sepitus
828 views29 hrs ago
Commander
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{"ops":[{"insert":{"image":"https://files.catbox.moe/5tom88.png"}},{"insert":"\n\nGame Plan:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You get 2 cycles during which you can tap out to develop, drop down as many rocks and wizards as you can"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Form turn 3 onward, you leave some mana up and look menacing. This deck has "},{"attributes":{"strike":true},"insert":"a lot of"},{"insert":" "},{"attributes":{"italic":true},"insert":"some"},{"insert":" cheap interaction, but even if you don't have any in your hand, an untapped island is often enough for people to slow down. This deck thrives on longer games."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do control stuff, don't necessarily prevent development, but rather stop any and all attempts of others to pop off and steal the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once you have "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" down, you might start durdling with all the card draw, but try not to. Good rule of thumb is to keep her activations to 3 per turn, 12 per turn cycle, that way your decisions stay relatively snappy and you don't stall the game out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Eventually draw towards a combo finish (earliest "},{"attributes":{"italic":true},"insert":"theoretically possible"},{"insert":" is T2, but realistically, you are aiming for ~T8+)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n*Don't feel a need to keep combo pieces in hand. The reason we run alternative loops is so we can drop an early "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" or cast "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" to draw 3 cards and move on. Rotting cards are worse than no cards.\n\nCombos:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck wants 2 things, Azami to loot like she's a knight Templar and the library is the Constantinople, and something that wins out of that.\n\nThe loot is achieved via:\nAzami + "},{"insert":{"card-link":"Mind Over Matter"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Azami + "},{"insert":{"card-link":"Kitsa, Otterball Elite"}},{"insert":" + "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" + some mana rocks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Azami + "},{"insert":{"card-link":"Kitsa, Otterball Elite"}},{"insert":" + "},{"insert":{"card-link":"Reality Spasm"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Azami + "},{"insert":{"card-link":"Sigil Tracer"}},{"insert":" + "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" + some mana rocks + some wizards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Azami + "},{"insert":{"card-link":"Sigil Tracer"}},{"insert":" + "},{"insert":{"card-link":"Reality Spasm"}},{"insert":" + some wizards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe wincon is:\n"},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mystic Redaction"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"you don't need to be using MoM for this one, just discard end of turn 50+ cards"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nAlternatively, you can assemble loops which let you copy instants and sorcery spells on the stack ad nauseam:\n"},{"insert":{"card-link":"Sigil Tracer"}},{"insert":" + "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" / "},{"insert":{"card-link":"Reality Spasm"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kitsa, Otterball Elite"}},{"insert":" + "},{"insert":{"card-link":"Reality Spasm"}},{"insert":" + "},{"insert":{"card-link":"Minamo, School at Water's Edge"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With that you can:\n"},{"insert":{"card-link":"Swan Song"}},{"insert":" : make as many birds as your heart desires"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reality Shift"}},{"insert":" : mill anyone foolish enough to have a creature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"or any nonland permanent "},{"insert":{"card-link":"Into the Flood Maw"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n*if you are looping over on stack dramatic reversal and need to drop down something sorcery speed, you can stop this loop via "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":", "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" or retrieve it via "},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":" or "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" \n\nRamp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Play rock, tap rock. Beyond that:\n"},{"insert":{"card-link":"High Tide"}},{"insert":" : Azami is expensive, this allows you to develop her much sooner and hold enough mana for interaction"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Extraplanar Lens"}},{"insert":" : High Tide but a static effect"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Defiler of Dreams"}},{"insert":" : Low key goated in here, a lot of our wizards are 1 blue pip anyway, this thing makes them into "},{"insert":{"card-link":"Gitaxian Probe"}},{"insert":"s that leave a relevant wizard body behind"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dream Halls"}},{"insert":" : imagine this, its turn 5, you drop this, sure others can use it as well, but you are mono color, your opponents and their good stuff 5c slop piles will struggle to find discard fodder, your counterspells are suddenly "},{"insert":{"card-link":"Force of Will"}},{"insert":"s, you can develop your MoM and Azami at once for the cost of 2 other blue cards. