The_Modern_Man
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Commander
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Commander
Miss Highwater
Menace
Whenever Miss Highwater deals combat damage to a player who doesn't have a contract counter, they may discard their hand. If they do, they draw seven cards and get a contract counter. For as long as they have a contract counter, when they lose the game, for each artifact and creature they controlled, create a token that's a copy of it.
Whenever Miss Highwater deals combat damage to a player who doesn't have a contract counter, they may discard their hand. If they do, they draw seven cards and get a contract counter. For as long as they have a contract counter, when they lose the game, for each artifact and creature they controlled, create a token that's a copy of it.
Legendary Creature - Demon Advisor

Commander
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Artifact
Stalactite Dagger
When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Equipped creature gets +1/+1 and is all creature types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1 and is all creature types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Creature
Creature
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Draw
Pact Weapon
As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
Equip—Discard a card.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
Equip—Discard a card.
Artifact - Equipment

Draw
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Finisher
Archfiend of the Dross
Flying
This creature enters with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
This creature enters with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
Creature - Demon Phyrexian

The Dominion Bracelet
Equipped creature gets +1/+1 and has ", Exile The Dominion Bracelet: You control target opponent during their next turn. This ability costs less to activate, where X is this creature's power. Activate only as a sorcery." (You see all cards that player could see and make all decisions for them.)
Equip
Equip
Legendary Artifact - Equipment

Finisher
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Land
Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Politics
Giggling Skitterspike
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Creature Artifact - Toy

Hostile Negotiations
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
Instant

Kain, Traitorous Dragoon
Jump — During your turn, Kain has flying.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Legendary Creature - Human Knight

Oft-Nabbed Goat
: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery.
When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
Creature - Goat

Pendant of Prosperity
This artifact enters under the control of an opponent of your choice.
, : Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.
, : Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Artifact

Unscrupulous Contractor
When this creature enters, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Assassin

Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin

Politics
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Protection
Protection
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Ramp
Séance Board
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
Artifact

Ramp
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Recursion
Recursion
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Removal
Blood on the Snow
Choose one —
• Destroy all creatures.
• Destroy all planeswalkers.
Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of spent to cast this spell. ( is mana from a snow source.)
• Destroy all creatures.
• Destroy all planeswalkers.
Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of spent to cast this spell. ( is mana from a snow source.)
Snow Sorcery

Removal
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Theft
Gauntlets of Chaos
, Sacrifice this artifact: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
Artifact

Theft
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Tokens
Tokens
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Tutor
Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Tutor
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Stickers
Urza's Dark Cannonball
— Exalted, exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
— Shadow (This creature can block or be blocked only by creatures with shadow.)
— 1/5
— 7/4
— Shadow (This creature can block or be blocked only by creatures with shadow.)
— 1/5
— 7/4
Stickers

