Weelex
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Commander
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{"ops":[{"insert":"Something something aggro\n\nMulligans:\nCasting Tsagan, obviously"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A turn 1 or turn 2 creature. If you can play Tsagan on curve and swing with a turn 1 or 2 creature, then you can get your speed to to 2 turn 3 and max speed by turn 5."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Card draw engine. Aggro decks fall apart when they run out of steam, which is when you run out of cards to play, so any hand with a draw engine is probably going to be a decent keep."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Don't mull too low. You want to be able to play as many things as soon as possible, so the lower you mull, the faster your steam runs out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nProtecting Tsagan is quite important, as Tsagan is the main way you'll be able to put a lot of pressure on board. Recasting Tsagan is usually a priority if he gets removed. He can, however, be substituted for Titania, as she pumps your whole board, usually by +3/+3, and with the majority of creatures having First Strike or Double Strike, they will be quite hard to safety block.\n\nUsually, you want to play Tsagan on turn 3 with a creature to attacking, getting speed up to 2 by turn 3. Then by turn 6, you will have max speed, by the time you are attacking. There are only a few other speed cards, but getting these out will help drastically, getting your speed to max very quickly. While you don't need make speed, with the number of creature tokens and creatures without inherent first or double strike, it will help pump your board just a little more. Tsagan gaining deathtouch also makes him a great attacker and a great blocker if you can't swing/have to recast him without haste.\n\nSome of the best creatures are:\nWinota - Triggers off Tsagan, looks at six cards to dump a human down for free. While we aren't dumping huge creatures or anything, it will get our first/double strike count up (most of the time, and all the time with max speed) as there are an abundance of humans to hit off Winota triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karlach - Gives an extra combat and first strike to everything, meaning any creatures without first strike will then have it and increase the count"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smellerbee - Haste is very important in a deck like this, getting to swing a turn early. Smellerbee will also be able to wheel you and draw into more creatures and ensure land drops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rose, Cutthroat Raider - Usually this is going to be 2-3 junk tokens every turn, essentially drawing three cards each turn and making three mana. Most impulse draws won't be whiffs, and the deck is quite low to the ground and doesn't really care about which cards come out when, and more so about just flooding the board with creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Battle Angels of Tyr - At max speed, you can stack the triggers so that each Angel will count towards and receive the buff from Tsagan, leading to a huge boost in power, as well as drawing cards and making treasures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gisela - Great as a finisher to double all your damage, and a great creature to swing if you have haste or make it back to your turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck is fairly low on removal, mostly seeking to be faster than your opponents, forcing them to answer you rather than spend time developing their own board. The few removal pieces are either very efficient, one-sided sweepers or edicts, making everyone sacrifice a creature to set everyone back. Tectonic Hazard is great at clearing a large board of small tokens as well as damaging opponents to up your speed before swinging in. Mob Verdict will basically never draw you cards, but acts as an incredible way to set back one or even two opponents if you talk right. Flare of Malice can be used to sacrifice a creature in response to removal, at least getting some value out of it before it's removed, and setting back opponents.\n\nThere are a couple protection pieces, and should probably be more, but most of them act as board wide protection, as you will likely have a wide board most of the time. Lightning Greaves also made the cut as giving haste is an incredibly valuable thing to have in this deck. A few pieces act as ways to get around blockers, making creatures unblockable or that certain creatures can't block, keeping your board safe from them.\n"}]}
Commander
Tsagan, Raider Warlord
Double strike
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever Tsagan attacks, creatures you control get +1/+0 until end of turn for each creature you control with first strike or double strike.
Max speed — Tsagan has deathtouch. Other creatures you control have first strike.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever Tsagan attacks, creatures you control get +1/+0 until end of turn for each creature you control with first strike or double strike.
Max speed — Tsagan has deathtouch. Other creatures you control have first strike.
Legendary Creature - Dinosaur Berserker

Commander
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Anthem
All-Out Assault
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
Enchantment

Anthem
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Burn
Gastal Thrillseeker
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this creature enters, it deals 1 damage to target opponent and you gain 1 life.
Max speed — This creature has deathtouch and haste.
When this creature enters, it deals 1 damage to target opponent and you gain 1 life.
Max speed — This creature has deathtouch and haste.
Creature - Berserker Lizard

Squall, Gunblade Duelist
First strike
As Squall enters, choose a number.
Whenever one or more creatures attack one of your opponents, if any of those creatures have power or toughness equal to the chosen number, Squall deals damage equal to its power to defending player.
As Squall enters, choose a number.
Whenever one or more creatures attack one of your opponents, if any of those creatures have power or toughness equal to the chosen number, Squall deals damage equal to its power to defending player.
Legendary Creature - Human Mercenary

Burn
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Copy
Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment

Copy
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Draw
Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel

Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Rose, Cutthroat Raider
First strike
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever you sacrifice a Junk, add .
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever you sacrifice a Junk, add .
Legendary Creature Artifact - Robot

Winota, Joiner of Forces
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
Legendary Creature - Human Warrior

Draw
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Evasion
Burnout Bashtronaut
Menace
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
Creature - Goblin Warrior

Hazoret, Godseeker
Indestructible, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
, : Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
, : Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
Legendary Creature - God

Evasion
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Finisher
Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling

Lightning, Army of One
First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Legendary Creature - Human Soldier

Swiftblade Vindicator
Double strike (This creature deals both first-strike and regular combat damage.)
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Human Soldier

Finisher
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Land
Land
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Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature - Angel

