Beldame-Hecatomb
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Commander
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{"ops":[{"insert":"The Muckslinger Gang | Budget Mega-Anthem | Bracket 2-3"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"[TCGplayer pricing toggle, Commander not included in price]"},{"insert":"\nThe budget for this deck is ~$30 at time of creation! Of course this always modulates a bit. A rough outline none the less.\n\nMystery Booster is bringing a multitude of creative commanders with its next iteration, and the design space seems to be unique quite bizarre. Here, they turn an anthem on its head, boosting creatures' power and toughness by 3 only when it is not attacking or blocking. It also anthems creatures in any zone besides the battlefield or stack, which is relatively unique mechanically despite feeling extremely vanilla. This lends itself to quite an exciting way to approach aggressive strategies. Here, I wanted to outline each potential strategy the "},{"attributes":{"italic":true,"bold":true},"insert":"Muckslingers"},{"insert":" can be taken, and toolbox what other synergies make these fellers stand out. \nOne of my main focus' with the deck was an attempt to make a strong opening playline, but I still worry the strategy may splinter if our commander repeatedly gets removed. I believe we shouldn't see our commander leaving the field in poor situations if we use our protection at the right times. I've added a LOT more fight-esc spells than I felt that I should, but I was trigger happy realizing a surprising amount of them where instant speed. The infinite fits comfortably as engine pieces for different synergy points, but is terribly telegraphed. With a few extra dollars this deck could do some incredible work! It's quite vanilla in feel, I really like it!\n\n"},{"attributes":{"bold":true},"insert":"The core ideas are simple, but correlate quite nicely: "},{"insert":"\nDealing power as damage through non-combat. This shines in the classic lineup of the "},{"attributes":{"italic":true,"bold":true},"insert":"Crackshot Goblins"},{"insert":", Fight Spells, and creatures that deal their damage as power when they get stomped on. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We can't rely on greatly-valued blocking trades in this build, so I've put an emphasis on sacrificing our own creatures."},{"attributes":{"italic":true,"bold":true},"insert":" Dina"},{"insert":" comes to mind, as her ability acts as its own engine. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Create tokens via heroic triggers, gaining an upside from our fight spells connecting and throwing more bodies on the board. Then, finish your opponents off "},{"attributes":{"italic":true,"bold":true},"insert":"Warbeast of Gorgoroth"},{"insert":" + "},{"attributes":{"italic":true,"bold":true},"insert":"Muckslingers"},{"insert":" combined with our sac outlets to keep the advantage thrumming."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Want to deal combat damage? Take advantage of triggers like Enlist, "},{"attributes":{"italic":true,"bold":true},"insert":"Madame Null"},{"insert":", and "},{"attributes":{"italic":true,"bold":true},"insert":"Legolas"},{"insert":" to keep a presence on the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nOther of our star lineup includes "},{"attributes":{"italic":true,"bold":true},"insert":"Jenova"},{"insert":", who slowburns counters on combat, allowing a creature to draw equal to its power on death while she remains on the field. With such a large increase, and a way to sustain slow power increase, they're a shoe in. "},{"attributes":{"italic":true,"bold":true},"insert":"Greven"},{"insert":" gets quite a large power boost with a sac to draw similarly, and is overall quite menacing. "},{"attributes":{"italic":true,"bold":true},"insert":"Thundermane Dragon"},{"insert":" allows us to top-check and cast ferocious creatures, and that's pretty much all of them while our commander is on the board. "},{"attributes":{"italic":true,"bold":true},"insert":"Keldon Flamesage "},{"insert":"can recast fight spells from our graveyard on swing quite reliably thanks to its enlist ability.\n\n"}]}
Commander
Commander
(CTRL to add secondary)
Control
Duel for Dominance
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)
Instant

HULK SMASH!
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant

Hunter's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Enchantment - Class

Inscription of Abundance
Kicker
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Instant

Stalactite Stalker
Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is this creature's power.
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is this creature's power.
Creature - Goblin Rogue

Tail Swipe
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Instant

Control
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Gameplan
Rosnakht, Heir of Rohgahh
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Heroic — Whenever you cast a spell that targets Rosnakht, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Heroic — Whenever you cast a spell that targets Rosnakht, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Legendary Creature - Warrior Kobold

Voldaren Thrillseeker
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
, Sacrifice this creature: It deals damage equal to its power to any target.
, Sacrifice this creature: It deals damage equal to its power to any target.
Creature - Vampire Warrior

Warbeast of Gorgoroth
Whenever this creature or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature - Beast

Gameplan
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Land
Land
(CTRL to add secondary)
Protection
Rakdos Joins Up
When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
Legendary Enchantment

Too Evil to Stay Dead
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield.
Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield.
Sorcery

