NateBrewsCommander
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Commander
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{"ops":[{"insert":"Overview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a challenge deck to make Rakdos do something it really doesn't want to do - landfall. Rather than flood the board with lands like Green, this deck wants to play lands, sac them, and play them again from the graveyard while getting value every step of the way.\n\nCommander Brief"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Ob Nixilis, Captive Kingpin"}},{"insert":" gives Rakdos something it normally lacks in a Landfall deck: a repeatable source of card advantage. Whenever one or more opponents lose exactly 1 life, Ob gets a +1/+1 counter and exiles the top card of our library, allowing us to play it until our next end step. Several of our Landfall cards naturally deal exactly 1 damage, allowing our land drops to fuel Ob. Ob isn't the primary Landfall payoff. He's the engine that keeps our Landfall strategy supplied with cards. As he accumulates counters, his flying and trample also make commander damage a legitimate secondary win condition.\n\nThe Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most Landfall decks use green to put huge numbers of lands onto the battlefield. Instead, this deck makes the same lands enter multiple times. Fetchlands such as "},{"attributes":{"bold":true},"insert":{"card-link":"Evolving Wilds"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Terramorphic Expanse"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Fabled Passage"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Bloodstained Mire"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Maestros Theater"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Riveteers Overlook"}},{"attributes":{"bold":true},"insert":","},{"insert":" and "},{"insert":{"card-link":"Cabaretti Courtyard"}},{"insert":" are particularly valuable because one land can generate multiple Landfall triggers.\nThen cards such as "},{"attributes":{"bold":true},"insert":{"card-link":"Crucible of Worlds"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Scaretiller"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Petrified Field"}},{"attributes":{"bold":true},"insert":","},{"insert":" and "},{"insert":{"card-link":"Drownyard Temple"}},{"insert":" allow us to squeeze even more value from lands that reach our graveyard.\n\nEarly Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The first few turns are about establishing mana and preparing our Landfall engine.\nLook for an opening hand containing:\n3–4 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A ramp card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A Landfall payoff or draw engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ideally a fetch/sacrifice land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't feel pressured to cast Ob immediately. If you don't have a way to trigger him, developing your board first is often better.\n\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once a Landfall payoff reaches the battlefield, your lands effectively become spells.\n"},{"insert":{"card-link":"Tunneling Geopede"}},{"insert":" and "},{"insert":{"card-link":"Spitfire Lagac"}},{"insert":" turn land entries into damage. "},{"insert":{"card-link":"Retreat to Hagra"}},{"insert":" drains opponents while keeping your life total healthy. "},{"insert":{"card-link":"Valakut Exploration"}},{"insert":" turns Landfall into card advantage. "},{"insert":{"card-link":"Geode Rager"}},{"insert":" uses Landfall to goad opposing creatures, forcing opponents to attack one another and opening the battlefield. "},{"insert":{"card-link":"Ob Nixilis, the Fallen"}},{"insert":" turns every land entry into targeted life loss while becoming an enormous creature. This is when you should start thinking carefully about when you play your lands.\n\nLate Game Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Ob Nixilis, the Fallen"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of our most dangerous Landfall payoffs. Every land entering makes a target opponent lose 3 life and puts three +1/+1 counters on Ob. A fetchland can potentially produce two Landfall triggers, meaning 6 life lost and six counters from a single land play. Multiple land entries can quickly eliminate a player.\n\n"},{"insert":{"card-link":"Moraug, Fury of Akoum"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Moraug turns Landfall into additional combat phases. Take your normal combat, then play your lands during your second main phase. Those Landfall triggers create additional combats and untap your creatures for them. Generating several Landfall triggers after your first combat can create an explosive finishing turn.\n\n"},{"insert":{"card-link":"Ob Nixilis, Captive Kingpin"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Don't forget about Captive Kingpin himself. Every qualifying 1-life event gives Ob another +1/+1 counter. With flying and trample, a Captive Kingpin that has been generating value throughout the game can eventually become a massive commander-damage threat.\n\nThe Recursion Engine"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crucible of Worlds"},{"insert":" is one of the strongest cards in the deck. Fetchlands get additional value over the course of the game, which gives our other landfall triggers value. Our other recursion pieces provide redundancy. "},{"insert":{"card-link":"Scaretiller"}},{"insert":" can return lands directly from the graveyard to the battlefield whenever it becomes tapped. "},{"insert":{"card-link":"Petrified Field"}},{"insert":" can sacrifice itself to recover an important land. "},{"insert":{"card-link":"Drownyard Temple"}},{"insert":" can return itself directly from the graveyard to the battlefield. This means destroying Crucible doesn't shut down our entire strategy.