nived7z
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Commander
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{"ops":[{"insert":"The ultimate Voltron; Hit them until they die. Very low bracket 3, at most; Likely high bracket 2. It's mono-green, there's not really any control or interaction really. So you best get to hurting before you get hurt yourself.\n\tYou, the pilot, must to understand that Tifa Lockhart DOUBLES her power whenever lands enter. In earlier iterations, this deck had more cards like Azusa to be able to play multiple lands each turn. That isn't necessary, because the ability to play lands from your graveyard (Mole Man, Ramunap, etc.) means that you can trigger Tifa's landfall at least twice every turn using the SAME BASIC SEARCH LAND. Here's how and what you need to do:\nHave Tifa Lockhart on the battlefield without summoning sickness. Ideally, you want a couple of spells that pump her power up so landfalls don't trigger her at 1 power (equipment, enchantment, instant, sorcery, whatever works)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Have a basic search land, like Evolving Wilds, in your graveyard already. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Have one of the spells that let you play lands from graveyard on the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play the search land and do what it tells you to; This will have Tifa see 2 lands enter the battlefield, triggering her twice. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\tThis is just one method to pump Tifa btw. Sword of the Animist and Staff of Titania let you search and play a basic land tapped (landfall once more) and create land creature tokens (landfall once more, once more), respectively; Both are on attack, so you will be massive. Best part: she has trample. \n\tThere really is no win condition that will fs give you the victory, it is the unfortunate nature of Voltrons. Yes, someone will die to her commander damage thanks to trample and the insane power up. But only one each turn. Unless you happen to equip Helm of the Hosts on her, but the copy can only be buffed by your landfall attack triggers. There are several TMNT cards put in to create tokens and give creatures +1/+1 counters. Leatherhead, Iron Gator has trample and haste with the attack triggered ability of giving each creature two +1/+1 counters. That's a pretty damned good way to buff up an army of creatures. Swing and hope they don't have interaction, cause that would really suck. Also, Sword of Vengeance will be your best friend, or really any equipment or enchantment that gives you first strike; This is what lets you not die if they decide to block with something with higher power than Tifa's toughness (your power should obviously be way higher than theirs and you have trample, so multiple blockers should not concern you). If she dies, then it's whatever, the ramp should be enough to not worry about mana if you played correctly. Commander tax sucks, yes, but she is a 2 drop. Don't be afraid to swing even if she dies.NO SACRIFICE, NO VICTORY. \n\nSIMPLE GAME PLAN, save your search lands and search spells for when she is ready to attack, and be sure to pump her before you start triggering the landfall landfall landfall triggers. Your other creatures are mainly for blockers and enabling Tifa's landfalls/pumps. Do not be afraid to swing her, she has trample. This is a pretty decent budget deck (bit on the high end), but she can be wayyyyyyyy stronger if you start upgrading. There's lots of headroom to make her harder, better, faster, stronger. Can't wait to see her in SF6. \n"}]}
Artifact
Artifact
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Counters
Michelangelo, the Heart
Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Mutant Ninja Turtle

Sazh Katzroy
When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle.
Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.
Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.
Legendary Creature - Human Pilot

Counters
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Creature
Creature
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Draw
Draw
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Enchantment
Enchantment
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Landfall
Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Druid Insect

Landfall
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Protection
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Protection
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Pump
Conformer Shuriken
Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference."
Equip
Equip
Legendary Artifact - Equipment

Tifa's Limit Break
Tiered (Choose one additional cost.)
• Somersault — — Target creature gets +2/+2 until end of turn.
• Meteor Strikes — — Double target creature's power and toughness until end of turn.
• Final Heaven — — Triple target creature's power and toughness until end of turn.
• Somersault — — Target creature gets +2/+2 until end of turn.
• Meteor Strikes — — Double target creature's power and toughness until end of turn.
• Final Heaven — — Triple target creature's power and toughness until end of turn.
Instant

Pump
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Ramp
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Loot, Exuberant Explorer
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble

Sutina, Speaker of the Tajuru
When Sutina enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Legendary Creature - Elf Scout

World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Enchantment - Saga

Ramp
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Recursion
Recursion
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Sorcery
Go Nuts!
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls.
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls.
Sorcery

Sorcery
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Tutor
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The ultimate Voltron; Hit them until they die. Very low bracket 3, at most; Likely high bracket 2. It's mono-green, there's not really any control or interaction really. So you best get to hurting before you get hurt yourself.\n\tYou, the pilot, must to understand that Tifa Lockhart DOUBLES her power whenever lands enter. In earlier iterations, this deck had more cards like Azusa to be able to play multiple lands each turn. That isn't necessary, because the ability to play lands from your graveyard (Mole Man, Ramunap, etc.) means that you can trigger Tifa's landfall at least twice every turn using the SAME BASIC SEARCH LAND. Here's how and what you need to do:\nHave Tifa Lockhart on the battlefield without summoning sickness. Ideally, you want a couple of spells that pump her power up so landfalls don't trigger her at 1 power (equipment, enchantment, instant, sorcery, whatever works)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Have a basic search land, like Evolving Wilds, in your graveyard already. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Have one of the spells that let you play lands from graveyard on the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play the search land and do what it tells you to; This will have Tifa see 2 lands enter the battlefield, triggering her twice. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\tThis is just one method to pump Tifa btw. Sword of the Animist and Staff of Titania let you search and play a basic land tapped (landfall once more) and create land creature tokens (landfall once more, once more), respectively; Both are on attack, so you will be massive. Best part: she has trample. \n\tThere really is no win condition that will fs give you the victory, it is the unfortunate nature of Voltrons. Yes, someone will die to her commander damage thanks to trample and the insane power up. But only one each turn. Unless you happen to equip Helm of the Hosts on her, but the copy can only be buffed by your landfall attack triggers. There are several TMNT cards put in to create tokens and give creatures +1/+1 counters. Leatherhead, Iron Gator has trample and haste with the attack triggered ability of giving each creature two +1/+1 counters. That's a pretty damned good way to buff up an army of creatures. Swing and hope they don't have interaction, cause that would really suck. Also, Sword of Vengeance will be your best friend, or really any equipment or enchantment that gives you first strike; This is what lets you not die if they decide to block with something with higher power than Tifa's toughness (your power should obviously be way higher than theirs and you have trample, so multiple blockers should not concern you). If she dies, then it's whatever, the ramp should be enough to not worry about mana if you played correctly. Commander tax sucks, yes, but she is a 2 drop. Don't be afraid to swing even if she dies.NO SACRIFICE, NO VICTORY. \n\nSIMPLE GAME PLAN, save your search lands and search spells for when she is ready to attack, and be sure to pump her before you start triggering the landfall landfall landfall triggers. Your other creatures are mainly for blockers and enabling Tifa's landfalls/pumps. Do not be afraid to swing her, she has trample. This is a pretty decent budget deck (bit on the high end), but she can be wayyyyyyyy stronger if you start upgrading. There's lots of headroom to make her harder, better, faster, stronger. Can't wait to see her in SF6. \n"}]}



































