Stickers
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"All right, ding-dongs. it's going to get super political, and we got the demon for the job with Miss Highwater.\n\nOh! And we're using alternate win conditions and Stickers. There's a lot going on--just, hold on. We'll cover the fun parts.\n\nFirst off, 'Highwater's whole thing is that, when she damages an opponent, they can opt to discard their hand and draw 7 cards--sweet deal for them, I love that journey for them! And when they do this, they get a contract counter. And when that player loses the game, you get a copy of all their creatures and artifacts that they had before they lost!\n\nI don't know why it took THIS long to FINALLY get a demon that does demon contract tomfoolery, but here we are.\n\nYou can do the traditional, \"let's make a deal--don't block her and take the 5, get your contract!\"\n\nBut there are opponents that DON'T want to make deals! Can you believe it?! I'm just and fair! And sometimes a bit more...leverage is needed.\n\nSo you run things like Tree of Perdition and Giggling Skittersprite. Take the deal, or you go to 13 life--or you get the others at the table to get them to take the deal, lest Skittersprite does damage to EVERYONE--respectively. Or also threaten them with Unstoppable Slasher to half their life points--all before you declare attackers.\n\nBut we have MORE than just Highwater and outward threats like Giggling Skittersprite and Tree of Perdition and Unstoppable Slasher. We can also use POSITIVE reinforcement and butter up our opponents with Oft-Nabbed Goat, or what I like to call it, \"The Black Rhystic Study\". \"Pay 1 for goat?\" \"Pay 1 for goat?\" \"Pay 1 for goat?\" Now YOU get to be as annoying as every Blue player--except you're actually helping out your opponents. SURE! They DO take 5 damage when the goat has run it's course, just shush your opponents and urge them to stop asking questions. Too many syllables and not enough action on their end--they should be ashamed.\n\nWe also have Kain, Traitorous Dragoon and Unscrupulous Contractor and make deals with these two. Opponent is struggling with card draw? Make a deal? Need something from your deck? We got Scheming Symmetry and Wishclaw Talisman. We can make deals ALL DAY! That's what we do here!\n\nWhat can your pedestrian dilettante opponents offer? \"Uhhh. I won't attack you for a turn?\"\n\nOH! CUTE! A \"Fog\" that's carried by hopes and dreams?\n\nNo. You need tangible results! I can get you the cards you want, little card draw, and even a whole new hand! Just agree to let her hit you and shake my hand for that contract counter. You can trust me! And in EDH, who CAN you trust? Not these self-serving mutants offering you a 1-turn \"Fog\". C'mon. YOU deserve better than that!\n\nWhat else do we got?\n\nOh! Mindslaver, The Dominion Bracelet, and Worst Fears. Look, there are some players that need more coaxing than others. It happens. The Dominion Bracelet and Mindslaver can help coax player to get in line--a nice political tool. Worst Fears are when you just need to send a message. As a deal-maker, it's necessary.\n\nOH! The stickers. Glad you asked. The Unfinity mechanic--FIRST OFF! It's legal, so scope that. Second, you HAVE to have a 10 card sticker deck, and you randomly get 3 of those cards to work with for an entire game. I'll run through some of the interactions:\n\nBlade of Selves + Ticketomaton/Carnival Carnivore = Myriad several of them into play and get a bunch of Tickets and/or Ticket placement"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ticketomaton/Carnival Carnivore + Conjurer's Mirror = Instant Ticket and/or ticket placement"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infect Sticker + Giggling Skittersprite/Stuffy Doll/Barbed Servitor = Infect counters straight to the opponent(s) dome! "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infect sticker + Changeling Outcast + stat replacement stickers = Big unblockable with infect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unstoppable Slasher + Carnival-Elephant-Meteor 2-Ticket effect = sack, draw 2, it comes back with 2 stun counters, repeat when the counters are off."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Giggling Skittersprite + Monstrous + Cool-Fluffy-Loxodon 5-Sticker effect = 18/18 indestructible that does 18 damage to all opponents when it attacks, blocks, or is targeted."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThat's SOME of the shenanigans, but it's some of the more fun ones.\n\nNow! Here's where we get stupid silly with making deals. Because what would a Demon-deal deck be without tipping the scales in your favor?\n\nYou have a few enchantments and creatures that look pretty craptacular:\nArchfield of the Dross"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Immortal Coil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Demonic Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Demonic Pact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNow, you have Liquimetal Coating and Liquimetal Torque to turn 'Lore and 'Pact to turn them into Artifacts for the turn. And this makes it so you can use Fateful Handoff or Gauntlets of Chaos to throw them at an opponent and watch them either instantly lose on their upkeep or scramble to have an opponent get the enchantment off of them. Basically, throw some of these \"auto-losers\" at opponents that are either an unfathomable threat or if you want a contracted opponent's board. You also have Stardew Valley to throw any of the above four at them PLUS get a card draw out of it.\n\nOH! There's MORE! We have two alternate win conditions.\n\nRevel with Riches can get you Treasure tokens. If you win, cool. But it's basically there as a risky Treasure generator. The REAL threat is Liliana's Contract. And we run a bunch of Demons. Now! Let's play a game: How many demons does this deck run. Let's see if you can spot them all. Don't scroll down until you're ready.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\n.\nMiss Highwater"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Archfiend of the Dross"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Changeling Outcast"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Universal Automaton"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Promise of Power (demon token--yep! it count's, it's a token named \"Demon\" per guidelines)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Firdoch Core (a mana rock that's a changeling! Doesn't need to transform, it can just sit there)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Runed Stalactite (turns any non Demon creature into a Changeling--which is now a Demon)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Stalactite Dagger Shapeshifter token (it's a changeling named \"Shapeshifter\")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Stalactite Dagger (equipped to non Demon to make it a Changeling-Demon)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Soulstone Sanctuary (it becomes a creature with all types and the effect doesn't go away)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tomb of Urami (Demon token named Urami)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nSo yeah, you have a good number of Demons necessary to make the dream work!\n\nSo make those deals, make yourself a REALLY unappealing attack target (along with using Sunstone + snow-covered swamps for crucial moments), and bargaining to not get attacked for crucial turns. You're either going to run over opponents with the contracted creatures of the fallen opponents, or use an alt win because they are being too difficult and you just need to seal the deal.\n"}]}











































































