape Refractor (c20) 68
Merchant Scroll
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Sorcery
Merchant Scroll (8ed) 91
Merfolk Secretkeeper
Creature - Wizard Merfolk
Merfolk Secretkeeper // Venture Deeper (eld) 53
Midnight Clock
: Add
.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact
Midnight Clock (peld) 54p
Mindspring Merfolk
Exhaust —
,
: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
Creature - Wizard Merfolk
Mindspring Merfolk (dft) 51
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (dom) 224
Mox Tantalite
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
: Add one mana of any color.
Artifact
Mox Tantalite (mh1) 226
Muse Seeker
Opus — Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless five or more mana was spent to cast that spell.
Creature - Wizard Elf
Muse Seeker (sos) 60
Mutavault
: Add
.
: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Land
Mutavault (clb) 903
Oboro Breezecaller
Flying
, Return a land you control to its owner's hand: Untap target land.
Creature - Wizard Moonfolk
Oboro Breezecaller (sok) 48
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (fdn) 512
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (tsr) 77
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Psychic Corrosion
Whenever you draw a card, each opponent mills two cards.
Enchantment
Psychic Corrosion (plst) M19-68
Pulse of the Grid
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Instant
Pulse of the Grid (plst) DST-29
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (ltc) 23
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (soc) 198
Reins of Power
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Instant
Reins of Power (clb) 734
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Resculpt (soc) 201
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (mh2) 303
Sage's Dousing
Counter target spell unless its controller pays
. If you control a Wizard, draw a card.
Instant Kindred - Wizard
Sage's Dousing (mor) 48
Sea Gate Stormcaller
Kicker

When this creature enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If this creature was kicked, copy that spell twice instead. You may choose new targets for the copies.
Creature - Human Wizard
Sea Gate Stormcaller (znr) 77
Search for Azcanta
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Enchantment
Search for Azcanta // Azcanta, the Sunken Ruin (plst) XLN-74Search for Azcanta // Azcanta, the Sunken Ruin (plst) XLN-74
Seasoned Cryomancer
When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.
, Exile this card from your graveyard: Draw two cards.
Creature - Human Wizard
Seasoned Cryomancer (fra) 38
Serum Visions
Draw a card. Scry 2.
Sorcery
Serum Visions (otc) 112
Shapesharer
Changeling (This card is every creature type.)
: Target Shapeshifter becomes a copy of target creature until your next turn.
Creature - Shapeshifter
Shapesharer (plst) LRW-85
Silver Myr
: Add
.
Creature Artifact - Myr
Silver Myr (nec) 158
Sinister Concierge
When this creature dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)
Creature - Human Wizard
Sinister Concierge (ncc) 30
Spectral Deluge
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Spectral Deluge (khc) 7
Standstill
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
Enchantment
Standstill (ody) 102
Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Suspend (mh2) 68
Tide Shaper
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield.
This creature gets +1/+1 as long as an opponent controls an Island.
Creature - Wizard Merfolk
Tide Shaper (mh2) 72
Timestream Navigator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
,
, Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Creature - Human Wizard Pirate
Timestream Navigator (lcc) 178
Tishana's Tidebinder
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Creature - Wizard Merfolk
Tishana's Tidebinder (lci) 81
Turnabout
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Instant
Turnabout (rvr) 452
Unstoppable Plan
At the beginning of your end step, untap all nonland permanents you control.
Enchantment
Unstoppable Plan (dft) 72
Volshe Tideturner
: Add
. Spend this mana only to cast an instant or sorcery spell or a kicked spell.
Creature - Wizard Merfolk
Volshe Tideturner (dmu) 77
Wash Out
Return all permanents of the color of your choice to their owners' hands.
Sorcery
Wash Out (2x2) 67
Watcher for Tomorrow
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
Creature - Human Wizard
Watcher for Tomorrow (plst) MH1-76
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (m3c) 315
Winter Moon
Players can't untap more than one nonbasic land during their untap steps.
