Jimithr33
514 views2 months ago
Commander
Size: 100Salt sum: 54.87
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Commander
(CTRL to add secondary)
Draw
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
(CTRL to add secondary)
Flash Enablers
Vivien, Champion of the Wilds
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Legendary Planeswalker - Vivien

Flash Enablers
(CTRL to add secondary)
Grenades
Gargantuan Gorilla
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, this creature gains trample until end of turn. If you don't sacrifice a Forest, sacrifice this creature and it deals 7 damage to you.
: This creature deals damage equal to its power to another target creature. That creature deals damage equal to its power to this creature.
: This creature deals damage equal to its power to another target creature. That creature deals damage equal to its power to this creature.
Creature - Ape

Grenades
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Peerless Recycling
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Instant

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Repeatable Cast Triggers
Repeatable Cast Triggers
(CTRL to add secondary)
Sac Outlet
Sac Outlet
(CTRL to add secondary)
Tutor
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This is my submission to the August 2026 deckbuilding challenge.\n\nDid you know that demonstrate isn't a may ability? No matter how terrible of a card we cast, if we choose to use demonstrate our opponents are forced to copy it! That idea of forcing our opponents to copy bombs, like "},{"insert":{"card-link":"Force of Nature"}},{"insert":" or "},{"insert":{"card-link":"Steel Golem"}},{"insert":" is the point of this deck.\n\nI want to start this with what I called the \"Grenades\" which are the creatures we will be giving to our opponents. I had eight of them in total:\n"},{"insert":{"card-link":"Force of Nature"}},{"insert":" ; This card was what started the idea for this deck and is, in my opinion, the best grenade in the deck. 8 damage, while not game ending, is nothing to scoff at and the four green pips to disarm it for one turn won't be available for anyone not playing green."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Akron Legionnaire"}},{"insert":" ; This is a much less helpful grenade but still useful, nonetheless. It helps to prevent us going out from combat damage too early in the game making sure we can keep giving people copies of "},{"insert":{"card-link":"Force of Nature"}},{"insert":" that they can't swing back with."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Akroan Horse"}},{"insert":" ; I find this card funny, especially with the recent Odessey movie that came out, and it provides a lot of token fodder for our sac outlets so that's a win too."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gargantuan Gorilla"}},{"insert":" ; Worse "},{"insert":{"card-link":"Force of Nature"}},{"insert":" with fight attached but good enough to make the cut."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Grid Monitor"}},{"insert":" ; I feel I don't have to explain this one, hard to play the game when you can't cast creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mungha Wurm"}},{"insert":" ; Again, I feel like I don't need to explain this you can't play magic without mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Steel Golem"}},{"insert":" ; It's just "},{"insert":{"card-link":"Grid Monitor"}},{"insert":" but cheaper."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Great! We've given our opponents a grenade! But unfortunately, now we have two. What do we do? Defuse them of course. So now let's talk about out \"Defusers\" or what are more commonly known as sac outlets.\n"},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" ; Turns our unwanted creatures into mill, not much more to say."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" ; Sacrifice a creature for two colorless and lets us go infinite (I'll talk about that later)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bound by Moonsilver"}},{"insert":" ; Stops a threat from attacking and a repeatable sac outlet."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fanatical Devotion"}},{"insert":" ; Both protection and a sacrifice outlet in one card, what could be better?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Altar of Bone"}},{"insert":" ; Repeatable tutor and a sac outlet in one card, this is better."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Greater Good"}},{"insert":" ; Tends to be card draw or a looting effect."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Martyr's Cause"}},{"insert":" ; Protection and a sacrifice outlet in one card, what could be better? Oh wait "},{"insert":{"card-link":"Altar of Bone"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" ; "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" but for colored mana and it doesn't go infinite."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Now defusing the bombs is nice and all but you know what's better than defusing? Reusing. Luckily for us the recent Avatar set gave us the best mechanic and card for this purpose. Enter "},{"insert":{"card-link":"Monk Gyatso"}},{"insert":", airbender, and expert bomb technician. "},{"insert":{"card-link":"Monk Gyatso"}},{"insert":" creates one of the best ways for us to reuse our played grenades. With "},{"insert":{"card-link":"Nomads en-Kor"}},{"insert":" we have unlimited, instant speed, airbending that lets us replay our big grenades for two colorless and also works as protection and removal (should we have no sacrifice outlet). Pair him with the new "},{"insert":{"card-link":"Radagast of Rhosgobel"}},{"insert":" and we have a once per turn free grenade. Now that's pretty good, but you know what's better than one free grenade per turn? Infinite free grenades in one turn. By having "},{"insert":{"card-link":"Silverquill Lecturer"}},{"insert":" and "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" we go infinite. Here is how the combo works:\nWe have "},{"insert":{"card-link":"Monk Gyatso"}},{"insert":" , "},{"insert":{"card-link":"Nomads en-Kor"}},{"insert":" , "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" , and "},{"insert":{"card-link":"Silverquill Lecturer"}},{"insert":" on the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Using "},{"insert":{"card-link":"Nomads en-Kor"}},{"insert":" we activate its ability targeting our grenade of choice, choosing to airbend it with "},{"insert":{"card-link":"Monk Gyatso"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We recast the grenade for two generic mana, choosing to demonstrate it with "},{"insert":{"card-link":"Silverquill Lecturer"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate the ability of "},{"insert":{"card-link":"Nomads en-Kor"}},{"insert":" again, targeting the non-token copy of the grenade, and again choosing to airbend it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice the token copy to "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" for two generics using it to pay for the air bending cost and choosing to demonstrate it again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat steps 4 and 5 until you have given your opponents all the grenades you want!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Now from here there is a multitude of ways you can win. Mainly through the damage they take from cards like "},{"insert":{"card-link":"Force of Nature"}},{"insert":" but also, if you decided to demonstrate "},{"insert":{"card-link":"Silverquill Lecturer"}},{"insert":" using "},{"insert":{"card-link":"Elda, Conjurer of Spectacle"}},{"insert":" you would get two instances of demonstrate so you can get two copies per cast instead of one. From here you would have an infinite number of creatures to be used with "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" to mill opponents out or in combination with"},{"insert":{"card-link":"Authority of the Consuls"}},{"insert":" and "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" or "},{"insert":{"card-link":"Crashing Drawbridge"}},{"insert":" to beat your opponents to death. You could also draw out the deck with "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":" and have infinite mana with the altars so you can get creative from there.\n\nNow obviously we need both mana and the aforementioned cards to win so we play all of the one mana elves that act as mana dorks. They can be played early to get out"},{"insert":{"card-link":"Elda, Conjurer of Spectacle"}},{"insert":" consistently on turn three. After that they become an effective two for one deal on mana dorks. We also have a lot of tutors to make sure we can consistently get what we want. Our best tutors are likely "},{"insert":{"card-link":"Ranger-Captain of Eos"}},{"insert":" acting as a tutor for "},{"insert":{"card-link":"Nomads en-Kor"}},{"insert":" and a way to stop opponents from foiling our fun, "},{"insert":{"card-link":"Altar of Bone"}},{"insert":" which I already explained why, and "},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" which can get three of the four required combo pieces or whatever else we need straight onto the board.\n\nI don't really have anything else to say I think the rest of the picks are pretty standard. This deck was a blast to build so I hope everyone else likes it too. GL to everyone else in the competition!\n"}]}










































































