561 views11 days ago
Commander
Size: 100Salt sum: 45.93
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TheIvyX

561 views11 days ago
Commander
Size: 100Salt sum: 45.93

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{"ops":[{"attributes":{"italic":true},"insert":"Work in progress, updated as of October 15, 2026"},{"insert":"\n\nIntro"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nStarted Magic for the first time in early July 2026. I bought the Aetherdrift Living Energy precon as my first precon and I have enjoyed playing with [[Saheeli, Radiant Creator]].\n\nI have been looking to improve/optimize this deck and this is the result so far. This is my main deck and I am continually playing it to not only get better at Magic, but also to see which cards I can drop and which cards are staples.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Any advice or feedback would be appreciated in order to help me improve."},{"insert":"\n\n----------------------------------------\n\nWhy is Saheeli Good?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n[[Saheeli, Radiant Creator]] utilizes energy to make a copy of "},{"attributes":{"italic":true,"bold":true},"insert":"any permanent "},{"insert":"on the battlefield (that you control). Creatures, enchantments, artifacts, auras, and even lands can be targeted by her ability. On top of this, those copied permanents enter as a"},{"attributes":{"italic":true,"bold":true},"insert":" 5/5 artifact creature "},{"insert":"which can turn cards with low power such as [[Empyreal Voyager]] into a concerning threat. A lot of the cards that makes Saheeli amazing involve ETB triggers when utilizing her second ability. [[Satya, Aetherflux Genius]] is the alternative to Saheeli but he can only copy creatures.\n\n"},{"attributes":{"link":"https://www.youtube.com/watch?v=t2g9W-O99qA"},"insert":"Panzer MTG's video"},{"insert":" helped show a lot of the cool interactions that Saheeli can do. A lot of the cards in this deck were inspired by his video and deck.\n\n"},{"attributes":{"underline":true},"insert":"Gameplay Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe goal of Saheeli is to do the following:\n1. Getting 3 energy as soon as possible to activate Saheeli's second ability.\n2. Play powerful cards and then getting even more power by copying it with Saheeli.\n3. Maintaining energy so that even after spending it, you will have enough leftover to activate it on the next turn.\n4. Win, hopefully\n\nIn this deck I've typically won by ramping up and dealing damage in large chunks of opponents' health, or sometimes even all of it in a single turn. Other decks may focus on burn damage with cards like [[Molten Gatekeeper]] and [[Reckless Fireweaver]], but I've found this playstyle to make me less of a target (early on) when others see that I'm not dealing consistently constant damage.\n\n"},{"attributes":{"underline":true},"insert":"Advantages"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n- Unlike other counters that can be affected by a good amount of cards (like +1/+1 counters), energy is a counter that players "},{"attributes":{"italic":true},"insert":"usually"},{"insert":" will not be able to affect. This means that once you get the energy it will stay there until you use it..,"},{"attributes":{"italic":true},"insert":"usually"},{"insert":". Some cards to watch out for that can affect it include [[Vorinclex, Monstrous Raider]], [[Final Act]], [[Suncleanser]], and [[Solemnity]].\n\n- Since you can copy any permanent, the choices of what to copy with Saheeli make gameplay more interesting. For example, sometimes copying a land or even a [[Sol Ring]] might be the play to get more mana instead of attacking.\n\n"},{"attributes":{"underline":true},"insert":"Disadvantages"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"(AKA things I've struggled with)"},{"insert":"\n\n- Cards that make creatures or artifacts enter tapped will basically kill any gameplay. Examples include [[Authority of the Consuls]], [[Blind Obedience]], [[Dauntless Dismantler]], [[Kismet]], [[Manglehorn]], and [[Thalia, Heretic Cathar]].\n\n- There aren't many flying creatures in this deck and will be difficult to deal against.