pootyboop
643 views34 hrs ago
Commander
Size: 100Salt sum: 36.52
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{"ops":[{"insert":"Overview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mill a shit ton of stuff, then recast/reuse it. Eventually get 1+ recursive creatures in the graveyard -> recur them -> sac them -> repeat, getting a giant board of tokens from "},{"insert":{"card-link":"Teval, the Balanced Scale"}},{"insert":" and other payoffs in the process. This deck has a ton of lines, all of which result in a ton of card advantage via the graveyard and a super wide token board.\n\n*This deck technically does have a couple ways to go infinite (with stuff like "},{"insert":{"card-link":"Gravecrawler"}},{"insert":", "},{"insert":{"card-link":"Tortured Existence"}},{"insert":", "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":") but those are just as a consequence of cards I like. "},{"attributes":{"italic":true},"insert":"Not calling this bracket 4 cuz I don't use them to go infinite. Also not running any gamechangers so technically bracket 2 but it feels like bracket 3 good."},{"insert":"\n\nBigdog Engine Pieces"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Titans' Nest"}},{"insert":" - This is probably the single most powerful card in the deck when paired with Teval. With Teval out, converts your graveyard into an instant-speed untapped "},{"insert":{"card-link":"Army of the Damned"}},{"insert":" that, as a bonus, gives you mana rather than you paying for it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once both this and Teval are on the board, you're kinda begging to be wrathed, so run out a sac outlet or aristocrat in advance to get value from your Zombies if they get removed."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Converts your graveyard into colorless mana, which trivializes commander tax and lines up a nice "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":". Otherwise the mana isn't that useful."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" - Extra land drop + lets you cast lands straight from the graveyard, which means +2 leaves-the-graveyard triggers per turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is 1/3rd of a "},{"insert":{"card-link":"Hedron Crab"}},{"insert":", which also triggers off Teval's attack trigger. With this + "},{"insert":{"card-link":"Hedron Crab"}},{"insert":" out, you can mill 20 cards a turn purely off landfall triggers."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"This + "},{"insert":{"card-link":"Bloodghast"}},{"insert":" gives you 6 leaves-the-graveyard effects per turn if you can recur a fetchland and have a sac outlet for "},{"insert":{"card-link":"Bloodghast"}},{"insert":"."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Six"}},{"insert":" - has a Teval-esque attack trigger that mills and nets you a land (to hand)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With spare lands in hand, lets you "},{"insert":{"card-link":"Yawgmoth's Will"}},{"insert":". Ditch them from hand to recur with "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" or Teval."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":" - Draw your deck by sacking Teval Zombies or recursive creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pair with "},{"insert":{"card-link":"Undead Augur"}},{"insert":" to turn every Zombie token into a "},{"insert":{"card-link":"Sign in Blood"}},{"insert":" and pick off opponents' shit in the process."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"[CUT] "},{"insert":{"card-link":"Enduring Curiosity"}},{"insert":" - Temu Yawgmoth, similar card-per-Zombie when swinging at someone with few blockers. Is also a free sac + recursion"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":"/"},{"insert":{"card-link":"Warren Soultrader"}},{"insert":" - Convert Zombies/recursion creatures into mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Late-game, these enable an aristocrat win or just give you enough mana to play whatever you want."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"This deck's stacked with colored pips, so "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" doesn't make the cut."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Snarling Gorehound"}},{"insert":" - Initially an unassuming one drop, but with this out, every Zombie or recursive creature ETB nets you a surveil. Use this to churn through the deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This + Teval or "},{"insert":{"card-link":"Tormod, the Desecrator"}},{"insert":" + "},{"insert":{"card-link":"Titans' Nest"}},{"insert":" basically just lets you exile cards off the top of your deck till you find what you want, making a Zombie and 1 colorless mana per card in the process."