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" : Azami by herself makes this break even, one of the better ramp sources in here, enough for me to be considering "},{"insert":{"card-link":"Deserted Temple"}},{"insert":" despite the hefty colored mana requirements of this deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Three Tree City"}},{"insert":" : Worse Nykthos, but still good"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTutors:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I'm not a fan of shuffling, but after some convincing (thanks "},{"attributes":{"link":"https://archidekt.com/u/Tyondai"},"insert":"@Tyondai"},{"insert":"), and plotting the numbers with and without, they do speed up the game plan A LOT.\n"},{"insert":{"card-link":"Long-Term Plans"}},{"insert":" : The One Good Tutor for MoM"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Step Through"}},{"insert":" : The cheaper of the wizardcyclers"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Vedalken Aethermage"}},{"insert":" : The wizard of the wizardcyclers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Spellseeker"}},{"insert":" : Spellseeking, if you are ever dropping this just for the tempo of it, I would fetch "},{"insert":{"card-link":"Jwari Disruption // Jwari Ruins"}},{"insert":", the reveal here is an upside, since as long as you keep the two mana up, people will play around it, sort of like a small "},{"insert":{"card-link":"Sphere of Resistance"}},{"insert":" , great for slowing down the game. Eventually, its a land drop. I doubt you get to actually cast it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" : mostly toolbox, but can fetch either half of the Kitsa loops"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" : again, mostly a toolbox, if you chain this into LTP know that I will judge you"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"image":"https://files.catbox.moe/553s6s.png"}},{"insert":"\n*this is in no way an implication to use the tutors only to get your combo pieces, just an analysis of how fast you "},{"attributes":{"underline":true,"bold":true},"insert":"could"},{"insert":" possibly close out the game under low pressure conditions\n\nLand Tutors:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You will mostly use these for "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":"\n"},{"insert":{"card-link":"Urza's Cave"}},{"insert":" : straight forward, grab Nykthos, if already on the field, grab an untapper, could be used as an instant speed shuffle for bad "},{"insert":{"card-link":"Sage of Epityr"}},{"insert":" piles, but that's about it when it comes to the extra utility of it"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tolaria West"}},{"insert":" : Same as urza's cave, but also"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Paradise Mantle"}},{"insert":" for ramp / sigil loop sustain"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":" as a removal option"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":" as both protection and removal"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nNotable inclusions:"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Curse of the Swine"}},{"insert":" : almost a wrath which is tutorable by both "},{"insert":{"card-link":"Spellseeker"}},{"insert":" and "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" : universal answer you can wizardcycle into"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Misleading Signpost"}},{"insert":" : allows you to start mana neutral loops with sigil tracer and as long as you have 3 more mana, you can drop it in mid loop to go mana positive"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Firdoch Core"}},{"insert":" : rock that Azami can tap, you can wizardcycle for, stonybrook banneret discounts, three tree city counts, vodalian hexcatcher and voidmage prodigy can sac, sigil tracer can use, progenitor icon can flash... It's just way WAY more versatile than it might seem at first"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lost in the Maze"}},{"insert":" : the x cost is mostly a trap. This is an instant speed deployable devotion stick that could as well just read \"your creatures have hexproof\""},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dissipation Field"}},{"insert":" : devotion stick that makes people hesitant to swing into you and can double up as a hate piece against damage based combos. "},{"insert":{"card-link":"Impact Tremors"}},{"insert":"s and "},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":"s of the world in shambles."