codykruger
110 views12 days ago
Commander
Size: 100Salt sum: 28.18
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{"ops":[{"insert":"I am very new to Magic, this being one of my first decks ever, joining at a perfect time for the Hobbit drop. This deck came about from a love of Bears, Eagles, and Middle Earth. It merges all manner of birds and beast together under the command of a gracious Elf Queen. It wants to play big creatures, buff them, and overwhelm your opponents. Has a good amount of ramp and evasion to help you get going. Getting your commander into play early on is important as the more uses you can squeeze out of Galadriel, the better. Deck includes numerous token generating cards such as Dancing from Dark to Dawn, Radagast, Wizard of Wilds, and The Eagles are Coming to ensure in later rounds you are activating Galadriel 3 times in a round. Cards like Goreclaw and Radagast can also aid in dropping more creatures more frequently. Also a few cases of supporting landfall with Cultivate, Explore, Gandalf, Shadows Foe and Buckleberry Ferry (Oboro, Palace in the Clouds). Meneldor can use his ability to blink creatures such as Aragorn and Arwen Wed and Eagles of the North. Don't forget to save some mana and use Radagast of Rhosgobel to drop creatures for cheap on opponents turns. Just a fun deck to play with your friends on a casual magic night. Thanks\n"}]}
Commander
Commander
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Artifact
Artifact
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Blink
Blink
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Counters
Gnarlid Colony
Kicker (You may pay an additional as you cast this spell.)
If this creature was kicked, it enters with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
If this creature was kicked, it enters with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Beast

Counters
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Creature
Beorn the Fierce
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Legendary Creature - Warrior Bear Shapeshifter

Gandalf, Shadow's Foe
Vigilance
When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control.
Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.
When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control.
Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.
Legendary Creature - Wizard Avatar

Creature
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Draw
Dawn of a New Age
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Enchantment

Draw
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Enchantment
Beorn's Hospitality
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
Enchantment

Roads Go Ever, Ever On
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life.
II, III — Put a card exiled with this Saga into its owner's hand.
IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control.
I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life.
II, III — Put a card exiled with this Saga into its owner's hand.
IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control.
Enchantment - Saga

Enchantment
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Evasion
Wilson, Refined Grizzly
This spell can't be countered.
Reach, vigilance, trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Choose a Background (You can have a Background as a second commander.)
Reach, vigilance, trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Bear

Evasion
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Instant
The Eagles Are Coming!
Kicker (You may pay an additional as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Instant

Instant
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
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Ramp
Ramp
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Recursion
Recursion
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Removal
Removal
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Tokens
Gwaihir, Greatest of the Eagles
Flying
Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.
At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this token attacks, target attacking creature gains flying until end of turn."
Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.
At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this token attacks, target attacking creature gains flying until end of turn."
Legendary Creature - Bird Noble

Questing Phelddagrif
: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life.
: This creature gains flying until end of turn. Target opponent may draw a card.
: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life.
: This creature gains flying until end of turn. Target opponent may draw a card.
Creature - Phelddagrif

Tokens
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Maybeboard
Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"I am very new to Magic, this being one of my first decks ever, joining at a perfect time for the Hobbit drop. This deck came about from a love of Bears, Eagles, and Middle Earth. It merges all manner of birds and beast together under the command of a gracious Elf Queen. It wants to play big creatures, buff them, and overwhelm your opponents. Has a good amount of ramp and evasion to help you get going. Getting your commander into play early on is important as the more uses you can squeeze out of Galadriel, the better. Deck includes numerous token generating cards such as Dancing from Dark to Dawn, Radagast, Wizard of Wilds, and The Eagles are Coming to ensure in later rounds you are activating Galadriel 3 times in a round. Cards like Goreclaw and Radagast can also aid in dropping more creatures more frequently. Also a few cases of supporting landfall with Cultivate, Explore, Gandalf, Shadows Foe and Buckleberry Ferry (Oboro, Palace in the Clouds). Meneldor can use his ability to blink creatures such as Aragorn and Arwen Wed and Eagles of the North. Don't forget to save some mana and use Radagast of Rhosgobel to drop creatures for cheap on opponents turns. Just a fun deck to play with your friends on a casual magic night. Thanks\n"}]}










































