\n\n- [[Vandalblast]], or really anything anti-artifact :(\n\n----------------------------------------\n\nCards"},{"attributes":{"header":1},"insert":"\n"},{"insert":" \nThese groups are ordered from most important to least, top to bottom.\n\n"},{"attributes":{"underline":true},"insert":"Tier 1: Staples/Non-Negotiables"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe following cards are ones that I would consider never removing from the deck, with some still being from the precon:\n\n"},{"attributes":{"bold":true},"insert":"[[Attune with Aether]]: "},{"insert":"Generates 2 energy and grabs a basic land for just a single "},{"attributes":{"color":"#66b966"},"insert":"green mana"},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"[[Tune the Narrative]]:"},{"insert":" Generates 2 energy and draws a card for a single "},{"attributes":{"color":"#66a3e0"},"insert":"blue mana"},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"[[Galvanic Discharge]]: "},{"insert":"Can act as a [[Pongify]] to destroy a creature with just 1"},{"attributes":{"color":"#f06666"},"insert":" red mana"},{"insert":" (assuming you have enough energy), but typically I use this just to generate 3 energy.\n\n"},{"attributes":{"bold":true},"insert":"[[Rogue Refiner]]: "},{"insert":"Generates 2 energy and draws a card for 3 CMC, but is a permanent and can be copied to get a card draw for effectively 1 energy.\n\n"},{"attributes":{"bold":true},"insert":"[[Volatile Stormdrake]]:"},{"insert":" The much cheaper alternative of [[Gilded Drake]].\n\n[[Whirler Virtuoso]]: Generates 3 energy which means he can be copied and effectively lose no energy. This card is also part of several infinite combos.\n\n[[Parallel Lives]]: Making a copy from Saheeli was already good enough, so you can imagine making 2 copies instead with this card. Can be replaced for [[Adrix and Nev, Twincasters]] or [[Doubling Season|2XM]], however Adrix+Nev is easier to get removed while Doubling Season costs 1 more mana (its second effect is very rarely used in this deck apart from [[Goldvein Hydra]]).\n\n[[Determined Iteration]]: Essentially a weaker variant of Parallel Lives for half the CMC.\n\n[[Radiant Performer]]: This copies every permanent on the board with Saheeli's ability. "},{"attributes":{"italic":true,"bold":true},"insert":"Every. Permanent. All of them, and turns them into 5/5 artifact creatures. "},{"insert":"Think like [[Cyberdrive Awakener]] on crack.\n\n"},{"attributes":{"italic":true},"insert":"NOTE: "},{"attributes":{"link":"https://gatherer.wizards.com/DRC/en-us/3/saheeli-radiant-creator"},"insert":"As per the official rulings"},{"insert":", you need to play this card after paying 3 energy from Saheeli's second ability to correctly use its ability.\n\n[[Uthros, Titanic Godcore]]: The Station cost is relatively easy to achieve since you can already get 9 of the 12 counters with a 4/4 Saheeli and the 5/5 copy she makes.\n\n[[Solar Transformer]]: Costs 2 mana which is the same as most of the other mana rocks, but generates enough energy to immediately use Saheeli's second ability.\n\n[[Sol Ring]]: Sol Ring.\n\n"},{"attributes":{"underline":true},"insert":"Tier 2: High-Value Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThese cards are hard to reconsider removing from the deck or difficult to find a good replacement (or I'm just lazy to find rn):\n\n[[Overlord of the Hauntwoods]]: Can generate 3 mana in a single turn while spending just as much to cast it for its Impending cost (playing it -> copying it with Saheeli to have it enter again -> attacking with the copy). \n\n[[Octomancer]]: Being able to create a token copy circumvents Saheeli's ability to sacrifice whoever she copies and can also take advantage of other players if they create creature tokens. Gifting an Octopus can help with board politics but can also be used alongside [[Disciple of Freyalise]].\n\n[[Temur Battlecrier]]: Saheeli has just enough power to utilize this card's effect as well as the 5/5 token copies she creates.\n\n[[Kappa Cannoneer]]: An all around great card. Copying it with Saheeli generates an additional counter on the real card while the copy becomes a 6/6 unblockable creature.\n\n[[Enthusiastic Mechanaut]] or [[Etherium Sculptor]]: Enthusiastic Mechanaut's ability to fly can deter other players from attacking you since you can chump block, however needing red mana can be an issue early game in this deck.