149 views2 days ago
Commander
Size: 100Salt sum: 34.89
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kevygress97

149 views2 days ago
Commander
Size: 100Salt sum: 34.89

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{"ops":[{"insert":"Faced with constant struggles and hexes from the restless dead to wolf attacks, the misfortune of our protagonist seemed to know no end. Yet with every hardship and challenge endured, strength grew where weakness once stood. Led by the most unlikeliest (and unluckiest) of heroes, this deck embodies the transformation from cursed 'zero' to empowered 'hero'.\n\nRather than building this as a curse deck (i.e. focusing on his low points in the hero's journey) this deck celebrates his resilience. Thematically this means ditching those pesky curses that got him his name and focusing on the \"Heroic\" mechanic instead. The goal is to be an enchantress-style deck in (mostly) mono-red, taking advantage of the powerful heroic abilities found on many of red's staples, such as "},{"insert":{"card-link":"Cleon, Merry Champion"}},{"insert":" and "},{"insert":{"card-link":"Labyrinth Champion"}},{"insert":" . These heroes don't care what 'cape' they wear; give them an Aura and their heroic abilities can take over the game all on their own!\n\nHowever, not all auras are made equally. Some become significantly more powerful when paired with others. "},{"insert":{"card-link":"Auramancer's Guise"}},{"insert":" and "},{"insert":{"card-link":"Ancestral Mask"}},{"insert":", for example, reward us for auras attached to it and enchantments on the battlefield respectively. Other cards in the deck take advantage of the one-off \"roles\" mechanic with interaction pieces such as "},{"insert":{"card-link":"Giant Inheritance"}},{"insert":" and "},{"insert":{"card-link":"Charming Scoundrel"}},{"insert":". While these tokens are temporary, they still count towards the Aura count for our commander's ability.\n\nSpeaking of our commander, the cornerstone of this deck is his second loyalty ability, allowing us to refill our hand for cheap. The game plan is always to empty our hand as fast as possible with cheap CMC auras that can attach to our creatures, but also those that attach on our lands (ramp pieces such as "},{"insert":{"card-link":"Shimmerwilds Growth"}},{"insert":" and "},{"insert":{"card-link":"Fertile Ground"}},{"insert":" - giving a mono-red commander much needed mana) and on our commander (The Talent Cycle in TMOC). \n\nAmong those cards, "},{"insert":{"card-link":"Teferi's Talent"}},{"insert":" is particularly powerful, allowing us to recharge our commander after he fills our hand. Pairing this with "},{"insert":{"card-link":"Luxior, Giada's Gift"}},{"insert":" can turn our commander into a legitimate threat itself while attacking, filling our hand, and getting stronger all at once. This also gives us the ability to then enchant him with the many 'capes' in our deck, allowing him to finally become the hero in his own story.\n\nOur dream scenario involves casting one of two spells that blanket our opponents' creatures in a huge number of enchantments: "},{"insert":{"card-link":"Amphibian Downpour"}},{"insert":" and "},{"insert":{"card-link":"Smoke Spirits' Aid"}},{"insert":". These will not only interact with our opponents, but also dramatically increase the count of Auras on the battlefield for when we are ready to activate our commander's ability. With enough auras in play, we can draw through a huge portion of our deck, digging toward the pump and scaling spells that will ultimately allow our heroes - and perhaps our once-cursed protagonist himself - to deliver the final blow.\n"}]}

Commander

Qty: 1 Price: $0.00
The Unluckiest Planeswalker
Rulebreaker — A deck with this commander can have Aura cards of any color identity and any basic land cards.
+1: Add one mana of any color. When you spend this mana to cast an Aura spell this turn, create a 1/1 red Gremlin creature token.
−3: Discard your hand, then draw cards equal to twice the number of Auras you control. For each Aura attached to you, attach it to an opponent of your choice.
The Unluckiest Planeswalker can be your commander.
Legendary Planeswalker
The Unluckiest Planeswalker (mbc) 26

Commander

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Artifact Ramp

Qty: 4 Price: $6.86
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (msc) 195
Heraldic Banner
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+0.
: Add one mana of the chosen color.
Artifact
Heraldic Banner (fdn) 254
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 214

