Xanderguru
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Commander
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{"ops":[{"insert":"The game plan is simple, Ramp for lots of mana, implement taxes and then evade them using sneak effects to play big beaters\n\nOur commander, "},{"insert":{"card-link":"Ashaya's Enduring Bond"}},{"insert":", cares about the amount of mana its cast for, not its intrinsic mana value, meaning every time we play it and then return it to our command zone it will discover for more and more. However, it also means we can use our own symmetrical cost increasers like, "},{"insert":{"card-link":"Sphere of Resistance"}},{"insert":", to let us discover for more while slowing our opponents down. Combined with our ability to manipulate the top deck with things like "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" or tutors like "},{"insert":{"card-link":"Forerunner of the Empire"}},{"insert":" we can regularly guarantee our commander hits what we want. We also have "},{"insert":{"card-link":"Wild-Magic Sorcerer"}},{"insert":" and "},{"insert":{"card-link":"Curator of Sun's Creation"}},{"insert":" to get more value out of our commander since well likely only be playing it once a turn once it gets too expensive\n\nSprinkled in with the cost increasers we have a few other cards to deter our opponents from playing the game, like "},{"insert":{"card-link":"Arasta of the Endless Web"}},{"insert":" or "},{"insert":{"card-link":"Kazuul, Tyrant of the Cliffs"}},{"insert":" to give us bodies or "},{"insert":{"card-link":"Cindervines"}},{"insert":" to slowly burn them down. \n\nInevitably we will draw our big creatures instead of having them on top of our decks to discover, to alleviate this the deck has plenty of ways to cheat in a creature from our hand without paying their costs like "},{"insert":{"card-link":"Oviya, Automech Artisan"}},{"insert":" and "},{"insert":{"card-link":"Elvish Piper"}},{"insert":" or dump all of them from our hand with effects like "},{"insert":{"card-link":"Redshift, Rocketeer Chief"}},{"insert":" or "},{"insert":{"card-link":"Ghalta, Stampede Tyrant"}},{"insert":" \n\nOur biggest concern is that as a legendary sorcery, our commander needs a legendary creature on board to be castable, we have 19 legendary creatures which equals ~78% chance of having one in our starting hand, meaning it might be worthwhile to aggressively mulligan to make sure you have a legendary creature in your opening hand. \n\n"}]}
Ashaya's Enduring Bond
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Discover X, where X is the amount of mana spent to cast this spell. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Ashaya's Enduring Bond can be your commander.
Discover X, where X is the amount of mana spent to cast this spell. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Ashaya's Enduring Bond can be your commander.
Legendary Sorcery

Commander
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Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer

Anthem
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Creature
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Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera

Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur


Wild-Magic Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Shaman Orc Sorcerer

Draw
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Land
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Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant

Protection
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Ilharg, the Raze-Boar
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Boar God

Redshift, Rocketeer Chief
Vigilance
: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — : Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — : Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
Legendary Creature - Goblin Pilot

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

The Cabbage Merchant
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
Legendary Creature - Human Citizen

Ramp
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Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Removal
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Eladamri, Korvecdal
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
Legendary Creature - Warrior Elf

Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
, : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
, : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
Legendary Creature - Human Artificer

Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery


Sneak
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Stax
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Tokens
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Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"The game plan is simple, Ramp for lots of mana, implement taxes and then evade them using sneak effects to play big beaters\n\nOur commander, "},{"insert":{"card-link":"Ashaya's Enduring Bond"}},{"insert":", cares about the amount of mana its cast for, not its intrinsic mana value, meaning every time we play it and then return it to our command zone it will discover for more and more. However, it also means we can use our own symmetrical cost increasers like, "},{"insert":{"card-link":"Sphere of Resistance"}},{"insert":", to let us discover for more while slowing our opponents down. Combined with our ability to manipulate the top deck with things like "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" or tutors like "},{"insert":{"card-link":"Forerunner of the Empire"}},{"insert":" we can regularly guarantee our commander hits what we want. We also have "},{"insert":{"card-link":"Wild-Magic Sorcerer"}},{"insert":" and "},{"insert":{"card-link":"Curator of Sun's Creation"}},{"insert":" to get more value out of our commander since well likely only be playing it once a turn once it gets too expensive\n\nSprinkled in with the cost increasers we have a few other cards to deter our opponents from playing the game, like "},{"insert":{"card-link":"Arasta of the Endless Web"}},{"insert":" or "},{"insert":{"card-link":"Kazuul, Tyrant of the Cliffs"}},{"insert":" to give us bodies or "},{"insert":{"card-link":"Cindervines"}},{"insert":" to slowly burn them down. \n\nInevitably we will draw our big creatures instead of having them on top of our decks to discover, to alleviate this the deck has plenty of ways to cheat in a creature from our hand without paying their costs like "},{"insert":{"card-link":"Oviya, Automech Artisan"}},{"insert":" and "},{"insert":{"card-link":"Elvish Piper"}},{"insert":" or dump all of them from our hand with effects like "},{"insert":{"card-link":"Redshift, Rocketeer Chief"}},{"insert":" or "},{"insert":{"card-link":"Ghalta, Stampede Tyrant"}},{"insert":" \n\nOur biggest concern is that as a legendary sorcery, our commander needs a legendary creature on board to be castable, we have 19 legendary creatures which equals ~78% chance of having one in our starting hand, meaning it might be worthwhile to aggressively mulligan to make sure you have a legendary creature in your opening hand. \n\n"}]}








































































