iQwertx
364 views43 days ago
Commander
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{"ops":[{"insert":"This deck is a bracket 2 deck built around a pretty unusual combination of gifting permanents to your opponents, sacrifice synergies, and stax effects. The goal is to give your opponents negative creatures, but because you are often the one putting those Creatures onto the battlefield, the deck needs ways to get rid of them afterward. Sacrifice outlets let you turn those otherwise unwanted permanents into mana, cards, tokens, or other resources.\n\nThe main game plan is to use the gifted permanents and stax pieces like"},{"insert":{"card-link":"Glowrider"}},{"insert":","},{"insert":{"card-link":"Vryn Wingmare"}},{"insert":","},{"insert":{"card-link":"Marble Titan"}},{"insert":", "},{"insert":{"card-link":"Steel Golem"}},{"insert":", "},{"insert":{"card-link":"Grid Monitor"}},{"insert":", and "},{"insert":{"card-link":"Rug of Smothering"}},{"insert":"to slow down the biggest threats at the table. From there, the deck can win through combat damage, sacrifice-based value, "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" , or one of several mill-based win conditions.\n\nThe sacrifice package is less of a traditional Aristocrats strategy and more of a general-purpose engine. "},{"attributes":{"bold":true},"insert":{"card-link":"Ashnod's Altar"}},{"attributes":{"bold":true},"insert":","},{"attributes":{"bold":true},"insert":{"card-link":"Altar of Dementia"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Phyrexian Altar"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Spawning Pit"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Fanatical Devotion"}},{"attributes":{"bold":true},"insert":", and"},{"attributes":{"bold":true},"insert":{"card-link":"Greater Good"}},{"insert":" give you ways to turn creatures into useful resources. "},{"attributes":{"bold":true},"insert":{"card-link":"Altar of Dementia"}},{"attributes":{"bold":true},"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Altar of the Brood"}},{"insert":" can also become actual win conditions when you start generating large numbers of creatures.\n\nThe primary combo is built around "},{"attributes":{"bold":true},"insert":{"card-link":"Dross Scorpion"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Myr Turbine"}},{"attributes":{"bold":true},"insert":","},{"insert":" and a sacrifice outlet. "},{"insert":{"card-link":"Dross Scorpion"}},{"insert":"can untap the"},{"insert":{"card-link":"Myr Turbine"}},{"insert":"whenever an artifact creature dies, allowing you to repeatedly sacrifice Myr, untap the Turbine, and create more Myr. With the appropriate sacrifice outlet, this can generate an effectively infinite loop that can then be converted into a win through cards like "},{"attributes":{"bold":true},"insert":{"card-link":"Altar of the Brood"}},{"attributes":{"bold":true},"insert":" or "},{"attributes":{"bold":true},"insert":{"card-link":"Altar of Dementia"}},{"attributes":{"bold":true},"insert":"."},{"insert":"\n\nThere are a few other combos hidden in the deck, but I'll leave those for you to find :)\n\nOverall, the deck is trying to make its opponents' resources work against them. You give them permanents they don't necessarily want, restrict their ability to use those permanents effectively, and then use your sacrifice outlets to turn those same permanents into value for you. The deck has several overlapping engines rather than relying on a single linear game plan, with the"},{"insert":{"card-link":"Dross Scorpion"}},{"insert":" combo providing a powerful alternate way to close out the game.\n\nThere are some cool things you can do with this deck, such as casting"},{"insert":{"card-link":"Path to Exile"}},{"insert":"on your own negative creature, so keep in mind that your removal can work for your own board too. You can also gift players some of the few beneficial cards in the deck, like "},{"insert":{"card-link":"Wall of Shards"}},{"insert":". You can use it to make deals or even keep your enemies alive longer to help stop the threat.\n\nP.S. The Vivid Series of lands (like "},{"insert":{"card-link":"Vivid Grove"}},{"insert":" ) are SEVERELY underrated.\n"}]}
Commander
Commander
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Burn
Burn
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Combo Pieces
Combo Pieces
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Demonstrate (Keep)
Bloodroot Apothecary
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.)
When this creature enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
When this creature enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
Creature - Druid Squirrel

