NateBrewsCommander
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Commander
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{"ops":[{"insert":"Can Magic’s mechanics really tell a story? This deck is my attempt to do so. \n\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck fully encapsulates Zuko's character arc and embodies the same motifs and themes represented in Avatar: The Last Airbender. More of an artistic piece than a hyper-competitive deck, the true ATLA fan will appreciate the flavor and mechanics of this deck as they retell Zuko's story through Zuko's eyes.\n\nThe Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Fire Lord Zuko"}},{"insert":" is the obvious choice of Commander for this deck. His first ability allows you to generate X mana when he attacks where X is his power. As the game progresses, he will be able to generate more mana which represents his growth and development from being the exiled prince to the esteemed Fire Lord. Speaking of exile, his second ability allows you to place +1/+1 counters on all creatures you control when you cast a spell from exile. This represents the inner strength and exile Zuko found during his own exile that would allow him to evenutally defeat his opponents.\n\nHow to Play This Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your first priority is to get "},{"insert":{"card-link":"Fire Lord Zuko"}},{"insert":" on the field as he is our narrator throughout the game. He will become stronger as the game progesses. This deck includes many characters from the show who were influential to Zuko at different points. "},{"insert":{"card-link":"Iroh, Dragon of the West"}},{"insert":" and "},{"insert":{"card-link":"Iroh, Firebending Instructor"}},{"insert":" represent Uncle Iroh's guidance and wisdom that allowed Zuko to become stronger. Fire Nation cards like "},{"insert":{"card-link":"Firebending Student"}},{"insert":", "},{"insert":{"card-link":"Firebending Lesson"}},{"insert":", "},{"insert":{"card-link":"Fire Sages"}},{"insert":" represent Zuko's origins and loyalties that he will reconsider. \n\nThere are so many Zuko cards in the ATLA set, and these cards are included to represent the different stages of Zuko's journey: "},{"insert":{"card-link":"Zuko's Exile"}},{"insert":", "},{"insert":{"card-link":"Zuko, Seeking Honor"}},{"insert":", "},{"insert":{"card-link":"Zuko, Avatar Hunter"}},{"insert":", "},{"insert":{"card-link":"Zuko's Offense"}},{"insert":", "},{"insert":{"card-link":"Zuko's Conviction"}},{"insert":", "},{"insert":{"card-link":"Zuko, Conflicted"}},{"insert":", and "},{"insert":{"card-link":"Zuko, Firebending Master"}},{"insert":". Use these cards to represent Zuko's shifting desires and inner turmoil as he seeks to regain his honor.\n\nGetting the Most Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You could absolutely play this deck as an aggressive turn-and-burn mono red style deck. But like Zuko, you will come to realize that having allies will help infinitely improve your chances. In this deck, Aang comes alongside Zuko to make him, and the your other creatures, powerhouses using Fire Lord Zuko's second ability. Using the suite of airbending cards, you are able to exile your own creatures and permanents and recast them for 2 mana. This counts as casting a card from exile thus triggering Fire Lord Zuko's ability. You can make this super thematic by exiling all your other Zuko cards as Fire Lord Zuko recounts and narrates his life.\n\nAirbending Cards: "},{"insert":{"card-link":"Aang, Airbending Master"}},{"insert":", "},{"insert":{"card-link":"Aang, the Last Airbender"}},{"insert":", "},{"insert":{"card-link":"Airbender Ascension"}},{"insert":", "},{"insert":{"card-link":"Airbender's Reversal"}},{"insert":", "},{"insert":{"card-link":"Airbending Lesson"}},{"insert":", "},{"insert":{"card-link":"Appa, Steadfast Guardian"}},{"insert":"\n\nZuko's exile is the perfect parallel to Aang's desertion before he was trapped in the ice. Despite having differing motives and goals, these two understand each other fundamentally. That is why this deck partners these two together and, for Fire Lord Zuko, he needs Aang in order to reach his full potential.\n\nThe Win Condition"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck wins by exiling cards, casting them, growing your creatures and swinging wide. With all the extra mana being produced by firebending, you can use this deck's suite of combat tricks to deal with blockers and create openings for big combat damage. \n\nImportant Instants: "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":", "},{"insert":{"card-link":"Lightning Strike"}},{"insert":", "},{"insert":{"card-link":"Cast Down"}},{"insert":", "},{"insert":{"card-link":"Cut Down"}},{"insert":", "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":", "},{"insert":{"card-link":"Mortify"}},{"insert":" and more!\n\nFinal Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is not meant to compete at a high level (BR2). Rather, this deck is an artistic expression of the challenges Zuko has overcome and presents these lesson and ideal through the medium of EDH Magic. This is a beautiful story of redemption that connects with players at some level. I have done things in my life that have betrayed my values, beliefs, and loyalties... have you? Zuko was able to overcome, and we can too.\n\nThank you, and I hope you enjoy retelling The Story Of Fire Lord Zuko!"},{"attributes":{"header":3},"insert":"\n"}]}
Commander
Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X . This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Ally Noble

Commander
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Airbending
Aang, Airbending Master
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
Legendary Creature - Human Avatar Ally

Aang, the Last Airbender
Flying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
Legendary Creature - Human Avatar Ally

Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Enchantment

Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Legendary Creature - Ally Bison

Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Airbending
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Artifact
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Interaction
Interaction
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Land
Land
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Other
Other
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Story Moments
Firebender Ascension
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Enchantment

Obsessive Pursuit
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Enchantment

Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Story Moments
(CTRL to add secondary)
Zuko
Zuko, Firebending Master
First strike
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X . This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X . This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
Legendary Creature - Human Ally Noble

