236 views21 days ago
Commander
Size: 100Salt sum: 17.63
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NateBrewsCommander

236 views21 days ago
Commander
Size: 100Salt sum: 17.63

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{"ops":[{"insert":"Can Magic’s mechanics really tell a story? This deck is my attempt to do so. \n\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck fully encapsulates Zuko's character arc and embodies the same motifs and themes represented in Avatar: The Last Airbender. More of an artistic piece than a hyper-competitive deck, the true ATLA fan will appreciate the flavor and mechanics of this deck as they retell Zuko's story through Zuko's eyes.\n\nThe Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Fire Lord Zuko"}},{"insert":" is the obvious choice of Commander for this deck. His first ability allows you to generate X mana when he attacks where X is his power. As the game progresses, he will be able to generate more mana which represents his growth and development from being the exiled prince to the esteemed Fire Lord. Speaking of exile, his second ability allows you to place +1/+1 counters on all creatures you control when you cast a spell from exile. This represents the inner strength and exile Zuko found during his own exile that would allow him to evenutally defeat his opponents.\n\nHow to Play This Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your first priority is to get "},{"insert":{"card-link":"Fire Lord Zuko"}},{"insert":" on the field as he is our narrator throughout the game. He will become stronger as the game progesses. This deck includes many characters from the show who were influential to Zuko at different points. "},{"insert":{"card-link":"Iroh, Dragon of the West"}},{"insert":" and "},{"insert":{"card-link":"Iroh, Firebending Instructor"}},{"insert":" represent Uncle Iroh's guidance and wisdom that allowed Zuko to become stronger. Fire Nation cards like "},{"insert":{"card-link":"Firebending Student"}},{"insert":", "},{"insert":{"card-link":"Firebending Lesson"}},{"insert":", "},{"insert":{"card-link":"Fire Sages"}},{"insert":" represent Zuko's origins and loyalties that he will reconsider. \n\nThere are so many Zuko cards in the ATLA set, and these cards are included to represent the different stages of Zuko's journey: "},{"insert":{"card-link":"Zuko's Exile"}},{"insert":", "},{"insert":{"card-link":"Zuko, Seeking Honor"}},{"insert":", "},{"insert":{"card-link":"Zuko, Avatar Hunter"}},{"insert":", "},{"insert":{"card-link":"Zuko's Offense"}},{"insert":", "},{"insert":{"card-link":"Zuko's Conviction"}},{"insert":", "},{"insert":{"card-link":"Zuko, Conflicted"}},{"insert":", and "},{"insert":{"card-link":"Zuko, Firebending Master"}},{"insert":". Use these cards to represent Zuko's shifting desires and inner turmoil as he seeks to regain his honor.\n\nGetting the Most Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You could absolutely play this deck as an aggressive turn-and-burn mono red style deck. But like Zuko, you will come to realize that having allies will help infinitely improve your chances. In this deck, Aang comes alongside Zuko to make him, and the your other creatures, powerhouses using Fire Lord Zuko's second ability. Using the suite of airbending cards, you are able to exile your own creatures and permanents and recast them for 2 mana. This counts as casting a card from exile thus triggering Fire Lord Zuko's ability. You can make this super thematic by exiling all your other Zuko cards as Fire Lord Zuko recounts and narrates his life.\n\nAirbending Cards: "},{"insert":{"card-link":"Aang, Airbending Master"}},{"insert":", "},{"insert":{"card-link":"Aang, the Last Airbender"}},{"insert":", "},{"insert":{"card-link":"Airbender Ascension"}},{"insert":", "},{"insert":{"card-link":"Airbender's Reversal"}},{"insert":", "},{"insert":{"card-link":"Airbending Lesson"}},{"insert":", "},{"insert":{"card-link":"Appa, Steadfast Guardian"}},{"insert":"\n\nZuko's exile is the perfect parallel to Aang's desertion before he was trapped in the ice. Despite having differing motives and goals, these two understand each other fundamentally. That is why this deck partners these two together and, for Fire Lord Zuko, he needs Aang in order to reach his full potential.\n\nThe Win Condition"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck wins by exiling cards, casting them, growing your creatures and swinging wide. With all the extra mana being produced by firebending, you can use this deck's suite of combat tricks to deal with blockers and create openings for big combat damage. \n\nImportant Instants: "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":", "},{"insert":{"card-link":"Lightning Strike"}},{"insert":", "},{"insert":{"card-link":"Cast Down"}},{"insert":", "},{"insert":{"card-link":"Cut Down"}},{"insert":", "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":", "},{"insert":{"card-link":"Mortify"}},{"insert":" and more!\n\nFinal Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is not meant to compete at a high level (BR2). Rather, this deck is an artistic expression of the challenges Zuko has overcome and presents these lesson and ideal through the medium of EDH Magic. This is a beautiful story of redemption that connects with players at some level. I have done things in my life that have betrayed my values, beliefs, and loyalties... have you? Zuko was able to overcome, and we can too.\n\nThank you, and I hope you enjoy retelling The Story Of Fire Lord Zuko!"},{"attributes":{"header":3},"insert":"\n"}]}

