Toile7982
207 views58 days ago
Commander
Size: 100Salt sum: 36.74
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"attributes":{"bold":true},"insert":"WARNING !"},{"insert":"\nTHE WINNING COMBO IS EXPLAINED HERE\n\nPROCEED AT YOUR OWN RISK\n\n\n\n\n\nYou're good ? Alright, let's go.\n\nThe win condition of this deck is "},{"insert":{"card-link":"Barren Glory"}},{"insert":" . It means that you win at the start of your turn if you have no permanents except Barren Glory, nor cards in hand.\nIt is an 17 card combo, so buckle up !\n\nHow do you do that ?\nWell :\nTurn one : "},{"insert":{"card-link":"Branchloft Pathway // Boulderloft Pathway"}},{"insert":" , then "},{"insert":{"card-link":"Sol Ring"}},{"insert":", then "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" .\nTurn two : "},{"insert":{"card-link":"Devoted Druid"}},{"insert":", "},{"insert":{"card-link":"Energy Refractor"}},{"insert":" , then enchant druid with "},{"insert":{"card-link":"Swift Reconfiguration"}},{"insert":".\nCongratulations, you have infinite multicolored mana. \nNow, play a wall, any will do, and play "},{"insert":{"card-link":"Asceticism"}},{"insert":". Finally, play "},{"insert":{"card-link":"Carnage Altar"}},{"insert":" .\nCongratulations, you can now draw your deck by sacrificing a wall to the altar while regenerating it.\nNow, all that you need to do is to play Barren Glory !\nBut ooops, you have permanents ! No worries, you may have drawn "},{"insert":{"card-link":"Craterize"}},{"insert":" to destroy ONE land... Or "},{"insert":{"card-link":"Demystify"}},{"insert":" for enchantements, and "},{"insert":{"card-link":"Crash"}},{"insert":" for artifacts. Or "},{"insert":{"card-link":"Reroute Systems"}},{"insert":" and "},{"insert":{"card-link":"Chain Stasis"}},{"insert":" to tap and damage your creatures. Those are the only spells that are useful. Why ? "},{"insert":{"card-link":"Feldon's Cane"}},{"insert":" and "},{"insert":{"card-link":"Echo Storm"}},{"insert":" ! Now you can infinitely shuffle your graveyard into your deck ! Draw, cast and repeat until none are left.\nThe last step before victory is to become "},{"insert":{"card-link":"One with Nothing"}},{"insert":".\nTurn three : you win the game ! At least, if you had the perfect starting hand, and drawed the last piece for the combo instantly.\n\nThe rest of the deck is litterally junk, made to confuse people and yourself if you did not spoil yourself !\n\nNow go and play, (and suffer a little bit)\n\nOr just bolt players with "},{"insert":{"card-link":"Arzakon"}},{"insert":" , if you want. But you still need infinite multicolored mana !\n"}]}
Commander
Arzakon
+2: Arzakon deals 3 damage to any other target.
−3: Create a Black Lotus token. (It's a artifact with ", Sacrifice this token: Add three mana of any one color.")
−7: Each player shuffles their hand and graveyard into their library, then draws seven cards.
Arzakon can be your commander.
−3: Create a Black Lotus token. (It's a artifact with ", Sacrifice this token: Add three mana of any one color.")
−7: Each player shuffles their hand and graveyard into their library, then draws seven cards.
Arzakon can be your commander.
Legendary Planeswalker - Arzakon

Commander
(CTRL to add secondary)
Junk
Central Elevator
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Gallifrey Stands
When Gallifrey Stands enters, return all Doctor cards from your graveyard to your hand.
At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.
At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.
Legendary Enchantment

Mayael's Aria
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Enchantment

Junk
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"WARNING !"},{"insert":"\nTHE WINNING COMBO IS EXPLAINED HERE\n\nPROCEED AT YOUR OWN RISK\n\n\n\n\n\nYou're good ? Alright, let's go.\n\nThe win condition of this deck is "},{"insert":{"card-link":"Barren Glory"}},{"insert":" . It means that you win at the start of your turn if you have no permanents except Barren Glory, nor cards in hand.\nIt is an 17 card combo, so buckle up !\n\nHow do you do that ?\nWell :\nTurn one : "},{"insert":{"card-link":"Branchloft Pathway // Boulderloft Pathway"}},{"insert":" , then "},{"insert":{"card-link":"Sol Ring"}},{"insert":", then "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" .\nTurn two : "},{"insert":{"card-link":"Devoted Druid"}},{"insert":", "},{"insert":{"card-link":"Energy Refractor"}},{"insert":" , then enchant druid with "},{"insert":{"card-link":"Swift Reconfiguration"}},{"insert":".\nCongratulations, you have infinite multicolored mana. \nNow, play a wall, any will do, and play "},{"insert":{"card-link":"Asceticism"}},{"insert":". Finally, play "},{"insert":{"card-link":"Carnage Altar"}},{"insert":" .\nCongratulations, you can now draw your deck by sacrificing a wall to the altar while regenerating it.\nNow, all that you need to do is to play Barren Glory !\nBut ooops, you have permanents ! No worries, you may have drawn "},{"insert":{"card-link":"Craterize"}},{"insert":" to destroy ONE land... Or "},{"insert":{"card-link":"Demystify"}},{"insert":" for enchantements, and "},{"insert":{"card-link":"Crash"}},{"insert":" for artifacts. Or "},{"insert":{"card-link":"Reroute Systems"}},{"insert":" and "},{"insert":{"card-link":"Chain Stasis"}},{"insert":" to tap and damage your creatures. Those are the only spells that are useful. Why ? "},{"insert":{"card-link":"Feldon's Cane"}},{"insert":" and "},{"insert":{"card-link":"Echo Storm"}},{"insert":" ! Now you can infinitely shuffle your graveyard into your deck ! Draw, cast and repeat until none are left.\nThe last step before victory is to become "},{"insert":{"card-link":"One with Nothing"}},{"insert":".\nTurn three : you win the game ! At least, if you had the perfect starting hand, and drawed the last piece for the combo instantly.\n\nThe rest of the deck is litterally junk, made to confuse people and yourself if you did not spoil yourself !\n\nNow go and play, (and suffer a little bit)\n\nOr just bolt players with "},{"insert":{"card-link":"Arzakon"}},{"insert":" , if you want. But you still need infinite multicolored mana !\n"}]}
































































