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Propaganda"}},{"insert":" : I'm honestly iffy on this one, but it can be dropped proactively unlike something like "},{"insert":{"card-link":"Aetherize"}},{"insert":", which you need to hold up mana for each cycle, cost about right for what it does and in the same way as dissipation field, disincentivizes people from attacking you on top of the small devotion bump. This deck can not handle sustained combat pressure and I did not find a wipe I would like, most are either high variance ("},{"insert":{"card-link":"Wash Out"}},{"insert":"), overcosted ("},{"insert":{"card-link":"Raise the Palisade"}},{"insert":"), or the tempo hit hurts us as much as our opponents, if not more ("},{"insert":{"card-link":"Engulf the Shore"}},{"insert":")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Jwari Disruption // Jwari Ruins"}},{"insert":" : It's a tapped MDFC and the front side is a bad "},{"insert":{"card-link":"Force Spike"}},{"insert":", I hear you, but it's also a land that is fetchable via "},{"insert":{"card-link":"Spellseeker"}},{"insert":" or "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ulamog, the Infinite Gyre"}},{"insert":" : This guy is here mostly for the last paragraph. Blue doesn't do targeted non-artifact permanent recursion well, which is not great, since our wincons are creature and enchantment based. So restock it its. There are numerous options, many you could pitch for halls or foil, but I like the titan shuffle the most here. It's free, doesn't refill the hands of our opponents like echo of eons would, with MoM out redaction can burn through a random Whtz pile and it is surprisingly relevant and castable on its own. Universal destroy is rare to find in blue and Nykthos does print 11+ mana on the regular"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"image":"https://files.catbox.moe/b6mwge.png"}},{"insert":"\n\nNotable exclusions:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Due to the deck constrains:\n"},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" : super dead outside of the combo, it felt really bad both rotting in the hand and even when used as a finisher during the play testing"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A lot of the wizards dorks"},{"insert":" : I used to run them, but as the number of cantrips in this shrank, their instant/sorcery only mana became less and less useful."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":" : I feel like it's a trap. The extra mana from rocks doesn't have enough outlets in this shell. It would be mostly for the few tutors and counterspells. You do not want to tap out on your turn, that's how you eat stray instant speed removal, making the counterspell angle bad. Doubling on your draws with Azami might also sound good, but if you have Azami and a few wizards up to take the advantage of this, you are already ahead and do not need this. And those were the good cases, if you are behind, struggling to develop, this is a terrible topdeck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDue to my self imposed soft bans:\n"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" : p2w and kind of lame"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" & "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" : p2w and kind of lame"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Time Warp"}},{"insert":" & "},{"attributes":{"bold":true},"insert":"other extra turn spells"},{"insert":" : outside of deterministic combos, they are obnoxious to play against and I like my friends"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" & "},{"attributes":{"bold":true},"insert":"other good free counterspells"},{"insert":" : p2w and kind of lame"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mox Diamond"}},{"insert":" & "},{"attributes":{"bold":true},"insert":"other fast mana"},{"insert":" : our pod doesn't do fast mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Back to Basics"}},{"insert":" & "},{"attributes":{"bold":true},"insert":"other MLD"},{"insert":" : this is a maybe, for now I opted not to, until I find out how the deck does in this less oppressive shell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bender's Waterskin"}},{"insert":" : I do not like universes beyond, so if I can help it, I tend to shy away from them. Beyond that, the 3cmc rock slot is contested as is and I consider the other rocks to perform better anyhow."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}
Card Selection
Card Selection
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Combo - Loop
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter

Combo - Loop
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Combo - Payoff
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Combo - Payoff
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Counterspell
Counterspell
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Draw - Slow
Ingenious Prodigy
Skulk (This creature can't be blocked by creatures with greater power.)
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
Creature - Human Wizard

Thundertrap Trainer
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Wizard Otter

Draw - Slow
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Land
Land
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Landmine
Landmine
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Negate
Negate
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Protection
Lost in the Maze
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
Enchantment

Protection
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Ramp
Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Creature - Sphinx Phyrexian

Ramp
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Recursion
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Recursion
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Removal
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Removal
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Tutor
Vedalken Aethermage
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature - Wizard Vedalken

Tutor
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Wizard
Wizard
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Maybeboard
Archmage Ascension
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Enchantment

Inspiring Refrain
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Mox Tantalite
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
: Add one mana of any color.
: Add one mana of any color.
Artifact

Sea Gate Stormcaller
Kicker
When this creature enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If this creature was kicked, copy that spell twice instead. You may choose new targets for the copies.
When this creature enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If this creature was kicked, copy that spell twice instead. You may choose new targets for the copies.
Creature - Human Wizard

Seasoned Cryomancer
When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.
, Exile this card from your graveyard: Draw two cards.
, Exile this card from your graveyard: Draw two cards.
Creature - Human Wizard

Sinister Concierge
When this creature dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)
Creature - Human Wizard

Spectral Deluge
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Tide Shaper
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield.
This creature gets +1/+1 as long as an opponent controls an Island.
When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield.
This creature gets +1/+1 as long as an opponent controls an Island.
Creature - Wizard Merfolk

Timestream Navigator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
, , Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
, , Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Creature - Human Wizard Pirate

Tishana's Tidebinder
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Creature - Wizard Merfolk

Watcher for Tomorrow
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
Creature - Human Wizard

