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Commander
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Beldame-Hecatomb

84 views29 days ago
Commander
Size: 100Salt sum: 22.09

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{"ops":[{"insert":"The Muckslinger Gang | Budget Mega-Anthem | Bracket 2-3"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"[TCGplayer pricing toggle, Commander not included in price]"},{"insert":"\nThe budget for this deck is ~$30 at time of creation! Of course this always modulates a bit. A rough outline none the less.\n\nMystery Booster is bringing a multitude of creative commanders with its next iteration, and the design space seems to be unique quite bizarre. Here, they turn an anthem on its head, boosting creatures' power and toughness by 3 only when it is not attacking or blocking. It also anthems creatures in any zone besides the battlefield or stack, which is relatively unique mechanically despite feeling extremely vanilla. This lends itself to quite an exciting way to approach aggressive strategies. Here, I wanted to outline each potential strategy the "},{"attributes":{"italic":true,"bold":true},"insert":"Muckslingers"},{"insert":" can be taken, and toolbox what other synergies make these fellers stand out. \nOne of my main focus' with the deck was an attempt to make a strong opening playline, but I still worry the strategy may splinter if our commander repeatedly gets removed. I believe we shouldn't see our commander leaving the field in poor situations if we use our protection at the right times. I've added a LOT more fight-esc spells than I felt that I should, but I was trigger happy realizing a surprising amount of them where instant speed. The infinite fits comfortably as engine pieces for different synergy points, but is terribly telegraphed. With a few extra dollars this deck could do some incredible work! It's quite vanilla in feel, I really like it!\n\n"},{"attributes":{"bold":true},"insert":"The core ideas are simple, but correlate quite nicely: "},{"insert":"\nDealing power as damage through non-combat. This shines in the classic lineup of the "},{"attributes":{"italic":true,"bold":true},"insert":"Crackshot Goblins"},{"insert":", Fight Spells, and creatures that deal their damage as power when they get stomped on. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We can't rely on greatly-valued blocking trades in this build, so I've put an emphasis on sacrificing our own creatures."},{"attributes":{"italic":true,"bold":true},"insert":" Dina"},{"insert":" comes to mind, as her ability acts as its own engine. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Create tokens via heroic triggers, gaining an upside from our fight spells connecting and throwing more bodies on the board. Then, finish your opponents off "},{"attributes":{"italic":true,"bold":true},"insert":"Warbeast of Gorgoroth"},{"insert":" + "},{"attributes":{"italic":true,"bold":true},"insert":"Muckslingers"},{"insert":" combined with our sac outlets to keep the advantage thrumming."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Want to deal combat damage? Take advantage of triggers like Enlist, "},{"attributes":{"italic":true,"bold":true},"insert":"Madame Null"},{"insert":", and "},{"attributes":{"italic":true,"bold":true},"insert":"Legolas"},{"insert":" to keep a presence on the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nOther of our star lineup includes "},{"attributes":{"italic":true,"bold":true},"insert":"Jenova"},{"insert":", who slowburns counters on combat, allowing a creature to draw equal to its power on death while she remains on the field. With such a large increase, and a way to sustain slow power increase, they're a shoe in. "},{"attributes":{"italic":true,"bold":true},"insert":"Greven"},{"insert":" gets quite a large power boost with a sac to draw similarly, and is overall quite menacing. "},{"attributes":{"italic":true,"bold":true},"insert":"Thundermane Dragon"},{"insert":" allows us to top-check and cast ferocious creatures, and that's pretty much all of them while our commander is on the board. "},{"attributes":{"italic":true,"bold":true},"insert":"Keldon Flamesage "},{"insert":"can recast fight spells from our graveyard on swing quite reliably thanks to its enlist ability.\n\n"}]}

Commander

Qty: 1 Price: $0.00
The Muckslinger Gang
Each other creature you control gets +3/+3 as long as it's not attacking or blocking.
Creature spells you control and creature cards you own in any zone other than the battlefield or the stack get +3/+3.
Legendary Creature - Beast Goblin Lizard
The Muckslinger Gang (mbc) 46

Commander

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Control

Qty: 17 Price: $10.65
Ancient Animus
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant
Ancient Animus (dom) 154
Blazing Bomb
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature.
Blow Up —
, Sacrifice this creature: It deals damage equal to its power to target creature. Activate only as a sorcery.
Creature - Elemental
Blazing Bomb (fin) 130
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Duel for Dominance
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)
Instant
Duel for Dominance (inr) 192
Fight for the Throne
Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch.
Instant
Fight for the Throne (msc) 65
Hog-Monkey Rampage
Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Instant
Hog-Monkey Rampage (tle) 255
HULK SMASH!
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant
HULK SMASH! (msh) 332
Hunter's Bow
When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.
Equipped creature has reach and ward
.
Equip
Artifact - Equipment
Hunter's Bow (acr) 41
Hunter's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Enchantment - Class
Hunter's Talent (blb) 179
Inscription of Abundance
Kicker

Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Instant
Inscription of Abundance (moc) 303
Kazuul's Fury
As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
Instant
Kazuul's Fury // Kazuul's Cliffs (znr) 146Kazuul's Fury // Kazuul's Cliffs (znr) 146
Mutant's Prey
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant
Mutant's Prey (dgm) 45
Prizefight
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Prizefight (plst) SNC-154
Stalactite Stalker
Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is this creature's power.
Creature - Goblin Rogue
Stalactite Stalker (lci) 122
Tail Swipe
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Instant
Tail Swipe (plst) DMU-182
Warstorm Surge
Whenever a creature you control enters, it deals damage equal to its power to any target.
Enchantment
Warstorm Surge (c13) 129
Yavimaya Steelcrusher
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
, Sacrifice this creature: Destroy target artifact.
Creature - Warrior Ape
Yavimaya Steelcrusher (dmu) 152

Control

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Gameplan

Qty: 17 Price: $13.51
Akroan Crusader
Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and
as soon as it comes under your control.)
Creature - Human Soldier
Akroan Crusader (uma) 121
Bloodcrazed Hoplite
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Whenever a +1/+1 counter is put on this creature, remove a +1/+1 counter from target creature an opponent controls.
Creature - Human Soldier
Bloodcrazed Hoplite (jou) 61
Dina, Soul Steeper
Whenever you gain life, each opponent loses 1 life.
, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Legendary Creature - Druid Dryad
Dina, Soul Steeper (stx) 178
Dreadhorde Butcher
Haste
Whenever this creature deals combat damage to a player or planeswalker, put a +1/+1 counter on this creature.
When this creature dies, it deals damage equal to its power to any target.
Creature - Warrior Zombie
Dreadhorde Butcher (war) 194
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (mh2) 279
Heartfire Hero
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
When this creature dies, it deals damage equal to its power to each opponent.
Creature - Soldier Mouse
Heartfire Hero (blb) 138
Iron Fist, Living Weapon
Whenever you cast a spell that targets a creature you control, Iron Fist gains "
: Iron Fist deals damage equal to his power to any other target" until end of turn.
Legendary Creature - Human Warrior Hero
Iron Fist, Living Weapon (msh) 138
Juri, Master of the Revue
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri.
When Juri dies, it deals damage equal to its power to any target.
Legendary Creature - Human Shaman
Juri, Master of the Revue (cmr) 282
Legolas, Master Archer
Reach
Whenever you cast a spell that targets Legolas, put a +1/+1 counter on Legolas.
Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
Legendary Creature - Elf Archer
Legolas, Master Archer (ltr) 173
Madame Null, Power Broker
Deathtouch
Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it.
Legendary Creature - Demon Advisor
Madame Null, Power Broker (tmt) 66
Nested Shambler
When this creature dies, create X tapped 1/1 green Squirrel creature tokens, where X is this creature's power.
Creature - Zombie
Nested Shambler (mh2) 95
Rosnakht, Heir of Rohgahh
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Heroic — Whenever you cast a spell that targets Rosnakht, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Legendary Creature - Warrior Kobold
Rosnakht, Heir of Rohgahh (dmc) 75
Spikeshot Elder
: This creature deals damage equal to its power to any target.
Creature - Goblin Shaman
Spikeshot Elder (som) 104
Spikeshot Goblin
,
: This creature deals damage equal to its power to any target.
Creature - Goblin Shaman
Spikeshot Goblin (mrd) 108
Szarel, Genesis Shepherd
Flying
You may play lands from your graveyard.
Whenever you sacrifice another nontoken permanent during your turn, put a number of +1/+1 counters equal to Szarel's power on up to one other target creature.
Legendary Creature - Druid Insect
Szarel, Genesis Shepherd (eoc) 4
Voldaren Thrillseeker
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
, Sacrifice this creature: It deals damage equal to its power to any target.
Creature - Vampire Warrior
Voldaren Thrillseeker (mom) 171
Warbeast of Gorgoroth
Whenever this creature or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature - Beast
Warbeast of Gorgoroth (ltr) 152