Artifact Ramp

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Aura-Planeswalker

Qty: 3 Price: $1.87
Rowan's Talent
Enchant planeswalker
Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn."
Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.
Enchantment - Aura
Rowan's Talent (moc) 77
Teferi's Talent
Enchant planeswalker
Enchanted planeswalker has "[−12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'"
Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
Enchantment - Aura
Teferi's Talent (moc) 74
Vivien's Talent
Enchant planeswalker
Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
Whenever a nontoken creature you control enters, put a loyalty counter on enchanted planeswalker.
Enchantment - Aura
Vivien's Talent (moc) 78

Aura-Planeswalker

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Aura-Pump

Qty: 7 Price: $3.09
Crown of Flames
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
: Return this Aura to its owner's hand.
Enchantment - Aura
Crown of Flames (inv) 142
Draconic Destiny
Enchant creature
Enchanted creature gets +1/+1 and has flying, haste, and "
: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Enchantment - Aura
Draconic Destiny (bro) 130
Dragon Mantle
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has "
: This creature gets +1/+0 until end of turn."
Enchantment - Aura
Dragon Mantle (cmr) 174
Fiery Mantle
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Fiery Mantle (usg) 186
Firebreathing
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
Enchantment - Aura
Firebreathing (m12) 132
Ghitu Firebreathing
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
: Return this Aura to its owner's hand.
Enchantment - Aura
Ghitu Firebreathing (tsp) 158
Shiv's Embrace
Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.
Enchantment - Aura
Shiv's Embrace (plst) USG-216

Aura-Pump

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Aura-Ramp

Qty: 7 Price: $21.15
Bear Umbra
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Bear Umbra (woc) 121
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (ecc) 106
Grafted Growth
Enchant land
When this Aura enters, put a +1/+1 counter on target creature or Vehicle you control.
Enchanted land has "
: Add two mana of any one color."
Enchantment - Aura
Grafted Growth (neo) 188
Karametra's Favor
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has "
: Add one mana of any color."
Enchantment - Aura
Karametra's Favor (scd) 195
Mark of Sakiko
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much
. Until end of turn, you don't lose this mana as steps and phases end."
Enchantment - Aura
Mark of Sakiko (bok) 135
Shimmerwilds Growth
Enchant land
As this Aura enters, choose a color.
Enchanted land is the chosen color.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Shimmerwilds Growth (ecl) 194
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208

Aura-Ramp

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Aura-Scaling

Qty: 5 Price: $14.25
Ancestral Mask
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Enchantment - Aura
Ancestral Mask (woc) 119
Auramancer's Guise
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
Enchantment - Aura
Auramancer's Guise (plst) PLC-34
Helm of the Gods
Equipped creature gets +1/+1 for each enchantment you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Helm of the Gods (ori) 230
Strong Back
Enchant creature
Equip abilities you activate that target enchanted creature cost
less to activate.
Aura spells you cast that target enchanted creature cost
less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Enchantment - Aura
Strong Back (pip) 83
Thran Power Suit
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Thran Power Suit (bro) 253

Aura-Scaling

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Draw

Qty: 4 Price: $7.72
Etali's Favor
Enchant creature you control
When this Aura enters, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchanted creature gets +1/+1 and has trample.
Enchantment - Aura
Etali's Favor (lci) 149
Level Up
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card."
Enchantment - Aura
Level Up (tmc) 31
Nerd Rage
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."
Enchantment - Aura
Nerd Rage (pip) 34
Rune of Speed
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
Enchantment - Aura Rune
Rune of Speed (khm) 148

