Vennett
136 views23 days ago
Commander
Size: 100Salt sum: 60.4
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{"ops":[{"insert":"Disclaimer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I play exclusively online, so card prices are irrelevant to me. If a card is legal and available online, I can use it. I build for fun, often trying weird or unconventional ideas. Because of that, the power level of my decks can be questionable, and some deckbuilding decisions may look strange, inefficient, or completely unnecessary.\n\nAll of my decks are built for Bracket 3 at max. Outside of that restriction, pretty much anything goes. If you have ideas for improving the deck, replacing cards, making the strategy more consistent, or simply making the objective work better, I am absolutely open to suggestions.\n\nWhat am I trying to do?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is built around triggering Blight as many times as possible per turn.\n\nGame Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The main plan is to be annoying by turning off those special little lands they have, and since we still need a way to win, we just play some Eldrazi — it usually works.\n\nFor this, we run every copy effect capable of affecting [[Ultima, Origin of Oblivion]]'s attack-triggered ability. As expected, the deck is kind of heavy, so we ramp as much as we can to get our commander out, who then ramps us even further, and finally get to do some tentacle stuff.\n\n[[Roaming Throne]], [[Strionic Resonator]] and [[Lithoform Engine]] are some of the parts that make the engine run. There are some protection for our commander we still are super fragile to removal.\n\n[[Aetherflux Reservoir]] and [[Karn, the Great Creator]] are here in the off chance i assemble the lifelink aetherflux combo.\n\nKnown Weaknesses"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Any good deck. Besides the obvious, artifact removal just dooms us, since I have little to no recursion, and the protection I do have only covers the commander.\n\nFinal Thoughts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If my sole purpose was to make Blight triggers happen, I should run him as a hidden commander, to use some extra combat spells, but I'm building this as part of my 32-Deck Commander Challenge. Winning the game is obviously still useful, but it is not the primary objective of the deck. If I have the choice between making the deck slightly more efficient at winning and making it significantly better at accomplishing the Blight objective, I will generally choose the latter.\n"}]}
Commander
Commander
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Big Guys
Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Ulamog, the Defiler
When you cast this spell, target opponent exiles the top half of their library, rounded up.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
Legendary Creature - Eldrazi

Big Guys
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Blight Engine
Echoes of Eternity
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Enchantment Kindred - Eldrazi

Lithoform Engine
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact

Blight Engine
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Draw
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact

Draw
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Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Lifegain
Lifegain
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Planeswalkers
Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add .
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add .
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker - Ugin

Ugin, the Ineffable
Colorless spells you cast cost less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker - Ugin

Planeswalkers
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Protection
Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Ramp
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Recursion
Recursion
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Removal
Desecrate Reality
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Instant

Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi

Removal
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Stax
Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn

Stax
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Tokens
Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Disclaimer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I play exclusively online, so card prices are irrelevant to me. If a card is legal and available online, I can use it. I build for fun, often trying weird or unconventional ideas. Because of that, the power level of my decks can be questionable, and some deckbuilding decisions may look strange, inefficient, or completely unnecessary.\n\nAll of my decks are built for Bracket 3 at max. Outside of that restriction, pretty much anything goes. If you have ideas for improving the deck, replacing cards, making the strategy more consistent, or simply making the objective work better, I am absolutely open to suggestions.\n\nWhat am I trying to do?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is built around triggering Blight as many times as possible per turn.\n\nGame Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The main plan is to be annoying by turning off those special little lands they have, and since we still need a way to win, we just play some Eldrazi — it usually works.\n\nFor this, we run every copy effect capable of affecting [[Ultima, Origin of Oblivion]]'s attack-triggered ability. As expected, the deck is kind of heavy, so we ramp as much as we can to get our commander out, who then ramps us even further, and finally get to do some tentacle stuff.\n\n[[Roaming Throne]], [[Strionic Resonator]] and [[Lithoform Engine]] are some of the parts that make the engine run. There are some protection for our commander we still are super fragile to removal.\n\n[[Aetherflux Reservoir]] and [[Karn, the Great Creator]] are here in the off chance i assemble the lifelink aetherflux combo.\n\nKnown Weaknesses"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Any good deck. Besides the obvious, artifact removal just dooms us, since I have little to no recursion, and the protection I do have only covers the commander.\n\nFinal Thoughts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If my sole purpose was to make Blight triggers happen, I should run him as a hidden commander, to use some extra combat spells, but I'm building this as part of my 32-Deck Commander Challenge. Winning the game is obviously still useful, but it is not the primary objective of the deck. If I have the choice between making the deck slightly more efficient at winning and making it significantly better at accomplishing the Blight objective, I will generally choose the latter.\n"}]}






































