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":{"image":"https://files.catbox.moe/5tom88.png"}},{"insert":"\n\nGame Plan:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You get 2 cycles during which you can tap out to develop, drop down as many rocks and wizards as you can"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Form turn 3 onward, you leave some mana up and look menacing. This deck has "},{"attributes":{"strike":true},"insert":"a lot of"},{"insert":" "},{"attributes":{"italic":true},"insert":"some"},{"insert":" cheap interaction, but even if you don't have any in your hand, an untapped island is often enough for people to slow down. This deck thrives on longer games."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do control stuff, don't necessarily prevent development, but rather stop any and all attempts of others to pop off and steal the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once you have "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" down, you might start durdling with all the card draw, but try not to. Good rule of thumb is to keep her activations to 3 per turn, 12 per turn cycle, that way your decisions stay relatively snappy and you don't stall the game out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Eventually draw towards a combo finish (earliest "},{"attributes":{"italic":true},"insert":"theoretically possible"},{"insert":" is T2, but realistically, you are aiming for ~T8+)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n*Don't feel a need to keep combo pieces in hand. The reason we run alternative loops is so we can drop an early "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" or cast "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" to draw 3 cards and move on. Rotting cards are worse than no cards.\n\nCombos:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck wants 2 things, Azami to loot like she's a knight Templar and the library is the Constantinople, and something that wins out of that.\n\nThe loot is achieved via:\nAzami + "},{"insert":{"card-link":"Mind Over Matter"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Azami + "},{"insert":{"card-link":"Kitsa, Otterball Elite"}},{"insert":" + "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" + some mana rocks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Azami + "},{"insert":{"card-link":"Kitsa, Otterball Elite"}},{"insert":" + "},{"insert":{"card-link":"Reality Spasm"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Azami + "},{"insert":{"card-link":"Sigil Tracer"}},{"insert":" + "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" + some mana rocks + some wizards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Azami + "},{"insert":{"card-link":"Sigil Tracer"}},{"insert":" + "},{"insert":{"card-link":"Reality Spasm"}},{"insert":" + some wizards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe wincon is:\n"},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mystic Redaction"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"you don't need to be using MoM for this one, just discard end of turn 50+ cards"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nAlternatively, you can assemble loops which let you copy instants and sorcery spells on the stack ad nauseam:\n"},{"insert":{"card-link":"Sigil Tracer"}},{"insert":" + "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" / "},{"insert":{"card-link":"Reality Spasm"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kitsa, Otterball Elite"}},{"insert":" + "},{"insert":{"card-link":"Reality Spasm"}},{"insert":" + "},{"insert":{"card-link":"Minamo, School at Water's Edge"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With that you can:\n"},{"insert":{"card-link":"Swan Song"}},{"insert":" : make as many birds as your heart desires"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reality Shift"}},{"insert":" : mill anyone foolish enough to have a creature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"or any nonland permanent "},{"insert":{"card-link":"Into the Flood Maw"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n*if you are looping over on stack dramatic reversal and need to drop down something sorcery speed, you can stop this loop via "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":", "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" or retrieve it via "},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":" or "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" \n\nRamp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Play rock, tap rock. Beyond that:\n"},{"insert":{"card-link":"High Tide"}},{"insert":" : Azami is expensive, this allows you to develop her much sooner and hold enough mana for interaction"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Extraplanar Lens"}},{"insert":" : High Tide but a static effect"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Defiler of Dreams"}},{"insert":" : Low key goated in here, a lot of our wizards are 1 blue pip anyway, this thing makes them into "},{"insert":{"card-link":"Gitaxian Probe"}},{"insert":"s that leave a relevant wizard body behind"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dream Halls"}},{"insert":" : imagine this, its turn 5, you drop this, sure others can use it as well, but you are mono color, your opponents and their good stuff 5c slop piles will struggle to find discard fodder, your counterspells are suddenly "},{"insert":{"card-link":"Force of Will"}},{"insert":"s, you can develop your MoM and Azami at once for the cost of 2 other blue cards. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" : Azami by herself makes this break even, one of the better ramp sources in here, enough for me to be considering "},{"insert":{"card-link":"Deserted Temple"}},{"insert":" despite the hefty colored mana requirements of this deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Three Tree City"}},{"insert":" : Worse Nykthos, but still good"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTutors:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I'm not a fan of shuffling, but after some convincing (thanks "},{"attributes":{"link":"https://archidekt.com/u/Tyondai"},"insert":"@Tyondai"},{"insert":"), and plotting the numbers with and without, they do speed up the game plan A LOT.