Hawkeye, Master Marksman
Reach, first strike
Trick Arrows — Whenever Hawkeye becomes tapped, you may pay up to three times. When you do, choose up to that many —
• Net — Target creature can't block this turn.
• Explosive — Hawkeye deals 2 damage to target player.
• Boomerang — Discard a card, then draw a card.
Trick Arrows — Whenever Hawkeye becomes tapped, you may pay up to three times. When you do, choose up to that many —
• Net — Target creature can't block this turn.
• Explosive — Hawkeye deals 2 damage to target player.
• Boomerang — Discard a card, then draw a card.
Legendary Creature - Human Archer Hero

Protection
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Ramp
Breeches, Eager Pillager
First strike
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
Legendary Creature - Goblin Pirate

Knuckles the Echidna
Double strike, trample, haste
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Legendary Creature - Warrior Echidna

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Ramp
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Recursion
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Legendary Creature - Human Warrior

Recursion
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Removal
Rankle and Torbran
Flying, first strike, haste
Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number —
• Each player creates a Treasure token.
• Each player sacrifices a creature of their choice.
• If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number —
• Each player creates a Treasure token.
• Each player sacrifices a creature of their choice.
• If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
Legendary Creature - Faerie Dwarf

Removal
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Tokens
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Ainok Strike Leader
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Creature - Warrior Dog

Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat

Tokens
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Maybeboard
Bonehoard Dracosaur
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
Creature - Dragon Dinosaur

Caesar, Legion's Emperor
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar deals damage equal to the number of creature tokens you control to target opponent.
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar deals damage equal to the number of creature tokens you control to target opponent.
Legendary Creature - Human Soldier

Echoing Assault
Creature tokens you control have menace.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Enchantment

Ellie, Brick Master
Distract the Horde — Whenever a player attacks one of your opponents, that attacking player creates a tapped 1/1 black Fungus Zombie creature token named Cordyceps Infected that's attacking that opponent.
Partner—Survivors (You can have two commanders if both have this ability.)
Partner—Survivors (You can have two commanders if both have this ability.)
Legendary Creature - Human Survivor

Endless Foot Assault
Squad (As an additional cost to cast this spell, you may pay any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Enchantment

Gogo, Mysterious Mime
At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.
Legendary Creature - Wizard

Life of the Party
First strike, trample, haste
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Creature - Elemental

Mardu Siegebreaker
Deathtouch, haste
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
Creature - Human Warrior

Ria Ivor, Bane of Bladehold
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block."
At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block."
Legendary Creature - Knight Phyrexian

Shadrix Silverquill
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Legendary Creature - Elder Dragon

Zurgo Stormrender
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
Legendary Creature - Warrior Orc

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Something something aggro\n\nMulligans:\nCasting Tsagan, obviously"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A turn 1 or turn 2 creature. If you can play Tsagan on curve and swing with a turn 1 or 2 creature, then you can get your speed to to 2 turn 3 and max speed by turn 5."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Card draw engine. Aggro decks fall apart when they run out of steam, which is when you run out of cards to play, so any hand with a draw engine is probably going to be a decent keep."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Don't mull too low. You want to be able to play as many things as soon as possible, so the lower you mull, the faster your steam runs out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nProtecting Tsagan is quite important, as Tsagan is the main way you'll be able to put a lot of pressure on board. Recasting Tsagan is usually a priority if he gets removed. He can, however, be substituted for Titania, as she pumps your whole board, usually by +3/+3, and with the majority of creatures having First Strike or Double Strike, they will be quite hard to safety block.\n\nUsually, you want to play Tsagan on turn 3 with a creature to attacking, getting speed up to 2 by turn 3. Then by turn 6, you will have max speed, by the time you are attacking. There are only a few other speed cards, but getting these out will help drastically, getting your speed to max very quickly. While you don't need make speed, with the number of creature tokens and creatures without inherent first or double strike, it will help pump your board just a little more. Tsagan gaining deathtouch also makes him a great attacker and a great blocker if you can't swing/have to recast him without haste.\n\nSome of the best creatures are:\nWinota - Triggers off Tsagan, looks at six cards to dump a human down for free. While we aren't dumping huge creatures or anything, it will get our first/double strike count up (most of the time, and all the time with max speed) as there are an abundance of humans to hit off Winota triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karlach - Gives an extra combat and first strike to everything, meaning any creatures without first strike will then have it and increase the count"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smellerbee - Haste is very important in a deck like this, getting to swing a turn early. Smellerbee will also be able to wheel you and draw into more creatures and ensure land drops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rose, Cutthroat Raider - Usually this is going to be 2-3 junk tokens every turn, essentially drawing three cards each turn and making three mana. Most impulse draws won't be whiffs, and the deck is quite low to the ground and doesn't really care about which cards come out when, and more so about just flooding the board with creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Battle Angels of Tyr - At max speed, you can stack the triggers so that each Angel will count towards and receive the buff from Tsagan, leading to a huge boost in power, as well as drawing cards and making treasures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gisela - Great as a finisher to double all your damage, and a great creature to swing if you have haste or make it back to your turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck is fairly low on removal, mostly seeking to be faster than your opponents, forcing them to answer you rather than spend time developing their own board. The few removal pieces are either very efficient, one-sided sweepers or edicts, making everyone sacrifice a creature to set everyone back. Tectonic Hazard is great at clearing a large board of small tokens as well as damaging opponents to up your speed before swinging in. Mob Verdict will basically never draw you cards, but acts as an incredible way to set back one or even two opponents if you talk right. Flare of Malice can be used to sacrifice a creature in response to removal, at least getting some value out of it before it's removed, and setting back opponents.\n\nThere are a couple protection pieces, and should probably be more, but most of them act as board wide protection, as you will likely have a wide board most of the time. Lightning Greaves also made the cut as giving haste is an incredibly valuable thing to have in this deck. A few pieces act as ways to get around blockers, making creatures unblockable or that certain creatures can't block, keeping your board safe from them.\n"}]}

















































