Draw

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Heroes

Qty: 11 Price: $4.33
Akroan Conscriptor
Heroic — Whenever you cast a spell that targets this creature, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
Creature - Human Shaman
Akroan Conscriptor (bng) 87
Akroan Crusader
Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and
as soon as it comes under your control.)
Creature - Human Soldier
Akroan Crusader (j25) 515
Akroan Line Breaker
Heroic — Whenever you cast a spell that targets this creature, this creature gets +2/+0 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature - Human Warrior
Akroan Line Breaker (jou) 88
Arena Athlete
Heroic — Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn.
Creature - Human
Arena Athlete (j25) 518
Brood Keeper
Whenever an Aura becomes attached to this creature, create a 2/2 red Dragon creature token with flying. It has "
: This creature gets +1/+0 until end of turn."
Creature - Human Shaman
Brood Keeper (m15) 132
Cleon, Merry Champion
Double strike
Heroic — Whenever you cast a spell that targets Cleon, exile the top card of your library. You may play that card until the end of your next turn.
Legendary Creature - Human Soldier
Cleon, Merry Champion (j25) 47
Labyrinth Champion
Heroic — Whenever you cast a spell that targets this creature, this creature deals 2 damage to any target.
Creature - Human Warrior
Labyrinth Champion (2x2) 115
Mister Gutsy
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on this creature.
When this creature dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with "
, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Creature Artifact - Soldier Robot
Mister Gutsy (pip) 136
Rosnakht, Heir of Rohgahh
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Heroic — Whenever you cast a spell that targets Rosnakht, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Legendary Creature - Warrior Kobold
Rosnakht, Heir of Rohgahh (dmc) 25
Satyr Hoplite
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Creature - Soldier Satyr
Satyr Hoplite (j25) 595
Valduk, Keeper of the Flame
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Legendary Creature - Human Shaman
Valduk, Keeper of the Flame (cmm) 266

Heroes

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Interaction

Qty: 6 Price: $8.60
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura
Amphibian Downpour (mh3) 51
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (woc) 128
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment - Aura
Shiny Impetus (tdc) 231
Smoke Spirits' Aid
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
Sorcery
Smoke Spirits' Aid (nec) 22
Witness Protection
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Enchantment - Aura
Witness Protection (fdn) 168

Interaction

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Land

Qty: 35 Price: $174.02
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 326
Island
(
: Add
.)
Basic Land - Island
Island (trk) 320
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 324
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 441
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

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Proliferate

Qty: 6 Price: $29.45
Contagion Clasp
When this artifact enters, put a -1/-1 counter on target creature.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
Contagion Clasp (ecc) 140
Luxior, Giada's Gift
Equipped creature gets +1/+1 for each counter on it.
Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)
Equip planeswalker

Equip
Legendary Artifact - Equipment
Luxior, Giada's Gift (snc) 240
Rings of Brighthearth
Whenever you activate an ability, if it isn't a mana ability, you may pay
. If you do, copy that ability. You may choose new targets for the copy.
Artifact
Rings of Brighthearth (cmr) 335
Staff of Compleation
, Pay 1 life: Destroy target permanent you own.
, Pay 2 life: Add one mana of any color.
, Pay 3 life: Proliferate.
, Pay 4 life: Draw a card.
: Untap this artifact.
Artifact
Staff of Compleation (tdc) 326
Sword of Truth and Justice
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Artifact - Equipment
Sword of Truth and Justice (h1r) 32
The Chain Veil
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
,
: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Legendary Artifact
The Chain Veil (cmm) 943

Proliferate

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Recursion

Qty: 2 Price: $1.48
Crystal Chimes
,
, Sacrifice this artifact: Return all enchantment cards from your graveyard to your hand.
Artifact
Crystal Chimes (plst) C15-250
Storm Herald
Haste
When this creature enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
Creature - Human Shaman
Storm Herald (thb) 156

Recursion

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Role Models

Qty: 5 Price: $4.61
Become Brutes
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Sorcery
Become Brutes (woe) 317
Charming Scoundrel
Haste
When this creature enters, choose one —
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.
Creature - Human Rogue
Charming Scoundrel (woe) 124
Giant Inheritance
Enchant creature
Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.)
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Giant Inheritance (woc) 17
Monstrous Rage
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Instant
Monstrous Rage (woe) 142
Witch's Mark
You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Sorcery
Witch's Mark (woe) 158