\n\nExtra Landfall Without Green"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Because Rakdos doesn't naturally receive many \"play an additional land\" effects, we use some unusual tools.\n\n"},{"insert":{"card-link":"Walking Atlas"}},{"insert":" puts additional lands from our hand onto the battlefield. "},{"insert":{"card-link":"Terrain Generator"}},{"insert":" does the same with basic lands. "},{"attributes":{"bold":true},"insert":{"card-link":"Ghirapur Orrery"}},{"attributes":{"bold":true},"insert":" "},{"insert":"gives us an additional land play. "},{"insert":{"card-link":"Sword of the Animist"}},{"insert":" turns attacking into ramp and a Landfall trigger. "},{"attributes":{"bold":true},"insert":{"card-link":"Burnished Hart"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Solemn Simulacrum"}},{"attributes":{"bold":true},"insert":","},{"insert":" and "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":" put lands directly onto the battlefield. We're essentially assembling our own version of green's ramp engine using red, black, and colorless cards.\n\nSecret Mana Tech"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Storm Cauldron"}},{"insert":" is one of the deck's signature cards. It allows additional land plays while causing lands tapped for mana to return to their owners' hands. Our opponents are frustrated because their lands keep returning to their hands. Don't cast Storm Cauldron simply because you can. Wait until you have a Landfall payoff established. Then turn everyone's mana problem into your engine. \n"},{"attributes":{"background":"#000000","color":"#ffff00"},"insert":"***THIS CARD CAN BE A VERY ANNOYING CARD. PLEASE INFORM PLAYGROUP.***"},{"insert":"\n\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Rakdos is definitely not known for landfall, so that made this deck challenge really fun to think through. Please leave a comment if there was something I missed or if you know of a way to improve this build!\n"}]}
Commander
Commander
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Artifacts
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifacts
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Creatures
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Creatures
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Draw
Draw
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Enchantments
Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment

Enchantments
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Instants
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Instants
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Land
Land
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Planeswalkers
Daretti, Scrap Savant
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
Legendary Planeswalker - Daretti

Planeswalkers
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Ramp
Ramp
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Sorceries
Sorceries
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Overview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a challenge deck to make Rakdos do something it really doesn't want to do - landfall. Rather than flood the board with lands like Green, this deck wants to play lands, sac them, and play them again from the graveyard while getting value every step of the way.\n\nCommander Brief"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Ob Nixilis, Captive Kingpin"}},{"insert":" gives Rakdos something it normally lacks in a Landfall deck: a repeatable source of card advantage. Whenever one or more opponents lose exactly 1 life, Ob gets a +1/+1 counter and exiles the top card of our library, allowing us to play it until our next end step. Several of our Landfall cards naturally deal exactly 1 damage, allowing our land drops to fuel Ob. Ob isn't the primary Landfall payoff. He's the engine that keeps our Landfall strategy supplied with cards. As he accumulates counters, his flying and trample also make commander damage a legitimate secondary win condition.\n\nThe Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most Landfall decks use green to put huge numbers of lands onto the battlefield. Instead, this deck makes the same lands enter multiple times. Fetchlands such as "},{"attributes":{"bold":true},"insert":{"card-link":"Evolving Wilds"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Terramorphic Expanse"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Fabled Passage"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Bloodstained Mire"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Maestros Theater"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Riveteers Overlook"}},{"attributes":{"bold":true},"insert":","},{"insert":" and "},{"insert":{"card-link":"Cabaretti Courtyard"}},{"insert":" are particularly valuable because one land can generate multiple Landfall triggers.\nThen cards such as "},{"attributes":{"bold":true},"insert":{"card-link":"Crucible of Worlds"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Scaretiller"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Petrified Field"}},{"attributes":{"bold":true},"insert":","},{"insert":" and "},{"insert":{"card-link":"Drownyard Temple"}},{"insert":" allow us to squeeze even more value from lands that reach our graveyard.