Commander

Qty: 1 Price: $0.49
Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X
. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Ally Noble
Fire Lord Zuko (tla) 221

Commander

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Airbending

Qty: 8 Price: $34.20
Aang, Airbending Master
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
Legendary Creature - Human Avatar Ally
Aang, Airbending Master (tle) 74
Aang, the Last Airbender
Flying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
Legendary Creature - Human Avatar Ally
Aang, the Last Airbender (tla) 4
Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Enchantment
Airbender Ascension (tla) 6
Airbender's Reversal
Choose one —
• Destroy target attacking creature.
• Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Instant - Lesson
Airbender's Reversal (tla) 7
Airbending Lesson
Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Draw a card.
Instant - Lesson
Airbending Lesson (tla) 8
Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Legendary Creature - Ally Bison
Appa, Steadfast Guardian (tla) 10
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery
Avatar's Wrath (tla) 12
Glider Staff
When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Equipped creature gets +1/+1 and has flying.
Equip
Artifact - Equipment
Glider Staff (tla) 22

Airbending

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Artifact

Qty: 13 Price: $28.70
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tle) 315
Boros Signet
,
: Add
.
Artifact
Boros Signet (onc) 126
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (moc) 352
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (dom) 215
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (pz1) 123
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (moc) 369
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (scd) 272
Sol Ring
: Add
.
Artifact
Sol Ring (tle) 316
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tle) 317
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (onc) 143
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (moc) 385
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (scd) 282
Twin Blades
Flash
When this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Twin Blades (tla) 157

Artifact

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Interaction

Qty: 10 Price: $190.07
Cast Down
Destroy target nonlegendary creature.
Instant
Cast Down (clb) 119
Cut Down
Destroy target creature with total power and toughness 5 or less.
Instant
Cut Down (dmu) 89
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (tle) 309
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (tle) 311
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (tle) 32
Lightning Strike
Lightning Strike deals 3 damage to any target.
Instant
Lightning Strike (tla) 146
Mortify
Destroy target creature or enchantment.
Instant
Mortify (fic) 327
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (blc) 147
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 343
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sld) 713

Interaction

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Land

Qty: 38 Price: $96.48
Akoum Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Akoum Refuge (c19) 226
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Bloodfell Caves (mom) 267
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (ktk) 230
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (dmc) 200
Boros Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Boros Guildgate (cmr) 478
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (moc) 396
Fire Nation Palace
This land enters tapped unless you control a basic land.
: Add
.
,
: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Land
Fire Nation Palace (tla) 268
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (mid) 282
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 602
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (one) 275
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (dmc) 222
Orzhov Basilica
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Orzhov Basilica (dmc) 224
Orzhov Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Orzhov Guildgate (rna) 253
Plains
(
: Add
.)
Basic Land - Plains
Plains (one) 272
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (dmc) 226
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (cmm) 1022
Scoured Barrens
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Scoured Barrens (mom) 272
Sunbaked Canyon
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Sunbaked Canyon (who) 519
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (vow) 285
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (one) 274
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (dmc) 236
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (moc) 436
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (moc) 438
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (moc) 439
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Wind-Scarred Crag (mom) 276

Land

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Other

Qty: 4 Price: $7.96
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (snc) 102
Diresight
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Diresight (tle) 162
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (sta) 32
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (sta) 46