Protection
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Ramp
Sledge-Class Seedship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Whenever this Spacecraft attacks, you may put a creature card from your hand onto the battlefield.
7+ | Flying
Whenever this Spacecraft attacks, you may put a creature card from your hand onto the battlefield.
Artifact - Spacecraft

Ramp
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Surplus
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Greven, Predator Captain
Menace
Greven gets +X/+0, where X is the amount of life you've lost this turn.
Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.
Greven gets +X/+0, where X is the amount of life you've lost this turn.
Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.
Legendary Creature - Human Warrior Phyrexian

Jenova, Ancient Calamity
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types.
Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
Legendary Creature - Alien

Keldon Flamesage
Enlist
Whenever this creature attacks, look at the top X cards of your library, where X is this creature's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Whenever this creature attacks, look at the top X cards of your library, where X is this creature's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Creature - Human Shaman

Peema Trailblazer
Trample
Whenever this creature deals combat damage to a player, you get that many (energy counters).
Exhaust — Pay six : Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
Whenever this creature deals combat damage to a player, you get that many (energy counters).
Exhaust — Pay six : Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
Creature - Warrior Elephant

Tom, Bert, and William
, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
Legendary Creature - Troll

Surplus
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Potential Upgrades
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Legendary Creature - Human Warrior

Baeloth Barrityl, Entertainer
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background (You can have a Background as a second commander.)
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Elf Shaman

Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur

Potential Upgrades
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The Muckslinger Gang | Budget Mega-Anthem | Bracket 2-3"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"[TCGplayer pricing toggle, Commander not included in price]"},{"insert":"\nThe budget for this deck is ~$30 at time of creation! Of course this always modulates a bit. A rough outline none the less.\n\nMystery Booster is bringing a multitude of creative commanders with its next iteration, and the design space seems to be unique quite bizarre. Here, they turn an anthem on its head, boosting creatures' power and toughness by 3 only when it is not attacking or blocking. It also anthems creatures in any zone besides the battlefield or stack, which is relatively unique mechanically despite feeling extremely vanilla. This lends itself to quite an exciting way to approach aggressive strategies. Here, I wanted to outline each potential strategy the "},{"attributes":{"italic":true,"bold":true},"insert":"Muckslingers"},{"insert":" can be taken, and toolbox what other synergies make these fellers stand out. \nOne of my main focus' with the deck was an attempt to make a strong opening playline, but I still worry the strategy may splinter if our commander repeatedly gets removed. I believe we shouldn't see our commander leaving the field in poor situations if we use our protection at the right times. I've added a LOT more fight-esc spells than I felt that I should, but I was trigger happy realizing a surprising amount of them where instant speed. The infinite fits comfortably as engine pieces for different synergy points, but is terribly telegraphed. With a few extra dollars this deck could do some incredible work! It's quite vanilla in feel, I really like it!\n\n"},{"attributes":{"bold":true},"insert":"The core ideas are simple, but correlate quite nicely: "},{"insert":"\nDealing power as damage through non-combat. This shines in the classic lineup of the "},{"attributes":{"italic":true,"bold":true},"insert":"Crackshot Goblins"},{"insert":", Fight Spells, and creatures that deal their damage as power when they get stomped on. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We can't rely on greatly-valued blocking trades in this build, so I've put an emphasis on sacrificing our own creatures."},{"attributes":{"italic":true,"bold":true},"insert":" Dina"},{"insert":" comes to mind, as her ability acts as its own engine. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Create tokens via heroic triggers, gaining an upside from our fight spells connecting and throwing more bodies on the board. Then, finish your opponents off "},{"attributes":{"italic":true,"bold":true},"insert":"Warbeast of Gorgoroth"},{"insert":" + "},{"attributes":{"italic":true,"bold":true},"insert":"Muckslingers"},{"insert":" combined with our sac outlets to keep the advantage thrumming."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Want to deal combat damage? Take advantage of triggers like Enlist, "},{"attributes":{"italic":true,"bold":true},"insert":"Madame Null"},{"insert":", and "},{"attributes":{"italic":true,"bold":true},"insert":"Legolas"},{"insert":" to keep a presence on the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nOther of our star lineup includes "},{"attributes":{"italic":true,"bold":true},"insert":"Jenova"},{"insert":", who slowburns counters on combat, allowing a creature to draw equal to its power on death while she remains on the field. With such a large increase, and a way to sustain slow power increase, they're a shoe in. "},{"attributes":{"italic":true,"bold":true},"insert":"Greven"},{"insert":" gets quite a large power boost with a sac to draw similarly, and is overall quite menacing. "},{"attributes":{"italic":true,"bold":true},"insert":"Thundermane Dragon"},{"insert":" allows us to top-check and cast ferocious creatures, and that's pretty much all of them while our commander is on the board. "},{"attributes":{"italic":true,"bold":true},"insert":"Keldon Flamesage "},{"insert":"can recast fight spells from our graveyard on swing quite reliably thanks to its enlist ability.\n\n"}]}










































