\n\nEarly Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The first few turns are about establishing mana and preparing our Landfall engine.\nLook for an opening hand containing:\n3–4 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A ramp card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A Landfall payoff or draw engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ideally a fetch/sacrifice land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't feel pressured to cast Ob immediately. If you don't have a way to trigger him, developing your board first is often better.\n\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once a Landfall payoff reaches the battlefield, your lands effectively become spells.\n"},{"insert":{"card-link":"Tunneling Geopede"}},{"insert":" and "},{"insert":{"card-link":"Spitfire Lagac"}},{"insert":" turn land entries into damage. "},{"insert":{"card-link":"Retreat to Hagra"}},{"insert":" drains opponents while keeping your life total healthy. "},{"insert":{"card-link":"Valakut Exploration"}},{"insert":" turns Landfall into card advantage. "},{"insert":{"card-link":"Geode Rager"}},{"insert":" uses Landfall to goad opposing creatures, forcing opponents to attack one another and opening the battlefield. "},{"insert":{"card-link":"Ob Nixilis, the Fallen"}},{"insert":" turns every land entry into targeted life loss while becoming an enormous creature. This is when you should start thinking carefully about when you play your lands.\n\nLate Game Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Ob Nixilis, the Fallen"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of our most dangerous Landfall payoffs. Every land entering makes a target opponent lose 3 life and puts three +1/+1 counters on Ob. A fetchland can potentially produce two Landfall triggers, meaning 6 life lost and six counters from a single land play. Multiple land entries can quickly eliminate a player.\n\n"},{"insert":{"card-link":"Moraug, Fury of Akoum"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Moraug turns Landfall into additional combat phases. Take your normal combat, then play your lands during your second main phase. Those Landfall triggers create additional combats and untap your creatures for them. Generating several Landfall triggers after your first combat can create an explosive finishing turn.\n\n"},{"insert":{"card-link":"Ob Nixilis, Captive Kingpin"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Don't forget about Captive Kingpin himself. Every qualifying 1-life event gives Ob another +1/+1 counter. With flying and trample, a Captive Kingpin that has been generating value throughout the game can eventually become a massive commander-damage threat.\n\nThe Recursion Engine"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crucible of Worlds"},{"insert":" is one of the strongest cards in the deck. Fetchlands get additional value over the course of the game, which gives our other landfall triggers value. Our other recursion pieces provide redundancy. "},{"insert":{"card-link":"Scaretiller"}},{"insert":" can return lands directly from the graveyard to the battlefield whenever it becomes tapped. "},{"insert":{"card-link":"Petrified Field"}},{"insert":" can sacrifice itself to recover an important land. "},{"insert":{"card-link":"Drownyard Temple"}},{"insert":" can return itself directly from the graveyard to the battlefield. This means destroying Crucible doesn't shut down our entire strategy.\n\nExtra Landfall Without Green"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Because Rakdos doesn't naturally receive many \"play an additional land\" effects, we use some unusual tools.\n\n"},{"insert":{"card-link":"Walking Atlas"}},{"insert":" puts additional lands from our hand onto the battlefield. "},{"insert":{"card-link":"Terrain Generator"}},{"insert":" does the same with basic lands. "},{"attributes":{"bold":true},"insert":{"card-link":"Ghirapur Orrery"}},{"attributes":{"bold":true},"insert":" "},{"insert":"gives us an additional land play. "},{"insert":{"card-link":"Sword of the Animist"}},{"insert":" turns attacking into ramp and a Landfall trigger. "},{"attributes":{"bold":true},"insert":{"card-link":"Burnished Hart"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Solemn Simulacrum"}},{"attributes":{"bold":true},"insert":","},{"insert":" and "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":" put lands directly onto the battlefield. We're essentially assembling our own version of green's ramp engine using red, black, and colorless cards.\n\nSecret Mana Tech"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Storm Cauldron"}},{"insert":" is one of the deck's signature cards. It allows additional land plays while causing lands tapped for mana to return to their owners' hands. Our opponents are frustrated because their lands keep returning to their hands. Don't cast Storm Cauldron simply because you can. Wait until you have a Landfall payoff established. Then turn everyone's mana problem into your engine. \n"},{"attributes":{"background":"#000000","color":"#ffff00"},"insert":"***THIS CARD CAN BE A VERY ANNOYING CARD. PLEASE INFORM PLAYGROUP.***"},{"insert":"\n\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Rakdos is definitely not known for landfall, so that made this deck challenge really fun to think through. Please leave a comment if there was something I missed or if you know of a way to improve this build!\n"}]}





















































































