grampydurden
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Commander
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{"ops":[{"insert":"Rather than the normal green good-stuff/enter the battlefield triggers flash decks you usually see, I decided to fill this deck with a ton of deathtouch creatures that you can hold in your hand as pseudo-removal spells if anyone dares to attack you. Most of the creatures in the deck are cheap and small and not too scary by themselves so the goal is to just sit back until you can cast a big finisher like Craterhoof Behemoth, Earthshaker Giant or Finale of Devastation. The lands can be upgraded with stuff like Yavimaya Hollow and Boseiju Who Endures but I didn't want to make the deck unreasonably pricey in the land department. \n\nPet Cards/Favorite Cards in the Deck:\n\nAligned Hedron Network: Given that most of the creatures in the deck are small, this is a very sneaky (and very underrated) way to get rid of a lot of threats while keeping your board full. This card is so good in deck like this and I don't understand why it isn't played more.\n\nFynn the Fangbearer: An alternate win-con if you have enough deathtouchers on the board at the same time. This guy is cheap so it's easy to untap with a bunch of small deathtouchers, tutor him up with green sun's zenith and kill someone out of nowhere.\n\nTranquil Grove: One of my favorite underrated green cards. Will dissuade all of your opponents from playing their broken enchantments at all as it sits there. \n\nReap: Another classic underrated green card. Obviously this is bad if no one is playing black but in most games you will be able to recur at least two or three things with this. \n"}]}
Creature
Creature
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Draw
Draw
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Enchantment
Enchantment
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Finisher
Finisher
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Infect
Fynn, the Fangbearer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Legendary Creature - Human Warrior

Infect
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Land
Land
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Protection
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
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Ramp
Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian

Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Kura, the Boundless Sky
Flying, deathtouch
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
Legendary Creature - Dragon Spirit

Ramp
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Recursion
Recursion
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Removal
Silverback Elder
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
Creature - Ape Shaman

Tail Swipe
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Instant

Removal
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Tokens
Tokens
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Tutor
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Rather than the normal green good-stuff/enter the battlefield triggers flash decks you usually see, I decided to fill this deck with a ton of deathtouch creatures that you can hold in your hand as pseudo-removal spells if anyone dares to attack you. Most of the creatures in the deck are cheap and small and not too scary by themselves so the goal is to just sit back until you can cast a big finisher like Craterhoof Behemoth, Earthshaker Giant or Finale of Devastation. The lands can be upgraded with stuff like Yavimaya Hollow and Boseiju Who Endures but I didn't want to make the deck unreasonably pricey in the land department. \n\nPet Cards/Favorite Cards in the Deck:\n\nAligned Hedron Network: Given that most of the creatures in the deck are small, this is a very sneaky (and very underrated) way to get rid of a lot of threats while keeping your board full. This card is so good in deck like this and I don't understand why it isn't played more.\n\nFynn the Fangbearer: An alternate win-con if you have enough deathtouchers on the board at the same time. This guy is cheap so it's easy to untap with a bunch of small deathtouchers, tutor him up with green sun's zenith and kill someone out of nowhere.\n\nTranquil Grove: One of my favorite underrated green cards. Will dissuade all of your opponents from playing their broken enchantments at all as it sits there. \n\nReap: Another classic underrated green card. Obviously this is bad if no one is playing black but in most games you will be able to recur at least two or three things with this. \n"}]}
































































