neoPoly1
164 views31 days ago
Commander
Size: 100Salt sum: 39.54
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{"ops":[{"insert":"Hi, this is my 2nd month playing Magic and this is the first real functioning deck I've made. The original version of this deck was made entirely from bulk, lots of bulk since I was just spam-buying Foundations Jumpstart packs for the anime cards. Therefore don't take this deck too seriously or competitively, it's a quirky niche voltron that you can use with a bunch of dog puns or somesuch. I like to say I'm walking my dog when I use this deck.\n\nBudget for this wasn't initially set but I tried to keep it decently low, though at this point it's by no means a super budget deck. Once again it's built from my bulk, and as a formerly non-green player I just happened to get lucky with green cards. I honestly didn't know how much Mossborn Hydra and Scythecat Cub (I pulled 2!) cost until I whipped up this here app, and I bought Ancient Bronze Dragon for my dragons deck before I decided I wasn't ready for 3 colors yet and moved it here for the time being.\n\nBasic premise of the deck is to stack +1/+1 counters on your choice of creature. Mowu is only there as an efficient Legendary Creature that you can stack on and protect but really there are a bunch of Hydras that can be stacked onto as well. Other buffs were considerable but my main focus is protection, hence the 20++ Instants with some kind of Hexproof or Indestructible. Adjust this to your liking if you wanna, I play a lot of protection thanks to my playgroup, it's removals every turn here.\n\nSome notes regarding this deck:\nVoltron substitutes in case Mowu himself gets too hard to cast are: "},{"insert":{"card-link":"Ancient Bronze Dragon"}},{"insert":" "},{"insert":{"card-link":"Mossborn Hydra"}},{"insert":" "},{"insert":{"card-link":"Kami of Whispered Hopes"}},{"insert":" "},{"insert":{"card-link":"Managorger Hydra"}},{"insert":" "},{"insert":{"card-link":"Wildwood Scourge"}},{"insert":". If you're confident your opponents don't have any more boardwipes, you can play multiple of them on the board to let them snowball together."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Melira, Sylvok Outcast"}},{"insert":" is in the deck as a form of protection against Blight and Infect/Toxic, replace her as you will, or she can also be an inefficient but quirky +1/+1 sink if you like, she's cute."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One nice combo I found was with "},{"insert":{"card-link":"Scythecat Cub"}},{"insert":" + "},{"insert":{"card-link":"Roaring Earth"}},{"insert":" to add +1/+1 counters on each land played. You can burst this with either "},{"insert":{"card-link":"Evolving Wilds"}},{"insert":"/"},{"insert":{"card-link":"Terramorphic Expanse"}},{"insert":" and "},{"insert":{"card-link":"Sutina, Speaker of the Tajuru"}},{"insert":", though with Sutina you have to reserve your land drop for post-combat phase but you can send a tapped land back into the hand. Assuming Mowu, using the Sutina dance will net +6/+6 worth of counters on our dear doggy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards that you can utilize to play multiple lands also help with these two: "},{"insert":{"card-link":"Explore"}},{"insert":", "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":", "},{"insert":{"card-link":"Druid Class"}},{"insert":" "},{"insert":{"card-link":"Azusa's Many Journeys // Likeness of the Seeker"}},{"insert":", "},{"insert":{"card-link":"Dryad of the Ilysian Grove"}},{"insert":", "},{"insert":{"card-link":"Exploration"}},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"There isn't much removal in this deck but the initial version had power-based creature removals such as "},{"insert":{"card-link":"Bite Down"}},{"insert":" "},{"insert":{"card-link":"Aggressive Instinct"}},{"insert":" "},{"insert":{"card-link":"Chocobo Kick"}},{"insert":" "},{"insert":{"card-link":"Devouring Tendrils"}},{"insert":" "},{"insert":{"card-link":"Hard-Hitting Question"}},{"insert":" "},{"insert":{"card-link":"Hunter's Talent"}},{"insert":" "},{"insert":{"card-link":"It's Clobberin' Time!"}},{"insert":" "},{"insert":{"card-link":"Master's Rebuke"}},{"insert":" "},{"insert":{"card-link":"Quarrel"}},{"insert":" "},{"insert":{"card-link":"Ram Through"}},{"insert":" "},{"insert":{"card-link":"Rabid Bite"}},{"insert":". I removed some of them in favor of protection, I'll have to strike the balance between protection and removal but typically it's the better option to save mana for protection unless there's a particularly problematic creature that you want to kill. I may adjust in the future after more trial and error."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Re-added "},{"insert":{"card-link":"Tifa's Limit Break"}},{"insert":". With enough mana and the right timing, you can use this to suddenly kill an opponent with a huge creature, either Mowu with commander damage or an obscenely large Hydra with trample. With 8 mana, you only need Mowu with 4x +1/+1 counters to go for game, but that's wishful thinking and assuming he doesn't get blocked."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Counters
Fangs of Kalonia
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

Quilled Greatwurm
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Creature - Wurm

The Earth Crystal
Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact

Visions of Dominance
Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Counters
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Enchantment
Enchantment
(CTRL to add secondary)
Instant
Instant
(CTRL to add secondary)
Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
(CTRL to add secondary)
Landfall
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Roaring Earth
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control.
Channel — , Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Channel — , Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Enchantment

