vampire-skin
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Commander
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{"ops":[{"insert":"This all started with a love for all the weird walls available. \n\n"},{"insert":{"card-link":"Felothar the Steadfast"}},{"insert":" provides what we need to hit hard with low cost units. With her out, walls like "},{"insert":{"card-link":"Shield Sphere"}},{"insert":" come out swinging with 6/6 for 0 mana or "},{"insert":{"card-link":"Wall of Shards"}},{"insert":" as an 8/8 for 2 mana. The combat value can get real crazy real quick. If Felothar becomes targeted, I included a fair amount of protection, as well as "},{"insert":{"card-link":"Assault Formation"}},{"insert":" "},{"insert":{"card-link":"Doran, Besieged by Time"}},{"insert":" "},{"insert":{"card-link":"Huatli, the Sun's Heart"}},{"insert":" and"},{"insert":{"card-link":"Rolling Stones"}},{"insert":" as backup. \n\nThe main plan is to pillow fort until you amass a nice collection of walls. Early on in the game, it'll be hard for opponents to do anything but bounce or look elsewhere to deal damage. Once you can afford Felothar, it's almost always a good idea to bring her in. The main game plan is to hit your opponents with these big creatures. "},{"insert":{"card-link":"The Walls of Ba Sing Se"}},{"insert":" will do a LOT of heavy lifting. It's a good choice to grab if you have "},{"insert":{"card-link":"Shield-Wall Sentinel"}},{"insert":" . \n\nI included some fun ways to do toughness based damage to unsuspecting opponents. "},{"insert":{"card-link":"Jaws of Defeat"}},{"insert":" + "},{"insert":{"card-link":"Ephemerate"}},{"insert":" +"},{"insert":{"card-link":"The Walls of Ba Sing Se"}},{"insert":" anyone? If you're feeling evil, you can even hit someone with a "},{"insert":{"card-link":"Tree of Perdition"}},{"insert":" +"},{"insert":{"card-link":"Catapult Fodder // Catapult Captain"}},{"insert":" and knock them out in 1 turn. Even better if you have some of the available recursion, then nobody is safe.\n\nThere are 2 additional wincons with "},{"insert":{"card-link":"Maze's End"}},{"insert":" and "},{"insert":{"card-link":"Test of Endurance"}},{"insert":" that provide me with a satisfying sidequest while hit my opponents with walls. Maze's end is made quite easy with access to green's ability to fetch lands. When in doubt, fetch "},{"insert":{"card-link":"Gond Gate"}},{"insert":" first as it allows gates to come in untapped, and over 1/3rd of the lands are gates. I added "},{"insert":{"card-link":"Knight of the Reliquary"}},{"insert":" as well to sac basics and advance quickly through the maze. "},{"insert":{"card-link":"Hold the Gates"}},{"insert":" has good synergy with our big toughness plan too.\n\nAnd with Test of Endurance we have "},{"insert":{"card-link":"Life Chisel"}},{"insert":" "},{"insert":{"card-link":"Angelic Chorus"}},{"insert":" "},{"insert":{"card-link":"Proper Burial"}},{"insert":" and "},{"insert":{"card-link":"Huatli, the Sun's Heart"}},{"insert":" as our ways to get big big heals. These pair nicely with "},{"insert":{"card-link":"Colfenor, the Last Yew"}},{"insert":{"card-link":"Colfenor's Urn"}},{"insert":" and "},{"insert":{"card-link":"Smile at Death"}},{"insert":" . With some setup and some luck you can heal well over 50. Cough Cough "},{"insert":{"card-link":"Angelic Chorus"}},{"insert":" +"},{"insert":{"card-link":"Ephemerate"}},{"insert":" +"},{"insert":{"card-link":"The Walls of Ba Sing Se"}},{"insert":" (Like Jaws of Defeat but reversed?) \n\nI think the most exciting part of this deck to alter would be equipment and enchantments. For the longest time I had "},{"insert":{"card-link":"Captain America's Shield"}},{"insert":" in there because it pumped up creatures REAL big at such a low cost, but I removed it for something more in line with the vibe of this deck. As for enchantments, I think there's a lot that can be done. "},{"insert":{"card-link":"Aurification"}},{"insert":" is probably the most flavorful pick, giving your opponents walls as well if they attack you. "},{"insert":{"card-link":"No Mercy"}},{"insert":" is a good one if you're feeling, well, merciless. \n\np.s. "},{"insert":{"card-link":"Teyo, Geometric Tactician"}},{"insert":" is "},{"insert":{"card-link":"Pramikon, Sky Rampart"}},{"insert":" At Home since I REALLY would have loved for it to be my commander, but fighting with walls was much more compelling. \n\ntldr pillow fort until you can pillow fight\n"}]}
Commander
Felothar the Steadfast
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
, , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Creatures you control can attack as though they didn't have defender.
, , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Legendary Creature - Human Warrior

Commander
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Blink
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Blink
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Creature
Doran, Besieged by Time
Each creature spell you cast with toughness greater than its power costs less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Legendary Creature - Druid Treefolk

Creature
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Drain
Drain
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Draw
Rammas Echor, Ancient Shield
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Legendary Artifact