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nWincons"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Aristocrat win with "},{"insert":{"card-link":"Zulaport Cutthroat"}},{"insert":"/"},{"insert":{"card-link":"Blood Artist"}},{"insert":"/"},{"insert":{"card-link":"The Meathook Massacre"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Boring loser win with "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[CUT] Whip up some insane badass shit with "},{"insert":{"card-link":"Naga Fleshcrafter"}},{"attributes":{"list":"unchecked"},"insert":"\n"},{"insert":"Go Zombie tribal and swing out with "},{"insert":{"card-link":"Lost Monarch of Ifnir"}},{"insert":" for evasion"},{"attributes":{"list":"unchecked"},"insert":"\n"},{"insert":"End-step flash in a few "},{"insert":{"card-link":"Army of the Damned"}},{"insert":"'s worth of Zombie Druids via "},{"insert":{"card-link":"Titans' Nest"}},{"insert":" + "},{"insert":{"card-link":"Teval, the Balanced Scale"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCool Stuff"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Grist, the Hunger Tide"}},{"insert":" can be grabbed with "},{"insert":{"card-link":"Lively Dirge"}},{"insert":"/"},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":"/any "},{"insert":{"card-link":"Disentomb"}},{"insert":" effect or creature tutor, and counts as a creature card leaving the graveyard for payoffs"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" triggers "},{"insert":{"card-link":"Snarling Gorehound"}},{"insert":". If you grab it off a Teval trigger, it also triggers "},{"insert":{"card-link":"Insidious Roots"}},{"insert":"/"},{"insert":{"card-link":"Desecrated Tomb"}},{"insert":"/"},{"insert":{"card-link":"Skeleton Crew"}},{"insert":". Sac it to "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":"/"},{"insert":{"card-link":"Warren Soultrader"}},{"insert":" to mitigate the summoning sickness and use it from graveyard again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" can be a ramp spell at different mana values, grabbing different things:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"X=0 - "},{"insert":{"card-link":"Dryad Arbor"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"X=1 - "},{"insert":{"card-link":"Molt Tender"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"X=2 - "},{"insert":{"card-link":"Sakura-Tribe Elder"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"X=3 - "},{"insert":{"card-link":"Uro, Titan of Nature's Wrath"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"X=4 - "},{"insert":{"card-link":"Icetill Explorer"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lively Dirge"}},{"insert":" is goated. For 5 mana you can grab "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" and your choice of "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":"/"},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":"/"},{"insert":{"card-link":"Skeleton Crew"}},{"insert":"/"},{"insert":{"card-link":"Tormod, the Desecrator"}},{"insert":"/"},{"insert":{"card-link":"Lost Monarch of Ifnir"}},{"insert":" or whatever else you need."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wight of the Reliquary"}},{"insert":" can sac "},{"insert":{"card-link":"Gravecrawler"}},{"insert":" each turn, and is a Zombie which lets you recast "},{"insert":{"card-link":"Gravecrawler"}},{"insert":" to be sacced again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Noxious Revival"}},{"insert":" can manipulate what "},{"insert":{"card-link":"Six"}},{"insert":"'s attack trigger hits, so can be used to return a land to hand. It also counts as a leaves-the-graveyard trigger (2 in the case of "},{"insert":{"card-link":"Six"}},{"insert":") or can even be graveyard hate."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sac "},{"insert":{"card-link":"Command Beacon"}},{"insert":" to bypass commander tax, then recur it with Teval's attack trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you mill over "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":", Teval can rip it back, then you can turn it into anything in your graveyard (potentially on the same turn, if you have 2GG). Great way to grab back "},{"insert":{"card-link":"Titans' Nest"}},{"insert":" or other engine pieces."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":"/"},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":"/"},{"insert":{"card-link":"Takenuma, Abandoned Mire"}},{"insert":" Channel abilities, then use them as lands w/ Teval."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n\n"},{"insert":{"image":"https://s3.us-east-1.wasabisys.com/17677256151/mtgcardsmith/view/complete/thumbs/2026/9/14/1789436043753079.png"}},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Adapted from my old "},{"attributes":{"link":"https://archidekt.com/decks/24832720/we_have_teval_at_home","italic":true},"insert":"Amzu list"},{"attributes":{"italic":true},"insert":" cuz Teval's just better"},{"insert":"\n"}]}
Teval, the Balanced Scale
Flying
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
Legendary Creature - Dragon Spirit