Other

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Story Moments

Qty: 13 Price: $14.39
Destined Confrontation
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Destined Confrontation (tla) 15
Epic Downfall
Exile target creature with mana value 3 or greater.
Sorcery
Epic Downfall (tla) 96
Fiery Confluence
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
Sorcery
Fiery Confluence (tle) 165
Firebender Ascension
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Enchantment
Firebender Ascension (tla) 137
Firebending Lesson
Kicker
(You may pay an additional
as you cast this spell.)
Firebending Lesson deals 2 damage to target creature. If this spell was kicked, it deals 5 damage to that creature instead.
Instant - Lesson
Firebending Lesson (tla) 138
Obsessive Pursuit
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Enchantment
Obsessive Pursuit (tla) 112
Ozai's Cruelty
Ozai's Cruelty deals 2 damage to target player. That player discards two cards.
Sorcery - Lesson
Ozai's Cruelty (tla) 113
Path to Redemption
Enchant creature
Enchanted creature can't attack or block.
, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
Enchantment - Aura
Path to Redemption (tle) 271
Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Sozin's Comet (tla) 154
The Last Agni Kai
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much
.
Until end of turn, you don't lose unspent red mana as steps and phases end.
Instant
The Last Agni Kai (tla) 144
Zuko's Conviction
Kicker
(You may pay an additional
as you cast this spell.)
Return target creature card from your graveyard to your hand. If this spell was kicked, instead put that card onto the battlefield tapped.
Instant
Zuko's Conviction (tla) 123
Zuko's Exile
Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant - Lesson
Zuko's Exile (tla) 3
Zuko's Offense
Zuko's Offense deals 2 damage to any target.
Sorcery
Zuko's Offense (tle) 247

Story Moments

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Zuko

Qty: 5 Price: $18.67
Zuko, Avatar Hunter
Reach (This creature can block creatures with flying.)
Whenever you cast a red spell, create a 2/2 red Soldier creature token.
Legendary Creature - Human Noble
Zuko, Avatar Hunter (tle) 246
Zuko, Conflicted
At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life —
• Draw a card.
• Put a +1/+1 counter on Zuko.
• Add
.
• Exile Zuko, then return him to the battlefield under an opponent's control.
Legendary Creature - Human Rogue
Zuko, Conflicted (tla) 253
Zuko, Exiled Prince
Firebending 3 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
: Exile the top card of your library. You may play that card this turn.
Legendary Creature - Human Noble
Zuko, Exiled Prince (tla) 163
Zuko, Firebending Master
First strike
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X
. This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
Legendary Creature - Human Ally Noble
Zuko, Firebending Master (tle) 127
Zuko, Seeking Honor
Firebending 1 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Whenever you cast a noncreature spell, Zuko gains first strike until end of turn.
Whenever Zuko deals combat damage to a player, put a +1/+1 counter on him.
Legendary Creature - Human Noble
Zuko, Seeking Honor (tle) 150

Zuko

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Zuko’s Friends and Foes

Qty: 8 Price: $7.56
Azula Always Lies
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
Instant - Lesson
Azula Always Lies (tla) 84
Azula, On the Hunt
Firebending 2 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Whenever Azula attacks, you lose 1 life and create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Noble
Azula, On the Hunt (tla) 85
Fire Sages
Firebending 1 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
: Put a +1/+1 counter on this creature.
Creature - Human Cleric
Fire Sages (tla) 136
Firebending Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X
. This mana lasts until end of combat.)
Creature - Human Monk
Firebending Student (tla) 139
Iroh, Dragon of the West
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Legendary Creature - Human Ally Noble
Iroh, Dragon of the West (tle) 119
Iroh, Firebending Instructor
Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
Legendary Creature - Human Ally Noble
Iroh, Firebending Instructor (tle) 240
Ran and Shaw
Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
: Dragons you control get +2/+0 until end of turn.
Legendary Creature - Dragon
Ran and Shaw (tla) 150
Team Avatar
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
, Discard this card: It deals damage equal to the number of creatures you control to target creature.
Enchantment
Team Avatar (tla) 38