Zuko, Seeking Honor
Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Whenever you cast a noncreature spell, Zuko gains first strike until end of turn.
Whenever Zuko deals combat damage to a player, put a +1/+1 counter on him.
Whenever you cast a noncreature spell, Zuko gains first strike until end of turn.
Whenever Zuko deals combat damage to a player, put a +1/+1 counter on him.
Legendary Creature - Human Noble

Zuko
(CTRL to add secondary)
Zuko’s Friends and Foes
Iroh, Dragon of the West
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Legendary Creature - Human Ally Noble

Ran and Shaw
Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
: Dragons you control get +2/+0 until end of turn.
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
: Dragons you control get +2/+0 until end of turn.
Legendary Creature - Dragon

Zuko’s Friends and Foes
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Can Magic’s mechanics really tell a story? This deck is my attempt to do so. \n\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck fully encapsulates Zuko's character arc and embodies the same motifs and themes represented in Avatar: The Last Airbender. More of an artistic piece than a hyper-competitive deck, the true ATLA fan will appreciate the flavor and mechanics of this deck as they retell Zuko's story through Zuko's eyes.\n\nThe Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Fire Lord Zuko"}},{"insert":" is the obvious choice of Commander for this deck. His first ability allows you to generate X mana when he attacks where X is his power. As the game progresses, he will be able to generate more mana which represents his growth and development from being the exiled prince to the esteemed Fire Lord. Speaking of exile, his second ability allows you to place +1/+1 counters on all creatures you control when you cast a spell from exile. This represents the inner strength and exile Zuko found during his own exile that would allow him to evenutally defeat his opponents.\n\nHow to Play This Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your first priority is to get "},{"insert":{"card-link":"Fire Lord Zuko"}},{"insert":" on the field as he is our narrator throughout the game. He will become stronger as the game progesses. This deck includes many characters from the show who were influential to Zuko at different points. "},{"insert":{"card-link":"Iroh, Dragon of the West"}},{"insert":" and "},{"insert":{"card-link":"Iroh, Firebending Instructor"}},{"insert":" represent Uncle Iroh's guidance and wisdom that allowed Zuko to become stronger. Fire Nation cards like "},{"insert":{"card-link":"Firebending Student"}},{"insert":", "},{"insert":{"card-link":"Firebending Lesson"}},{"insert":", "},{"insert":{"card-link":"Fire Sages"}},{"insert":" represent Zuko's origins and loyalties that he will reconsider. \n\nThere are so many Zuko cards in the ATLA set, and these cards are included to represent the different stages of Zuko's journey: "},{"insert":{"card-link":"Zuko's Exile"}},{"insert":", "},{"insert":{"card-link":"Zuko, Seeking Honor"}},{"insert":", "},{"insert":{"card-link":"Zuko, Avatar Hunter"}},{"insert":", "},{"insert":{"card-link":"Zuko's Offense"}},{"insert":", "},{"insert":{"card-link":"Zuko's Conviction"}},{"insert":", "},{"insert":{"card-link":"Zuko, Conflicted"}},{"insert":", and "},{"insert":{"card-link":"Zuko, Firebending Master"}},{"insert":". Use these cards to represent Zuko's shifting desires and inner turmoil as he seeks to regain his honor.\n\nGetting the Most Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You could absolutely play this deck as an aggressive turn-and-burn mono red style deck. But like Zuko, you will come to realize that having allies will help infinitely improve your chances. In this deck, Aang comes alongside Zuko to make him, and the your other creatures, powerhouses using Fire Lord Zuko's second ability. Using the suite of airbending cards, you are able to exile your own creatures and permanents and recast them for 2 mana. This counts as casting a card from exile thus triggering Fire Lord Zuko's ability. You can make this super thematic by exiling all your other Zuko cards as Fire Lord Zuko recounts and narrates his life.\n\nAirbending Cards: "},{"insert":{"card-link":"Aang, Airbending Master"}},{"insert":", "},{"insert":{"card-link":"Aang, the Last Airbender"}},{"insert":", "},{"insert":{"card-link":"Airbender Ascension"}},{"insert":", "},{"insert":{"card-link":"Airbender's Reversal"}},{"insert":", "},{"insert":{"card-link":"Airbending Lesson"}},{"insert":", "},{"insert":{"card-link":"Appa, Steadfast Guardian"}},{"insert":"\n\nZuko's exile is the perfect parallel to Aang's desertion before he was trapped in the ice. Despite having differing motives and goals, these two understand each other fundamentally. That is why this deck partners these two together and, for Fire Lord Zuko, he needs Aang in order to reach his full potential.\n\nThe Win Condition"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck wins by exiling cards, casting them, growing your creatures and swinging wide. With all the extra mana being produced by firebending, you can use this deck's suite of combat tricks to deal with blockers and create openings for big combat damage. \n\nImportant Instants: "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":", "},{"insert":{"card-link":"Lightning Strike"}},{"insert":", "},{"insert":{"card-link":"Cast Down"}},{"insert":", "},{"insert":{"card-link":"Cut Down"}},{"insert":", "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":", "},{"insert":{"card-link":"Mortify"}},{"insert":" and more!\n\nFinal Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is not meant to compete at a high level (BR2). Rather, this deck is an artistic expression of the challenges Zuko has overcome and presents these lesson and ideal through the medium of EDH Magic. This is a beautiful story of redemption that connects with players at some level. I have done things in my life that have betrayed my values, beliefs, and loyalties... have you? Zuko was able to overcome, and we can too.\n\nThank you, and I hope you enjoy retelling The Story Of Fire Lord Zuko!"},{"attributes":{"header":3},"insert":"\n"}]}








































