Commander
(Ctrl to add secondary)
Lost Monarch of Ifnir
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
Creature - Zombie Noble

Finisher
(Ctrl to add secondary)
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Dredger's Insight
Whenever one or more artifact and/or creature cards leave your graveyard, you gain 1 life.
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Enchantment

Overlord of the Balemurk
Impending 5— (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Creature Enchantment - Avatar Horror

Mill
(Ctrl to add secondary)
Amzu, Swarm's Hunger
Flying, menace
Other Insects you control have menace.
Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.
Other Insects you control have menace.
Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.
Legendary Creature - Shaman Insect

Skeleton Crew
Each other creature you control that's a Skeleton or Pirate gets +1/+1.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
: Return this card from your graveyard to the battlefield tapped.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
: Return this card from your graveyard to the battlefield tapped.
Creature - Skeleton Pirate

Payoff
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Protection
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Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Ramp
(Ctrl to add secondary)
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Reanimation/Reuse
(Ctrl to add secondary)
Hogaak, Arisen Necropolis
You can't spend mana to cast this spell.
Convoke, delve (Each creature you tap while casting this spell pays for or one mana of that creature's color. Each card you exile from your graveyard pays for .)
You may cast this card from your graveyard.
Trample
Convoke, delve (Each creature you tap while casting this spell pays for or one mana of that creature's color. Each card you exile from your graveyard pays for .)
You may cast this card from your graveyard.
Trample
Legendary Creature - Avatar

Master of Death
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
At the beginning of your upkeep, if this card is in your graveyard, you may pay 1 life. If you do, return it to your hand.
At the beginning of your upkeep, if this card is in your graveyard, you may pay 1 life. If you do, return it to your hand.
Creature - Wizard Zombie

Ozox, the Clattering King
Ozox can't block.
When Ozox dies, create Jumblebones, a legendary 2/1 black Skeleton creature token with "Jumblebones can't block" and "When Jumblebones leaves the battlefield, return target card named Ozox, the Clattering King from your graveyard to your hand."
When Ozox dies, create Jumblebones, a legendary 2/1 black Skeleton creature token with "Jumblebones can't block" and "When Jumblebones leaves the battlefield, return target card named Ozox, the Clattering King from your graveyard to your hand."
Legendary Creature - Skeleton Noble

Timeline Culler
Haste
You may cast this card from your graveyard using its warp ability.
Warp—, Pay 2 life. (You may cast this card from your hand or graveyard for its warp cost. If you do, exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
You may cast this card from your graveyard using its warp ability.
Warp—, Pay 2 life. (You may cast this card from your hand or graveyard for its warp cost. If you do, exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Warlock Drix

Recursion
(Ctrl to add secondary)
Awaken the Honored Dead
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
Enchantment - Saga

Grist, the Hunger Tide
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
Legendary Planeswalker - Grist

Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant

Removal
(Ctrl to add secondary)
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

Sac Outlet
(Ctrl to add secondary)
Afterlife from the Loam
Delve (Each card you exile from your graveyard while casting this spell pays for .)
For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.
For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.
Sorcery

Archfiend's Vessel
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
When this creature enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
Creature - Human Cleric

Birthing Ritual
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
Enchantment

Cache Grab
Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with ", , Sacrifice this token: You gain 3 life.")
Instant

Cemetery Tampering
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Enchantment

Collective Brutality
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Sorcery

Dawnhand Dissident
, Blight 1: Surveil 1.
, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
Creature - Elf Warlock

Deadly Cover-Up
As an additional cost to cast this spell, you may collect evidence 6.
Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Sorcery

Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Emperor of Bones
At the beginning of combat on your turn, exile up to one target card from a graveyard.
: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Creature - Skeleton Noble

Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer

God-Eternal Bontu
Menace
When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put her into her owner's library third from the top.
When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put her into her owner's library third from the top.
Legendary Creature - Zombie God

Golgari Grave-Troll
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Skeleton Troll

Grist, Voracious Larva
Deathtouch
Whenever Grist or another creature you control enters, if it entered from your graveyard or you cast it from your graveyard, you may pay . If you do, exile Grist, then return it to the battlefield transformed under its owner's control.
Whenever Grist or another creature you control enters, if it entered from your graveyard or you cast it from your graveyard, you may pay . If you do, exile Grist, then return it to the battlefield transformed under its owner's control.
Legendary Creature - Insect


Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Kheru Goldkeeper
Flying
Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Renew — , Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Renew — , Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
Creature - Dragon

Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer

Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman

Naga Fleshcrafter
You may have this creature enter as a copy of any creature on the battlefield.
Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Creature - Shapeshifter Snake

Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Nethergoyf
Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
Escape—, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)
Escape—, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)
Creature - Lhurgoyf

Relentless Dead
Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, you may pay . If you do, return it to its owner's hand.
When this creature dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
When this creature dies, you may pay . If you do, return it to its owner's hand.
When this creature dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
Creature - Zombie

Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar


Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

The Mycotyrant
Trample
The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This token can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This token can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
Legendary Creature - Elder Fungus

The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God

Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Twilight Diviner
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Creature - Cleric Elf

Tymaret Calls the Dead
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
III — You gain X life and scry X, where X is the number of Zombies you control.
I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
III — You gain X life and scry X, where X is the number of Zombies you control.
Enchantment - Saga

Tyvar, Jubilant Brawler
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
Legendary Planeswalker - Tyvar

Varolz, the Scar-Striped
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
Sacrifice another creature: Regenerate Varolz.
Sacrifice another creature: Regenerate Varolz.
Legendary Creature - Warrior Troll

Wilhelt, the Rotcleaver
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Legendary Creature - Warrior Zombie

Witherbloom Command
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Sorcery

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Overview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mill a shit ton of stuff, then recast/reuse it. Eventually get 1+ recursive creatures in the graveyard -> recur them -> sac them -> repeat, getting a giant board of tokens from "},{"insert":{"card-link":"Teval, the Balanced Scale"}},{"insert":" and other payoffs in the process. This deck has a ton of lines, all of which result in a ton of card advantage via the graveyard and a super wide token board.\n\n*This deck technically does have a couple ways to go infinite (with stuff like "},{"insert":{"card-link":"Gravecrawler"}},{"insert":", "},{"insert":{"card-link":"Tortured Existence"}},{"insert":", "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":") but those are just as a consequence of cards I like. "},{"attributes":{"italic":true},"insert":"Not calling this bracket 4 cuz I don't use them to go infinite. Also not running any gamechangers so technically bracket 2 but it feels like bracket 3 good."},{"insert":"\n\nBigdog Engine Pieces"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Titans' Nest"}},{"insert":" - This is probably the single most powerful card in the deck when paired with Teval. With Teval out, converts your graveyard into an instant-speed untapped "},{"insert":{"card-link":"Army of the Damned"}},{"insert":" that, as a bonus, gives you mana rather than you paying for it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once both this and Teval are on the board, you're kinda begging to be wrathed, so run out a sac outlet or aristocrat in advance to get value from your Zombies if they get removed."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Converts your graveyard into colorless mana, which trivializes commander tax and lines up a nice "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":". Otherwise the mana isn't that useful."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" - Extra land drop + lets you cast lands straight from the graveyard, which means +2 leaves-the-graveyard triggers per turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is 1/3rd of a "},{"insert":{"card-link":"Hedron Crab"}},{"insert":", which also triggers off Teval's attack trigger. With this + "},{"insert":{"card-link":"Hedron Crab"}},{"insert":" out, you can mill 20 cards a turn purely off landfall triggers."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"This + "},{"insert":{"card-link":"Bloodghast"}},{"insert":" gives you 6 leaves-the-graveyard effects per turn if you can recur a fetchland and have a sac outlet for "},{"insert":{"card-link":"Bloodghast"}},{"insert":"."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Six"}},{"insert":" - has a Teval-esque attack trigger that mills and nets you a land (to hand)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With spare lands in hand, lets you "},{"insert":{"card-link":"Yawgmoth's Will"}},{"insert":". Ditch them from hand to recur with "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" or Teval."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":" - Draw your deck by sacking Teval Zombies or recursive creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pair with "},{"insert":{"card-link":"Undead Augur"}},{"insert":" to turn every Zombie token into a "},{"insert":{"card-link":"Sign in Blood"}},{"insert":" and pick off opponents' shit in the process."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"[CUT] "},{"insert":{"card-link":"Enduring Curiosity"}},{"insert":" - Temu Yawgmoth, similar card-per-Zombie when swinging at someone with few blockers. Is also a free sac + recursion"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":"/"},{"insert":{"card-link":"Warren Soultrader"}},{"insert":" - Convert Zombies/recursion creatures into mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Late-game, these enable an aristocrat win or just give you enough mana to play whatever you want."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"This deck's stacked with colored pips, so "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" doesn't make the cut."