\n\n[[Simulacrum Synthesizer]]: A good card in artifact decks in general and has an insane synergy with [[Threefold Thunderhulk]].\n\n[[Aetherflux Conduit]]: Usually a game ender if the 50 energy ability can be paid.\n\n[[Garruk's Uprising]]: Can draw you a card if Saheeli is already out and can draw another 3 cards if it's copied with Saheeli:\n\n- The copy triggers from seeing Saheeli (1) -> the original Garruk's Uprising sees the copy entering as a 5/5 triggering it (2) -> the copy sees itself entering triggering itself (3).\n\n[[Druid of Purification]]: A nice card for artifact/enchantment removal for cards that can impact Saheeli's gameplay (i.e. [[Authority of the Consuls]], [[Blind Obedience]]). This can be a great card for board politics since others get to remove "},{"attributes":{"italic":true},"insert":"any other artifact or enchantment that isn't under your control"},{"insert":".\n\n- Can be copied to repeat its ability if multiple artifacts/enchantments need to be removed.\n\n[[Repurposing Bay]]: You can use this card's ability on copies from Saheeli since they copy the mana cost! This can also be used to put high mana cost artifact creatures onto the battlefield like [[Cybermen Squadron]].\n\n"},{"attributes":{"underline":true},"insert":"Tier 3: Great"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n[[Empyreal Voyager]]: This is a great energy generator (if copied with Saheeli) while also whittling down opponents' health.\n\n[[An Offer You Can't Refuse]], [[Flusterstorm|CMD]], [[Aether Spike]], [[Stubborn Denial]], [[Counterspell|TMP]], [[Fierce Guardianship]]: Running "},{"attributes":{"color":"#66a3e0"},"insert":"blue"},{"insert":" gives an opportunity to run some form of counterspells which I personally enjoy.\n\n[[Mystic Remora]] and [[Rhystic Study]]: Hooray for card draws, not so great for the other players' experience.\n\n- I personally enjoy games more when others are having fun, but for now I'm trying to find funny things to say as an alternative to \"are you going to pay the 1?\" such as \"I'd like to speak to you about your spell's extended warranty\" and \"Would you like to report this spell's taxes to the IRS?\".\n\n"},{"attributes":{"underline":true},"insert":"Honorable Mentions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n[[Izzet Generatorium]]: Seems like a nice energy generator, however in this deck there isn't much of a need for excess energy apart from [[Aetherworks Marvel]] and the second ability of the card is rarely used since most of the time you'll only be losing 3 energy from Saheeli. There have been some instances where having an extra energy would've been enough to do something however.\n\n[[Lightning Runner]]: Personally I'm not a fan because although this card has potential infinite combos, the setup required for those combos is niche (usually requiring Lightning Runner to not have blockers that can kill it) and requires other cards that I'm not running in this deck (i.e. [[Aetherwind Basker]], [[Aethertide Whale]], [[Brudiclad, Telchor Engineer]]). It feels like a much weaker version of [[Radiant Performer]].\n\n[[Aether Refinery]]: For 6 CMC this isn't a great card to get fast and early energy. It's a potential add-in to synergize with [[Aetherflux Conduit]] however.\n\n[[Lumbering Worldwagon]]: This would be much better if more basic lands were being run in the deck. This has the same setup as [[Overlord of the Hauntwoods]] to generate 3 mana after casting it with Saheeli on the battlefield and then copying+attacking with it.\n\n[[Arcum Dagsson]]: Can use his ability on a copy from Saheeli, however more experienced players will know how good it is and you need to wait a turn in order to activate his effect (unless you equip [[Lightning Greaves]]). He's not as worthwhile anyways with [[Fabricate]] and [[Repurposing Bay]] in the deck.\n\n[[Idol of Oblivion]]:\n\n----------------------------------------\n\nCombos and Synergies"},{"attributes":{"header":1},"insert":"\n"}]}
Saheeli, Radiant Creator
Whenever you cast an Artificer or artifact spell, you get
(an energy counter).
At the beginning of combat on your turn, you may pay
. When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.
Legendary Creature - Human Artificer
Saheeli, Radiant Creator (drc) 3