Role Models

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Sidekicks

Qty: 4 Price: $3.32
Frontline Heroism
When this enchantment enters, create a 1/1 red Soldier creature token with haste.
Whenever you cast a spell that targets only a single creature you control, create a 1/1 red Soldier creature token with haste, then copy that spell. The copy targets that token.
Enchantment
Frontline Heroism (j25) 15
Iron Fist, Living Weapon
Whenever you cast a spell that targets a creature you control, Iron Fist gains "
: Iron Fist deals damage equal to his power to any other target" until end of turn.
Legendary Creature - Human Warrior Hero
Iron Fist, Living Weapon (msh) 138
Loki, God of Lies
Whenever you cast a spell that targets only a single creature, gain control of that creature until end of turn. If it's your turn, untap that creature and it gains haste until end of turn.
Legendary Creature - Villain God Sorcerer
Loki, God of Lies (msc) 512
War Machine, Avenging Arsenal
Flying
Whenever War Machine attacks, attacking modified creatures you control gain double strike until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Human Hero
War Machine, Avenging Arsenal (msc) 63

Sidekicks

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
7 pips - 5 cards
0 mana - 14 cards
0 pips - 0 cards
0 mana - 9 cards
37 pips - 33 cards
24 mana - 22 cards
15 pips - 13 cards
0 mana - 19 cards
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Faced with constant struggles and hexes from the restless dead to wolf attacks, the misfortune of our protagonist seemed to know no end. Yet with every hardship and challenge endured, strength grew where weakness once stood. Led by the most unlikeliest (and unluckiest) of heroes, this deck embodies the transformation from cursed 'zero' to empowered 'hero'.\n\nRather than building this as a curse deck (i.e. focusing on his low points in the hero's journey) this deck celebrates his resilience. Thematically this means ditching those pesky curses that got him his name and focusing on the \"Heroic\" mechanic instead. The goal is to be an enchantress-style deck in (mostly) mono-red, taking advantage of the powerful heroic abilities found on many of red's staples, such as "},{"insert":{"card-link":"Cleon, Merry Champion"}},{"insert":" and "},{"insert":{"card-link":"Labyrinth Champion"}},{"insert":" . These heroes don't care what 'cape' they wear; give them an Aura and their heroic abilities can take over the game all on their own!\n\nHowever, not all auras are made equally. Some become significantly more powerful when paired with others. "},{"insert":{"card-link":"Auramancer's Guise"}},{"insert":" and "},{"insert":{"card-link":"Ancestral Mask"}},{"insert":", for example, reward us for auras attached to it and enchantments on the battlefield respectively. Other cards in the deck take advantage of the one-off \"roles\" mechanic with interaction pieces such as "},{"insert":{"card-link":"Giant Inheritance"}},{"insert":" and "},{"insert":{"card-link":"Charming Scoundrel"}},{"insert":". While these tokens are temporary, they still count towards the Aura count for our commander's ability.\n\nSpeaking of our commander, the cornerstone of this deck is his second loyalty ability, allowing us to refill our hand for cheap. The game plan is always to empty our hand as fast as possible with cheap CMC auras that can attach to our creatures, but also those that attach on our lands (ramp pieces such as "},{"insert":{"card-link":"Shimmerwilds Growth"}},{"insert":" and "},{"insert":{"card-link":"Fertile Ground"}},{"insert":" - giving a mono-red commander much needed mana) and on our commander (The Talent Cycle in TMOC). \n\nAmong those cards, "},{"insert":{"card-link":"Teferi's Talent"}},{"insert":" is particularly powerful, allowing us to recharge our commander after he fills our hand. Pairing this with "},{"insert":{"card-link":"Luxior, Giada's Gift"}},{"insert":" can turn our commander into a legitimate threat itself while attacking, filling our hand, and getting stronger all at once. This also gives us the ability to then enchant him with the many 'capes' in our deck, allowing him to finally become the hero in his own story.\n\nOur dream scenario involves casting one of two spells that blanket our opponents' creatures in a huge number of enchantments: "},{"insert":{"card-link":"Amphibian Downpour"}},{"insert":" and "},{"insert":{"card-link":"Smoke Spirits' Aid"}},{"insert":". These will not only interact with our opponents, but also dramatically increase the count of Auras on the battlefield for when we are ready to activate our commander's ability. With enough auras in play, we can draw through a huge portion of our deck, digging toward the pump and scaling spells that will ultimately allow our heroes - and perhaps our once-cursed protagonist himself - to deliver the final blow.\n"}]}
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