Gameplan

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Land

Qty: 30 (31 w/ MDFC)Price: $22.80
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (fic) 376
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 238
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (drc) 155
Foreboding Ruins
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Foreboding Ruins (fic) 394
Forest
(
: Add
.)
Basic Land - Forest
Forest (war) 263
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Game Trail (scd) 302
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (drc) 163
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (m3c) 357
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (bro) 274
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (msc) 261
Shadowblood Ridge
,
: Add
.
Land
Shadowblood Ridge (fic) 421
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (fic) 427
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (akh) 261
Viridescent Bog
,
: Add
.
Land
Viridescent Bog (eoc) 190
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (dsc) 326

Land

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Protection

Qty: 8 Price: $5.56
Armor of Shadows
Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Instant
Armor of Shadows (clb) 112
Blossoming Defense
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Blossoming Defense (scd) 173
Defend the Rider
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Instant
Defend the Rider (dft) 157
Masterful Flourish
Target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Masterful Flourish (sos) 89
Rakdos Joins Up
When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
Legendary Enchantment
Rakdos Joins Up (otj) 225
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (cmm) 323
Too Evil to Stay Dead
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield.
Sorcery
Too Evil to Stay Dead (msh) 118
Wild Shape
Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
• 1/3 Turtle with hexproof.
• 1/5 Spider with reach.
• 3/3 Elephant with trample.
Instant
Wild Shape (afr) 212

Protection

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Ramp

Qty: 14 Price: $12.48
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 192
Devoted Druid
: Add
.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Elf Druid
Devoted Druid (ecc) 104
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (m15) 173
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (c18) 143
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (ecc) 141
Goldhound
First strike
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice this creature: Add one mana of any color.
Creature Artifact - Treasure Dog
Goldhound (j22) 549
H.E.R.B.I.E., Lovable Robot
Flying
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, surveil 1.
: Add
.
,
: Add one mana of any color.
Legendary Creature Artifact - Scout Robot
H.E.R.B.I.E., Lovable Robot (msc) 106
Ilysian Caryatid
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Creature - Plant
Ilysian Caryatid (thb) 174
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Rampant Rejuvenator
This creature enters with two +1/+1 counters on it.
When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
Creature - Plant Hydra
Rampant Rejuvenator (fic) 314
Ruby, Daring Tracker
Haste (This creature can attack and
as soon as it comes under your control.)
Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
: Add
or
.
Legendary Creature - Human Scout
Ruby, Daring Tracker (woe) 212
Sledge-Class Seedship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Whenever this Spacecraft attacks, you may put a creature card from your hand onto the battlefield.
Artifact - Spacecraft
Sledge-Class Seedship (peoe) 208p
Studious First-Year
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Bear
Studious First-Year // Rampant Growth (sos) 162
Whisperer of the Wilds
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Creature - Human Shaman
Whisperer of the Wilds (2xm) 187

Ramp

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Surplus

Qty: 13 Price: $12.63
Furious Rise
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Enchantment
Furious Rise (plst) THB-136
Garruk's Packleader
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Creature - Beast
Garruk's Packleader (m15) 283
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (scd) 185
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (msc) 174
Greven, Predator Captain
Menace
Greven gets +X/+0, where X is the amount of life you've lost this turn.
Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.
Legendary Creature - Human Warrior Phyrexian
Greven, Predator Captain (c19) 43
Jenova, Ancient Calamity
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types.
Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
Legendary Creature - Alien
Jenova, Ancient Calamity (fin) 228
Keldon Flamesage
Enlist
Whenever this creature attacks, look at the top X cards of your library, where X is this creature's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Creature - Human Shaman
Keldon Flamesage (dmu) 407
Master's Guidance
Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures.
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Enchantment
Master's Guidance (tle) 141
Peema Trailblazer
Trample
Whenever this creature deals combat damage to a player, you get that many
(energy counters).
Exhaust — Pay six
: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
Creature - Warrior Elephant
Peema Trailblazer (drc) 14
Season of Growth
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast a spell that targets a creature you control, draw a card.
Enchantment
Season of Growth (plst) M20-191
Thickest in the Thicket
When this enchantment enters, put X +1/+1 counters on target creature, where X is that creature's power.
At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
Enchantment
Thickest in the Thicket (blc) 34
Thundermane Dragon
Flying
You may look at the top card of your library any time.
You may cast creature spells with power 4 or greater from the top of your library. If you cast a creature spell this way, it gains haste until end of turn.
Creature - Dragon
Thundermane Dragon (tdc) 38
Tom, Bert, and William
, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
Legendary Creature - Troll
Tom, Bert, and William (hob) 169