Commander

(Ctrl to add secondary)
Decoction Module
Whenever a creature you control enters, you get
(an energy counter).
,
: Return target creature you control to its owner's hand.
Artifact
Decoction Module (drc) 128

Bounce

(Ctrl to add secondary)
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
Creature - Dragon
Twinflame Tyrant (fdn) 97

Burn

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Esoteric Duplicator
Whenever you sacrifice this artifact or another artifact, you may pay
. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
, Sacrifice this artifact: Draw a card.
Artifact - Clue
Esoteric Duplicator (big) 5
Radiant Performer
Flash
When this creature enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
Creature - Human Wizard
Radiant Performer (c21) 54

Copy

(Ctrl to add secondary)
Empyreal Voyager
Flying, trample
Whenever this creature deals combat damage to a player, you get that many
(energy counters).
Creature - Scout Vedalken
Empyreal Voyager (kld) 180
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (plst) CMD-46

Counters

(Ctrl to add secondary)
Aetherworks Marvel
Whenever a permanent you control is put into a graveyard, you get
(an energy counter).
, Pay six
: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Aetherworks Marvel (drc) 123
Amped Raptor
First strike
When this creature enters, you get
(two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of
equal to its mana value rather than paying its mana cost.
Creature - Dinosaur
Amped Raptor (mh3) 114
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (mmq) 61
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Era of Innovation
Whenever an artifact or Artificer you control enters, you may pay
. If you do, you get
(two energy counters).
Pay six
, Sacrifice this enchantment: Draw three cards.
Enchantment
Era of Innovation (drc) 75
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Mystic Forge
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
Artifact
Mystic Forge (m3c) 302
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (sld) 1842
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45
Rogue Refiner
When this creature enters, draw a card and you get
(two energy counters).
Creature - Human Rogue
Rogue Refiner (drc) 118
Roil Cartographer
Landfall — Whenever a land you control enters, you get
(an energy counter).
, Pay six
: Draw three cards.
Creature - Merfolk Rogue
Roil Cartographer (mh3) 511
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314
Temur Ascendancy
Creatures you control have haste.
Whenever a creature you control with power 4 or greater enters, you may draw a card.
Enchantment
Temur Ascendancy (tdc) 305
Thought Monitor
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Flying
When this creature enters, draw two cards.
Creature Artifact - Construct
Thought Monitor (eoc) 79
Tune the Narrative
Draw a card. You get
(two energy counters).
Instant
Tune the Narrative (mh3) 403

Draw

(Ctrl to add secondary)
Aetherflux Conduit
Whenever you cast a spell, you get an amount of
(energy counters) equal to the amount of mana spent to cast that spell.
, Pay fifty
: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
Artifact
Aetherflux Conduit (drc) 17
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (jmp) 385
Gonti's Aether Heart
Whenever Gonti's Aether Heart or another artifact you control enters, you get
(two energy counters).
Pay eight
, Exile Gonti's Aether Heart: Take an extra turn after this one.
Legendary Artifact
Gonti's Aether Heart (m3c) 294
Kappa Cannoneer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Ward

Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature Artifact - Warrior Turtle
Kappa Cannoneer (eoc) 74

Finisher

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Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (drc) 58
Aether Hub
When this land enters, you get
(an energy counter).
: Add
.
, Pay
: Add one mana of any color.
Land
Aether Hub (drc) 145
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (ktk) 230
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (mma) 221
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (drc) 60
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ktk) 233
Forest
(
: Add
.)
Basic Land - Forest
Forest (dft) 289
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (drc) 160
Island
(
: Add
.)
Basic Land - Island
Island (blb) 372
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (dft) 286
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Scorched Geyser
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Mountain
Scorched Geyser (soc) 102
Sodden Verdure
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Forest
Sodden Verdure (ecc) 24
Spire of Industry
: Add
.
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Land
Spire of Industry (drc) 172
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (grn) 257
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 304
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (drc) 173
The Mycosynth Gardens
: Add
.
,
: Add one mana of any color.
,
: This land becomes a copy of target nontoken artifact you control with mana value X.
Land - Sphere
The Mycosynth Gardens (eoc) 168
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mb2) 114
Uthros, Titanic Godcore
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each artifact you control.
Land - Planet
Uthros, Titanic Godcore (eoe) 260
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 270
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