Artifact
Winter Moon (mh3) 213

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
81 pips - 55 cards
42 mana - 41 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Description

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This deck thrives on longer games."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do control stuff, don't necessarily prevent development, but rather stop any and all attempts of others to pop off and steal the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once you have "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" down, you might start durdling with all the card draw, but try not to. Good rule of thumb is to keep her activations to 3 per turn, 12 per turn cycle, that way your decisions stay relatively snappy and you don't stall the game out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Eventually draw towards a combo finish (earliest "},{"attributes":{"italic":true},"insert":"theoretically possible"},{"insert":" is T2, but realistically, you are aiming for ~T8+)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n*Don't feel a need to keep combo pieces in hand. The reason we run alternative loops is so we can drop an early "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" or cast "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" to draw 3 cards and move on. Rotting cards are worse than no cards.\n\nCombos:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck wants 2 things, Azami to loot like she's a knight Templar and the library is the Constantinople, and something that wins out of that.\n\nThe loot is achieved via:\nAzami + "},{"insert":{"card-link":"Mind Over Matter"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Azami + "},{"insert":{"card-link":"Kitsa, Otterball Elite"}},{"insert":" + "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" + some mana rocks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Azami + "},{"insert":{"card-link":"Kitsa, Otterball Elite"}},{"insert":" + "},{"insert":{"card-link":"Reality Spasm"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Azami + "},{"insert":{"card-link":"Sigil Tracer"}},{"insert":" + "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" + some mana rocks + some wizards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Azami + "},{"insert":{"card-link":"Sigil Tracer"}},{"insert":" + "},{"insert":{"card-link":"Reality Spasm"}},{"insert":" + some wizards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe wincon is:\n"},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mystic Redaction"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"you don't need to be using MoM for this one, just discard end of turn 50+ cards"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nAlternatively, you can assemble loops which let you copy instants and sorcery spells on the stack ad nauseam:\n"},{"insert":{"card-link":"Sigil Tracer"}},{"insert":" + "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" / "},{"insert":{"card-link":"Reality Spasm"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kitsa, Otterball Elite"}},{"insert":" + "},{"insert":{"card-link":"Reality Spasm"}},{"insert":" + "},{"insert":{"card-link":"Minamo, School at Water's Edge"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With that you can:\n"},{"insert":{"card-link":"Swan Song"}},{"insert":" : make as many birds as your heart desires"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reality Shift"}},{"insert":" : mill anyone foolish enough to have a creature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"or any nonland permanent "},{"insert":{"card-link":"Into the Flood Maw"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n*if you are looping over on stack dramatic reversal and need to drop down something sorcery speed, you can stop this loop via "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":", "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" or retrieve it via "},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":" or "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" \n\nRamp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Play rock, tap rock. Beyond that:\n"},{"insert":{"card-link":"High Tide"}},{"insert":" : Azami is expensive, this allows you to develop her much sooner and hold enough mana for interaction"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Extraplanar Lens"}},{"insert":" : High Tide but a static effect"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Defiler of Dreams"}},{"insert":" : Low key goated in here, a lot of our wizards are 1 blue pip anyway, this thing makes them into "},{"insert":{"card-link":"Gitaxian Probe"}},{"insert":"s that leave a relevant wizard body behind"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dream Halls"}},{"insert":" : imagine this, its turn 5, you drop this, sure others can use it as well, but you are mono color, your opponents and their good stuff 5c slop piles will struggle to find discard fodder, your counterspells are suddenly "},{"insert":{"card-link":"Force of Will"}},{"insert":"s, you can develop your MoM and Azami at once for the cost of 2 other blue cards. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" : Azami by herself makes this break even, one of the better ramp sources in here, enough for me to be considering "},{"insert":{"card-link":"Deserted Temple"}},{"insert":" despite the hefty colored mana requirements of this deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Three Tree City"}},{"insert":" : Worse Nykthos, but still good"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTutors:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I'm not a fan of shuffling, but after some convincing (thanks "},{"attributes":{"link":"https://archidekt.com/u/Tyondai"},"insert":"@Tyondai"},{"insert":"), and plotting the numbers with and without, they do speed up the game plan A LOT.\n"},{"insert":{"card-link":"Long-Term Plans"}},{"insert":" : The One Good Tutor for MoM"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Step Through"}},{"insert":" : The cheaper of the wizardcyclers"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Vedalken Aethermage"}},{"insert":" : The wizard of the wizardcyclers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Spellseeker"}},{"insert":" : Spellseeking, if you are ever dropping this just for the tempo of it, I would fetch "},{"insert":{"card-link":"Jwari Disruption // Jwari Ruins"}},{"insert":", the reveal here is an upside, since as long as you keep the two mana up, people will play around it, sort of like a small "},{"insert":{"card-link":"Sphere of Resistance"}},{"insert":" , great for slowing down the game. Eventually, its a land drop. I doubt you get to actually cast it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" : mostly toolbox, but can fetch either half of the Kitsa loops"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" : again, mostly a toolbox, if you chain this into LTP know that I will judge you"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"image":"https://files.catbox.moe/553s6s.png"}},{"insert":"\n*this is in no way an implication to use the