Surplus

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Potential Upgrades

Qty: 10 Price: $647.40
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Legendary Creature - Human Warrior
Alesha, Who Laughs at Fate (fdn) 115
Baeloth Barrityl, Entertainer
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Elf Shaman
Baeloth Barrityl, Entertainer (clb) 627
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (moc) 293
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (tdc) 254
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 163
Life Finds a Way
Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that's a copy of a creature token you control.)
Enchantment
Life Finds a Way (rex) 31
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (m3c) 411
Savage Order
As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
Sorcery
Savage Order (rex) 6
Traverse the Outlands
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Traverse the Outlands (clb) 258
Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur
Vaultborn Tyrant (big) 20

Potential Upgrades

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
16 pips - 16 cards
22 mana - 20 cards
26 pips - 26 cards
26 mana - 24 cards
42 pips - 38 cards
27 mana - 23 cards
0 pips - 0 cards
4 mana - 4 cards
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Description

{"ops":[{"insert":"The Muckslinger Gang | Budget Mega-Anthem | Bracket 2-3"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"[TCGplayer pricing toggle, Commander not included in price]"},{"insert":"\nThe budget for this deck is ~$30 at time of creation! Of course this always modulates a bit. A rough outline none the less.\n\nMystery Booster is bringing a multitude of creative commanders with its next iteration, and the design space seems to be unique quite bizarre. Here, they turn an anthem on its head, boosting creatures' power and toughness by 3 only when it is not attacking or blocking. It also anthems creatures in any zone besides the battlefield or stack, which is relatively unique mechanically despite feeling extremely vanilla. This lends itself to quite an exciting way to approach aggressive strategies. Here, I wanted to outline each potential strategy the "},{"attributes":{"italic":true,"bold":true},"insert":"Muckslingers"},{"insert":" can be taken, and toolbox what other synergies make these fellers stand out. \nOne of my main focus' with the deck was an attempt to make a strong opening playline, but I still worry the strategy may splinter if our commander repeatedly gets removed. I believe we shouldn't see our commander leaving the field in poor situations if we use our protection at the right times. I've added a LOT more fight-esc spells than I felt that I should, but I was trigger happy realizing a surprising amount of them where instant speed. The infinite fits comfortably as engine pieces for different synergy points, but is terribly telegraphed. With a few extra dollars this deck could do some incredible work! It's quite vanilla in feel, I really like it!\n\n"},{"attributes":{"bold":true},"insert":"The core ideas are simple, but correlate quite nicely: "},{"insert":"\nDealing power as damage through non-combat. This shines in the classic lineup of the "},{"attributes":{"italic":true,"bold":true},"insert":"Crackshot Goblins"},{"insert":", Fight Spells, and creatures that deal their damage as power when they get stomped on. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We can't rely on greatly-valued blocking trades in this build, so I've put an emphasis on sacrificing our own creatures."},{"attributes":{"italic":true,"bold":true},"insert":" Dina"},{"insert":" comes to mind, as her ability acts as its own engine. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Create tokens via heroic triggers, gaining an upside from our fight spells connecting and throwing more bodies on the board. Then, finish your opponents off "},{"attributes":{"italic":true,"bold":true},"insert":"Warbeast of Gorgoroth"},{"insert":" + "},{"attributes":{"italic":true,"bold":true},"insert":"Muckslingers"},{"insert":" combined with our sac outlets to keep the advantage thrumming."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Want to deal combat damage? Take advantage of triggers like Enlist, "},{"attributes":{"italic":true,"bold":true},"insert":"Madame Null"},{"insert":", and "},{"attributes":{"italic":true,"bold":true},"insert":"Legolas"},{"insert":" to keep a presence on the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nOther of our star lineup includes "},{"attributes":{"italic":true,"bold":true},"insert":"Jenova"},{"insert":", who slowburns counters on combat, allowing a creature to draw equal to its power on death while she remains on the field. With such a large increase, and a way to sustain slow power increase, they're a shoe in. "},{"attributes":{"italic":true,"bold":true},"insert":"Greven"},{"insert":" gets quite a large power boost with a sac to draw similarly, and is overall quite menacing. "},{"attributes":{"italic":true,"bold":true},"insert":"Thundermane Dragon"},{"insert":" allows us to top-check and cast ferocious creatures, and that's pretty much all of them while our commander is on the board. "},{"attributes":{"italic":true,"bold":true},"insert":"Keldon Flamesage "},{"insert":"can recast fight spells from our graveyard on swing quite reliably thanks to its enlist ability.\n\n"}]}
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