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Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (mar) 79
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (drc) 55

Protection

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Aether Vial
At the beginning of your upkeep, you may put a charge counter on this artifact.
: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
Artifact
Aether Vial (dst) 91
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (drc) 52
Attune with Aether
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get
(two energy counters).
Sorcery
Attune with Aether (drc) 109
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (cn2) 178
Etherium Sculptor
Artifact spells you cast cost
less to cast.
Creature Artifact - Artificer Vedalken
Etherium Sculptor (eoc) 72
Goldvein Hydra
Vigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power.
Creature - Hydra
Goldvein Hydra (soc) 270
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
Overlord of the Hauntwoods
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Creature Enchantment - Avatar Horror
Overlord of the Hauntwoods (dsk) 194
Sol Ring
: Add
.
Artifact
Sol Ring (drc) 57
Solar Transformer
This artifact enters tapped.
When this artifact enters, you get
(three energy counters).
: Add
.
, Pay
: Add one mana of any color.
Artifact
Solar Transformer (drc) 137
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (cmm) 979
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (drc) 140
Talisman of Impulse
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Impulse (tdc) 332
Temur Battlecrier
During your turn, spells you cast cost
less to cast for each creature you control with power 4 or greater.
Creature - Orc Ranger
Temur Battlecrier (tdm) 228
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222

Ramp

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Aether Spike
Choose target spell. You get
(two energy counters), then you may pay any amount of
. Counter that spell unless its controller pays
for each
paid this way.
Instant
Aether Spike (mh3) 398
Agent of Treachery
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Creature - Human Rogue
Agent of Treachery (m20) 43
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Behemoth of Vault 0
Trample
When this creature enters, you get
(four energy counters).
When this creature dies, you may pay an amount of
equal to target nonland permanent's mana value. When you do, destroy that permanent.
Creature Artifact - Robot
Behemoth of Vault 0 (pip) 127
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (ecc) 89
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain of Vapor (c16) 84
Counterspell
Counter target spell.
Instant
Counterspell (tmp) 57
Druid of Purification
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Creature - Human Druid
Druid of Purification (drc) 49
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Galvanic Discharge
Choose target creature or planeswalker. You get
(three energy counters), then you may pay any amount of
. Galvanic Discharge deals that much damage to that permanent.
Instant
Galvanic Discharge (mh3) 122
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Stubborn Denial
Counter target noncreature spell unless its controller pays
.
Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
Instant
Stubborn Denial (ktk) 56
Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get
, then sacrifice that creature unless you pay an amount of
equal to its mana value.
Creature - Drake
Volatile Stormdrake (mh3) 404

Removal

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Cybermen Squadron
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Cyberman
Cybermen Squadron (who) 176
Determined Iteration
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Enchantment
Determined Iteration (soc) 122
Octomancer
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.)
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
Creature - Druid Frog
Octomancer (blc) 37
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (wot) 83
Simulacrum Synthesizer
When this artifact enters, scry 2.
Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Artifact
Simulacrum Synthesizer (big) 6
Threefold Thunderhulk
This creature enters with three +1/+1 counters on it.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Creature Artifact - Gnome
Threefold Thunderhulk (eoc) 145
Whirler Virtuoso
When this creature enters, you get
(three energy counters).
Pay
: Create a 1/1 colorless Thopter artifact creature token with flying.
Creature - Artificer Vedalken
Whirler Virtuoso (drc) 122
Worldwalker Helm
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
,
: Create a token that's a copy of target artifact token you control.
Artifact
Worldwalker Helm (big) 7

Tokens

(Ctrl to add secondary)
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (sld) 2090
Repurposing Bay
,
, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Repurposing Bay (dft) 56
Whir of Invention
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Whir of Invention (plst) AER-49

Tutor

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Overclocked Electromancer
At the beginning of combat on your turn, you may pay
. If you do, put a +1/+1 counter on this creature.
Whenever this creature attacks, double its power until end of turn.
Whenever this creature deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X
, where X is that excess damage.
Creature - Wizard Lizard
Overclocked Electromancer (m3c) 58

Sideboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 10 cards
36 pips - 32 cards
28 mana - 27 cards
0 pips - 0 cards
0 mana - 10 cards
12 pips - 10 cards
19 mana - 19 cards
21 pips - 16 cards
22 mana - 22 cards
0 pips - 0 cards
13 mana - 12 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"italic":true},"insert":"Work in progress, updated as of October 15, 2026"},{"insert":"\n\nIntro"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nStarted Magic for the first time in early July 2026. I bought the Aetherdrift Living Energy precon as my first precon and I have enjoyed playing with [[Saheeli, Radiant Creator]].\n\nI have been looking to improve/optimize this deck and this is the result so far. This is my main deck and I am continually playing it to not only get better at Magic, but also to see which cards I can drop and which cards are staples.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Any advice or feedback would be appreciated in order to help me improve."},{"insert":"\n\n----------------------------------------\n\nWhy is Saheeli Good?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n[[Saheeli, Radiant Creator]] utilizes energy to make a copy of "},{"attributes":{"italic":true,"bold":true},"insert":"any permanent "},{"insert":"on the battlefield (that you control). Creatures, enchantments, artifacts, auras, and even lands can be targeted by her ability. On top of this, those copied permanents enter as a"},{"attributes":{"italic":true,"bold":true},"insert":" 5/5 artifact creature "},{"insert":"which can turn cards with low power such as [[Empyreal Voyager]] into a concerning threat. A lot of the cards that makes Saheeli amazing involve ETB triggers when utilizing her second ability. [[Satya, Aetherflux Genius]] is the alternative to Saheeli but he can only copy creatures.\n\n"},{"attributes":{"link":"https://www.youtube.com/watch?v=t2g9W-O99qA"},"insert":"Panzer MTG's video"},{"insert":" helped show a lot of the cool interactions that Saheeli can do. A lot of the cards in this deck were inspired by his video and deck.\n\n"},{"attributes":{"underline":true},"insert":"Gameplay Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe goal of Saheeli is to do the following:\n1. Getting 3 energy as soon as possible to activate Saheeli's second ability.\n2. Play powerful cards and then getting even more power by copying it with Saheeli.\n3. Maintaining energy so that even after spending it, you will have enough leftover to activate it on the next turn.\n4. Win, hopefully\n\nIn this deck I've typically won by ramping up and dealing damage in large chunks of opponents' health, or sometimes even all of it in a single turn. Other decks may focus on burn damage with cards like [[Molten Gatekeeper]] and [[Reckless Fireweaver]], but I've found this playstyle to make me less of a target (early on) when others see that I'm not dealing consistently constant damage.\n\n"},{"attributes":{"underline":true},"insert":"Advantages"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n- Unlike other counters that can be affected by a good amount of cards (like +1/+1 counters), energy is a counter that players "},{"attributes":{"italic":true},"insert":"usually"},{"insert":" will not be able to affect. This means that once you get the energy it will stay there until you use it..,"},{"attributes":{"italic":true},"insert":"usually"},{"insert":". Some cards to watch out for that can affect it include [[Vorinclex, Monstrous Raider]], [[Final Act]], [[Suncleanser]], and [[Solemnity]].\n\n- Since you can copy any permanent, the choices of what to copy with Saheeli make gameplay more interesting. For example, sometimes copying a land or even a [[Sol Ring]] might be the play to get more mana instead of attacking.\n\n"},{"attributes":{"underline":true},"insert":"Disadvantages"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"(AKA things I've struggled with)"},{"insert":"\n\n- Cards that make creatures or artifacts enter tapped will basically kill any gameplay. Examples include [[Authority of the Consuls]], [[Blind Obedience]], [[Dauntless Dismantler]], [[Kismet]], [[Manglehorn]], and [[Thalia, Heretic Cathar]].\n\n- There aren't many flying creatures in this deck and will be difficult to deal against.