tutors only to get your combo pieces, just an analysis of how fast you "},{"attributes":{"underline":true,"bold":true},"insert":"could"},{"insert":" possibly close out the game under low pressure conditions\n\nLand Tutors:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You will mostly use these for "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":"\n"},{"insert":{"card-link":"Urza's Cave"}},{"insert":" : straight forward, grab Nykthos, if already on the field, grab an untapper, could be used as an instant speed shuffle for bad "},{"insert":{"card-link":"Sage of Epityr"}},{"insert":" piles, but that's about it when it comes to the extra utility of it"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tolaria West"}},{"insert":" : Same as urza's cave, but also"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Paradise Mantle"}},{"insert":" for ramp / sigil loop sustain"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":" as a removal option"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":" as both protection and removal"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nNotable inclusions:"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Curse of the Swine"}},{"insert":" : almost a wrath which is tutorable by both "},{"insert":{"card-link":"Spellseeker"}},{"insert":" and "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" : universal answer you can wizardcycle into"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Misleading Signpost"}},{"insert":" : allows you to start mana neutral loops with sigil tracer and as long as you have 3 more mana, you can drop it in mid loop to go mana positive"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Firdoch Core"}},{"insert":" : rock that Azami can tap, you can wizardcycle for, stonybrook banneret discounts, three tree city counts, vodalian hexcatcher and voidmage prodigy can sac, sigil tracer can use, progenitor icon can flash... It's just way WAY more versatile than it might seem at first"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lost in the Maze"}},{"insert":" : the x cost is mostly a trap. This is an instant speed deployable devotion stick that could as well just read \"your creatures have hexproof\""},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dissipation Field"}},{"insert":" : devotion stick that makes people hesitant to swing into you and can double up as a hate piece against damage based combos. "},{"insert":{"card-link":"Impact Tremors"}},{"insert":"s and "},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":"s of the world in shambles."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Propaganda"}},{"insert":" : I'm honestly iffy on this one, but it can be dropped proactively unlike something like "},{"insert":{"card-link":"Aetherize"}},{"insert":", which you need to hold up mana for each cycle, cost about right for what it does and in the same way as dissipation field, disincentivizes people from attacking you on top of the small devotion bump. This deck can not handle sustained combat pressure and I did not find a wipe I would like, most are either high variance ("},{"insert":{"card-link":"Wash Out"}},{"insert":"), overcosted ("},{"insert":{"card-link":"Raise the Palisade"}},{"insert":"), or the tempo hit hurts us as much as our opponents, if not more ("},{"insert":{"card-link":"Engulf the Shore"}},{"insert":")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Jwari Disruption // Jwari Ruins"}},{"insert":" : It's a tapped MDFC and the front side is a bad "},{"insert":{"card-link":"Force Spike"}},{"insert":", I hear you, but it's also a land that is fetchable via "},{"insert":{"card-link":"Spellseeker"}},{"insert":" or "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ulamog, the Infinite Gyre"}},{"insert":" : This guy is here mostly for the last paragraph. Blue doesn't do targeted non-artifact permanent recursion well, which is not great, since our wincons are creature and enchantment based. So restock it its. There are numerous options, many you could pitch for halls or foil, but I like the titan shuffle the most here. It's free, doesn't refill the hands of our opponents like echo of eons would, with MoM out redaction can burn through a random Whtz pile and it is surprisingly relevant and castable on its own. Universal destroy is rare to find in blue and Nykthos does print 11+ mana on the regular"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"image":"https://files.catbox.moe/b6mwge.png"}},{"insert":"\n\nNotable exclusions:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Due to the deck constrains:\n"},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" : super dead outside of the combo, it felt really bad both rotting in the hand and even when used as a finisher during the play testing"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A lot of the wizards dorks"},{"insert":" : I used to run them, but as the number of cantrips in this shrank, their instant/sorcery only mana became less and less useful."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":" : I feel like it's a trap. The extra mana from rocks doesn't have enough outlets in this shell. It would be mostly for the few tutors and counterspells. You do not want to tap out on your turn, that's how you eat stray instant speed removal, making the counterspell angle bad. Doubling on your draws with Azami might also sound good, but if you have Azami and a few wizards up to take the advantage of this, you are already ahead and do not need this. And those were the good cases, if you are behind, struggling to develop, this is a terrible topdeck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDue to my self imposed soft bans:\n"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" : p2w and kind of lame"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" & "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" : p2w and kind of lame"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Time Warp"}},{"insert":" & "},{"attributes":{"bold":true},"insert":"other extra turn spells"},{"insert":" : outside of deterministic combos, they are obnoxious to play against and I like my friends"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" & "},{"attributes":{"bold":true},"insert":"other good free counterspells"},{"insert":" : p2w and kind of lame"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mox Diamond"}},{"insert":" & "},{"attributes":{"bold":true},"insert":"other fast mana"},{"insert":" : our pod doesn't do fast mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Back to Basics"}},{"insert":" & "},{"attributes":{"bold":true},"insert":"other MLD"},{"insert":" : this is a maybe, for now I opted not to, until I find out how the deck does in this less oppressive shell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bender's Waterskin"}},{"insert":" : I do not like universes beyond, so if I can help it, I tend to shy away from them. Beyond that, the 3cmc rock slot is contested as is and I consider the other rocks to perform better anyhow."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}
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