Teyo, Geometric Tactician
When Teyo enters, create a 0/4 white Wall creature token with defender and flying.
+1: You and target opponent each draw a card.
−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
+1: You and target opponent each draw a card.
−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Legendary Planeswalker - Teyo

Draw
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Evasion
Evasion
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Land
Land
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Lifegain
Lifegain
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Protection
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Protection
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Pump
Pump
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Ramp
Ramp
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Recursion
Colfenor's Urn
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
Artifact

Recursion
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Removal
Removal
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Tutor
Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This all started with a love for all the weird walls available. \n\n"},{"insert":{"card-link":"Felothar the Steadfast"}},{"insert":" provides what we need to hit hard with low cost units. With her out, walls like "},{"insert":{"card-link":"Shield Sphere"}},{"insert":" come out swinging with 6/6 for 0 mana or "},{"insert":{"card-link":"Wall of Shards"}},{"insert":" as an 8/8 for 2 mana. The combat value can get real crazy real quick. If Felothar becomes targeted, I included a fair amount of protection, as well as "},{"insert":{"card-link":"Assault Formation"}},{"insert":" "},{"insert":{"card-link":"Doran, Besieged by Time"}},{"insert":" "},{"insert":{"card-link":"Huatli, the Sun's Heart"}},{"insert":" and"},{"insert":{"card-link":"Rolling Stones"}},{"insert":" as backup. \n\nThe main plan is to pillow fort until you amass a nice collection of walls. Early on in the game, it'll be hard for opponents to do anything but bounce or look elsewhere to deal damage. Once you can afford Felothar, it's almost always a good idea to bring her in. The main game plan is to hit your opponents with these big creatures. "},{"insert":{"card-link":"The Walls of Ba Sing Se"}},{"insert":" will do a LOT of heavy lifting. It's a good choice to grab if you have "},{"insert":{"card-link":"Shield-Wall Sentinel"}},{"insert":" . \n\nI included some fun ways to do toughness based damage to unsuspecting opponents. "},{"insert":{"card-link":"Jaws of Defeat"}},{"insert":" + "},{"insert":{"card-link":"Ephemerate"}},{"insert":" +"},{"insert":{"card-link":"The Walls of Ba Sing Se"}},{"insert":" anyone? If you're feeling evil, you can even hit someone with a "},{"insert":{"card-link":"Tree of Perdition"}},{"insert":" +"},{"insert":{"card-link":"Catapult Fodder // Catapult Captain"}},{"insert":" and knock them out in 1 turn. Even better if you have some of the available recursion, then nobody is safe.\n\nThere are 2 additional wincons with "},{"insert":{"card-link":"Maze's End"}},{"insert":" and "},{"insert":{"card-link":"Test of Endurance"}},{"insert":" that provide me with a satisfying sidequest while hit my opponents with walls. Maze's end is made quite easy with access to green's ability to fetch lands. When in doubt, fetch "},{"insert":{"card-link":"Gond Gate"}},{"insert":" first as it allows gates to come in untapped, and over 1/3rd of the lands are gates. I added "},{"insert":{"card-link":"Knight of the Reliquary"}},{"insert":" as well to sac basics and advance quickly through the maze. "},{"insert":{"card-link":"Hold the Gates"}},{"insert":" has good synergy with our big toughness plan too.\n\nAnd with Test of Endurance we have "},{"insert":{"card-link":"Life Chisel"}},{"insert":" "},{"insert":{"card-link":"Angelic Chorus"}},{"insert":" "},{"insert":{"card-link":"Proper Burial"}},{"insert":" and "},{"insert":{"card-link":"Huatli, the Sun's Heart"}},{"insert":" as our ways to get big big heals. These pair nicely with "},{"insert":{"card-link":"Colfenor, the Last Yew"}},{"insert":{"card-link":"Colfenor's Urn"}},{"insert":" and "},{"insert":{"card-link":"Smile at Death"}},{"insert":" . With some setup and some luck you can heal well over 50. Cough Cough "},{"insert":{"card-link":"Angelic Chorus"}},{"insert":" +"},{"insert":{"card-link":"Ephemerate"}},{"insert":" +"},{"insert":{"card-link":"The Walls of Ba Sing Se"}},{"insert":" (Like Jaws of Defeat but reversed?) \n\nI think the most exciting part of this deck to alter would be equipment and enchantments. For the longest time I had "},{"insert":{"card-link":"Captain America's Shield"}},{"insert":" in there because it pumped up creatures REAL big at such a low cost, but I removed it for something more in line with the vibe of this deck. As for enchantments, I think there's a lot that can be done. "},{"insert":{"card-link":"Aurification"}},{"insert":" is probably the most flavorful pick, giving your opponents walls as well if they attack you. "},{"insert":{"card-link":"No Mercy"}},{"insert":" is a good one if you're feeling, well, merciless. \n\np.s. "},{"insert":{"card-link":"Teyo, Geometric Tactician"}},{"insert":" is "},{"insert":{"card-link":"Pramikon, Sky Rampart"}},{"insert":" At Home since I REALLY would have loved for it to be my commander, but fighting with walls was much more compelling. \n\ntldr pillow fort until you can pillow fight\n"}]}
















































