\n\n- [[Vandalblast]], or really anything anti-artifact :(\n\n----------------------------------------\n\nCards"},{"attributes":{"header":1},"insert":"\n"},{"insert":" \nThese groups are ordered from most important to least, top to bottom.\n\n"},{"attributes":{"underline":true},"insert":"Tier 1: Staples/Non-Negotiables"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe following cards are ones that I would consider never removing from the deck, with some still being from the precon:\n\n"},{"attributes":{"bold":true},"insert":"[[Attune with Aether]]: "},{"insert":"Generates 2 energy and grabs a basic land for just a single "},{"attributes":{"color":"#66b966"},"insert":"green mana"},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"[[Tune the Narrative]]:"},{"insert":" Generates 2 energy and draws a card for a single "},{"attributes":{"color":"#66a3e0"},"insert":"blue mana"},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"[[Galvanic Discharge]]: "},{"insert":"Can act as a [[Pongify]] to destroy a creature with just 1"},{"attributes":{"color":"#f06666"},"insert":" red mana"},{"insert":" (assuming you have enough energy), but typically I use this just to generate 3 energy.\n\n"},{"attributes":{"bold":true},"insert":"[[Rogue Refiner]]: "},{"insert":"Generates 2 energy and draws a card for 3 CMC, but is a permanent and can be copied to get a card draw for effectively 1 energy.\n\n"},{"attributes":{"bold":true},"insert":"[[Volatile Stormdrake]]:"},{"insert":" The much cheaper alternative of [[Gilded Drake]].\n\n[[Whirler Virtuoso]]: Generates 3 energy which means he can be copied and effectively lose no energy. This card is also part of several infinite combos.\n\n[[Parallel Lives]]: Making a copy from Saheeli was already good enough, so you can imagine making 2 copies instead with this card. Can be replaced for [[Adrix and Nev, Twincasters]] or [[Doubling Season|2XM]], however Adrix+Nev is easier to get removed while Doubling Season costs 1 more mana (its second effect is very rarely used in this deck apart from [[Goldvein Hydra]]).\n\n[[Determined Iteration]]: Essentially a weaker variant of Parallel Lives for half the CMC.\n\n[[Radiant Performer]]: This copies every permanent on the board with Saheeli's ability. "},{"attributes":{"italic":true,"bold":true},"insert":"Every. Permanent. All of them, and turns them into 5/5 artifact creatures. "},{"insert":"Think like [[Cyberdrive Awakener]] on crack.\n\n"},{"attributes":{"italic":true},"insert":"NOTE: "},{"attributes":{"link":"https://gatherer.wizards.com/DRC/en-us/3/saheeli-radiant-creator"},"insert":"As per the official rulings"},{"insert":", you need to play this card after paying 3 energy from Saheeli's second ability to correctly use its ability.\n\n[[Uthros, Titanic Godcore]]: The Station cost is relatively easy to achieve since you can already get 9 of the 12 counters with a 4/4 Saheeli and the 5/5 copy she makes.\n\n[[Solar Transformer]]: Costs 2 mana which is the same as most of the other mana rocks, but generates enough energy to immediately use Saheeli's second ability.\n\n[[Sol Ring]]: Sol Ring.\n\n"},{"attributes":{"underline":true},"insert":"Tier 2: High-Value Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThese cards are hard to reconsider removing from the deck or difficult to find a good replacement (or I'm just lazy to find rn):\n\n[[Overlord of the Hauntwoods]]: Can generate 3 mana in a single turn while spending just as much to cast it for its Impending cost (playing it -> copying it with Saheeli to have it enter again -> attacking with the copy). \n\n[[Octomancer]]: Being able to create a token copy circumvents Saheeli's ability to sacrifice whoever she copies and can also take advantage of other players if they create creature tokens. Gifting an Octopus can help with board politics but can also be used alongside [[Disciple of Freyalise]].\n\n[[Temur Battlecrier]]: Saheeli has just enough power to utilize this card's effect as well as the 5/5 token copies she creates.\n\n[[Kappa Cannoneer]]: An all around great card. Copying it with Saheeli generates an additional counter on the real card while the copy becomes a 6/6 unblockable creature.