Zuko’s Friends and Foes

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Deck Info

Deck stats

18 pips - 15 cards
33 mana - 29 cards
0 pips - 0 cards
0 mana - 5 cards
16 pips - 15 cards
26 mana - 24 cards
29 pips - 24 cards
55 mana - 39 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Can Magic’s mechanics really tell a story? This deck is my attempt to do so. \n\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck fully encapsulates Zuko's character arc and embodies the same motifs and themes represented in Avatar: The Last Airbender. More of an artistic piece than a hyper-competitive deck, the true ATLA fan will appreciate the flavor and mechanics of this deck as they retell Zuko's story through Zuko's eyes.\n\nThe Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Fire Lord Zuko"}},{"insert":" is the obvious choice of Commander for this deck. His first ability allows you to generate X mana when he attacks where X is his power. As the game progresses, he will be able to generate more mana which represents his growth and development from being the exiled prince to the esteemed Fire Lord. Speaking of exile, his second ability allows you to place +1/+1 counters on all creatures you control when you cast a spell from exile. This represents the inner strength and exile Zuko found during his own exile that would allow him to evenutally defeat his opponents.\n\nHow to Play This Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your first priority is to get "},{"insert":{"card-link":"Fire Lord Zuko"}},{"insert":" on the field as he is our narrator throughout the game. He will become stronger as the game progesses. This deck includes many characters from the show who were influential to Zuko at different points. "},{"insert":{"card-link":"Iroh, Dragon of the West"}},{"insert":" and "},{"insert":{"card-link":"Iroh, Firebending Instructor"}},{"insert":" represent Uncle Iroh's guidance and wisdom that allowed Zuko to become stronger. Fire Nation cards like "},{"insert":{"card-link":"Firebending Student"}},{"insert":", "},{"insert":{"card-link":"Firebending Lesson"}},{"insert":", "},{"insert":{"card-link":"Fire Sages"}},{"insert":" represent Zuko's origins and loyalties that he will reconsider. \n\nThere are so many Zuko cards in the ATLA set, and these cards are included to represent the different stages of Zuko's journey: "},{"insert":{"card-link":"Zuko's Exile"}},{"insert":", "},{"insert":{"card-link":"Zuko, Seeking Honor"}},{"insert":", "},{"insert":{"card-link":"Zuko, Avatar Hunter"}},{"insert":", "},{"insert":{"card-link":"Zuko's Offense"}},{"insert":", "},{"insert":{"card-link":"Zuko's Conviction"}},{"insert":", "},{"insert":{"card-link":"Zuko, Conflicted"}},{"insert":", and "},{"insert":{"card-link":"Zuko, Firebending Master"}},{"insert":". Use these cards to represent Zuko's shifting desires and inner turmoil as he seeks to regain his honor.\n\nGetting the Most Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You could absolutely play this deck as an aggressive turn-and-burn mono red style deck. But like Zuko, you will come to realize that having allies will help infinitely improve your chances. In this deck, Aang comes alongside Zuko to make him, and the your other creatures, powerhouses using Fire Lord Zuko's second ability. Using the suite of airbending cards, you are able to exile your own creatures and permanents and recast them for 2 mana. This counts as casting a card from exile thus triggering Fire Lord Zuko's ability. You can make this super thematic by exiling all your other Zuko cards as Fire Lord Zuko recounts and narrates his life.\n\nAirbending Cards: "},{"insert":{"card-link":"Aang, Airbending Master"}},{"insert":", "},{"insert":{"card-link":"Aang, the Last Airbender"}},{"insert":", "},{"insert":{"card-link":"Airbender Ascension"}},{"insert":", "},{"insert":{"card-link":"Airbender's Reversal"}},{"insert":", "},{"insert":{"card-link":"Airbending Lesson"}},{"insert":", "},{"insert":{"card-link":"Appa, Steadfast Guardian"}},{"insert":"\n\nZuko's exile is the perfect parallel to Aang's desertion before he was trapped in the ice. Despite having differing motives and goals, these two understand each other fundamentally. That is why this deck partners these two together and, for Fire Lord Zuko, he needs Aang in order to reach his full potential.\n\nThe Win Condition"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck wins by exiling cards, casting them, growing your creatures and swinging wide. With all the extra mana being produced by firebending, you can use this deck's suite of combat tricks to deal with blockers and create openings for big combat damage. \n\nImportant Instants: "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":", "},{"insert":{"card-link":"Lightning Strike"}},{"insert":", "},{"insert":{"card-link":"Cast Down"}},{"insert":", "},{"insert":{"card-link":"Cut Down"}},{"insert":", "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":", "},{"insert":{"card-link":"Mortify"}},{"insert":" and more!\n\nFinal Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is not meant to compete at a high level (BR2). Rather, this deck is an artistic expression of the challenges Zuko has overcome and presents these lesson and ideal through the medium of EDH Magic. This is a beautiful story of redemption that connects with players at some level. I have done things in my life that have betrayed my values, beliefs, and loyalties... have you? Zuko was able to overcome, and we can too.\n\nThank you, and I hope you enjoy retelling The Story Of Fire Lord Zuko!"},{"attributes":{"header":3},"insert":"\n"}]}
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