\n"},{"insert":{"card-link":"Long-Term Plans"}},{"insert":" : The One Good Tutor for MoM"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Step Through"}},{"insert":" : The cheaper of the wizardcyclers"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Vedalken Aethermage"}},{"insert":" : The wizard of the wizardcyclers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Spellseeker"}},{"insert":" : Spellseeking, if you are ever dropping this just for the tempo of it, I would fetch "},{"insert":{"card-link":"Jwari Disruption // Jwari Ruins"}},{"insert":", the reveal here is an upside, since as long as you keep the two mana up, people will play around it, sort of like a small "},{"insert":{"card-link":"Sphere of Resistance"}},{"insert":" , great for slowing down the game. Eventually, its a land drop. I doubt you get to actually cast it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" : mostly toolbox, but can fetch either half of the Kitsa loops"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" : again, mostly a toolbox, if you chain this into LTP know that I will judge you"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"image":"https://files.catbox.moe/553s6s.png"}},{"insert":"\n*this is in no way an implication to use the tutors only to get your combo pieces, just an analysis of how fast you "},{"attributes":{"underline":true,"bold":true},"insert":"could"},{"insert":" possibly close out the game under low pressure conditions\n\nLand Tutors:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You will mostly use these for "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":"\n"},{"insert":{"card-link":"Urza's Cave"}},{"insert":" : straight forward, grab Nykthos, if already on the field, grab an untapper, could be used as an instant speed shuffle for bad "},{"insert":{"card-link":"Sage of Epityr"}},{"insert":" piles, but that's about it when it comes to the extra utility of it"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tolaria West"}},{"insert":" : Same as urza's cave, but also"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Paradise Mantle"}},{"insert":" for ramp / sigil loop sustain"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":" as a removal option"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":" as both protection and removal"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nNotable inclusions:"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Curse of the Swine"}},{"insert":" : almost a wrath which is tutorable by both "},{"insert":{"card-link":"Spellseeker"}},{"insert":" and "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" : universal answer you can wizardcycle into"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Misleading Signpost"}},{"insert":" : allows you to start mana neutral loops with sigil tracer and as long as you have 3 more mana, you can drop it in mid loop to go mana positive"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Firdoch Core"}},{"insert":" : rock that Azami can tap, you can wizardcycle for, stonybrook banneret discounts, three tree city counts, vodalian hexcatcher and voidmage prodigy can sac, sigil tracer can use, progenitor icon can flash... It's just way WAY more versatile than it might seem at first"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lost in the Maze"}},{"insert":" : the x cost is mostly a trap. This is an instant speed deployable devotion stick that could as well just read \"your creatures have hexproof\""},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dissipation Field"}},{"insert":" : devotion stick that makes people hesitant to swing into you and can double up as a hate piece against damage based combos. "},{"insert":{"card-link":"Impact Tremors"}},{"insert":"s and "},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":"s of the world in shambles."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Propaganda"}},{"insert":" : I'm honestly iffy on this one, but it can be dropped proactively unlike something like "},{"insert":{"card-link":"Aetherize"}},{"insert":", which you need to hold up mana for each cycle, cost about right for what it does and in the same way as dissipation field, disincentivizes people from attacking you on top of the small devotion bump. This deck can not handle sustained combat pressure and I did not find a wipe I would like, most are either high variance ("},{"insert":{"card-link":"Wash Out"}},{"insert":"), overcosted ("},{"insert":{"card-link":"Raise the Palisade"}},{"insert":"), or the tempo hit hurts us as much as our opponents, if not more ("},{"insert":{"card-link":"Engulf the Shore"}},{"insert":")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Jwari Disruption // Jwari Ruins"}},{"insert":" : It's a tapped MDFC and the front side is a bad "},{"insert":{"card-link":"Force Spike"}},{"insert":", I hear you, but it's also a land that is fetchable via "},{"insert":{"card-link":"Spellseeker"}},{"insert":" or "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ulamog, the Infinite Gyre"}},{"insert":" : This guy is here mostly for the last paragraph. Blue doesn't do targeted non-artifact permanent recursion well, which is not great, since our wincons are creature and enchantment based. So restock it its. There are numerous options, many you could pitch for halls or foil, but I like the titan shuffle the most here. It's free, doesn't refill the hands of our opponents like echo of eons would, with MoM out redaction can burn through a random Whtz pile and it is surprisingly relevant and castable on its own. Universal destroy is rare to find in blue and Nykthos does print 11+ mana on the regular"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"image":"https://files.catbox.moe/b6mwge.png"}},{"insert":"\n\nNotable exclusions:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Due to the deck constrains:\n"},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" : super dead outside of the combo, it felt really bad both rotting in the hand and even when used as a finisher during the play testing"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A lot of the wizards dorks"},{"insert":" : I used to run them, but as the number of cantrips in this shrank, their instant/sorcery only mana became less and less useful."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":" : I feel like it's a trap. The extra mana from rocks doesn't have enough outlets in this shell. It would be mostly for the few tutors and counterspells. You do not want to tap out on your turn, that's how you eat stray instant speed removal, making the counterspell angle bad. Doubling on your draws with Azami might also sound good, but if you have Azami and a few wizards up to take the advantage of this, you are already ahead and do not need this. And those were the good cases, if you are behind, struggling to develop, this is a terrible topdeck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDue to my self imposed soft bans:\n"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" : p2w and kind of lame"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" & "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" : p2w and kind of lame"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Time Warp"}},{"insert":" & "},{"attributes":{"bold":true},"insert":"other extra turn spells"},{"insert":" : outside of deterministic combos, they are obnoxious to play against and I like my friends"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" & "},{"attributes":{"bold":true},"insert":"other good free counterspells"},{"insert":" : p2w and kind of lame"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mox Diamond"}},{"insert":" & "},{"attributes":{"bold":true},"insert":"other fast mana"},{"insert":" : our pod doesn't do fast mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Back to Basics"}},{"insert":" & "},{"attributes":{"bold":true},"insert":"other MLD"},{"insert":" : this is a maybe, for now I opted not to, until I find out how the deck does in this less oppressive shell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bender's Waterskin"}},{"insert":" : I do not like universes beyond, so if I can help it, I tend to shy away from them. Beyond that, the 3cmc rock slot is contested as is and I consider the other rocks to perform better anyhow."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}











































































































