\n\n[[Enthusiastic Mechanaut]] or [[Etherium Sculptor]]: Enthusiastic Mechanaut's ability to fly can deter other players from attacking you since you can chump block, however needing red mana can be an issue early game in this deck.\n\n[[Simulacrum Synthesizer]]: A good card in artifact decks in general and has an insane synergy with [[Threefold Thunderhulk]].\n\n[[Aetherflux Conduit]]: Usually a game ender if the 50 energy ability can be paid.\n\n[[Garruk's Uprising]]: Can draw you a card if Saheeli is already out and can draw another 3 cards if it's copied with Saheeli:\n\n- The copy triggers from seeing Saheeli (1) -> the original Garruk's Uprising sees the copy entering as a 5/5 triggering it (2) -> the copy sees itself entering triggering itself (3).\n\n[[Druid of Purification]]: A nice card for artifact/enchantment removal for cards that can impact Saheeli's gameplay (i.e. [[Authority of the Consuls]], [[Blind Obedience]]). This can be a great card for board politics since others get to remove "},{"attributes":{"italic":true},"insert":"any other artifact or enchantment that isn't under your control"},{"insert":".\n\n- Can be copied to repeat its ability if multiple artifacts/enchantments need to be removed.\n\n[[Repurposing Bay]]: You can use this card's ability on copies from Saheeli since they copy the mana cost! This can also be used to put high mana cost artifact creatures onto the battlefield like [[Cybermen Squadron]].\n\n"},{"attributes":{"underline":true},"insert":"Tier 3: Great"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n[[Empyreal Voyager]]: This is a great energy generator (if copied with Saheeli) while also whittling down opponents' health.\n\n[[An Offer You Can't Refuse]], [[Flusterstorm|CMD]], [[Aether Spike]], [[Stubborn Denial]], [[Counterspell|TMP]], [[Fierce Guardianship]]: Running "},{"attributes":{"color":"#66a3e0"},"insert":"blue"},{"insert":" gives an opportunity to run some form of counterspells which I personally enjoy.\n\n[[Mystic Remora]] and [[Rhystic Study]]: Hooray for card draws, not so great for the other players' experience.\n\n- I personally enjoy games more when others are having fun, but for now I'm trying to find funny things to say as an alternative to \"are you going to pay the 1?\" such as \"I'd like to speak to you about your spell's extended warranty\" and \"Would you like to report this spell's taxes to the IRS?\".\n\n"},{"attributes":{"underline":true},"insert":"Honorable Mentions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n[[Izzet Generatorium]]: Seems like a nice energy generator, however in this deck there isn't much of a need for excess energy apart from [[Aetherworks Marvel]] and the second ability of the card is rarely used since most of the time you'll only be losing 3 energy from Saheeli. There have been some instances where having an extra energy would've been enough to do something however.\n\n[[Lightning Runner]]: Personally I'm not a fan because although this card has potential infinite combos, the setup required for those combos is niche (usually requiring Lightning Runner to not have blockers that can kill it) and requires other cards that I'm not running in this deck (i.e. [[Aetherwind Basker]], [[Aethertide Whale]], [[Brudiclad, Telchor Engineer]]). It feels like a much weaker version of [[Radiant Performer]].\n\n[[Aether Refinery]]: For 6 CMC this isn't a great card to get fast and early energy. It's a potential add-in to synergize with [[Aetherflux Conduit]] however.\n\n[[Lumbering Worldwagon]]: This would be much better if more basic lands were being run in the deck. This has the same setup as [[Overlord of the Hauntwoods]] to generate 3 mana after casting it with Saheeli on the battlefield and then copying+attacking with it.\n\n[[Arcum Dagsson]]: Can use his ability on a copy from Saheeli, however more experienced players will know how good it is and you need to wait a turn in order to activate his effect (unless you equip [[Lightning Greaves]]). He's not as worthwhile anyways with [[Fabricate]] and [[Repurposing Bay]] in the deck.\n\n[[Idol of Oblivion]]:\n\n----------------------------------------\n\nCombos and Synergies"},{"attributes":{"header":1},"insert":"\n"}]}
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