Landfall
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Pump
Tifa's Limit Break
Tiered (Choose one additional cost.)
• Somersault — — Target creature gets +2/+2 until end of turn.
• Meteor Strikes — — Double target creature's power and toughness until end of turn.
• Final Heaven — — Triple target creature's power and toughness until end of turn.
• Somersault — — Target creature gets +2/+2 until end of turn.
• Meteor Strikes — — Double target creature's power and toughness until end of turn.
• Final Heaven — — Triple target creature's power and toughness until end of turn.
Instant

Pump
(CTRL to add secondary)
Ramp
Sutina, Speaker of the Tajuru
When Sutina enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Legendary Creature - Elf Scout

Ramp
(CTRL to add secondary)
Removal
Chocobo Kick
Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.)
Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Sorcery

Removal
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Hi, this is my 2nd month playing Magic and this is the first real functioning deck I've made. The original version of this deck was made entirely from bulk, lots of bulk since I was just spam-buying Foundations Jumpstart packs for the anime cards. Therefore don't take this deck too seriously or competitively, it's a quirky niche voltron that you can use with a bunch of dog puns or somesuch. I like to say I'm walking my dog when I use this deck.\n\nBudget for this wasn't initially set but I tried to keep it decently low, though at this point it's by no means a super budget deck. Once again it's built from my bulk, and as a formerly non-green player I just happened to get lucky with green cards. I honestly didn't know how much Mossborn Hydra and Scythecat Cub (I pulled 2!) cost until I whipped up this here app, and I bought Ancient Bronze Dragon for my dragons deck before I decided I wasn't ready for 3 colors yet and moved it here for the time being.\n\nBasic premise of the deck is to stack +1/+1 counters on your choice of creature. Mowu is only there as an efficient Legendary Creature that you can stack on and protect but really there are a bunch of Hydras that can be stacked onto as well. Other buffs were considerable but my main focus is protection, hence the 20++ Instants with some kind of Hexproof or Indestructible. Adjust this to your liking if you wanna, I play a lot of protection thanks to my playgroup, it's removals every turn here.\n\nSome notes regarding this deck:\nVoltron substitutes in case Mowu himself gets too hard to cast are: "},{"insert":{"card-link":"Ancient Bronze Dragon"}},{"insert":" "},{"insert":{"card-link":"Mossborn Hydra"}},{"insert":" "},{"insert":{"card-link":"Kami of Whispered Hopes"}},{"insert":" "},{"insert":{"card-link":"Managorger Hydra"}},{"insert":" "},{"insert":{"card-link":"Wildwood Scourge"}},{"insert":". If you're confident your opponents don't have any more boardwipes, you can play multiple of them on the board to let them snowball together."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Melira, Sylvok Outcast"}},{"insert":" is in the deck as a form of protection against Blight and Infect/Toxic, replace her as you will, or she can also be an inefficient but quirky +1/+1 sink if you like, she's cute."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One nice combo I found was with "},{"insert":{"card-link":"Scythecat Cub"}},{"insert":" + "},{"insert":{"card-link":"Roaring Earth"}},{"insert":" to add +1/+1 counters on each land played. You can burst this with either "},{"insert":{"card-link":"Evolving Wilds"}},{"insert":"/"},{"insert":{"card-link":"Terramorphic Expanse"}},{"insert":" and "},{"insert":{"card-link":"Sutina, Speaker of the Tajuru"}},{"insert":", though with Sutina you have to reserve your land drop for post-combat phase but you can send a tapped land back into the hand. Assuming Mowu, using the Sutina dance will net +6/+6 worth of counters on our dear doggy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards that you can utilize to play multiple lands also help with these two: "},{"insert":{"card-link":"Explore"}},{"insert":", "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":", "},{"insert":{"card-link":"Druid Class"}},{"insert":" "},{"insert":{"card-link":"Azusa's Many Journeys // Likeness of the Seeker"}},{"insert":", "},{"insert":{"card-link":"Dryad of the Ilysian Grove"}},{"insert":", "},{"insert":{"card-link":"Exploration"}},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"There isn't much removal in this deck but the initial version had power-based creature removals such as "},{"insert":{"card-link":"Bite Down"}},{"insert":" "},{"insert":{"card-link":"Aggressive Instinct"}},{"insert":" "},{"insert":{"card-link":"Chocobo Kick"}},{"insert":" "},{"insert":{"card-link":"Devouring Tendrils"}},{"insert":" "},{"insert":{"card-link":"Hard-Hitting Question"}},{"insert":" "},{"insert":{"card-link":"Hunter's Talent"}},{"insert":" "},{"insert":{"card-link":"It's Clobberin' Time!"}},{"insert":" "},{"insert":{"card-link":"Master's Rebuke"}},{"insert":" "},{"insert":{"card-link":"Quarrel"}},{"insert":" "},{"insert":{"card-link":"Ram Through"}},{"insert":" "},{"insert":{"card-link":"Rabid Bite"}},{"insert":". I removed some of them in favor of protection, I'll have to strike the balance between protection and removal but typically it's the better option to save mana for protection unless there's a particularly problematic creature that you want to kill. I may adjust in the future after more trial and error."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Re-added "},{"insert":{"card-link":"Tifa's Limit Break"}},{"insert":". With enough mana and the right timing, you can use this to suddenly kill an opponent with a huge creature, either Mowu with commander damage or an obscenely large Hydra with trample. With 8 mana, you only need Mowu with 4x +1/+1 counters to go for game, but that's wishful thinking and assuming he doesn't get blocked."},{"attributes":{"list":"bullet"},"insert":"\n"}]}





























