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Snarling Gorehound"}},{"insert":" - Initially an unassuming one drop, but with this out, every Zombie or recursive creature ETB nets you a surveil. Use this to churn through the deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This + Teval or "},{"insert":{"card-link":"Tormod, the Desecrator"}},{"insert":" + "},{"insert":{"card-link":"Titans' Nest"}},{"insert":" basically just lets you exile cards off the top of your deck till you find what you want, making a Zombie and 1 colorless mana per card in the process."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nWincons"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Aristocrat win with "},{"insert":{"card-link":"Zulaport Cutthroat"}},{"insert":"/"},{"insert":{"card-link":"Blood Artist"}},{"insert":"/"},{"insert":{"card-link":"The Meathook Massacre"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Boring loser win with "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"[CUT] Whip up some insane badass shit with "},{"insert":{"card-link":"Naga Fleshcrafter"}},{"attributes":{"list":"unchecked"},"insert":"\n"},{"insert":"Go Zombie tribal and swing out with "},{"insert":{"card-link":"Lost Monarch of Ifnir"}},{"insert":" for evasion"},{"attributes":{"list":"unchecked"},"insert":"\n"},{"insert":"End-step flash in a few "},{"insert":{"card-link":"Army of the Damned"}},{"insert":"'s worth of Zombie Druids via "},{"insert":{"card-link":"Titans' Nest"}},{"insert":" + "},{"insert":{"card-link":"Teval, the Balanced Scale"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCool Stuff"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Grist, the Hunger Tide"}},{"insert":" can be grabbed with "},{"insert":{"card-link":"Lively Dirge"}},{"insert":"/"},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":"/any "},{"insert":{"card-link":"Disentomb"}},{"insert":" effect or creature tutor, and counts as a creature card leaving the graveyard for payoffs"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" triggers "},{"insert":{"card-link":"Snarling Gorehound"}},{"insert":". If you grab it off a Teval trigger, it also triggers "},{"insert":{"card-link":"Insidious Roots"}},{"insert":"/"},{"insert":{"card-link":"Desecrated Tomb"}},{"insert":"/"},{"insert":{"card-link":"Skeleton Crew"}},{"insert":". Sac it to "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":"/"},{"insert":{"card-link":"Warren Soultrader"}},{"insert":" to mitigate the summoning sickness and use it from graveyard again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" can be a ramp spell at different mana values, grabbing different things:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"X=0 - "},{"insert":{"card-link":"Dryad Arbor"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"X=1 - "},{"insert":{"card-link":"Molt Tender"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"X=2 - "},{"insert":{"card-link":"Sakura-Tribe Elder"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"X=3 - "},{"insert":{"card-link":"Uro, Titan of Nature's Wrath"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"X=4 - "},{"insert":{"card-link":"Icetill Explorer"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lively Dirge"}},{"insert":" is goated. For 5 mana you can grab "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" and your choice of "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":"/"},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":"/"},{"insert":{"card-link":"Skeleton Crew"}},{"insert":"/"},{"insert":{"card-link":"Tormod, the Desecrator"}},{"insert":"/"},{"insert":{"card-link":"Lost Monarch of Ifnir"}},{"insert":" or whatever else you need."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wight of the Reliquary"}},{"insert":" can sac "},{"insert":{"card-link":"Gravecrawler"}},{"insert":" each turn, and is a Zombie which lets you recast "},{"insert":{"card-link":"Gravecrawler"}},{"insert":" to be sacced again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Noxious Revival"}},{"insert":" can manipulate what "},{"insert":{"card-link":"Six"}},{"insert":"'s attack trigger hits, so can be used to return a land to hand. It also counts as a leaves-the-graveyard trigger (2 in the case of "},{"insert":{"card-link":"Six"}},{"insert":") or can even be graveyard hate."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sac "},{"insert":{"card-link":"Command Beacon"}},{"insert":" to bypass commander tax, then recur it with Teval's attack trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you mill over "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":", Teval can rip it back, then you can turn it into anything in your graveyard (potentially on the same turn, if you have 2GG). Great way to grab back "},{"insert":{"card-link":"Titans' Nest"}},{"insert":" or other engine pieces."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":"/"},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":"/"},{"insert":{"card-link":"Takenuma, Abandoned Mire"}},{"insert":" Channel abilities, then use them as lands w/ Teval."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n\n"},{"insert":{"image":"https://s3.us-east-1.wasabisys.com/17677256151/mtgcardsmith/view/complete/thumbs/2026/9/14/1789436043753079.png"}},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Adapted from my old "},{"attributes":{"link":"https://archidekt.com/decks/24832720/we_have_teval_at_home","italic":true},"insert":"Amzu list"},{"attributes":{"italic":true},"insert":" cuz Teval's just better"},{"insert":"\n"}]}
































































































































































