Demonstrate (Keep)
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Demonstrate (Sac)
Gargantuan Gorilla
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, this creature gains trample until end of turn. If you don't sacrifice a Forest, sacrifice this creature and it deals 7 damage to you.
: This creature deals damage equal to its power to another target creature. That creature deals damage equal to its power to this creature.
: This creature deals damage equal to its power to another target creature. That creature deals damage equal to its power to this creature.
Creature - Ape

Demonstrate (Sac)
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Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
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Ramp
Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery

Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Ramp
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Removal
Removal
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Sac Outlet
Sac Outlet
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is a bracket 2 deck built around a pretty unusual combination of gifting permanents to your opponents, sacrifice synergies, and stax effects. The goal is to give your opponents negative creatures, but because you are often the one putting those Creatures onto the battlefield, the deck needs ways to get rid of them afterward. Sacrifice outlets let you turn those otherwise unwanted permanents into mana, cards, tokens, or other resources.\n\nThe main game plan is to use the gifted permanents and stax pieces like"},{"insert":{"card-link":"Glowrider"}},{"insert":","},{"insert":{"card-link":"Vryn Wingmare"}},{"insert":","},{"insert":{"card-link":"Marble Titan"}},{"insert":", "},{"insert":{"card-link":"Steel Golem"}},{"insert":", "},{"insert":{"card-link":"Grid Monitor"}},{"insert":", and "},{"insert":{"card-link":"Rug of Smothering"}},{"insert":"to slow down the biggest threats at the table. From there, the deck can win through combat damage, sacrifice-based value, "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" , or one of several mill-based win conditions.\n\nThe sacrifice package is less of a traditional Aristocrats strategy and more of a general-purpose engine. "},{"attributes":{"bold":true},"insert":{"card-link":"Ashnod's Altar"}},{"attributes":{"bold":true},"insert":","},{"attributes":{"bold":true},"insert":{"card-link":"Altar of Dementia"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Phyrexian Altar"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Spawning Pit"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Fanatical Devotion"}},{"attributes":{"bold":true},"insert":", and"},{"attributes":{"bold":true},"insert":{"card-link":"Greater Good"}},{"insert":" give you ways to turn creatures into useful resources. "},{"attributes":{"bold":true},"insert":{"card-link":"Altar of Dementia"}},{"attributes":{"bold":true},"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Altar of the Brood"}},{"insert":" can also become actual win conditions when you start generating large numbers of creatures.\n\nThe primary combo is built around "},{"attributes":{"bold":true},"insert":{"card-link":"Dross Scorpion"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Myr Turbine"}},{"attributes":{"bold":true},"insert":","},{"insert":" and a sacrifice outlet. "},{"insert":{"card-link":"Dross Scorpion"}},{"insert":"can untap the"},{"insert":{"card-link":"Myr Turbine"}},{"insert":"whenever an artifact creature dies, allowing you to repeatedly sacrifice Myr, untap the Turbine, and create more Myr. With the appropriate sacrifice outlet, this can generate an effectively infinite loop that can then be converted into a win through cards like "},{"attributes":{"bold":true},"insert":{"card-link":"Altar of the Brood"}},{"attributes":{"bold":true},"insert":" or "},{"attributes":{"bold":true},"insert":{"card-link":"Altar of Dementia"}},{"attributes":{"bold":true},"insert":"."},{"insert":"\n\nThere are a few other combos hidden in the deck, but I'll leave those for you to find :)\n\nOverall, the deck is trying to make its opponents' resources work against them. You give them permanents they don't necessarily want, restrict their ability to use those permanents effectively, and then use your sacrifice outlets to turn those same permanents into value for you. The deck has several overlapping engines rather than relying on a single linear game plan, with the"},{"insert":{"card-link":"Dross Scorpion"}},{"insert":" combo providing a powerful alternate way to close out the game.\n\nThere are some cool things you can do with this deck, such as casting"},{"insert":{"card-link":"Path to Exile"}},{"insert":"on your own negative creature, so keep in mind that your removal can work for your own board too. You can also gift players some of the few beneficial cards in the deck, like "},{"insert":{"card-link":"Wall of Shards"}},{"insert":". You can use it to make deals or even keep your enemies alive longer to help stop the threat.\n\nP.S. The Vivid Series of lands (like "},{"insert":{"card-link":"Vivid Grove"}},{"insert":" ) are SEVERELY underrated.\n"}]}













































































